Challenge

Assignment 6-Frontal Crash Simulation Challenge

AIM:

Frontal crash analysis, deck setup using hyper mesh and hyper crash.

OBJECTIVE:

  • To check the unit system and either follow [Mg mm s] or [Kg mm ms].
  • To create the appropriate interface, friction 0.2 and recommended parameters.
  • To make sure of no penetrations and intersections.
  • To correct rigid bodies if any issues.
  • To create a rigid wall with friction 0.1.
  • To compare the model weight with the full-scale 300k nodes model and use added masses to reach target weight 700kg while getting CG about the required range.
  • To create an initial velocity of 35 mph.
  • To input Time-step:0.5 to 0.1 microseconds and Run 80 ms

PROCEDURE:

  • Check for UNIT SYSTEM
  • Import model in HYPER CRASH
  • Check for penetration and intersection
  • Add masses to reach a target weight of 700kg
  • Export changes file and import in HYPER MESH
  • Create Interface contact's
  • Create interface contact between component and bumper
  • Create a rigid wall
  • Add velocity to the nodes
  • Create cross-section's
  • Create acceleration nodes
  • Create springs to check deflection
  • Assign property to springs
  • Create TH for section forces, intrusion springs, interface contacts
  • Create cards
  • Model checker

CHECK FOR UNIT SYSTEM:

In the data, we have two files

The starter file stores information about:

  • Nodes
  • Load Conditions
  • Velocity
  • Boundary Conditions, etc.
  • Basically, it is an ASCII (American Standard Code for Information Interchange) file that contains the model information.
  • The starter file should always end with 0000.rad.

2. Neon_front_0001.rad (engine input file)

The engine File stores information about:

  • Simulation Runtime
  • Simulation Speed control parameters, such as No. of Animation Files, No. of Time History File, Size of the history file and Animation frequency, etc.
  • Basically, it is an ASCII (American Standard Code for Information Interchange) file that describes the run controls.
  • We can also edit the Engine File directly through the Control Cards.
  • The starter file should always end with 0001.rad.
  • To check unit Go to Neon_front_0000.rad file >> Open >> check the unit system

IMPORT STARTER FILE IN HYPERCRASH:

  • Here some setup is done by Hypercrash and the remaining setups are done in Hypermesh.
  • To open hypercrash we have to first open hypermesh
  • Now go to Application >> Hypercrash>> Select the unit system >> open

  • Selecting Proper UNIT SYSTEM
  • Select Neon starter file and drag it to hypercrash application to open the model

CHECK FOR PENETRATION AND INTERSECTION:

  • Penetration is defined as the overlap of the material thickness of shell elements, while Intersection is defined as elements that actually pass completely through one another. All models and especially impact models should be checked for penetrations and intersections and De penetrated to ensure the integrity of the model. Penetrations adversely affect results and should be removed.
  • To check penetration and intersection
  • Got to Quality>> Check Intersection on tree >> Select parts > Click on check penetration

  • Checking for intersection and penetrations

  • No intersection and penetrations present
  • We can clearly see from the above figure there are no penetrations and intersections are present in the model.

Compare the model weight with the full-scale 300k nodes model and use added masses to reach a target weight of 700kg while getting CG about the required range.

  • A vehicle’s center of gravity, or CG, is the theoretical point where the sum of all of the masses of each of its individual components effectively acts. In other words, from a physics perspective, a vehicle behaves as its entire weight resides at this one point. Carrying weight up high, such as a panoramic sunroof will raise a vehicle’s CG while placing heavy subsystems low in a vehicle, such as a battery pack, will work to lower it. Lower is better from a handling standpoint, as it reduces weight transfer during cornering and braking, and it also reduces the propensity to roll over.

ADD MASSES:

Mass balancing: In order to maintain the CG of a car we have to add mass for the given components, In the given model here are so many parts are missing because of the node limits in the student version

  • To check the CG Go to menu >> Mass >> Balancing >> Show CG point
  • Before adding mass check the CG

  • Checking for CG

  • CG before adding mass

Current weight: 188 kg

Target weight: 700 Kg

  1. We have to add the mass in such a way that the Centre of gravity is exactly in the middle of the Cross Beam to simulate the real-time model.
  2. We are only worried about the position of the COG (X and Y axis) and not the height (Z-axis).
  3. We use Type 1 Mass, where mass is distributed on each node of the selected group.
  • Added Mass > Create New >> Type =1 >> Enter the Value (ex. 85kg) >>right click to pick nodes >> Select the group node by selecting in the graphics >> Select Add/Remove nodes by picking selection >> After selected hit YES >> Save

  • Adding mass ,Selecting mass type as 1

  • selecting nodes by graphics

  • After balancing the mass we achieve our target mass that is 700kg as shown in the figure below

EXPORT HYPERCRASH FILE:

  • Export the changes made in hypercrash and import the same file in hypermesh to make other changes
  • For that Go to File >> Export >> RADIOSS

  • Now import the same file in hypermesh to do other changes
  • For that open hypermesh Go to file >> Import solver deck >> Select Neon_0000.rad file >> Import

CREATE SELF CONTACT:

  • In this case, the Type 7 Contact Interface is defined. Interface TYPE7 is a multi-usage impact interface, modeling contact between a master surface and a group of slave nodes. It is also possible to consider heat transfer and heat friction.

TYPE 7: NODE TO SURFACE

This interface simulates the most general type of contacts and impacts. TYPE7 interface has the following properties:
  1. Impacts occur between a master surface and a set of slave nodes, similar to the TYPE5 interface.
  2. A node can impact one or more master segments.
  3. A node can impact on either side of a master surface.
  4. Each slave node can impact each master segment except if it is connected to this segment.
  5. A node can belong to a master surface and a set of slave nodes.
  6. A node can impact the edge and corners of a master segment. None of the previous interfaces allows this.

The recommended properties are as following:

1.Igap = 2 (Variable Gap took into account.)
2.Gapmin ≥ 0.5mm (minimum thickness to avoid the numerical issue.)
3.Inacti = 6 (remove initial penetrations wherever possible, else reduce to less than 30% of the defined gap)
4.Istf = 4 (Stiffness based on softer Segment)
5.Stmin = 1 kN/mm (Minimum stiffness in contact to avoid too soft contact.)
6.Idel = 2 (remove slave nodes from contact because of element deletion)
7.Iform = 2 (Frictional Forces are calculated on the basis of Stiffness parameter.)

Delete existing contacts and create new contacts with recommended properties

  • Now create a new contact
  • Goto model browser >> Right-click >> Create >> Contact >> Rename as Self contact >> Select slave node and master components >> Enter Type 7 recommended properties
  • We can select slave and master as a component and as well as node selection
  • For that, we just have to right-clicked where selecting nodes are components there is one option called create/Edit select and proceed with nodes or components

  • Creating new self contact(type_7)
  • Then after this step, we simply need to give in the Slave nodes and the master segment. Since we are defining a Self-Impact in the model, the Slave and Master segments for this contact will be the entire given model. So, we then select the slave and master in the graphics area.

  • Recommended properties

CREATE INTERFACE CONTACT BETWEEN BUMPER AND HEADLIGHT BRACKETS:

Now create type 7 contact between bumper and headlight brackets

Goto model browser >> Right-click >> Create >> Contact >> Rename axial force >> Select slave node as bumper and master components as headlights >> Enter Type 7 recommended properties

Review of left and right headlight and bumper contact

CREATE RIGIT WALL:

  • A rigid wall is a nodal constraint applied to a set of slave nodes in order to avoid the node penetration to the wall. If contact is detected, then the slave node acceleration and velocity are modified. Mainly to constrain the movement of a moving body after impact, we will be using a plane wall. An infinite plane wall is a plane that extends to infinity. It is defined with two points.
  • Rigid wall entities provide a method for treating a contact between a rigid surface and nodal points of a deformable body. In the Radioss user profiles, rigid walls can be created in the Model and Solver browsers.
  • To create an RWALL Go to Slover browser >> Create >> Rwall >> Plane

  • We need a reference node to create an RWALL so for that we are creating a temp node in the mid of bumper
  • Now translate this node to some distance with the reference of this translate node we have to create an R-wall with respect to that CO-ORDINATES

  • Now select the translated node and note down the X, Y, and Z coordinates

  • It is a Shell element with no thickness (gap) and infinite thickness.
  • A search tolerance is given (optional) so that the nodes within the range will be taken as slaves.
  • We are going to create an Infinite plane-type Rigid wall.
  • Enter the coordinates of the Temp node [XM, YM, ZM] >> Enter the Direction of the Normal [-1, 0, 0] >> Slect GRNOD_ID 1: set of displayed nodes >> Dsearch : 1000/1500 >> ok

The rigid wall is facing opposite to the car so the normal is on the negative X-axis.

  1. We have to provide frictional parameters for the rigid wall when the slave nodes come in contact
  2. Friction type [Slide] = 2: Sliding with friction
  3. Frictional Coefficient [FRIC] = 0.1
  4. The D-search distance we can use around the range of 1000 mm. All the Nodes within this distance will be considered as salve nodes for the contact between the car and the Rigid Wall.
  5. We can add a separate set of nodes to this Rigid wall that the system should consider for Slave nodes in the option of [grnod_ID1] as shown below figure. We can use this option and add all the nodes in the model to the Slave nodes.

  • Rigid wall with infinite plane created

CREATE VELOCITY:

Initial velocity 35 mph.

Converting 35mph into ms

1mph = 0.447 ms

So, 35mph = 15.6464 ms

  • The initial velocity (Vi) is the velocity of the object before acceleration causes a change. After accelerating for some amount of time, the new velocity is the final velocity (Vf).
  • Initial velocity = [Final velocity - (acceleration×time)]
  • vi = vf - at.
  • vi = initial velocity (m/s).
  • To create a velocity Go to solver browser >> Create >> Boundry conditions (BC) >> Inivel

  • Define the Node group on which specified initial velocities are applied(grnd_ID1).
  • Define the Type of Velocity (Translational /Rotational).
  • Since we need to apply the velocity in translational X Direction, define the velocity 15.646m/s

Review of inivel nodes

CREATE SECTIONAL FORCES:

  • Creation of Sections at A-Pillar, Shot Gun, rails, and the Bumper in order to Study the sectional forces
  • We have to know how the forces are transmitted from the Bumper to the Dashboard and the rate of deformation. It is done in order to ensure the safety of the passenger.
  • Certain components have to crash (deform) more than the other so that the forces are distributed correctly leaving very little force left to transmit inside the cabin.

We are creating sections for the following parts:

Sl. no 1 2 3
LEFT SIDE SECTION RAIL SHOTGUN A-PILLAR
RIGHT SIDE SECTION RAIL SHOTGUN A-PILLAR
  • To create a section and Frame Go to Slover browser >> Create >> Section >> SEC >> Rename as LEFT RAIL

  • Now when we create a section a new tab will display their we have to select N1, N2, and N3 nodes
  • We then need to select the three nodes on which we need the Frame system.
  • In this case setup, we need to define around 6 sections.
  • We need to make sure that the normal of all the sections defined need be in one particular direction. All the normal can be facing either the wall or even away from the wall. We need to make sure that they are in a single direction.
  • We can create a Section just in the same way as we created a section system.
  • We need to right-click in the solver browser and select frame.

  • Selecting frame nodes

  • Assigning frame system and Selected elements for section forces

Final Section Created

CREATE ACCELERATION NODES:

  • Creating Accelerometer at both sides of the B pillar.
  • An accelerometer is a basic technology that converts mechanical motion into an electrical signal. It is an electromechanical device that measures acceleration forces, whether caused by gravity or motion.
  • To create accelerometer ,Go to Model browser >> Create >> Accelerometer >> Select Node_ID >> Select node >> Proceed

  • This is done to get the Acceleration output of the Crash i.e., rate of deformation.

CREATE SPRINGS:

  • We are planting Spring elements to study the intrusions (forces inside the cabin causing deformation/rupture).
  • Create 2 parallel spring elements from the indicated nodes till the Crossbeam.
  • Springs can be created from the 1D Panel > Springs
  • To create a spring first as temp node at that particular node id then select another node on other to see deflection after crash
  • After adding nodes now ,Go to 1D page >> Springs >> Select first and Second node >> Create spring

CREATE PROPERTIES TO SPRINGS:

  • To create spring property ,Go to model Browser >> Create >> Property >> Rename as Intrusion springs
  • After creating property a new tab will open there we have to select CARD image as P4 SPRING and Mass as 0.1 and Stiffness as 0.001

REQUESTING TH FOR INTRUSION SPRINGS, ACCELEROMETER, SECTION FORCE:

  • Delete existing TH and create new

They are Output files that are requested in the Starter File.

  • All the Global variables (Internal energy, Kinetic energy, Contact Energy, Hourglass Energy, etc.) are already requested by default.
  • We have to call for additional Time History files for the boundary conditions that we have created for the frontal crash model.
  • We can create the Output requests from within the Solver Browser:

Solver Browser > Right Click > Create > TH > Select the Output Request

  • To create TH ,Go to Slover browser >> Right-click >> Create >> TH >> INTER

  • for sectional forces assigning cross-sections

  • Do the same for others

CREATE REQUIRED CARDS:

TIMESTEP CONTROL

Engine Card

TSCALE

[Scale factor]

Tmin

[Critical Timestep]

Description

ENG_DT_NODA

0.67

0.0001

Mass is added to the node when the computed timestep becomes smaller than the critical timestep.

ENG_DT_BRICK

0.9

0.0001

Controls the timestep by small strain formulation on the elements if they cause the timestep to drop.

ENG_DT_INTER

0.9

0.0005

Uses the default constant timestep method.

  • Enter T stop as 80ms and T freq as 5
  • Go to ENG_RUN enter T stop as 80ms
  • For T freq
  • Go to ENG_ANIM_DT enter T freq as 5

Final SET-UP

MODEL CHECKER:

  • This is the last and final check before giving it for simulation.
  • The Model checker will give us any warnings and Errors regarding the model definition and, the boundary and Kinematic conditions, etc.
  • For example:
  1. Boundary Condition is not defined properly
  2. Incompatible Kinematic Condition
  3. The Part Property or material is not defined properly, etc.
  4. We can avoid the Warnings as the solver will take care of them.
  5. But we must fix every Error in order to get a successful simulation free of problems.

Tools > Model checker > Radioss block > Check Runs

Model Check

Run For Check Errors

  • No errors present warnings are acceptable

RUN THE ANALYSIS:

  • Analysis >> Radioss >> Input File: (File Location) >> Hit Radioss
  • The input file is the same Started file (contains model information) that we had just imported.
  • The animation video along with the frames will be saved in the same folder where the starter file exists.

Review the Simulation

  • We have to import the animation file in HyperView first:

HyperView >> FIRST_RUN. h3d >> Apply

  1. The tools to review the simulation are available on HyperView.
  2. HyperView is a post-processing and visualization environment for FEA that gives the output of the analysis in a simulation format that is user-friendly to understand.
  3. From the simulation, we can review how the impact force acts and causes deformations and point of rupture on the model.

ANIMATION FILE'S

  • Von-misses

  • From the simulation, we can see that. Initially, the bumper starts crushing then the bumper forces are transferred to the left and right rail from the rail forces are transferred to A-Pillar LH and RH. In each stage, the forces are going to reduce because energy is absorbed in each stage. Because of no engine blocks, suspension system, etc, the car BIW is going to go down at the end of the simulation

How the forces are transferred is shown in the above figure:

Results after simulation:

1) Energy and Mass error:

  • At the end of the simulation, do the energy error and mass error checks and determine whether results would be acceptable
  • Open the save location file and click on the output file of the simulation to check for the Energy error and Mass error.
  • If the error is negative, it means that some energy has been dissipated.
  • In the case of under-integrated elements (Belytschko shells, solids with 1 integration point), the Hourglass Energy can explain a negative Energy Error since it is not counted in the energy balance. The normal amount of Hourglass energy is about 10% to 15%.
  • If the error is positive, there is an energy creation.
  • In the case of using QEPH shell formulation or fully integrated elements, the Energy Error can be slightly positive since there is no Hourglass energy and the computation is much more accurate. An error of 1% or 2% will be acceptable.
  • In the case of a larger positive energy, the source of this energy has to be identified. Incompatible kinematic conditions can lead to such a situation.
  • If the error reaches ±99%, the computation has diverged; except in the first cycle of a run for which the initial energy of the system was null so that a relatively false energy balance often introduces large relative error.

After simulation run

Check the Starter Output File for Errors:

  1. A starter Output file of .out format is generated after analysis.
  2. The Output file contains the data during simulation, such as Cycle, Timestep, Energies, and Errors.
  3. We have to check for energy and Mass error which means that the solver did not need to add mass onto the nodes to reduce the timestep to further avoid the Hourglass Error.

OBSERVATION:

  • The Energy Error is Negative and has been linearly increasing up to -2.1% only, which is acceptable.
  • Mass error is zero which is acceptable
  • We can conclude that there are no errors in the analysis.

PLOT THE GRAPH AND COMPARE RESULTS:

Some basic definitions of energies:

  • Energy: Energy, in physics, the capacity for doing work. It may exist in potential, kinetic, thermal, electrical, chemical, nuclear, or other various forms. In FEA we have Total Energy, Internal Energy, Kinetic energy, Contact energy, and hourglass energy
  • Total Energy (TE): Total Energy is the sum of Internal Energy, Kinetic energy & External Work
  • Internal Energy (IE): The internal energy of a thermodynamic system is the energy contained within it. It is the energy necessary to create or prepare the system in any given internal state. It does not include the kinetic energy of motion of the system as a whole, nor the potential energy of the system as a whole due to external force fields, including the energy of displacement of the surroundings of the system. It keeps account of the gains and losses of energy of the system that are due to changes in its internal state
  • Kinetic energy (KE): In physics, the kinetic energy (KE) of an object is the energy that it possesses due to its motion. It is defined as the work needed to accelerate a body of a given mass from rest to its stated velocity.
  • Contact Energy (CE): Contact energy is the energy acting opposite to the system to prevent the penetration acting on the system due to the applied load case.
  • Hourglass energy (HE): This is usually done by adding extra stiffness or viscosity across the diagonal which adds extra strain energy into the system and we call this Hourglass Energy.

The tools to plot the graph are available on Hypergraph.

Hypergraph 2D >> Data File >> FIRST_RUNT01 >> Apply

  • A hypergraph is a data analysis and plotting tool that represents the FEA from the simulation in graphs with respect to the selected unit system.

GLOBAL VARIABLE GRAPHS:

INTERNAL ENERGY AND KINETIC ENERGY:

  • Internal energy is nothing but the Heat of the System. When the Kinetic Energy is Decreases, the Energy absorbed by the system increases i.e we all know that Energy neither be created nor be destroyed. Once the vehicle is moving with a certain velocity (Say 15.646mm/ms for the Model), the initial kinetic Energy will be High (Refer to Above Graph). Once the car is hit by the rigid wall, the vehicle starts deforming results in absorbing the Surrounding Energy and Stored it. Thus, internal Energy starts increasing. At the Maximum deformation, the Velocity will become Zero and thus the kinetic energy will also be dropping down to zero resulting there is no energy to absorb in the system. Thus, Internal Energy Remains Constant thereafter.
  • Once after the simulation, The maximum kinetic energy is found at 85708 kN/mm at t=0 and the maximum internal Energy is at 39935.1 kN/mm at t=79.9ms.

CONTACT ENERGY AND HOURGLASS ENERGY:

  • From the above graph, we can see that the Hourglass energy is almost negligible since we have used Improved integrated element formulation (QEPH).
  • Ideally, all of KE should be converted into IE and the Total Energy must remain constant, but in our case, since we have Hourglass Energy error, our Total Energy is decreasing. We can rectify this hourglass energy by further reducing the Timestep of the simulation and giving the Ideal Properties wherever we can. Our Requirement from an Ideal Simulation is that we have minimal Contact energy and maximum Energy absorption/Deformation in the elements. We can check the Energy error in the Engine output file, which has maxed out at -2.3% which is within the limits for it to be. Our Mass error is also 0% which means that the solver did not need to add mass onto the nodes to reduce the timestep to further avoid the Hourglass Error.
  • Contact Energy is nothing but the opposite energy generated from the System to Avoid Penetration. To avoid penetration, we have determined the Gap min value to 0.5. When the car is moving with a velocity of 35mph and hits the rigid wall, it starts deformation at the bumper section and hence the penetration of the elements occurs and thus the opposite reaction force also exerted in order to avoid the penetration. Hence the contact energy increasing gradually from zero. The maximum Contact energy found is 1554.8kN/mm at t=79.9ms.

SECTIONAL FORCES:

1. On RAILS:

  • The maximum cross-sectional force at Left Rail is 18.6 kN/mm at t= 6ms whereas the maximum cross-sectional force at the Right rail is 36.83 kN/mm at t=73.5 ms. The force acting on the rail is the force transmitted by the bumper during the crash. The force transmitted by the bumper to the rail can be unequal due to which the force received at the LH rail may differ from the RH rail. During a crash, the rail will get into direct contact with the rigid wall which will increase the compressive force and then deform. Therefore, the compressive force drops down.

2. On Shotguns:

  • The maximum cross-sectional force at Left Shotgun is 8.1 kN/mm at t=38 ms whereas the maximum cross-sectional force at Right Shotgun is 8.20 kN/mm at t=23ms. The Force that occurred at the shotgun is the force transmitted from the rail section. The force propagation is not the same at both the rails and hence the amount of deformation at both the shotgun sections is different. Once the Compressive force reaches its maximum value it starts to deform rapidly. Therefore, the Compressive force is decreasing as referred from the graph. As the crash happen continuously, the shotgun will come into contact with the Rigid wall as found in Animation, the rigid wall also exerts the force directly onto the shotguns, and hence there is an increase in the Sectional force as seen in the graph.

3. On A-Pillars:

  • The maximum cross-sectional force at Left A-Pillar is 7.9 kN/mm at t= 69 ms whereas the maximum cross-sectional force at Right A-Pillar is 3.33 kN/mm at t=25 when the car hits the rigid wall, there will be some amount of force coming into the A-pillar at both sides. These forces coming to the A-pillar are nothing but the force transmitted from the rail and the shotgun. The force flowing into the LH and RH of the A-pillars will not be equal and hence the deformation of the elements will differ accordingly. During a frontal crash, the sectional force reaching the A-pillars is coming in from the rails and shotgun, hence the force at the A-pillars will be less when compared to the front sections. When the compressive force between the wall and car is maximum, the rail and shotgun get in contact with the rigid wall which causes the shotgun and rail to exert more force. This force then propagates to the A-pillars and hence the force reaching the A-pillar increases again.

INTRUSION SPRINGS:

  • To check the Intrusion at the dash wall at the particularly given node, we have created the spring over the place. The intrusion at this particular node is calculated in order to check whether the crash will result in the safety of the driver due to the deformation that occurred at the front portion of the vehicle. From the above graph, we can see that the maximum intrusion that occurred in the spring during a crash is 55.185 mm and the maximum intrusion that occurred in the spring during a crash is 83.41 mm. Practically this elongation referred to which extent the foot pedal or the passenger's legs will move once the crash is happening. From the animation, we can notice that there is not much deformation that occurred at this location and the elongation is also low. Hence, we can conclude that there are fewer injuries will happen to the Passenger/driver.

ACCELEROMETER:

  • As we all know that an Acceleration is the rate of change of velocity. To measure the acceleration, we have placed the accelerometer near the Rocker of B-Pillar on both sides. From the above graph, we can see that initially, the acceleration is constant before the vehicle hitting the rigid wall. Once the Car hits the rigid wall with the initial velocity, The acceleration of the vehicle during the crash is not constant across the structure. The front of the vehicle slows down immediately as it hits the rigid wall, while the rest of the structure decelerates at a slower rate as seen in the graph. As seen from the graph there is a sudden increase in the acceleration, this might be because of some vibration that occurs during the crash with respect to the point where the accelerometer is placed.

Maximum acceleration at LH = 9.8 mm/ms2 at t=29.5 ms

Maximum acceleration at RH = 2.5 mm/ms2 at t=25.5 ms

AXIAL FORCES ON RAIL OF BUMPER:

  • From the graph we can see that initially there is no axial force is transmitted from the bumper to the Rail. Once the Vehicle hits the rigid wall, first the Bumper will start deforming transmitting the strain energy to the rail sections. From the graph, we found that the Maximum axial force received from the bumper to the headlight rail is 14 kN at 15 ms

Learning Outcome

  1. Learned how to set up a frontal crash test.
  2. Learned how the Rigid wall interface works and can lead to incompatible Kinematic conditions.
  3. Learned how Sectional forces are generated.
  4. Learned how the distribution of forces among the components during a frontal crash.
  5. Learned how some components are designed to deform in such a way to ensure the safety of the passengers inside the cabin.
  6. Learned how to check for Energy, mass, and momentum balance.
  7. Learned how to Debugging errors in order to get the right results.

CONCLUSION:

  • The given model was simulated for the frontal crash using Radioss and the results obtained were validated. The graphical results were plotted for all the test cases. From the simulation, it can be observed that there was minimum deformation in the cabin, and also minimum intrusion was found in the driver’s seat area.

GoogleDrive link: https://drive.google.com/file/d/1d9Fp4gZotP8jOOt8IFQZ3V1GB-L9Harv/view?usp=sharing

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