Challenge

Modelling and Assembly of Yacht -SolidWorks

Objective: To Deisgn the parts in Solidworks and make an assembly using the modeled parts. Finally create photo realistic renders of the yacht using photoview 360 or Solidworks Visualize.

Introduction: yacht is a type of vessel which is used for crusing or racing. It usually has a cabin so there is place to stay overnight. In early days yachts are sailing boats, but now a days there are motorised.

racing yachtss prioritise speed over comfort but for normal yachts comfort is not compromised.

This yacht is modelled using advanced surface modelling tools of SolidWorks.Finally, all the parts are assembled. Photorealistic renders are created using visualize with the final assembly.

Parts to be Modelled:

Following Parts are modelled and assembled in SolidWorks.

  1. Propeller
  2. Radar
  3. Hull
  4. Garage Door
  5. Front Seat
  6. Middle Seat
  7. Rear Seat
  8. Super Structure
  9. Radar Mast

Tools/Features used:

Sketch Features:

  • Line: Used to create straight line and tangent arcs to the line sketched previously.
  • Clicle: Used to sketch circle of required dimensions.
  • Rectangle: Different types of rectangle can be sketched like corner rectangle, 3 point
    rectangle,center retangle etc
  • Arc: Different types of arcs like 3 point arc, tangent arc, center point arc can be
    sketched.
  • Spline: Used to create spline lines and can be adjusted by modifying the handles as
    per requirements.
  • Convert Entities: Used to bring the pervious sketch entities or edges of a solid profile
    to persent sketch plane
  • Offset Entities: This feature allows us to offset a part of sketch or a entire sketch with
    a certain distance
  • Mirror Entities: Used to mirror centain sketch entities along a certain reference line.
  • Trim Entities: Used to trim unnecessary sketch entities depending on requirement.
  • Pattern: Used to pattern sketch entites based on selection like linear patter or circular
    pattern etc.
  • Text: Creates text on a continuous curve.

Solid Features:

  • Extrude Boss/Base: Entrudes a sketch or sketch contours based on selection in one
    direction or two direction to create a solid body based on the requirement.
  • Revolve Boss/Base: Revolves a sketch or sketch contours based on selection around a
    axis along with angle which can be specified to create a solid body
  • Lofted Boss/Base: Adds material between two or more profiles. created solid bodies.
  • Swept Boss/Base: Sweeps a profile (open or closed) to create a solid body.
  • Extrude Cut: Cuts a solid body bt extruding a profile in one or two directions, can be
    used to cut multiple bodies as well.
  • Fillet: Creates a rounded profile which can be internal or external depending on
    selection on a solid or suface body.
  • Chamfer: This tools creates a bevelled feature on the selected edge or face of the
    body.
  • Pattern: Patterns features, faces or bodies based on selection of feature like linear or
    circular or sketch driven etc
  • Shell: Hollows out the part leaving a thin wall and opening the faces that are selected,
    if no faces are selected then it creates a closed, hollow model.
  • Mirror: Mirrors features, faces and bodies about a plane face or a plane itself.
  • Refernce Planes: Used to create reference planes or axis based on the contrains
  • Projected Curve: Used to create a 3d curve based on two 2d skethes
  • Split Line: Uses a sketch open or closed to split any face based on selection.
  • Split Bodies: Split a single body into multiple bodies
  • Spiral or Helix: Used to create a spiral or helix based on the sketch.
  • Dome: Creates a dome (circular or elliptical) on a selected face or faces.

Surface Featuresu:

  • Extrude Surface: Extrudes a selected countours in one or two directions to create a surface.
  • Swept Surface: Sweeps a closed profile along a open or closed profile, can be defined
    by constrains or guide curves.
  • Lofted Surface: Creates a loft surface between multiple profiles or sketches cnd
    constrains can be defined.
  • Trim Surface: Trims where a surface intersects with another surface, Trim tool can be
  • Ruled Surface: inserts rulled surface in a specified direction from edges.
    selected and the surface to remove or keep can also be defined.
  • Filled: Patches a surface with in a boundary defined by edges.
  • Extend Surface: Extend the selected surface base of conditions provided.
  • Knit Surface: Combines multiple adjacent nonintersecting surface into a single
    surface and also can made into a solid if it is a closed volume.

Appearances:

  • Apperance option are used based on a face or body selections.
  • Some parts also have additional decals.

Part Modelling:

Propeller:

Propeller is used to convert rotational energy into thrust by propelling the fluid medium in which they are used. They are usually mounted at the rear bottom of the Yacht

Feature/Tools used:

Sketch

Revolve Boss/Base

Extrude Cut

Lofted Boss/Base

Fillet

Circular Pattern

Appearences

Radar:

Radars are used to detect other ships. These are mounted on top of the yacht

Features/Tools used:

Sketch

Extrude Boss/Base

Mirror

Extrude Cut

Fillet

Sketch Driven Pattern

Split Line

Hull:

Hull is the structural entity of the ships and is a the water tight enclouser of ship.

Modelling of hull is done with the help of the blueprints.

Features/Tools used:

Sketch

Projected Curve

Swept Surface

Surface Loft

Shell

Surface Extrude

Revolve Boss/Base

Knit Surface

Extrude

Mirror

Extrude Cut

Fillet

Chamfer

Pattern

Split

Offset Surface

Split Line

Appearence

Garage Door:

Garage Door is used to close the garage. mounted at the garge space

Feature/Tools used:

Insert part

Shell

Fillet

Extruded Cut

Text

Mirror

Appearence

Front Seat:

Front Seat is mounted at the front end of the yacht

Features/Tools used:

Sketch

Projected Curve

Swept Surface

Trim Surface

Knit Surface

Revolve Boss/Base

Extruded Cut

Chamfer

Fillet

Mirror

Dome

Appearence

Middle Seat:

The Middle seat is mounted behind superstructure and Rear seat

Features/Tools Used:

Insert Part

Extruded Boss/Base

Chamfer

Mirror

Fillet

Extruded Cut

Appearence

Rear Seat:

This is mounted on the rear of the deck surface.

Features/Tools used:

Insert Part

Swept Surface

Surface Offset

Trim Surface

Knit Surface

Extend Surface

Ruled Surface

Lofted Surface

Extruded Boss/Base

Extruded Cut

Offset Surface

Fillet

Swept Boss/Base

Mirror

Revolve Boss/Base

Chamfer

Boundary Surface

Appearence

Super Structure:

This is built above hull and main deck. It aides with the structural strength of the ship.

Features/Tools used:

Insert Part

Extruded Surface

Swept Surface

Knit Surface

Fillet

Ruled Surface

Lofted Surface

Filled Surface

Trim Surface

Knit Surface

Extend Surface

Extruded Boss/Base

Extruded Cut

Thicken

Offset Surface

Dome

Chamfer

Split Line

Mirror

Swept Boss/Base

Appearence

Radar Mast:

It is mounted above the Super Structure and supports the radar.

Features/Tools used:

Inser Part

Extruded Boss/Base

Fillet

Revolve Boss/Base

Swept Boss/Base

Mirror

Mirror

Chamfer

Shell

Appearence

Assembly of Yacht:

Initially the hull of the yacht is imported and fixed in the assembly workspace,then all the other parts are imported and fixed with respect to hull.

Renders:

The renders are made in SolidWorks Visualize using backplate environment.

Conclusion:

  • All the parts are modelled in solidworks.
  • Using Solidworks Assembly tools all the parts are assembled
  • The assembly is imported into SolidWorks Visualize and photorealistic render are made.
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