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AIM: Frontal crash analysis, deck setup using hypermesh and hypercrash. OBJECTIVE: To check the unit system and either follow [Mg mm s] or [Kg mm ms]. To create the appropriate interface, friction 0.2 and recommended parameters. To make sure of no penetrations and intersections. To correct rigid bodies if any…
Matheen mehdi
updated on 01 Jun 2021
AIM:
Frontal crash analysis, deck setup using hypermesh and hypercrash.
OBJECTIVE:
ABSTRACT:
An automobile car body structure was designed and analysed which can be used for travelling of the passengers and goods. The car body structure is made of aluminium and the crash analysis is performed on the car body structure to know how the car body structure deforms in a crash accident. Crash analysis is performed on car body designs for ensuring the safety of passengers in accidents. A detailed car body deformation analysis has been performed in HYPERMESH RADIOSS profile and HYPERCRASH. A frontal impact crash of a car is performed. A Finite Element Model of a car structure was used in a crash simulation to assess the safety and to know the crashworthiness of the car.
A crash simulation is a virtual recreation of a destructive crash test of a vehicle using a computer simulation in order to examine the level of safety of the vehicle and its occupants. Data obtained from a crash simulation indicate the capability of the vehicle body to protect the vehicle occupants during a collision against injury. This simulation technology has greatly increased the protection, dependability and producing potency in today’s vehicles. The advantage of the simulation is numerous and important. Computer-aided parametric design software will be used for modelling of the problem to define all the coordinate values and geometrical details, then this CAD data would be transferred to a FEM software for pre-processing, solution and post-processing followed by generation and interpretation of results related to energies, acceleration and displacements with different loads & boundary conditions possible in various accidental situations. The automotive industry has probably the widest application of crash simulation. Simulating the crashworthiness of the vehicle in terms of very simple models based on the spring-mass damper systems was the focus when the computers were very slow and the breakthrough occurred when LSTC was formed. Nowadays software such as LS-DYNA and others have very wide practical aspects by incorporating special seat belt elements and passenger dummies for simulating precisely the occupant safety under various crash situations. Several standards have been originated in various countries related to automobile crashing. Although developed mainly for automotive applications, crash simulation software’s have also found application in train, ship and aircraft crashworthiness. The two main standards associated with FAA (Federal Aviation Administration) requirements are those of bird strike impact and engine blade containment. Other applications in the defence sector are simulating the explosive detonation process and design of weapons. Computational Biomechanics also is continuously evolving with the development of finite element models closely following the actual physics models.
Frontal Crash
A crash test is a form of destructive testing usually performed in order to ensure safe design standards in crashworthiness and crash compatibility for various modes of transportation or related systems and components.
Various Crash Test
A crash test is a form of destructive testing usually performed in order to ensure safe design standards in crashworthiness and crash compatibility for various types of vehicle like small, medium and heavy-duty and its related systems and components for the sake of getting the performance of the vehicle under the different conditions of the crash at different angles with taking certain object like a rigid wall, cables specially three-strand cable, concrete barriers, guardrail systems etc. It will be performed either by numerical simulations or experimentally. The figure below depicts the different types of crash test generally used.
Different types of crash test
Crash tests are conducted under rigorous scientific and safety standards. Each crash test is very expensive so the maximum amount of data must be extracted from each test. Usually, this requires the use of high-speed data acquisition, at least one triaxial accelerometer and a crash test dummy, but often includes more. A crash test is much important which helps in minimizing the losses such as deaths, injuries and property damages from vehicle crashes on the roads.
In this Project, we have to perform the Frontal crash of the vehicle. Frontal impacts are the impacts undertaken against the solid barrier with precise speed. The test requires the front portion of the vehicle to impact the barrier.
In the New Car Assessment Program (NCAP), passenger vehicles are crashed at 35 mph into a rigid barrier that covers the full width of the vehicle. The Institute runs offset frontal tests instead of full-width frontal tests. In an offset crash only one side of a vehicle front end, not the full width, hits the barrier.
PROCEDURE:
CHECK FOR UNIT SYSTEM:
In the data, we have two files
The starter file stores information about:
2. Neon_front_0001.rad (engine input file)
The engine File stores information about:
To check unit
Go to Neon_front_0000.rad file >> Open >> check the unit system
Unit system
IMPORT STARTER FILE IN HYPERCRASH:
Here some setup is done by Hypercrash and the remaining setups are done in Hypermesh.
To open hypercrash we have to first open hypermesh
Now go to Application >> Hypercrash>> Select the unit system >> open
Opening hypercrash
Selecting Proper UNIT SYSTEM
Select Neon starter file and drag it to hypercrash application to open the model
Model imported
CHECK FOR PENETRATION AND INTERSECTION:
Penetration is defined as the overlap of the material thickness of shell elements, while Intersection is defined as elements that actually pass completely through one another. All models and especially impact models should be checked for penetrations and intersections and De penetrated to ensure the integrity of the model. Penetrations adversely affect results and should be removed.
To check penetration and intersection
Got to Quality>> Check Intersection on tree >> Select parts > Click on check penetration
Checking for intersection and penetrations
No intersection and penetrations present
We can clearly see from the above figure there are no penetrations and intersections are present in the model.
Compare the model weight with the full-scale 300k nodes model and use added masses to reach a target weight of 700kg while getting CG about the required range.
A vehicle’s centre of gravity, or CG, is the theoretical point where the sum of all of the masses of each of its individual components effectively acts. In other words, from a physics perspective, a vehicle behaves as its entire weight resides at this one point. Carrying weight up high, such as a panoramic sunroof will raise a vehicle’s CG while placing heavy subsystems low in a vehicle, such as a battery pack, will work to lower it. Lower is better from a handling standpoint, as it reduces weight transfer during cornering and braking, and it also reduces the propensity to roll over.
ADD MASSES:
Mass balancing: In order to maintain the CG of a car we have to add mass for the given components, In the given model here are so many parts are missing because of the node limits in the student version
To check the CG
Go to menu >> Mass >> Balancing >> Show CG point
Before adding mass check the CG
Checking for CG
Total mass when we imported
CG before adding mass
Current weight: 188 kg
Target weight: 700 Kg
Added Mass > Create New >> Type =1 >> Enter the Value (ex. 85kg) >>right click to pick nodes >> Select the group node by selecting in the graphics >> Select Add/Remove nodes by picking selection >> After selected hit YES >> Save
Adding mass
Selecting mass type as 1
selecting nodes by graphics
Mass added for particular selected nodes
MASS in KG |
DESCRIPTION |
85 |
Driver and his seat |
85 |
Passenger and his seat |
170.7875 |
The rear seat, spare wheel and fuel tank |
170.7875 |
The rear seat, spare wheel and fuel tank |
After balancing the mass we achieve our target mass that is 700kg as shown in the figure below
Target mass added
EXPORT HYPERCRASH FILE:
Export the changes made in hypercrash and import the same file in hypermesh to make other changes
For that
Go to File >> Export >> RADIOSS
File exported
what are all the things to do and not to do in HYPERMESH and HYPERCRASH
SET UP'S | HYPERMESH | HYPERCRASH |
INTERFACE | YES | YES |
PENETRATION AND INTERSECTION | YES | YES |
RIGID WALL | YES | NO |
ADD MASS | NO | YES |
ADD VELOCITY | YES | YES |
ENGINE CARDS | YES | NO |
SECTIONAL FORCES | YES | NO |
ACCELEROMETER | YES | YES |
SPRINGS | YES | NO |
MODEL CHECKER | YES | NO |
Now import the same file in hypermesh to do other changes
For that open hypermesh
Go to file >> Import solver deck >> Select Neon_0000.rad file >> Import
Importing starter file
Selected starter file from the folder
Model imported
CREATE SELF CONTACT:
In this case, the Type 7 Contact Interface is defined. Interface TYPE7 is a multi-usage impact interface, modelling contact between a master surface and a group of slave nodes. It is also possible to consider heat transfer and heat friction.
All limitations that were encountered with interfaces TYPE3, TYPE4 and TYPE5 are solved with this interface:
The main limitations of this interface are:
It does not solve edge to edge contact (to solve this, /INTER/TYPE11 should be used along with TYPE7).
TYPE 7: NODE TO SURFACE
Type 7 contact
The recommended properties are as following:
1.Igap = 2 (Variable Gap took into account.)
2.Gapmin ≥ 0.5mm (minimum thickness to avoid the numerical issue.)
3.Inacti = 6 (remove initial penetrations wherever possible, else reduce to less than 30% of the defined gap)
4.Istf = 4 (Stiffness based on softer Segment)
5.Stmin = 1 kN/mm (Minimum stiffness in contact to avoid too soft contact.)
6.Idel = 2 (remove slave nodes from contact because of element deletion)
7.Iform = 2 (Frictional Forces are calculated on the basis of Stiffness parameter.)
Delete existing contacts and create new contacts with recommended properties
Deleting existing contacts
Now create a new contact
Goto model browser >> Right-click >> Create >> Contact >> Rename as Self contact >> Select slave node and master components >> Enter Type 7 recommended properties
We can select slave and master as a component and as well as node selection
For that, we just have to right-clicked where selecting nodes are components there is one option called create/Edit select and proceed with nodes or components
Creating new self contact
Selecting TYPE 7 contact
Then after this step, we simply need to give in the Slave nodes and the master segment. Since we are defining a Self-Impact in the model, the Slave and Master segments for this contact will be the entire given model. So, we then select the slave and master in the graphics area.
Selection of slave nodes
Selection of master componets
Recommended properties
check whether master and slave nodes selected proper
For that Simply right-click on self contact >> Review
Slave and Master components
CREATE INTERFACE CONTACT BETWEEN BUMPER AND HEADLIGHT BRACKETS:
Now create a new contact's
Goto model browser >> Right-click >> Create >> Contact >> Rename as contact between bumper and headlights >> Select slave node as bumper and master components as headlights >> Enter Type 7 recommended properties
Selecting slaves nodes
Master component selected
Review of left headlight and bumper contact
Here BLUE indicates MASTER component and RED indicates SLAVE nodes
Review of right headlight and bumper contact
CREATE RIGIT WALL:
A rigid wall is a nodal constraint applied to a set of slave nodes in order to avoid the node penetration to the wall. If contact is detected, then the slave node acceleration and velocity are modified. Mainly to constrain the movement of a moving body after impact, we will be using a plane wall. An infinite plane wall is a plane that extends to infinity. It is defined with two points.
Rigid wall entities provide a method for treating a contact between a rigid surface and nodal points of a deformable body. In the Radioss user profiles, rigid walls can be created in the Model and Solver browsers.
To create an RWALL
Go to Slover browser >> Create >> Rwall >> Plane
Creating an RWALL
We need a reference node to create an RWALL so for that we are creating a temp node in the mid of bumper
Temp node creating
TEMP node created
Now translate this node to some distance with the reference of this translate node we have to create an R-wall with respect to that CO-ORDINATES
Translate node
Node Translated
Now select the translated node and note down the X, Y and Z coordinates
Co-ordinates X, Y and Z values
Enter the coordinates of the Temp node [XM, YM, ZM] >> Enter the Direction of the Normal [-1, 0, 0] >> Slect GRNOD_ID 1: set of displayed nodes >> Dsearch : 1000/1500 >> ok
The rigid wall is facing opposite to the car so the normal is on the negative X-axis.
Selected Slave nodes
RWALL tab
Rigid wall with infinite plane created
CREATE VELOCITY:
Initial velocity 35 mph.
Converting 35mph into ms
1mph = 0.447 ms
So, 35mph = 15.6464 ms
To create a velocity
Go to solver browser >> Create >> Boundry conditions (BC) >> Inivel
Creating velocity
Define the Node group on which specified initial velocities are applied(grnd_ID1).
Selecting GRNOD_ ID 1 slave nodes
Define the Type of Velocity (Translational /Rotational).
Since we need to apply the velocity in translational X Direction, define the velocity 15.646m/s
INIVEL Tab
Review of inivel nodes
CREATE SECTIONAL FORCES:
Creation of Sections at A-Pillar, Shot Gun, rails and the Bumper in order to Study the sectional forces
We have to know how the forces are transmitted from the Bumper to the Dashboard and the rate of deformation. It is done in order to ensure the safety of the passenger.
Certain components have to crash (deform) more than the other so that the forces are distributed correctly leaving very little force left to transmit inside the cabin.
We are creating sections for the following parts:
Sl. no | 1 | 2 | 3 |
LEFT SIDE SECTION | RAIL | SHOTGUN | A-PILLAR |
RIGHT SIDE SECTION | RAIL | SHOTGUN | A-PILLAR |
To create a section and Frame
Go to Slover browser >> Create >> Section >> SEC >> Rename as LEFT RAIL
Creating section
Now when we create a section a new tab will display their we have to select N1, N2 and N3 nodes
Selecting N1, N2 and N3
Section created
Selecting frame nodes
Frame created
Now assign this frame system in section
Define the Nodes with reference to the Axis of the Frame.
• Enter the values of Delta T and Alpha Value as 0.1 and 0.67 respectively.
• Define the cutting plane by a group of elements and its orientation by a group of nodes(grshell_ID)
• Hence, the sections will be created.
Assigning frame system
Selected elements for section forces
Section Tab
Final Section Created
All 6 Section Created
CREATE ACCELERATION NODES:
Creating Accelerometer at both sides of the B pillar.
An accelerometer is a basic technology that converts mechanical motion into an electrical signal. It is an electromechanical device that measures acceleration forces, whether caused by gravity or motion.
To create accelerometer
Go to Model browser >> Create >> Accelerometer >> Select Node_ID >> Select node >> Proceed
Creating accelerometer
This is done to get the Acceleration output of the Crash i.e., rate of deformation.
Accelerometer node selected
Accelerometer created
CREATE SPRINGS:
To create a spring first as temp node at that particular node id then select another node on other to see deflection after crash
After adding nodes now
Go to 1D page >> Springs >> Select first and Second node >> Create spring
Spring tab
Springs created
CREATE PROPERTIES TO SPRINGS:
To create spring property
Go to model Browser >> Create >> Property >> Rename as Intrusion springs
Creating new property for spring
After creating property a new tab will open there we have to select CARD image as P4 SPRING and Mass as 0.1 and Stiffness as 0.001
Changes CARD IMAGE
REQUESTING TH FOR INTRUSION SPRINGS, ACCELEROMETER, SECTION FORCE:
Delete existing TH and create new
Delete existing TH
They are Output files that are requested in the Starter File.
Solver Browser > Right Click > Create > TH > Select the Output Request
Output Requests |
Boundary Conditions |
INTER |
i. Self Impact ii. Left Bumper and headlight iii. Right Bumper & headlight |
ACCEL |
i. On Left B Pillar ii. On Right B Pillar |
SPRING |
i. Intrusion on node 66244 ii. Intrusion on node 66695 |
RWALL |
i. Rigid Wall |
SECTION |
i. Left Rail ii. Right Rail iii. Left A-Pillar iv. Right A-Pillar v. Right Shotgun vi. Left Shotgun |
To create TH
Go to Slover browser >> Right click >> Create >> TH >> Select section for Sectional forces >> ok
Creating TH for sectional forces
Assign left rail section
Do the same for others
Output Requests
CREATE REQUIRED CARDS:
TIMESTEP CONTROL
Engine Card |
TSCALE [Scale factor] |
Tmin [Critical Timestep] |
Description |
ENG_DT_NODA |
0.67 |
0.0001 |
Mass is added to the node when the computed timestep becomes smaller than the critical timestep. |
ENG_DT_BRICK |
0.9 |
0.0001 |
Controls the timestep by small strain formulation on the elements if they cause the timestep to drop. |
ENG_DT_INTER |
0.9 |
0.0005 |
Uses the default constant timestep method. |
Enter T stop as 80ms and T freq as 5
Go to ENG_RUN enter T stop as 80ms
For T freq
Go to ENG_ANIM_DT enter T freq as 5
ENG_ANIM_DT card
ENG_RUN card
Final SET-UP
MODEL CHECKER:
This is the last and final check before giving it for simulation.
The Model checker will give us any warnings and Errors regarding the model definition and, the boundary and Kinematic conditions, etc.
For example:
Tools > Model checker > Radioss block > Check Runs
Model Check
Run For Check Errors
Model checker Tab
RUN THE ANALYSIS:
Analysis >> Radioss >> Input File: (File Location) >> Hit Radioss
The input file is the same Started file (contains model information) that we had just imported.
The animation video along with the frames will be saved in the same folder where the starter file exists.
Review the Simulation
We have to import the animation file in HyperView first:
HyperView >> FIRST_RUN. h3d >> Apply
Selecting Hyperveiw
Select Animation file to open
ANIMATION FILE'S
1. Normal View
2, Von-misses
From the simulation, we can see that. Initially, the bumper starts crushing then the bumper forces are transferred to the left and right rail from the rail forces are transferred to A-Pillar LH and RH. In each stage, the forces are going to reduce because energy is absorbed in each stage. Because of no engine blocks, suspension system etc the car BIW is going to go down at the end of the simulation
The first bumper starts crashing
The second Bumper forces are transferred into the rails
The Third Rails forces are transferred into the A-pillar
How the forces are transferred is shown in the above figure:
Results after simulation:
1) Energy and Mass error:
After simulation run
Check the Starter Output File for Errors:
Starter out file
OBSERVATION:
PLOT THE GRAPH AND COMPARE RESULTS:
Some basic definitions of energies:
The tools to plot the graph are available on Hypergraph.
Hypergraph 2D >> Data File >> FIRST_RUNT01 >> Apply
A hypergraph is a data analysis and plotting tool that represents the FEA from the simulation in graphs with respect to the selected unit system.
Selecting Hypergraph 2D
Selected T01 File (Time history file)
GLOBAL VARIABLE GRAPHS:
Global variable VS Time
INTERNAL ENERGY AND KINETIC ENERGY:
Internal energy is nothing but the Heat of the System. When the Kinetic Energy is Decreases, the Energy absorbed by the system increases i.e we all know that Energy neither be created nor be destroyed. Once the vehicle is moving with a certain velocity (Say 15.646mm/ms for the Model), the initial kinetic Energy will be High (Refer to Above Graph). Once the car is hit by the rigid wall, the vehicle starts deforming results in absorbing the Surrounding Energy and Stored it. Thus, internal Energy starts increasing. At the Maximum deformation, the Velocity will become Zero and thus the kinetics Energy will also be dropping down to zero resulting there is no energy to absorb in the system. Thus, Internal Energy Remains Constant thereafter.
Once after the simulation, The maximum kinetic energy is found at 85708 kN/mm at t=0 and the maximum internal Energy is at 39935.1 kN/mm at t=79.5ms.
CONTACT ENERGY AND HOURGLASS ENERGY:
From the above graph, we can see that the Hourglass energy is almost negligible since we have used Improved integrated element formulation (QEPH).
Ideally, all of KE should be converted into IE and the Total Energy must remain constant, but in our case, since we have Hourglass Energy error, our Total Energy is decreasing. We can rectify this hourglass energy by further reducing the Timestep of the simulation and giving the Ideal Properties wherever we can. Our Requirement from an Ideal Simulation is that we have minimal Contact energy and maximum Energy absorption/Deformation in the elements. We can check the Energy error in the Engine output file, which has maxed out at -2.1% which is within the limits for it to be. Our Mass error is also 0% which means that the solver did not need to add mass onto the nodes to reduce the timestep to further avoid the Hourglass Error.
Contact Energy is nothing but the opposite energy generated from the System to Avoid Penetration. To avoid penetration, we have determined the Gap min value to 0.5. When the car is moving with a velocity of 35mph and hits the rigid wall, it starts deformation at the bumper section and hence the penetration of the elements occurs and thus the opposite reaction force also exerted in order to avoid the penetration. Hence the contact energy increasing gradually from zero. The maximum Contact energy found is 1554.8kN/mm at t=79.5ms.
SECTIONAL FORCES:
1. On RAILS:
Sectional forces on rails VS time
The maximum cross-sectional force at Left Rail is 39.61 kN/mm at t= 16ms whereas the maximum cross-sectional force at the Right rail is 47.83 kN/mm at t=23.5 ms. The force acting on the rail is the force transmitted by the bumper during the crash. The force transmitted by the bumper to the rail can be unequal due to which the force received at the LH rail may differ from the RH rail. During a crash, the rail will get into direct contact with the rigid wall which will increase the compressive force and then deform. Therefore, the compressive force drops down.
2. On Shotguns:
Sectional forces on shotgun VS Time
The maximum cross-sectional force at Left Shotgun is 14.21 kN/mm at t=38 ms whereas the maximum cross-sectional force at Right Shotgun is 9.20 kN/mm at t=80ms. The Force that occurred at the shotgun is the force transmitted from the rail section. The force propagation is not the same at both the rails and hence the amount of deformation at both the shotgun sections are different. Once the Compressive force reaches its maximum value it starts to deform rapidly. Therefore, the Compressive force is decreasing as referred from the graph. As the crash happen continuously, the shotgun will come into contact with the Rigid wall as found in Animation, the rigid wall also exerts the force directly on to the shotguns and hence there is an increase in the Sectional force as seen in the graph.
3. On A-Pillars:
Sectional forces on A-pillar VS Time
The maximum cross-sectional force at Left A-Pillar is 3.5 kN/mm at t= 69 ms whereas the maximum cross-sectional force at Right A-Pillar is 3.33 kN/mm at t=25 when the car hits the rigid wall, there will be some amount of force coming into the A-pillar at both sides. These forces coming to the A-pillar are nothing but the force transmitted from the rail and the shotgun. The force flowing into the LH and RH of the A-pillars will not be equal and hence the deformation of the elements will differ accordingly. During a frontal crash, the sectional force reaching the A-pillars are coming in from the rails and shotgun, hence the force at the A-pillars will be less when compared to the front sections. When the compressive force between the wall and car is maximum, the rail and shotgun get in contact with the rigid wall which causes the shotgun and rail to exert more force. This force then propagates to the A-pillars and hence the force reaching the A-pillar increases again.
INTRUSION SPRINGS:
Intrusion spring VS Time
To check the Intrusion at the dash wall at the particularly given node, we have created the spring over the place. The intrusion at this particular node is calculated in order to check whether the crash will result in the safety of the driver due to the deformation that occurred at the front portion of the vehicle. From the above graph, we can see that the maximum intrusion occurred in the spring (Node 66695,121754) during a crash is 96.56 mm and the maximum intrusion occurred in the spring (Node 66244,121868) during a crash is 129.47 mm. Practically this elongation referred to which extent the foot pedal or the passenger's legs will move once the crash is happening. From the animation, we can notice that there is not much deformation that occurred at this location and the elongation is also low. Hence, we can conclude that there are fewer injuries will happen to the Passenger/driver.
ACCELEROMETER:
Accelerometer VS Time
As we all know that an Acceleration is the rate of change of velocity. To measure the acceleration, we have placed the accelerometer near the Rocker of B-Pillar on both sides. From the above graph, we can see that initially, the acceleration is constant before the vehicle hitting the rigid wall. Once the Car hits the rigid wall with the initial velocity, The acceleration of the vehicle during the crash is not constant across the structure. The front of the vehicle slows down immediately as it hits the rigid wall, while the rest of the structure decelerates at a slower rate as seen in the graph. As seen from the graph there is a sudden increase in the acceleration, this might be because of some vibration that occurs during the crash with respect to the point where the accelerometer is placed.
Maximum acceleration at LH = 11.15 mm/ms2 at t=70.5 ms
Maximum acceleration at RH = 1.631 mm/ms2 at t=20.5 ms
AXIAL FORCES ON RAIL OF BUMPER:
The force from bumper to rail VS Time
From the graph we can see that initially there is no axial force is transmitted from the bumper to the Rail. Once the Vehicle hits the rigid wall, first the Bumper will start deforming transmitting the strain energy to the rail sections. From the graph, we found that the Maximum axial force received from the bumper to the LH rail is 16.41 kN at 10 ms and the Maximum axial force received from the bumper to the RH rail is 17.62 kN at 5 ms.
Learning Outcome
CONCLUSION:
The given model was simulated for the frontal crash using Radioss and the results obtained were validated. The graphical results were plotted for all the test cases. From the simulation, it can be observed that there was minimum deformation in the cabin, and also minimum intrusion was found in the driver’s seat area.
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