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Design, Assembly and Photo-Realistic Rendering of an Predator Yacht Objective : To Design individual parts of the yacht with fully defined sketches and appropriate appearances. To Assemble all the…
Chandra Mohan R
updated on 16 Feb 2021
Design, Assembly and Photo-Realistic Rendering of an Predator Yacht
Objective :
Introduction:
SOLIDWORKS - In this project the American Predator Yacht was taken as a conceptual model, to understand the 3D modelling methodology of Solid modelling and Surface modelling. Each and every part of the yacht was designed and modelled using SOLIDWORKS. Then the modelled parts were assembled by adding proper mates and constraints to create the Photo-Realistic rendered image of the Yacht.
Predator Yacht - A yacht is a Watercraft used for pleasure or sports.The term originates from the Dutch word jacht (which means "hunt"), and originally referenced light, fast sailing vessels that the Dutch Republic navy used to pursue pirates and other transgressors around and into the shallow waters of the Low Countries. The yacht was popularized by Charles II of England as a pleasure or recreation vessel following his restoration in 1660.
Today's yachts are almost exclusively for leisure. A yacht is any sail or power vessel used for pleasure, cruising, or racing. The word often connotes luxury; however, luxury is not a quality necessary to meet the definition; nor is it always desirable. Many racing yachts are stripped-out vessels with a minimum of accommodations to lower weight. The term 'sailboat' or 'sail yacht' is used in America to differentiate from a 'powerboat' or 'power yacht.' As of December 2018,there were about 6,500 yachts over 24m on the market.
Design methodology Flowchart
Design Process
The entire modelling process is divided into Six Stages
TYPES OF COMMANDS AND ITS EXPLANATIONS
Sketch
Create the sketches and decide how to dimension and where to apply relations.
Features
Select the appropriate features, such as extrudes and fillets, determine the best features to apply, and in what order to apply those features must be decided.
Surfaces
Surfaces are a type of geometry that can be used to create solid features.
Assembly
Select the components to mate and the types of mates to apply.
SKETCH
Creating a model usually begins with a sketch. From the sketch, we can create features. We can combine one or more features to make a part. Then, we can combine and mate the appropriate parts to create an assembly. From the parts or assemblies, we can then create drawings.
3-D SKETCH
When sketching in 3D, we can snap to the major directions, X, Y, or Z, and constraints are applied Along X, Y, Z respectively. These are constraints to the global coordinate system.
When sketching on a plane, we can snap to the horizontal or vertical directions in the plane, and constraints are applied to the Horizontal and the Vertical. These are constraints to a plane, planar face, etc.
SKETCH COMMANDS
Smart Dimension
Creates a dimension for a selected sketch entity.
Line
Line is one of the first sketching tools in Solidworks Sketch Command Manager which can be drawn horizontally, vertically or at any angle. It plays very important role to complete the 2D drawing of the product or part and very easy to utilize its features.
Circle
The circle is another important sketching tool which enables to create the circular drawing on the graphics area. There are two circle tools are available and they are “Center circle” and “Perimeter circle”.
Rectangle
Sketches rectangles or square with a center point at a selected angle. Parallelogram sketches a standard parallelogram.
Spline
A two or three dimensional curve defined by a set of control points. Points within a spline can be added or deleted.
Sketch Fillet
A tangent arc in between two sketch entities can be created.
Point
Inserts a point or vertex into a sketch entity. This cannot be deleted if it is part of sketch endpoint or center point.
Text
It can be used to write the text necessary wherever required either it’s a plane or face.
Offset Entities
Copy a sketch entity to a specified distance from the original entity. Must have a sketch entity already drawn and selected to use this tool.
Sketch Picture
Insert an image file into the background of a sketch. This allows the user to 2D sketches based off of the image. Use the sketch picture property manager to alter the inserted image.
Convert Entities
Convert Entities enables you to copy model edges into your active sketch. These sketch elements are automatically fully defined and constrained with an On Edge relation. Convert Entities is like Offset Entities except that the offset distance is always zero.
FEATURES
Some sketch-based features are shapes such as bosses, cuts, and holes. Other sketch-based features such as lofts and sweeps use a profile along a path. Another type of feature is called an applied feature, which does not require a sketch. Applied features include fillets, chamfers, or shells. They are called “applied” because they are applied to existing geometry using dimensions and other characteristics to create the feature. Typically, we create parts by including sketch-based features such as bosses and holes. Then we add applied features. It is possible to create a part without sketch-based features.
FEATURE COMMANDS
Extruded Boss/Base
One of the oldest commands in the SOLIDWORKS software is the boss/base extrude command. An Extruded Boss/Base feature will allow us to take a 2D sketch and add thickness to it in the third dimension.
Extruded Cut
It’s a tool to remove material by projecting a sketched section normal to the sketching plane.
Split
Lines are used to divide model faces into two. Split lines are created like any other sketched feature. They can be one or more connected sketch entities. They must be oriented so that they will pass through model faces when projected normal to the sketch plane.
Dome
It can add one or more domes to the selected planar or non-planar faces. The software calculates the distance using the radius of the arc as a basis for the dome.
Pierce Relationships
The Pierce relationship is used in sweeps. It can be thought of as a 3D Coincident relationship. In our spring, the circle will follow the helix. Think of the helix as a thin piece of wire and the profile sketch as being drawn on a piece of paper. If we stick the wire through the paper at the center of the circle, this would be a pierce relationship. When we perform the sweep, the paper will slide along the wire, held at the pierce point.
Project Curve
Select Bi-directional to create a projection that extends on both sides of the sketch. The curve can be used as a path for a sweep.
Composite Curve
We can create composite curves by combining curves, sketch geometry, and model edges into a single curve. Composite curve can be used as a guide curve when creating a loft or a sweep.
Surface modelling
Surface modelling is a method of creating planar or non-planar complex geometry which has zero thickness. This zero thickness geometry is known as surface. The surfaces are generally used to create models of complex shapes. We can convert surface models in solid models. We can also extract a surface from a solid model using the tools available for surface modeling.
Advantages of Surfaces:
Disadvantages of Surfaces:
SURFACE COMMANDS
PART MODELLING DESCRIPTION
Blueprint is basically a design plan or technical drawings of different orthographic views of a product. The main motto of the blueprint is to bring out the exact same shape and form of the product as designed by a designer. It also ensures the accuracy and the proportion of the product. Designing a product without a blueprint may lead to multiple errors, unnatural proportions and improper dimensions. A proper blueprint setup omits all those problems.
To set up a blueprint, we use sketch mode in SOLIDWORKS in each plane. In this case, the images provided for the front view, side view, top view, back view, and top views are added in respective planes. One very important thing to note while setting up a blueprint is the size of it. As all the parts are going to be designed laying up the blueprint and taking its reference, it is very crucial to maintain the correct and real size of the blueprint in the very first step. It can either be adjusted manually with the dimensions or by adjusting the scale bar.
Methodology
- Select a Plane & select a 2d drawing option & go to Tools- Sketch tool-Sketch Picture.
- Browse the Image & change the dimensions as per requirement & use transparency tab & chose full image for convenient sketching & name the views.
- Repeat the above steps & name it as Front view, side view, Top view, Back view.
- change the names of the planes as front plane, bottom plane & mid plane & Arrange the blue prints in a sequential order.
A hull is the watertight body of a ship or boat. The hull may open at the top (such as a dinghy), or it may be fully or partially covered with a deck. ... The line where the hull meets the water surface is called the waterline.
The hull of a ship is the most notable structural entity of the ship. To define the hull, it can be said that it is the watertight enclosure of the ship, which protects the cargo, machinery, and accommodation spaces of the ship from the weather, flooding, and structural damage.
COMMANDS USED TO MODEL
In Sketch
In Surfaces
In Features
MODELLING PROCEDURE:
A superstructure is an extended construction of any building or platform that rises above the rest of the building or platform in a distinct manner. The word comes from a combination of two Latin words, the Latin prefix ‘super’ means in addition or above or in excess of, whereas the stem word ‘structure’ means to build or to heap up. Thus, superstructure means to add a construction to an already existing structure. In ships this is the name given to the part of the ship that emerges from the deck. However any mast, sails, any armaments or arsenal are not included in this category.
The size of the superstructure has a great influence on the mobility of the vessels. They are designed in a manner, so that, they add value and hinder the speed and mobility in the least. The superstructure is mostly designed in fashion as well. This is because it is the most easily visible part of the ship, in fact it is the identification of the ship, and so the designers try to provide it with the identity that is unique.
COMMANDS USED TO MODEL
In Sketch
In Surfaces
In Features
MODELLING PROCEDURE
A mast is a vertical ship structure mounted on top of bridge and forward of the forecastle towards the ship’s bow. It accounts for the support platform for the ships derrick and hold necessary equipment’s such as radars, navigation light and ships horn in case of foremast. They are made of high tensile steel with added rigidity based on the size of derricks it holds. Other than that a ships main mast is also used to hoist ships flag.
Out of different parts of ship the main job of mast is to hold necessary equipment such as radar receiver, navigation lights, ships horn, flags and derricks in some case.
COMMANDS USED TO MODEL
In Sketch
In Feature
MODELLING PROCEDURE
A seat is a place to sit. The term may encompass additional features, such as back, armrest, head restraint but also headquarters in a wider sense. It may also comes under luxuries, materials uses for the seat etc. here, this seat position on back side of the yacht.
It is placed at the backend of he hull,It can accomodate 3 persons and gives a perfect of the backside of the ocean,Usuallu used for anmal watching
It is also designed with reference to the deck surface as the ground and the blueprint sketches as the reference for the dimensions and views. Surface features are employed more in this seat than in the others. It is also provided with a flag at the end which is designed as a surface to represent the natural looks of a flag in wind. It lies at the back of the middle table and the end of the deck surface.
COMMANDS USED TO MODEL
In Sketch
In Surfaces
In Features
MODELLING PROCEDURE
The middle seats are designed to accomodate more people,It can accomodate 6 people,and a Table is provided at the centre to have a party. This is located between superstructure and the rear seat. A seat is a place to sit. The term may encompass additional features, such as back, armrest, head restraint but also headquarters in a wider sense. it is also designed with reference to the deck surface as the ground and the blueprint sketches as the reference for the dimensions and views. This seat is U shaped seat with a table in the middle. It lies behind the superstructure of the Yacht. This part deign was done without involving surface design.It may also comes under luxuries, materials uses for the seat etc. here, this seat position on centre of the yacht.
COMMANDS USED TO MODEL
In Sketch
In Features
MODELLING PROCEDURE
A seat is a place to sit. The term may encompass additional features, such as back, armrest, head restraint but also headquarters in a wider sense. it is designed with reference to the deck surface and the blueprints. It is designed using surface features and also extrude features. Domes are applied to the surfaces to imitate the cushions of the seat.
A small water pool lies in the superstructure behind the front seat. It may also comes under luxuries, materials uses for the seat etc. here, this seat position on front side of the yacht.The front seat is designed on the front to have the perfect view of the ocean and can accomodate 2 people.
COMMANDS USED TO MODEL
In Sketch
In Surfaces
In Features
MODELLING PROCEDURE
Marine radars are X band or S band radars on ships, used to detect other ships and land obstacles, to provide bearing and distance for collision avoidance and navigation at sea. They are electronic navigation instruments that use a rotating antenna to sweep a narrow beam of microwaves around the water surface surrounding the ship to the horizon, detecting targets by microwaves reflected from them, generating a picture of the ship's surroundings on a display screen.
COMMANDS USED TO MODEL
In Sketch
In Features
MODELLING PROCEDURE
It’s a door for the Garage. A garage door is a large door on a garage that opens either manually or by an electric motor (a garage door opener). Garage doors are frequently large enough to accommodate automobiles and other vehicles. Small garage doors may be made in a single panel that tilts up and back across the garage ceiling.
It was created out of the splited block from the Hull. It is provided with two holes to adjust the pins in order to open or close the garage door. It encloses the garage space which can accommodate a locomotive inside it.
COMMANDS USED TO MODEL
In Sketch
In Features
MODELLING PROCEDURE
A Propeller is a device with a rotating hub and radiating blades that are set at a pitch to form a helical spiral, that, when rotated, performs an action which is similar to Archimedes' screw. It transforms rotational power into linear thrust by acting upon a working fluid, such as water or air.
The rotational motion of the blades is converted into thrust by creating a pressure difference between the two surfaces. A given mass of working fluid is accelerated in one direction and the craft moves in the opposite direction. Propeller dynamics, like those of aircraft wings, can be modelled by Bernoulli's principle and Newton's third law. Most marine propellers are screw propellers with helical blades rotating on a propeller shaft with an approximately horizontal axis.
The sketch profiles are created with provided dimensions and the features are applied. There are three instances of the propeller at the bottom of the yacht.
COMMANDS USED TO MODEL
In Sketch
In Features
MODELLING PROCEDURE
ASSEMBLY OF PREDATOR YACHT
An assembly is a document in which parts, features, and other assemblies (sub-assemblies) are mated together. The parts and subassemblies exist in documents separate from the assembly. For example, in an assembly, a piston can be mated to other parts, such as a connecting rod or cylinder. This new assembly can then be used as a sub-assembly in an assembly of an engine. The extension for a SolidWorks assembly file name is SLDASM.
Assembly Flow Chart:
ASSEMBLY COMMANDS
Assembly Procedure
Assembly of Yacht (Front View):
Assembly of Yacht (Side View):
Assembly of Yacht (Isometric View):
Assembly of Yacht (Top View):
Assembly of Yacht (Back View):
Render of Predator Yacht
(Photoview 360 & Solidworks Visualize)
PhotoView 360 is a visualization and rendering solution included with SOLIDWORKS. Providing a highly interactive environment for viewing designs as well as for creating photo-realistic renderings it can be used to showcase our designs.
SOLIDWORKS Visualize (formerly known as Bunkspeed) provides a suite of standalone software tools that combine industry-leading rendering capabilities with visual design-oriented features and workflows, allowing easy and fast creation of visual content that communicates a design's vision, passion, and emotion.
PhotoView 360:
PhotoView 360 is a software package, separate to Solidworks, which generates digital lifelike images (photorealistic images) from SolidWorks files. PhotoView 360 is an easy and quick way to produce high quality photorealistic images.
Rendering of Yacht (Front View):
Rendering of Yacht (Back View):
Rendering of Yacht (Top View):
Rendering of Yacht (Side View):
Rendering of Yacht (Isometric View):
SOLIDWORKS Visualize
Quickly and easily create professional, photo-quality images, animations, and other interactive 3D content to get your products to market faster.
SOLIDWORKS Visualize allows us to leverage our 3D CAD data to create photo-quality content in the fastest and easiest way we can–from images to animations, interactive web content, and immersive Virtual Reality. It brings our products to life. SOLIDWORKS Visualize is the “camera” for our CAD data.
Some renderers are fast but output low-quality images. Some produce great quality but take six months to learn. Others are easy to use, but take four hours to render an image. SOLIDWORKS Visualize provides the right combination of quality, speed, and ease of use, and is the best renderer.
Procedure for creating visualization:
With its simple, intuitive user interface, SOLIDWORKS Visualize requires virtually no learning curve and lets users produce content quickly. Even non-technical staff can start creating amazing content instantly.
RENDERED SAMPLES
Visualized Yacht (Front View)
Visualized Yacht (Back View)
Visualized Yacht (Side View)
Visualized Yacht (Isometric View)
Visualized Yacht (Camera Focused View)
Conclusion:
The Parts of the Yacht are sketched as per the dimensions using Solidworks.
The Sketches are Modelled with required state.
All the parts are inserted in the Assembly section and assembled the Yacht with mating relations.
The lightning, Camera setup are given using Photoview 360.
The Realistic image was rendered with the use of Photoview 360 & Solidworks Visualize.
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