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DESIGN AND ASSEMBLY OF YACHT OBJECTIVE The main objective of this designing of yacht is to understand the function and usage of all commands, tools and shortcuts of toolbars in solid works By creating the individual parts of Yacht. By assembling all the parts of Yacht By applying and using decals, lights, camera and scenes…
Harish Ragavendran S
updated on 29 Oct 2021
DESIGN AND ASSEMBLY OF YACHT
OBJECTIVE
The main objective of this designing of yacht is to understand the function and usage of all commands, tools and shortcuts of toolbars in solid works
INTRODUCTION
SOLIDWORKS is a very productive 3D CAD software tool, with its integrated analytical tools and design automation to help stimulate physical behavior such as kinematics, dynamics, stress, deflection, vibration, temperatures or fluid flow to suit all types of design. SOLIDWORKS is an easy to use parametric design modular, meaning you can easily edit the design at any stage in the design process. Real View graphics allow you to visualize your design in real time Photo View 360 can create sophisticated photo realistic renderings and animations
DESIGN METHODOLOGY
BLUEPRINT
A blueprint can be a reproduction of a technical drawing or engineering drawing using a contact print process on light sensitive sheets. Blueprint can be used as a guide for making a design or pattern that can be followed. They were easier to read and faster to make due to the use of blueprint.
The above shown Blueprint was used to model the Yacht in a fully defined constraint. Blueprint is setup by using the Sketch pictures option and placed the different blueprints at the required planes.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane. Insert Respective images
VIEWS
HULL
A hull is the watertight body of a ship or boat. The hull may open at the top (such as a dinghy), or it may be wholly or partially covered with a deck. The line where the hull meets the water surface is called the waterline.
The hull of a ship is the most notable structural entity of the ship. To define the hull, it can be said that it is the watertight enclosure of the ship, which protects the cargo, machinery, and accommodation spaces of the ship from the weather, flooding, and structural damage.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools
SHELL: The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces. If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex
DOME : This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.
SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path
COMBINE : This feature combines all the solids into one solid
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes
SPLIT : The sketch lines are projected onto the selected faces, and divide the faces into multiple regions as defined by the sketch. Once the split line is created, these selected regions can have a different appearance than the other regions, and function as a separate face. This tool is used to project an entity onto other surface or curved or planar faces. You can also split faces on multiple bodies with one command.
CIRCULAR PATTERN: Use circular patterns to create multiple instances of one or more features that you can space uniformly around an axis. Pattern instances inherit the feature color of the original feature when the: The feature colors are not inherited if you pattern or mirror multibody parts.
LINEAR PATTERN: Use linear patterns to create multiple instances of one or more features that you can space uniformly along one or two linear paths.
SKETCH DRIVEN PATTERN: Using sketch points within a sketch, you can specify a feature pattern. The seed feature propagates throughout the pattern to each point in the sketch. You can use sketch driven patterns for holes or other feature instances.
GUIDE CURVE PATTERN: The Curve Driven Pattern tool allows you to create patterns along a planar or 3D curve. To define the pattern, you can use any sketch segment, or the edge of a face (solid or surface), that lies along the plane.
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
LOFT: Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profile
PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes
SURFACE SWEEP: Creates a sweep by moving a 2D profile along a 2D or 3D sketch path. Sets the profile (section) used to create the sweep. Select the profile in the graphics area or Feature Manager design tree. You can select faces, edges, and curves directly from models as sweep profiles. The profile may be open or closed for a surface sweep feature. Sets the path along which the profile sweeps. Select the path in the graphics area or Feature Manager design tree. The path can be open or closed, and can be a set of sketched curves contained in one sketch, a curve, or a set of model edges. The start point of the path must lie on the plane of the profile
SURFACE TRIM: You can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.
SURFACE LOFT: Create a plane for each profile section of the loft. Sketch the section profiles on the planes. ... You can create all section and guide curve sketches inside a single 3D sketch.
KNIT SURFACE: Use the Knit Surface tool to combine two or more faces and surfaces into one.
VIEWS OF HULL
SUPER STRUCTURE
A superstructure is an upward extension of an existing structure above a baseline called ground level and it usually serves the purpose of the structure's intended use. A superstructure is a decked structure on the freeboard deck expanding from side to side of the ship.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools
SHELL: The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces. If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex
DOME : This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.
SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path
COMBINE : This feature combines all the solids into one solid
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes
SPLIT : The sketch lines are projected onto the selected faces, and divide the faces into multiple regions as defined by the sketch. Once the split line is created, these selected regions can have a different appearance than the other regions, and function as a separate face. This tool is used to project an entity onto other surface or curved or planar faces. You can also split faces on multiple bodies with one command.
CIRCULAR PATTERN: Use circular patterns to create multiple instances of one or more features that you can space uniformly around an axis. Pattern instances inherit the feature color of the original feature when the: The feature colors are not inherited if you pattern or mirror multibody parts.
LINEAR PATTERN: Use linear patterns to create multiple instances of one or more features that you can space uniformly along one or two linear paths.
SKETCH DRIVEN PATTERN: Using sketch points within a sketch, you can specify a feature pattern. The seed feature propagates throughout the pattern to each point in the sketch. You can use sketch driven patterns for holes or other feature instances.
GUIDE CURVE PATTERN: The Curve Driven Pattern tool allows you to create patterns along a planar or 3D curve. To define the pattern, you can use any sketch segment, or the edge of a face (solid or surface), that lies along the plane.
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
LOFT: Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profile
PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes
SURFACE SWEEP: Creates a sweep by moving a 2D profile along a 2D or 3D sketch path. Sets the profile (section) used to create the sweep. Select the profile in the graphics area or Feature Manager design tree. You can select faces, edges, and curves directly from models as sweep profiles. The profile may be open or closed for a surface sweep feature. Sets the path along which the profile sweeps. Select the path in the graphics area or Feature Manager design tree. The path can be open or closed, and can be a set of sketched curves contained in one sketch, a curve, or a set of model edges. The start point of the path must lie on the plane of the profile
SURFACE TRIM: You can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.
SURFACE LOFT: Create a plane for each profile section of the loft. Sketch the section profiles on the planes. ... You can create all section and guide curve sketches inside a single 3D sketch.
KNIT SURFACE: Use the Knit Surface tool to combine two or more faces and surfaces into one.
VIEWS OF SUPERSTRUCTURE
PROPELLER
Propeller is a device which transforms the rotational motion from engine to linear translation of the yacht.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
REVOLVE: Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools
LOFT: Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profiles, can be contained in a single 3D sketch.
FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CIRCULAR PATTERN: Use circular patterns to create multiple instances of one or more features that you can space uniformly around an axis. Pattern instances inherit the feature color of the original feature when the: The feature colors are not inherited if you pattern or mirror multibody parts.
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
VIEWS OF PROPELLER
FRONT SEAT
These include the front row seats on the yacht deck and the beds accompanying the Jacuzzi.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex
SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path
COMBINE : This feature combines all the solids into one solid
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
LOFT: Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profile
SURFACE SWEEP: Creates a sweep by moving a 2D profile along a 2D or 3D sketch path. Sets the profile (section) used to create the sweep. Select the profile in the graphics area or Feature Manager design tree. You can select faces, edges, and curves directly from models as sweep profiles. The profile may be open or closed for a surface sweep feature. Sets the path along which the profile sweeps. Select the path in the graphics area or Feature Manager design tree. The path can be open or closed, and can be a set of sketched curves contained in one sketch, a curve, or a set of model edges. The start point of the path must lie on the plane of the profile
SURFACE TRIM: You can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.
SURFACE LOFT: Create a plane for each profile section of the loft. Sketch the section profiles on the planes. ... You can create all section and guide curve sketches inside a single 3D sketch.
KNIT SURFACE: Use the Knit Surface tool to combine two or more faces and surfaces into one.
VIEWS OF FRONT SEAT
MIDDLE SEAT
The middle seat is the second row of seats on deck outside the superstructure. A table is also provided in the middle to conducts meetings on the yacht.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex
SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path
COMBINE : This feature combines all the solids into one solid
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions.
VIEWS OF MIDDLE SEAT
REAR SEAT
The rear seat comprises of the last row of seats on the deck. On the sides of the rear seats are the gate separating the upper deck and the stair case from below. Lights to the rear side and a flag pole are also fixed on the rear side.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex
SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path
COMBINE : This feature combines all the solids into one solid
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
LOFT: Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profile
SURFACE SWEEP: Creates a sweep by moving a 2D profile along a 2D or 3D sketch path. Sets the profile (section) used to create the sweep. Select the profile in the graphics area or Feature Manager design tree. You can select faces, edges, and curves directly from models as sweep profiles. The profile may be open or closed for a surface sweep feature. Sets the path along which the profile sweeps. Select the path in the graphics area or Feature Manager design tree. The path can be open or closed, and can be a set of sketched curves contained in one sketch, a curve, or a set of model edges. The start point of the path must lie on the plane of the profile
SURFACE TRIM: You can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.
SURFACE LOFT: Create a plane for each profile section of the loft. Sketch the section profiles on the planes. ... You can create all section and guide curve sketches inside a single 3D sketch.
KNIT SURFACE: Use the Knit Surface tool to combine two or more faces and surfaces into one.
VIEWS OF REAR SEAT
RADAR
Marine radars are X band or S band radars on ships, used to detect other land obstacles and ships, to provide bearing and distance for collision avoidance and navigation at sea. They are electronic navigation instruments that use a rotating antenna to sweep a narrow beam of microwaves around the water surface surrounding the ship to the horizon, detecting targets by microwaves reflected from them, generating an image of the ship's surroundings on a display screen.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
SKETCH DRIVEN PATTERN: Using sketch points within a sketch, you can specify a feature pattern. The seed feature propagates throughout the pattern to each point in the sketch. You can use sketch driven patterns for holes or other feature instances.
VIEWS OF RADAR
GARAGE DOOR
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
SHELL: The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces. If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CHAMFER: The chamfer tool creates a beveled feature on selected edges, faces, or a vertex
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
VIEWS OF GARAGE DOOR
RADAR MAST
A mast is a vertical ship structure mounted on top of bridge and forward of the forecastle towards the ship's bow. It accounts for the support platform for the ships derrick and hold mandatory equipment's such as radars, navigation light and ships horn in case of foremast. They are made up of high tensile steel with added rigidity depending on the size of derricks it holds. Other than that, a ships main mast is also used in hoisting ships flag.
Out of various parts of ship the chief job of mast is to hold necessary equipment such as radar receiver, navigation lights, ships horn, flags and derricks in some case.
TOOLS/FEATURES USED
SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.
SHELL: The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces. If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses
BOSS EXTRUDE : To create a 3d solid by using the 2d sketch
FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.
CHAMFER: The chamfer tool creates a beveled feature on selected edges, faces, or a vertex
MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities
CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions
SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path
DOME : This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.
VIEWS OF RADAR MAST
ASSEMBLY OF YACHT
All the components will be assembled using these relations
Coincident
Coincident mate is a mate between two features that you want to coincide with each other
Concentric
Places two cylindrical, spherical or conical faces of a part so that they share the same centerline
RENDERING
ADDING DECALS
ADDING CAMERA
ADDING SCENES
VIEWS OF YACHT
CONCLUSION
All the tools and features have learned by designed and assembled the Yacht
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