Challenge

Photo Realistic Rendering

DESIGN AND ASSEMBLY OF AMERICAN CHOPPER

OBJECTIVE

The main objective of this designing is to understand the function and usage of all commands, tools and shortcuts of toolbars in solid works

  • By creating the individual parts of American chopper.
  • By assembling all the parts of American chopper
  • By applying and using decals, lights, camera and scenes
  • By creating the photorealistic model of American chopper in photo view 360 and solidworks visualize

INTRODUCTION

SOLIDWORKS is a very productive 3D CAD software tool, with its integrated analytical tools and design automation to help stimulate physical behavior such as kinematics, dynamics, stress, deflection, vibration, temperatures or fluid flow to suit all types of design. SOLIDWORKS is an easy to use parametric design modular, meaning you can easily edit the design at any stage in the design process. Real View graphics allow you to visualize your design in real time Photo View 360 can create sophisticated photo realistic renderings and animations

DESIGN METHODOLOGY

FRONT FENDER

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools

SPLIT: The sketch lines are projected onto the selected faces, and divide the faces into multiple regions as defined by the sketch. Once the split line is created, these selected regions can have a different appearance than the other regions, and function as a separate face. This tool is used to project an entity onto other surface or curved or planar faces. You can also split faces on multiple bodies with one command.

FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

VIEWS OF FRONT FENDER

KICKSTAND

TOOLS/COMMANDS USED

LOFT: Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profiles, can be contained in a single 3D sketch.

DOME: This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.

SKECTH: The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

CUT EXTRUDE: You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

SPLIT : The sketch lines are projected onto the selected faces, and divide the faces into multiple regions as defined by the sketch. Once the split line is created, these selected regions can have a different appearance than the other regions, and function as a separate face. This tool is used to project an entity onto other surface or curved or planar faces. You can also split faces on multiple bodies with one command.

FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

VIEWS OF KICKSTAND

REAR FENDER

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools

SPLIT: The sketch lines are projected onto the selected faces, and divide the faces into multiple regions as defined by the sketch. Once the split line is created, these selected regions can have a different appearance than the other regions, and function as a separate face. This tool is used to project an entity onto other surface or curved or planar faces. You can also split faces on multiple bodies with one command.

FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

SHELL : The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces. If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses

VIEWS OF REAR FENDER

TRANSMISSION BELT

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

VIEWS OF TRANSMISSION BELT

CHAIN

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

MIRROR : Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities

GUIDE CURVE PATTERN: The Curve Driven Pattern tool allows you to create patterns along a planar or 3D curve. To define the pattern, you can use any sketch segment, or the edge of a face (solid or surface), that lies along the plane.

VIEWS OF CHAIN

OILTANK

TOOLS/COMMANDS USED

SKECTH: The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

COMBINE : This feature combines all the solids into one solid

SHELL: The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces. If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses

VIEWS OF OILTANK

PEDAL

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

DOME: This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.

CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex

LINEAR PATTERN: Use linear patterns to create multiple instances of one or more features that you can space uniformly along one or two linear paths.

VIEWS OF PEDAL

FRONT WHEEL

TOOLS/COMMANDS USED

SKECTH: The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

REVOLVE: Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

CUT EXTRUDE : You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions

CIRCULAR PATTERN: Use circular patterns to create multiple instances of one or more features that you can space uniformly around an axis. Pattern instances inherit the feature color of the original feature when the: The feature colors are not inherited if you pattern or mirror multibody parts. ..

FILLET :This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex

VIEWS OF FRONT WHEEL

REAR WHEEL

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

REVOLVE : Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

CUT EXTRUDE : You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions

CIRCULAR PATTERN: Use circular patterns to create multiple instances of one or more features that you can space uniformly around an axis. Pattern instances inherit the feature color of the original feature when the: The feature colors are not inherited if you pattern or mirror multibody parts. ..

FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

CHAMFER: The chamfer tool creates a beveled feature on selected edges, faces, or a vertex

VIEWS OF REAR WHEEL

FRONT FORK

TOOLS/COMMANDS USED

SKECTH: The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

REVOLVE: Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

CUT EXTRUDE : You can use the Extrude tool to remove material by projecting a sketched section normal to the sketching plane. You can use open or closed sections to create a cut. Removing material using a closed section creates a slot. To create a cut, use the same depth options as for extruded protrusions..

FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

CHAMFER: The chamfer tool creates a beveled feature on selected edges, faces, or a vertex

LINEAR PATTERN: Use linear patterns to create multiple instances of one or more features that you can space uniformly along one or two linear paths.

DOME : This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.

SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path

COMBINE : This feature combines all the solids into one solid

MIRROR: Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities

PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes

VIEWS OF FRONT FORK

CHASIS

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

REVOLVE: Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

FILLET: This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

CHAMFER: The chamfer tool creates a beveled feature on selected edges, faces, or a vertex

DOME: This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.

SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path

COMBINE: This feature combines all the solids into one solid

MIRROR : Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities

PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes

SPLIT: The sketch lines are projected onto the selected faces, and divide the faces into multiple regions as defined by the sketch. Once the split line is created, these selected regions can have a different appearance than the other regions, and function as a separate face. This tool is used to project an entity onto other surface or curved or planar faces. You can also split faces on multiple bodies with one command.

VIEWS OF CHASIS

ENGINE

TOOLS/COMMANDS USED

SKECTH: The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

REVOLVE: Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface. Create a sketch that contains one or more profiles and a Centre line or an edge to use as the axis around which the feat revolve tools

BOSS EXTRUDE : To create a 3d solid by using the 2d sketch

FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

CHAMFER : The chamfer tool creates a beveled feature on selected edges, faces, or a vertex

DOME : This feature is majorly applied to faces. Select one or more planar or non-planar faces. You can apply dome to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.

SWEEP : SWEEP is the one feature in Solidworks that helps sweep a closed profile along a closed or open path

COMBINE : This feature combines all the solids into one solid

MIRROR : Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities

PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes

SPLIT : The sketch lines are projected onto the selected faces, and divide the faces into multiple regions as defined by the sketch. Once the split line is created, these selected regions can have a different appearance than the other regions, and function as a separate face. This tool is used to project an entity onto other surface or curved or planar faces. You can also split faces on multiple bodies with one command.

CIRCULAR PATTERN: Use circular patterns to create multiple instances of one or more features that you can space uniformly around an axis. Pattern instances inherit the feature color of the original feature when the: The feature colors are not inherited if you pattern or mirror multibody parts.

LINEAR PATTERN: Use linear patterns to create multiple instances of one or more features that you can space uniformly along one or two linear paths.

VIEWS OF ENGINE

GAS TANK

TOOLS/COMMANDS USED

SKECTH : The sketch is the basis for a 3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and Right Plane), or a created plane.

FILLET : This feature creates a rounded internal or external face on the part. You can Fillet all the edges of a face, edges, loops etc.

SWEEP: SWEEP is the one feature in Solid works that helps sweep a closed profile along a closed or open path

MIRROR : Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select the entity about which to mirror. If you want to first select the entity about which to mirror, and then sketch the entities to mirror, select Dynamic Mirror Entities

PROJECT CURVE: it is a tool you are going to use to form 3D curves from two 2D curves from two different planes

SURFACE SWEEP: Creates a sweep by moving a 2D profile along a 2D or 3D sketch path. Sets the profile (section) used to create the sweep. Select the profile in the graphics area or Feature Manager design tree. You can select faces, edges, and curves directly from models as sweep profiles. The profile may be open or closed for a surface sweep feature. Sets the path along which the profile sweeps. Select the path in the graphics area or Feature Manager design tree. The path can be open or closed, and can be a set of sketched curves contained in one sketch, a curve, or a set of model edges. The start point of the path must lie on the plane of the profile

SURFACE TRIM: You can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.

SURFACE LOFT: Create a plane for each profile section of the loft. Sketch the section profiles on the planes. ... You can create all section and guide curve sketches inside a single 3D sketch.

KNIT SURFACE: Use the Knit Surface tool to combine two or more faces and surfaces into one.

VIEWS OF GAS TANK

ASSEMBLY OF AMERICAN CHOPPER

All the components will be assembled using these relations

Coincident

Coincident mate is a mate between two features that you want to coincide with each other

Example

Concentric

Places two cylindrical, spherical or conical faces of a part so that they share the same centerline

Example

Parallel

Keeps selected items at a constant distance from each other

Limit angle

Allows components to move within a range of values for distance and angel mates

Width

A width mate constrains a tab between two planar faces

RENDERING

ADDING DECALS

ADDING CAMERA

ADDING SCENES

VIEWS OF CHOPPER

ISOMETRIC

FRONT

TOP

RIGHT

CAMERA VIEW

CONCLUSION

All the tools and features have learned by designed and assembled the American chopper

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