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YACHT Sunseeker predator Yacht Objective: The objective of this project is solely aimed at applying all surface modeling tools in designing a part(s) and then use the surface as reference to assemble the parts of the Sunseeker Predator Yacht in Solidworks. Introduction: In this project, we will design…
WAJID ABDUL
updated on 27 Oct 2021
YACHT
Sunseeker predator Yacht
Objective:
The objective of this project is solely aimed at applying all surface modeling tools in designing a part(s) and then use the surface as reference to assemble the parts of the Sunseeker Predator Yacht in Solidworks.
Introduction:
In this project, we will design individual parts of the Sunseeker Predator Yacht in SolidWorks by making use of various surface modelling tools combined with solid modelling features, projected curves and reference geometries to eventually mate all the parts using a reference surface to achieve the fully assembled Yacht. All the sketches used to design the Sunseeker Predator Yacht will be constrained with proper dimensional and geometrical constraints enabling us to make any variations during the design process. This technique/approach that we are going to use in this project is called feature-based parametric modeling.
Design Approach:
The Parametric feature-based Bottom-up approach has been followed in the modelling of this Sunseeker Predator Yacht.
Flowchart below:
A) Propeller:
As the name suggests, Propeller is a device that propels (drive or push forward) an object that transforms rotational power into linear thrust by acting upon a working fluid, such as water or air (in this case, water, as we are creating a Propeller for our Yacht). The Sunseeker Predator Yacht will be assembled with three propellers.
Tools/Features used:
1.Revolved Boss/Base: To create a solid feature, a sketch or its seLected contours is revolved around an axis.
2.Lofted Boss/Base: To create a solid feature, it adds material between two or more profiles.
3.Fillet: We can apply this as a sketch tool whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (soLid/surface), it creates a rounded internal or externaL face along one or more edges.
4.Extruded Cut: This feature extrudes a sketched profiLe of a soLid modeL to cut it in one or two directions.
5.Circular Pattern: It creates a pattern of features, faces, and bodies around an axis.
The term Radar was coined as an acronym for ‘Radio Detection And Ranging’ Here we are referring to Marine Radars which are used to detect what objects/obstacles are around, seeing through the darkness, precipitation, and poor visibility to safely navigate a ship/boat by avoiding collisions. The radar scanner keeps rotating at 360 degrees about its vertical axis and is located at the top of the ship/boat. For our radar, we will also create and add text on its surface.
Tools/Features used:
C) Hull:
Hull is the watertight enclosure of the watercraft, which protects the cargo, machinery, and accommodation spaces of the watercraft from weather, flooding, and structural damage. The Hull which we will be designing for our Yacht will be fully covered with a deck
TooLs/Features used:
1.Projected Curve: Projects a sketched curve onto a face or sketch.
2.Lofted Surface: Creates a lofted surface between two or more profiles.
3.Trim Surface: Trims a surface where one surface intersects with another surface, a pLane, or a sketch.
4.Extruded Surface: Creates an extruded surface from the sketch.
5.Knit Surface: Combines two or more adjacent, non-intersecting surfaces together.
6.Filled Surface: Constructs a surface patch within a boundary defined by existing model edges, sketches, or curves.
7.Shell: A thin-walled feature is created using Shell which removes material from the selected solid body.
8.Extruded Boss/Base: This feature extrudes an entire sketch or its seLected contours in one or both directions (up to a specified distance which can be altered by the user) to give a desired 3D part.
9.Extruded Cut: This feature extrudes a sketched profile of a solid modeL to cut it in one or two directions.
10.Fillet: We can apply this as a sketch tool while creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (solid/surface), it creates a rounded internal or external face along one or more edges.
12.Plane: A reference plane is added based on the selection of references as per the requirement of our sketch.
13.Swept Boss/Base: Sweeps a closed profiLe aLong an open or closed path to creating a solid feature.
14.Revolved Boss/Base: To create a solid feature, a sketch or its selected contours are revoLved around an axis.
15.Dome: This creates a dome shape to the selected face(s) (planar/non-planar).
16.Helix and Spiral: Adds a helix or spiral curve from a sketched surface.
17.Linear Pattern: It creates a pattern of features, faces, and bodies in one or two Linear directions.
18.3D Sketch: Creates a new sketch in 3D space.
19.Mirror: This can be used as a sketch tool or as a feature. In sketch mode, it mirrors the selected entities about a reference plane or centerLine. When used as a feature on a 3D body, it mirrors the features, faces, and bodies of a face or a pLane.
D) Garage Door:
This will be a hydraulic door covering the garage on our Yacht. We will also create and add text on the surface of the Garage Door.
Tools/Features used:
1.Extruded Cut: This feature extrudes a sketched profiLe of a soLid modeL to cut it in one or two directions.
2.Shell: A thin-waLLed feature is created using SheLL which removes material from the selected solid body.
3.Fillet: We can apply this as a sketch tooL whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (solid/surface), it creates a rounded internal or externaL face aLong one or more edges.
4.Mirror: This can be used as a sketch tool or as a feature. In sketch mode, it mirrors the seLected entities about a reference plane or centerline. When used as a feature on a 3D body, it mirrors the features, faces, and bodies of a face or a pLane.
5.Plane: A reference plane is added based on the seLection of references as per the requirement of our sketch.
E) Front Seat:
The Front Seat is designed in such a way that ¡t adds to the aesthetic detail of our Yacht.
Tools/Features used:
1.Plane: A reference plane is added based on the selection of references as per the requirement of our sketch.
2.Swept Surface: Creates a surface feature by sweeping an open or cLosed profile aLong an open or cLosed path.
3.Extruded Surface: Creates an extruded surface from the sketch.
4.Trim Surface: Trims a surface where one surface intersects with another surface, a plane, or a sketch.
5.Filled Surface: Constructs a surface patch within a boundary defined by existing model edges, sketches, or curves.
6.Lofted Surface: Creates a lofted surface between two or more profiLes.
7.Knit Surface: Combines two or more adjacent, non-intersecting surfaces together.
8.Chamfer: We can apply this as a sketch tooL whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It creates a transitionaL edge at the intersection of two sketch entities when used as a sketch tool. When used as a feature, it creates a bevel feature along an edge or a vertex.
9.Revolved Boss/Base: To create a solid feature, a sketch or its seLected contours are revoLved around an axis.
10.Extruded Cut: This feature extrudes a sketched profile of a solid model to cut it in one or two directions.
11.Fillet: We can apply this as a sketch tool while creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (solid/surface), it creates a rounded internal or external face along one or more edges.
12.Mirror: This can be used as a sketch tool or as a feature. In sketch mode, it mirrors the selected entities about a reference plane or centerLine. When used as a feature on a 3D body, it mirrors the features, faces, and bodies of a face or a plane.
F) Middle Seat:
As depicted in the visual above, the Middle Seat comprises cushioned seating around a table.
Tools/Features used:
1.Extruded Boss/Base: This feature extrudes an entire sketch or its selected contours in one or both directions (up to a specified distance which can be altered by the user) to give a desired 3D part.
2.Plane: A reference plane is added based on the selection of references as per the requirement of our sketch.
3.Chamfer: We can apply this as a sketch tool whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It creates a transitional edge at the intersection of two sketch entities when used as a sketch tool. When used as a feature, it creates a bevel feature aLong an edge or a vertex.
4.Fillet: We can apply this as a sketch tool while creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (solid/surface), it creates a rounded internal or external face along one or more edges.
5.Mirror: This can be used as a sketch tool or as a feature. In sketch mode, it mirrors the seLected entities about a reference plane or centerline. When used as a feature on a 3D body, it mirrors the features, faces, and bodies of a face or a plane.
G) Rear Seat:
TooLs/Features used:
1.Plane: A reference plane is added based on the seLection of references as per the requirement of our sketch.
2.Swept Surface: Creates a surface feature by sweeping an open or cLosed profiLe along an open or cLosed path.
3.Offset Surface: Creates offset surfaces using one or more adjoining faces.
4.Trim Surface: Trims a surface where one surface intersects with another surface, a pLane, or a sketch.
5.Ruled Surface: Inserts ruLed surfaces from edges.
6.Knit Surface: Combines two or more adjacent, non-intersecting surfaces together.
7.Lofted Surface: Creates a Lofted surface between two or more profiles.
8.Extruded Surface: Creates an extruded surface from the sketch.
9.Extend Surface: Extends the edge, muLtipLe edges, or the face on a surface, based on end conditions and extension type.
10.Combine: This feature combines two or more solid bodies together.
11.Extruded Cut: This feature extrudes a sketched profiLe of a soLid modeL to cut it in one or two directions.
12.Chamfer: We can apply this as a sketch tool whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It creates a transitionaL edge at the intersection of two sketch entities when used as a sketch tool. When used as a feature, it creates a bevel feature aLong an edge or a vertex.
13.Extruded Boss/Base: This feature extrudes an entire sketch or its seLected contours in one or both directions (up to a specified distance which can be altered by the user) to give a desired 3D part.
14.Fillet: We can apply this as a sketch tool while creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (soLid/surface), it creates a rounded internaL or externaL face aLong one or more edges.
15.Mirror: This can be used as a sketch tool or as a feature. In sketch mode, it mirrors the seLected entities about a reference plane or centerLine. When used as a feature on a 3D body, it mirrors the features, faces, and bodies of a face or a pLane.
16.RevoLved Boss/Base: To create a solid feature, a sketch or its selected contours are revoLved around an axis.
H) Superstructure:
Superstructure means to add construction to an already existing structure. In ships, this is the name given to the part of the ship that emerges from the deck.
TooLs/Features used:
1.Extruded Surface: Creates an extruded surface from the sketch.
2.Plane: A reference plane is added based on the seLection of references as per the requirement of our sketch.
3.Swept Surface: Creates a surface feature by sweeping an open or cLosed profiLe along an open or cLosed path.
4.Knit Surface: Combines two or more adjacent, non-intersecting surfaces together.
5.FiLlet: We can apply this as a sketch tool whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. ft rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (soLid/surface), it creates a rounded internal or external face aLong one or more edges.
6.RuLed Surface: Inserts ruLed surfaces from edges.
7.Trim Surface: Trims a surface where one surface intersects with another surface, a pLane, or a sketch.
8.Projected Curve: Projects a sketched curve onto a face or sketch.
9.Lofted Surface: Creates a Lofted surface between two or more profits.
10.FiLled Surface: Constructs a surface patch within a boundary defined by existing modeL edges, sketches, or curves.
11.3D Sketch: Creates a new sketch in 3D space.
12.Extend Surface: Extends the edge, muLtiple edges, or the face on a surface, based on end conditions and extension type.
13.Extruded Boss/Base: This feature extrudes an entire sketch or its seLected contours in one or both directions (up to a specified distance which can be altered by the user) to give a desired 3D part.
14.Extruded Cut: This feature extrudes a sketched profile of a solid modeL to cut it in one or two directions.
15.Delete Face: DeLetes faces from solid bodies to create surfaces or deLetes faces from surface bodies.
16.Offset Surface: Creates offset surfaces using one or more adjoining faces.
17.Thicken: Creates a soLid feature by thickening one or more adjacent surfaces which are already knit.
18.Dome: This creates a dome shape to the seLected face(s) (pLanar/non-pLanar).
19.Split Line: It projects a sketch to curved or pLanar faces, creating muLtipLe separate faces.
20.Mirror: This can be used as a sketch tool or as a feature. In sketch mode, it mirrors the seLected entities about a reference plane or centerLine. When used as a feature on a 3D body, it mirrors the features, faces, and bodies of a face or a pLane.
21.Chamfer: We can apply this as a sketch tool whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It creates a transitionaL edge at the intersection of two sketch entities when used as a sketch tooL When used as a feature, it creates a bevel feature aLong an edge or a vertex.
22.Split: This feature creates muLtipLe bodies from a single body.
I) Radar Mast:
The Radar Mast is a tall pole that holds up the radar on a ship/boat. It consists of a housing that accommodates all major radars, sensors, and antennas.
Tools/Features used:
1.Plane: A reference plane is added based on the selection of references as per the requirement of our sketch.
2.Extruded Boss/Base: This feature extrudes an entire sketch or its seLected contours in one or both directions (up to a specified distance which can be altered by the user) to give a desired 3D part.
3.Fillet: We can apply this as a sketch tool while creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It rounds the corner of two sketch entities at their intersection point creating a tangent arc. When applied as a 3D feature (solid/surface), it creates a rounded internal or external face along one or more edges.
4.Revolved Boss/Base: To create a solid feature, a sketch or its seLected contours are revoLved around an axis.
5.Swept Boss/Base: Sweeps a cLosed profiLe aLong an open or closed path to creating a solid feature.
6.Mirror: This can be used as a sketch tool or as a feature. In sketch mode, it mirrors the selected entities about a reference plane or centerLine. When used as a feature on a 3D body, it mirrors the features, faces, and bodies of a face or a plane.
7.Projected Curve: Projects a sketched curve onto a face or sketch.
8.Chamfer: We can apply this as a sketch tooL whiLe creating our sketch or as a feature after a 2D sketch is transformed into a 3D feature. It creates a transitional edge at the intersection of two sketch entities when used as a sketch tool. When used as a feature, it creates a beveL feature along an edge or a vertex.
9.Dome: This creates a dome shape to the seLected face(s) (pLanar/non-pLanar).
10.Shell: A thin-walLed feature is created using Shell which removes material from the seLected solid body.
ASSEMBLING OF SUNSEEKER PREDATOR YACHT:
After the part designing and modeling and giving the suitable appearance to the parts comes the next step of assembling all the parts to make our final product.
The assembly is done in the assembly file of Solidworks. The components are inserted one by one and different mates are applied to fix them. The hull is taken as the reference.
Side view
Front view
Back View
Top View
Isometric view
Camera view
Conclusion:
1.The parts were designed and modeled in Solid works, Got a good understanding of the surface modeling and the different tools and features used in Solid Works.
2.The parts were assembled together to get the final product. Learned the different ways to assemble the parts by applying different mates.
3.The assembly was rendered using photo view 360. Learned to apply the background scene, light, and set up the camera. ALso Learnt to add the decal graphics to the product.
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