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DESIGN AND ASSEMBLY OF AMERICAN CHOPPER BIKE WITH PHOTO REALISTIC RENDERING USING SOLIDWORKS OBJECTIVE The main objective of this project is to understand the basics of SOLIDWORKS part modeling and assembly by designing and assembling of AMERICAN CHOPPER BIKE and also creating Photo realistic…
Sathyasaran J.M
updated on 27 Nov 2020
DESIGN AND ASSEMBLY OF AMERICAN CHOPPER BIKE WITH PHOTO REALISTIC RENDERING USING SOLIDWORKS
OBJECTIVE
The main objective of this project is to understand the basics of SOLIDWORKS part modeling and assembly by designing and assembling of AMERICAN CHOPPER BIKE and also creating Photo realistic rendering
INTRODUCTION
Computer aided design (CAD) is the method of using a computer with CAD software for design and drafting applications. CAD has taken the place of manual drafting. The drafter or designer creates a 3-D model or 2-D engineering drawing of a part using CAD Software
The SOLIDWORKS CAD software is a mechanical design automation application that lets designers quickly sketch out ideas, experiment with features and dimensions, and produce models and detailed drawings.
DESIGN INTENT
It determines how your model should behave as a result of the changes made to the model. For instance, if you make a boss with a hole in it, the hole should move along with the boss, whenever it is moves.
DESIGN APPROACH
DESIGN METHODOLOGY
Understanding of the general design process will help you to design the products considering the impacts on other stages. The structure of a typical design process is given below:
MODULES IN SOLIDWORKS
A sketch is a 2D profile or cross section of the 3D models drawn in the sketcher module.
Creating a module usually begins with a sketch. Sketch entities are used to create features.
The features are the basic models of a model. To create a 2D sketch, use a plane or a planar face. In addition to 2D sketches, you can also create 3D sketches that can be controlled by all three axes (X, Y, Z axes)
SKETCH ELEMENTS
ORIGIN
In many instances, you can start to sketch at the origin, which provides an anchor for the sketch
PLANES
Planes are the references widely used to place or refer a feature. you can sketch on planes with sketch entities such as line, rectangle, arc etc. Planes can be crated in part or assembly environment
DIMENSIONS
Dimensions in sketch environment allow you to specify dimensions between entities such as length, radius, etc. When you change dimensions, the size of the and the shape of the sketch entities will change. Depending on how you dimension the part, you can preserve the design intent. the software uses two types of dimensions Driving dimensions and driven dimension
SKETCH DEFINITIONS
Fully defined – black colour
Under defined – blue colour
Over defined – yellow colour
SKETCH ENTITIES
We can create a sketch with the help of these sketch entities. Some of the sketch entities are Line, Arc, Circle, Rectangle.
LINE
Line entity is used to draw lines in many ways on the plane
CENTRELINE
Centreline entity is used to sketch a centreline for reference purpose. use centreline entity as a reference for creating symmetrical sketch and revolved features.
MIDPOINT LINE
Midpoint line entity is used to create a line that is symmetrical from its midpoint.
CIRCLE
Circle tools is used to create circle entities. There are two types of circle 2point circle and perimeter circle
ARC
Arc tool is used to create an arc entity for different situation. There are three types of arc
CenterPoint arc, Tangent arc, 3Point arc
ELLIPSE
Ellipse tool is used to create an ellipse entity. We can specify any appropriate combination of the following parameters to define the ellipse centre X Coordinate, Centre y Coordinate, Radius 1, Radius 2
RECTANGLE
A rectangle tool entity is used to create various types of rectangles for different situation
Types of rectangles are Corner rectangle, Centre Rectangle, 3 Point Centre Rectangle, 3Point corner Rectangle, Parallelogram.
SLOT
A Slot tool is used to create various types of slot entities for different situation Types of slots
Straight slot, Centre point Straight slot, 3 Point Arc Slot, Centre point Arc slot
POLYGON
A polygon Tool is used to create equilateral polygons with any number of sides between 3 and 40
Parameters of Polygon are
Number of Sides, Inscribed and Circumscribed circle, Circle diameter, Angle
PARABOLA
A parabola tool is used to create parabola curve entity. Specify the parabola parameters in the property manager.
SPLINE
A spline tool is used create the curved spline entity. there are two types of spline available. They are B-splines and Style splines. B – Splines are used to create complex curves. you can define and modify them using several controls including spline points, spline handles and control polygons
SKETCHING POINT
Point tool is used to create the point entities in sketches and drawings.
SKETCH TEXT
Text tool is used to create the texts as sketch entities. you can sketch the text on any set of continuous curves or edges, circles, lines, arcs or splines and also on the part of the face. It is also possible to extrude or cut the text
SKETCH RELATION TYPES
DIMENSIONS
Sketches are displayed in various states. In order to fully define the sketch, you add relation and apply dimensions using the smart dimension tool.
SMART DIMENSION
Smart Dimension Tool is used to dimension the 2D or 3D Sketch entities you can drag or delete a dimension while the smart dimension tool is active
SKETCH EDITING TOOLS
Sketch Tools are commonly used to edit the sketch entities. Some of the sketch tools are Fillet, Chamfer, Trim, Mirror etc
SKETCH FILLET
The sketch Fillet tool is used to trim the corner at the intersection of two sketch entities to create a tangent arc. you can use the fillet tool in both 2D and 3D sketches
CHAMFER
A Chamfer tool is used to apply a chamfer to the sketch entities in 2D and 3D sketches
Parameters of chamfer are Angle -Distance, Distance – Distance
OFFSET
An offset tool is used to offset the sketch entities to the specified distance
CONVERT ENTITIES
The convert Entities tool is used to create one or more curves in a sketch by projecting a edge, loop, face, curve, or external sketch contour, set of edges or set of sketch curves onto the sketch plane/face
TRIM ENTITIES
The trim tool is used to delete the unwanted sketch entities select the trim type based on the entities you want to trim. Types of trim tool Power Trim, corner, Trim away inside, trim away outside, Trim to closet
EXTEND ENTITIES
The extend tool is used to add the length of the sketch entity up to another point of the entity
MIRROR ENTITIES
The mirror tool is used to mirror the pre-existing 2D sketch entities with respect to some reference
SKETCH PATTERNS
Sketch patterns are used to create linear or circular sketch patterns using elements from sketch entities
TWO TYPES OF SKETCH PATTERNS
Linear Sketch patterns
Circular sketch patterns
SKETCH BLOCKS
Sketch blocks in solidworks provide a simple and useful method of grouping the entities together. More than just grouping you can perform conceptual design, testing the function before committing to the form
MODELING FEATURES
Features are the individual building blocks that, when combines, make up the part. Some of the common features are extrude, revolve, loft, and sweep features
EXTRUDE
Extrude are used to create a feature (boss/base) by protruding a section in the normal direction. As with the base, all extrudes begin with a section sketch.
REVOLVE
The revolve tool is used to add a material by revolving one or more profiles around a centerline. you can create revolve boss/base, revolved cuts or revolved surfaces. The revolve feature can be solid, a thin feature, or a surface
SWEPT
A Swept/sweep is used to create a base, boss, cut or surface by moving a profile (section) along a path and controlling the shape with the guide curves (optional). it can be simple or complex
HELIX AND SPIRAL TOOL
The helix and spiral tool is used to create a helix or spiral curve in a part. The curve can be used as a path or guide for the swept feature or as a guide curve for a lofted feature
LOFTS
A Loft is used to create a feature by making transmissions between profiles. It can be a base, boss, cut or surface you can create a loft using two or more profiles
DOME TOOL
The dome tool is used to create dome like shapes in the model
EDIT FEATURES
Edit features are the secondary features; means they can be created only on the already existing features. these include cut, fillets, shells, ribs and other features
CUT FEATURES
The cut features is used to remove material from a part or an assembly. with multibody parts, you can use cut features to create disjoint parts. Also, you can control which parts to keep and which parts to effect by the cut
EXTRUDED CUT TOOL
The Extruded cut tool is used to remove all the materials, defined by a sketch profile protruded in the normal direction to a specified distance
SWEPT CUT TOOL
The swept cut tool is used to removes the materials by sweeping a profile along the defined path
SURFACE MODELLING
Surface modelling gives you the ability to build out a visual representation of an objects exterior and its contours. In other words, it’s a surface.
Parts like seat, fuel tank of classic 350 are surface modelled.
FEATURES DESCRIPTION
LOFTED SURFACE
Loft surfaces are surfaces generated by multiple 3D curves or existing edges creating a smooth tangency between the selected curves.
SWEPT SURFACES
Sweep Surfaces are surfaces that are generated from a section curve position along path.
FILLED SURFACE
The filled surface features construct a surface patch with any number of sites, with in a boundary defined by existing model edges, sketches, or curves, including composite curves.
SURFACE TRIM
Primarily used to cut away material from a surface, and provides to modes: standard and mutual.
EXTEND SURFACE
Extend surface is used to extend the surface which is already created. There are different options available on the extended surface. We can extend the surface as same surface or we can extend the surface tangent to the surface.
SURFACE KNIT
Surface knit is used to knit the two free edges/open edges of the surface together. Also it reduces the gap between the two edges of the surface.
The Revolved cut tool is used to remove material by revolving one or more profiles around a centerline
LOFTED CUT
The Lofted cut tool is used to material by transitions between different profiles
ENGINEERING FEATURES
FILLET TOOL
The Fillet tool is used to create a rounded internal or external face on the part. you can fillet all edges of a face, selected sets of faces, selected edges or edge loops
CHAMFER TOOL
The Chamfer tool is used to create a beveled feature on selected edges, face or a vertex
SHELL TOOL
The Shell tool is used to hollow out a par, leaves open the faces you select and create thin walled feature on the remaining faces.
If You do not select any face on the model, you can shell a solid part, creating a closed and hollow model. you can also shell a model using multiple thickness
RIB TOOL
The Rib tool is a special type of extrude feature created from open or closed sketched contours. It adds material of a specified thickness in a specified direction between the contour and a existing part. you can create a rib using single or multiple sketches.
You can also create rib features with the draft or select a reference contour to draft
WARP TOOL
The Warp tool is used to warp a sketch onto a planar or non – planar face. The warp feature supports contour selection and sketch reuse. you can project a wrap feature onto multiple faces
HOLE WIZARD
The Hole tools are used to creates different types of hole feature on the model.
PATTERNS
A pattern repeats the selected features in an array based on a seed feature. You can create a linear pattern, a circular pattern, a curve driven pattern, a fill pattern, or use sketch points or table coordinates to create the pattern. When a pattern or mirror features split single bodies into multiple bodies, you can select which bodies to keep and specify which configuration to keep up to date. The software also supports a full preview of pattern and mirror features
LINEAR PATTERN TOOL
Linear pattern tool are used to create multiple instances of one or more features that you can space uniformly along one or two linear paths
CIRCULAR PATTERN TOOL
Use circular pattern tool to create multiple instances of one or more features that you can space uniformly around an axis
SKETCH DRIVEN PATTERN TOOL
Using sketch points within a sketch, you can specify a feature pattern. The seed feature propagates throughout the pattern to each point in the sketch. you can use sketch driven patterns for holes or other feature instances
CURVE DRIVEN PATTERN TOOL
The Curve driven pattern tool allows you to create patterns along a planar or 3D curve. To define the pattern, you can use any sketch segment or the edge of a face (solid or surface), that lies along the plane. You can base your pattern on an open curve or on a closed curve, such as a circle
SPLIT LINE TOOL
The Split line tool is used to project an entity (sketch, solid, surface, face, plane or surface spline) on to surfaces or curved/planar faces. It divides a selected face into multiple separate faces. You can split curves into multiple bodies with one command. You can create split lines using sketched text. This is useful creating items like decals.
PROJECTED CURVE TOOL
The projected curve tool is used to project a sketched curve onto a model face to create a 3D curve. You can also create a D curve that represents the intersection of two extruded surface generated by creating sketches on two intersection planes
COMPOSITE CURVE TOOL
The Composite curve tool is used to join the sketch entities, edges and so on
SURFACE MODELLING
Surface modelling gives you the ability to build out a visual representation of an objects exterior and its contours. In other words, it’s a surface.
Parts like seat, fuel tank of classic 350 are surface modelled.
FEATURES DESCRIPTION
LOFTED SURFACE
Loft surfaces are surfaces generated by multiple 3D curves or existing edges creating a smooth tangency between the selected curves.
SWEPT SURFACES
Sweep Surfaces are surfaces that are generated from a section curve position along path.
FILLED SURFACE
The filled surface features construct a surface patch with any number of sites, with in a boundary defined by existing model edges, sketches, or curves, including composite curves.
SURFACE TRIM
Primarily used to cut away material from a surface, and provides to modes: standard and mutual.
EXTEND SURFACE
Extend surface is used to extend the surface which is already created. There are different options available on the extended surface. We can extend the surface as same surface or we can extend the surface tangent to the surface.
SURFACE KNIT
Surface knit is used to knit the two free edges/open edges of the surface together. Also it reduces the gap between the two edges of the surface.
PARTS IN AMERICAN CHOPPER
TRANSMISSION BELT
It is a loop of flexible material used to link two or more rotating shaft mechanically, most often parallel. Belts may be used as a source of motion, to transmit power efficiently or to track relative movement.
FEATURES USED
KICK STAND
A kick stand is a device on a motor cycle that allows the bike to be kept upright without leaning against another object or the aid of the person. A kick stand is usually a piece of metal that flips down from the frame and makes contact with the ground.
FEATURES USED
FRONT FENDER
Fender is the American English drum for the part of an automobile, motor cycle its primary purpose is to prevents sand, mud, rocks, liquids and other road spray from being thrown into the air by rotating the tire.
FEATURES USED
REAR FENDER
Fender is the American English drum for the part of an automobile, motor cycle its primary purpose is to prevents sand, mud, rocks, liquids and other road spray from being thrown into the air by rotating the tire.
FEATURES USED
CHAIN
The chain on the bike is responsible for transferring the mechanical power from the engine to the rear wheel of the bike
FEATURES USED
OIL TANK
An oil tank has the purpose of storing lube oil to lubricate the engine parts to avoid wear and tear.
FEATURES USED
PEDAL
A pedal has the function of shifting the gears to get the desired speed from the engine and also applying the breaking force.
FEATURES USED
FRONT WHEEL
A wheel is a circular block of a hard and durable material where the center has been bored with the circular hole through an axle bearing about which the wheel rotates.
FEATURES USED
REAR WHEEL
A wheel is a circular block of a hard and durable material where the center has been bored with the circular hole through an axle bearing about which the wheel rotates.
FEATURES USED
FORK
A motor cycle fork is a part of a bike that holds a front wheel. The fork consists of bearings and hydraulic oil which also acts as a suspension. The handle bar of the bike is mounted on fork.
FEATURES USED
CHASSIS
The chassis is the skeleton of the motor cycle which consists of all the parts mounted on it
It is constructed using the hollow pipes.
FEATURES USED:
ENGINE
An engine or motor is a machine designed to convert one form of energy into mechanical energy. Heat engines, like the internal combustion engine, burn a fuel to create heat which is then used to do work
FEATURES USED:
GAS TANK
A gas tank is a safe container for flammable fluids. Though any storage tank for fuel may be so called, the term is typically applied to part of an engine system in which the fuel is stored and propelled fuel pump or released (pressurized gas) into an engine. Fuel tanks range in size and complexity from the small plastic tank of a butane lighter to the multi-chambered cryogenic space shuttle external tank.
FEATURES USED
ASSEMBLY
An assembly is a collection of related parts saved in one SOLIDWORKS document file with Assemblies:
ASSEMBLY DESIGN METHODS
You create assemblies using two basic methods: bottom-up design and top-down design. You can also use a combination of the two methods. With either method, your objective is to mate the components to create the assembly or subassembly
BOTTOM-UP DESIGN
In bottom-up design, you create parts, insert them into an assembly, and mate them as required by your design. Bottom-up design is the preferred technique when you use previously constructed, off-the-shelf parts.
An advantage of bottom-up design is that because components are designed independently, their relationships and regeneration behaviour are simpler than in top-down design. Working bottom-up allows you to focus on the individual parts. It is a good method to use if you do not need to create references that control the size or shape of parts with respect to each other. Most of the vanity cabinet uses bottom-up design. You create the components such as the sink and the spigot in their own part windows. Then you open an assembly document, bring the components into the assembly, and add various mates.
TOP-DOWN DESIGN
In top-down design, you start your work in the assembly. You can use the geometry of one part to help define other parts, to create features that affect multiple parts, or to create machined features that are added only after the parts are assembled. For instance, you can start with a layout sketch or define fixed part locations, then design the parts referencing these definitions. Top-down design is also known as in-context design.
For example, you can insert a part in an assembly, then build a fixture based on this part. Working top-down, creating the fixture in context, allows you to reference model geometry, so you can control the dimensions of the fixture by creating geometric relations to the original part. That way, if you change a dimension of the part, the fixture is updated automatically.
The vanity cabinet also uses top-down design. You create the two supply pipes within the context of the assembly. Then you reference the size and location of the faucet subassembly and the vanity cabinet to define the supply pipes.
MATES
Mates position the components in an assembly precisely with respect to each other. Positioning the components defines how they move and rotate with respect to each other. Mates create geometric relations, such as coincident, perpendicular, and tangent. Each mate is valid for specific combinations of geometry such as cones, cylinders, planes, and extrusions. For example, if you mate a cone to another cone, the valid types of mates you can use include coincident, concentric, and distance
SOLIDWORKS VISUALIZE
SOLIDWORKS Visualize (formerly known as Bunk speed) provides a suite of standalone software tools that combine industry-leading rendering capabilities with visual design-oriented features and workflows, allowing easy and fast creation of visual content that communicates a design’s vision, passion, and emotion.
SOLIDWORKS Visualize helps organizations and nontechnical users leverage 3D CAD data to create photo quality marketing content that is print and web-ready in minutes. From static images to animations, interactive web content and immersive Virtual Reality (VR), SOLIDWORKS Visualize delivers graphical content that depicts products in the real world and elevates the design process. By improving concepts throughout the design, development and marketing phases, SOLIDWORKS Visualize help users select, validate, improve and sell the best and most robust design concepts before committing expensive engineering, prototyping and marketing resources to the project. It helps reduce errors and ensure that products get to market faster than ever before.
RENDERED IMAGES
CONCLUSION
Thus the Part modeling, Assembly, Photo realistic rendering of the American chopper bike has completed using SOLIDWORKS 2019
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