Challenge

Assembly of Yacht

MODELLING AND RENDERING OF SUNSEEKER PREDATOR YACHT USING SOLIDWORKS

OBJECTIVE:

  1. The main objective of this project is to learn and familiarise with the user interface, sketch tools, surface tools, and various features of Solidworks.
  2. To make part models of various parts of Sunseeker predator yacht.
  3. To bring in the final shape of the Sunseeker predator yacht by assembling the various parts created.
  4. To familiarise with Solidworks visualize interface by performing a photorealistic rendering of the assembled Sunseeker predator yacht.

INTRODUCTION:

There are various steps involved in the modeling of a Sunseeker predator yacht. Firstly, various parts of the yacht are modeled using part modeling and surface modeling, later they are changed into solid bodies. Then the modeled parts are assembled together to create a final model of a Sunseeker predator yacht.

The different parts assembled to create a yacht model are as follows:

  1. Propeller
  2. Radar
  3. Hull
  4. Garage Door
  5. Front seat
  6. Middle seat
  7. Rear seat
  8. Superstructure
  9. Radar mast

DESIGN METHODOLOGY:

DESCRIPTION OF VARIOUS COMPONENTS AND FEATURES USED TO MODEL THOSE COMPONENTS

Part modeling

Part modeling enables the user to create a component with a 2d sketch and convert into the desired 3d shape using various features and also to make the modeled component visually appealing too.

Surface modeling

Surface modeling is very vital for the modeling of the yacht. The reference for the surface modeling is taken from blueprint setup and surface tools are used to bring in the desired features of the yacht.

Blueprint setup

A blueprint is set up as a reference Which can be helpful in modeling a part. A blueprint generally consists of Front view, Back view, Side view, top view, and Bottom view.

Features used to setup Blueprint

  1. Sketch
  2. Sketch picture
  3. Reference plane

The blueprint setup for the Sunseeker predator yacht is as given below

Propeller

A Propeller is a rotary device consisting of blades attached to the hub. The propeller helps in the linear motion of the yacht in the water by transforming the rotational power.

Features used to model the propeller:

  1. Sketch
  2. Revolve
  3. Surface Loft
  4. Fillet
  5. Circular pattern
  6. Cut extrude
  7. Appearance

Radar

Radar is a device used for navigation of the yacht and also helps in the identification of any objects and gives information about its location, movement, etc on its path especially at night times.

Features used to model the Radar:

  1. Sketch
  2. Boss Extrude
  3. Fillet
  4. Cut extrude
  5. Sketch pattern
  6. Mirror
  7. Split Line
  8. Appearance

Hull

Hull is the main structure of the yacht which holds the other parts of the yacht and is in contact with the water. The hull in this case is covered in the top by the deck and the part below the deck can be used for other purposes as in here it is used as a garage.

Features used to model the Hull:

  1. Sketch
  2. 3D Sketch
  3. Projected curves
  4. Offset entities
  5. Extrude surface
  6. Lofted surface
  7. Surface fill
  8. Trim surface
  9. Knit Surface
  10. Shell
  11. Boss Extrude
  12. Cut Extrude
  13. Fillet
  14. Chamfer
  15. Revolve
  16. Swept boss
  17. Helix
  18. Linear pattern
  19. Delete face
  20. Mirror
  21. Split Line
  22. Split
  23. Offset surface
  24. Appearance

Garage Door

The garage door is used to Open/Close the garage in the hull of the yacht. This part is modeled from the cut-out portion of the hull.

Features used to model the Garage door:

  1. Cut Extrude
  2. Shell
  3. Fillet
  4. Mirror
  5. Reference plane
  6. Appearance

Front Seat

The front seat used for seating of the passengers and is placed on the front side of the hull deck. The reference for the placement of the front seat is the hull deck surface.

Features used to model the Front Seats:

  1. Insert Part
  2. Sketch
  3. Reference plane
  4. Surface Sweep
  5. Surface Trim
  6. Surface Loft
  7. Knit Surface
  8. Surface Fill
  9. Chamfer
  10. Revolve
  11. Cut extrude
  12. Fillet
  13. Dome
  14. Mirror
  15. Appearance

Middle Seat

The middle seat used for seating of the passengers and is placed in the middle of the hull deck. The reference for the placement of the Middle seat is the hull deck surface.

Features used to model the Middle Seats:

  1. Insert Part
  2. Sketch
  3. Boss Extrude
  4. Chamfer
  5. Fillet
  6. Cut Extrude
  7. Mirror
  8. Appearance

Rear Seat

The rear seat used for seating of the passengers and is placed on the rear of the hull deck. The reference for the placement of the rear seat is the hull deck surface.

Features used to model the rear Seats:

  1. Insert part
  2. Sketch
  3. 3D Sketch
  4. Reference plane
  5. Surface Sweep
  6. Surface Offset
  7. Surface Trim
  8. Ruled Surface
  9. Surface Knit
  10. Surface Extrude
  11. Surface Extend
  12. Boss Extrude
  13. Cut Extrude
  14. Sweep
  15. Revolve
  16. Fillet
  17. Chamfer
  18. Appearance

Superstructure

The superstructure is the body on the deck surface which can be used as the captain’s cabin, main living area, etc.

Features used to model the Superstructure:

  1. Insert part
  2. Sketch
  3. 3D Sketch
  4. Reference Plane
  5. Surface Sweep
  6. Surface Extrude
  7. Loft Surface
  8. Filled Surface
  9. Ruled Surface
  10. Extend Surface
  11. Trim Surface
  12. Surface Knit
  13. Offset surface
  14. Projected Curve
  15. Boss Extrude
  16. Cut Extrude
  17. Sweep
  18. Fillet
  19. Chamfer
  20. Dome
  21. Delete face
  22. Split Line
  23. Appearance

Radar Mast

Radar mast is a part that holds the radar, light, horn, antennas. The radar mast is placed on the top surface of the superstructure.

Features used to model the Radar mast:

  1. Insert Part
  2. Sketch
  3. Boss extrude
  4. Revolve
  5. Swept
  6. Mirror
  7. Projected Curve
  8. Shell
  9. Fillet
  10. Dome
  11. Mirror
  12. Fillet
  13. Appearance

DESCRIPTION OF THE TOOLS AND FEATURED USED IN PART MODELLING

1.Sketch

Sketch tools enable the user to sketch the two-dimensional cross-sectional drawing of the part/component. Sketch tool has various entities to achieve the desired shape and dimensions. The entities which are commonly used in Solidworks are Line, Circle, Spline, rectangle, etc

2.Offset

The offset tool helps in creating an offset of the already existing fully defined sketch. The offset may be inward or outward offset depending on the requirements.

3.Boss Extrude

Boss extrude feature is used for converting the two-dimensional sketches to three dimensional part. The Boss extrude feature allows us to choose the origin point, endpoint, and distance of the part to be extruded.

4.Fillet

Fillet feature is used to smoothen the sharp edges of the extruded part.

5.Lofted Boss

The loft feature is used to create a shape of the varying cross-section along a guide curve.

6.Dome

It applies domes to the circular or elliptical end faces

7.Cut Extrude

This feature allows the user to remove the material from the already extrude part model. The removal of material may be a through-hole or also can be up to certain distances or entities.

8.Split

The Split Line tool is used to project an entity (sketch, solid, surface, face, plane, or surface spline) onto other surfaces or curved/planar faces. This tool is also helpful to cut a part of the extrude model to get the desired shape.

9.Revolved Boss

The revolved boss feature is used to revolve a sketch about an axis or a reference line.

10.Combine

Combine feature is helpful in combing two bodies in part modeling

11.Shell

The shell feature is used for several purposes depending upon the requirements. It can be used to make an extrude part hollow, remove a particular face from the part, and provide internal thickness to the body.

12.Sketch Picture

Sketch picture features can be used to a picture in the sketch in one of the planes. usually, the blueprints are added as sketch picture

13.Pattern

The pattern feature is a handy tool that helps the user to generate multiple bodies and features. The pattern may be a linear pattern, circular pattern, or curve driven pattern.

14.Chamfer

The chamfer is used to make a cut on the edge of the body which makes the edges sloppy rather than being sharp.

15.Insert part

This feature is used to impart reference surface or solid part from another model

16.Reference Plane

This feature creates a new plane and the orientation of the same is done by taking reference to another plane, line, and face, etc.

17.Project Curve

The creation of a 3 D curve with the help of two 2D curves on a different plane can be done with the help of the project curve feature.

18.Composite Curve

This feature combines two curves and makes them into a single curve.

19.Mirror

This feature is generally used in symmetric components where one side of the component is modeled and the other side is mirrored about any reference plane or face. This is a handy feature as it saves a lot of time.

20.Sweep

This feature is used in generating a uniform shape along the curve.

21.Surface Extrude

Makes an extruded surface of the given sketch

22.Surface Offset

It is used to offset a given surface by some distance

23.Loft surface

Loft surfaces are surfaces generated by multiple 3d curves or existing edges creating a smooth tangency between the selected curves.

24.Surface Sweep

Sweep surfaces are surfaces that are generated from a section curve positioned along a path

25.Surface Trim

Surface trim is used to cut away the material from the surface

26.Surface Knit

Surface knit is used to knit two edges of the surface together. It nullifies the gap between two surfaces.

27.Ruled Surface

This feature helps in generating surface from an edge

28.Surface Extend

This feature is used to extend the existing surface.

ASSEMBLY OF THE SUNSEEKER PREDATOR YACHT

The individual components of the yacht are assembled together to have the fully modeled yacht.

The process begins by bringing Hull to the assembly environment and aligning the planes of the Hull with that of the planes in the assembly environment to make sure it is constrained.

Then all the other parts are opened and made constrained by mating the face, planes, and circular cross-section of the Hull to the individual part with the help of the mating feature. Since many parts of the yacht are modeled with hull deck as a reference it becomes easy to assemble those parts as it takes up the position correctly.

Features used in Assembly of the Yacht:

Mates

This feature is used to constraint any two parts by adding a geometric relationship between the two parts. There are many options like tangency, concentric distance, etc to choose from which would constrain one part with respect to another. There are also advance mate options like width mate, Angle mate, etc which would help to add more practicality to the assembled model.

Insert Parts

This feature is handy to add different parts that are needed to be assembled into the assembly environment.

Below are images of the assembled yacht in different views

Isometric view

Front View

Backside view

Sideview

Top view

PHOTOREALISTIC RENDERING OF THE SUNSEEKER PREDATOR YACHT

This the final stage of the project where the assembled part is being imported to the Solidworks Visualize. Then the assembled model is made more appealing by changing the colors of each component and is set up in a suitable realistic environment. Finally, rendering is done to the model to get a photorealistic model of the yacht.

Sea

Top view

Sunny Port

Island Shore

CONCLUSION

Hence, the various parts of the sunseeker predator yacht were modeled using part and surface modeling, assembled and photorealistic renders were created.

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