1)
AIM:- Set the base point of the project using manage tab and project shared coordinates for the project
Commands used:-
Collaborate
Architectural
Grids
manage
Procedure:-
Select the Architectural tab and select grids and draw the grids
Rename the grids
Select the manage tab and select specify coordinate at point and select one grid and specify as 0'0"
Select the specify coordinate at a point and select another grid and specify 0'0"
select the collaborate tab and collaborate the drawing
Select save and save it as Residential building_Arch
Results;-



Commands Used;-
Structural
Grid
Manage
Specify coordinate at a point
Collaborate
Procedure:-
Select the structural tab and select grid
Draw the grids
Rename the grids
Select the manage tab and select specify coordinate at a point and give the value as 0'0" for both the grids
Save the file with appropiate name
Results:-



Open the arch template file in revit
select the collaborate tab and select collaborate
Option will appear as how will be collaborate teh file
Select the option within the network and press ok
Result

open the arch template file in revit
Select the architectural tab and select grids
Draw the grids in equal distance say 30'
Draw the grid and select the grid and select the distance and click and make it as 30'
With the same procedure draw transverse and longitudnal grids and save the file
Rename the grids as per standards
Results:-

open the file in revit
Select the manage tab and select synchronize tab and click ok
The drawing with will synced with the central file
result:-


Open the struc template in the revit
Select the collaborate tab and select collaborate
Select the collabaorate within your network and save it as saving for the first time it will make a central file
Result:-

2)
Walking through a Model
Imagine shrinking into a tiny person and jumping into your computer to check out (or show off) your 3D models.
That’s basically what SketchUp’s walkthrough tools enable you to do. But instead of altering your entire body composition, you just click a few tools — namely the Position Camera, Look Around, and Walk tools.
- The Position Camera tool enables you to view your model at a specific height relative to the surface of your model. That height is meant to reflect a person’s eye height, and you can adjust it to any height you like.
- The Look Around tool enables you to move the camera from side to side, sort of like turning your head.
- The Walk tool moves SketchUp’s camera forward or turns it in different directions, which simulates how your model looks from eye height.
Because all these tools are related, you find them clustered in the following parts of the SketchUp interface:
- Camera menu
- Camera toolbar (Microsoft Windows)
- Large Tool Set
In the following sections, you find videos that demonstrate how the walkthrough tools work and steps with detailed explanations of how to use each tool.
Positioning the camera
You can position the camera using one of two methods:
- Place the camera at eye-level above a specific point (5’ 6" above that point by default).
- Place the camera at a specific point, facing a specific direction.
- Select the Position Camera tool .
- Click a point in your model, and SketchUp places the camera’s point of view at 5’ 6" directly above the point you click.
- (Optional) If you want to make the eye height taller or shorter, enter a new value and press Enter. Remember that Measurements box is ready to accept a value; you don’t need to click in the box before you type a value.
After you place your camera, SketchUp automatically switches to the Look Around tool . Basically, you just click and drag the cursor in the direction you want to look, but the next section,
If you follow the preceding steps, the camera by default looks due north, which is the top of the screen in SketchUp-land. If you want the camera to look at a specific object or in a specific direction within your model, position the camera by following these steps:
- Select the Position Camera tool (
).
- Click and hold the mouse where you want to position the camera.
- Drag the cursor to the point or object that you want the camera to display.
- (Optional) Type a new eye height in the Measurements box and press Enter.
Looking around your model
If you position SketchUp’s camera with the Position Camera tool, then SketchUp automatically activates the Look Around tool . You can also activate the Look Around tool by selecting the tool itself.
The Look Around tool’s cursor looks like an eye, to emphasize that it’s simulating looking around a model at eye height. When you’re in the Look Around tool, the Measurements box is ready to accept an Eye Height value anytime. Just type a value and press Enter. Note that the value you type is relative to the ground plane, not a surface in your model.
To do some actual looking around, click and drag the Look Around cursor left, right, up, or down — whichever way you’d like to turn your simulated head.
Walking through a model
The bad news is that walking through your model isn’t actual exercise. But everything else about the Walk tool is pretty awesome!
- Select the Walk tool. The cursor changes to a pair of shoes.
- Click and drag the cursor to start walking. A small crosshair appears where you click, and the farther you walk from the crosshair, the faster you walk. You can also control your speed with modifier keys, outlined in the following table.
- Move the cursor up, down, left, or right to move through your model. You can go up and down inclines or stairs while maintaining eye height. However, by default, collision detection is turned on, so you can’t walk through walls; override collision detection with a modifier key.
Tip: Want to stop and look around during your walk? If you’re using the recommended scroll-wheel, two-button mouse, looking around is easy. When you’re using the Walk tool, click and hold your scroll wheel to temporarily switch to the Look Around tool.
To Do This |
Microsoft Windows Modifier Key |
Mac OS X Modifier Key |
Move up or down (instead of backward and forward) |
Shift |
Shift |
Run instead of walk |
Ctrl |
Option |
Walk through walls (that is, disable collision detection) |
3)
You can record and playback viewpoint animations in Autodesk Navisworks as you navigate. You can control the speed and realism of navigation of a 3D model by using the realism tools on the Viewpoint tab, Navigate panel.
Navigate 3D Models with Navisworks
Navigating your scene is easy in Autodesk Navisworks. Navigation tools on the navigation bar, such as pan and zoom, allow you directly manipulate your position in the Scene View. Additionally, you may use Steering-Wheels that follow the cursor, which combines many of the common navigation tools into a single interface for speeding up navigation.
3D Workspace Orientation
Even Though Autodesk Navisworks is configured to use the X, Y, Z coordinate system, there is no universal rule that dictates where the axes point. Directly from the files loaded into your scene, Autodesk Navisworks reads the data necessary to map which way is up and which way is north. By default, if this isn't possible, Z is set to up and Y to North.
Navigation Toolbar
Navigating the product can be done from both a unified or product-specific navigation bar.
Steering Wheels
Navigate using a single tool and access multiple 2D and 3D navigation tools with the help of the steering wheels.
View Cube
Model orientation visually displays through the Autodesk View Cube navigation tool. Your model's viewpoint can be adjusted using the View Cube tool. In a 2D workspace, the View Cube is not available.
Camera
Navisworks offers multiple predefined settings for controlling the camera position, projection, and orientation.
Reference view
The reference view can be useful for gaining an overall perspective of a scene and for moving the camera quickly to different locations. An interactive 3D workspace provides this capability.
Autodesk Navisworks offers two types of reference views (Section View, Plan View).
Model references show in a fixed view. Section views show how the model looks from the front, while plan views show how it looks from the top.
Dock able windows display reference views. Your current viewpoint represents by a triangular marker. As you move the marker, it reveals the direction in which you are looking. In Scene View, you can drag a marker by clicking and holding the left mouse button over it. Whenever the camera and the reference point are on the same plane, the marker becomes a small dot.
Focus
The Scene View will remain in focus mode until you click again. During focus mode, the camera will swivel toward the point clicked as you click on an item.
- In a 3D workspace, this becomes the point of interest for Orbit tools like Steering Wheels and navigation bars.
- A 2D workspace moves the camera to the center of the focus area while keeping the z value constant.
Hold
You can hold and move around selected items while viewing a model in Navisworks.
For instance, you might be looking at a plant plan and want to see the different configurations of machine layouts.
Collisions
This function identifies you as a collision volume of a 3D object that can interact with the model and navigate around it while following certain physical rules that confine you within it. You cannot pass through any other objects, points, or lines within the scene as a mass.
- The collision volume can be walked over or climbed over to the height of half of an object in the scene, which lets you walk upstairs.
- Collisions enable much higher detail around the camera or avatar since rendering priority has changed.
- The collision volume radius and movement speed determine the size of the region of high detail.
Gravity
Collisions are the only instances where this function uses. Collision gives mass, but gravity gives weight, so walking through a scene pulls the collision volume downward.
The Gravity navigation tool is only available when used with Walk. You can use this feature to walk downstairs, for instance, or follow the terrain.
Crouching
A model might contain objects whose height makes walking over them impossible during collisions, for example, a low pipe that is too high for walking under.
You can crouch under any of these objects using this function. If you crouch down, you can comfortably explore the model without encountering any high objects that you may encounter on your way. The Space bar can press to crouch under low objects temporarily.
Creating a Avatar in 3D Model
You will see yourself represented within the 3D model when you activate Avatar. You will control how the Avatar interacts with the current scene while navigating.
Avatars and collisions are extremely powerful together, with gravity allowing you to visualize exactly how a person will interact with the intended design.
As a global setting or the current viewpoint, you can customize such settings as avatar selection, dimensions, and positioning. Avatars increase the rendering priority of objects surrounding the camera. Sizes of regions of high detail vary greatly depending on the radius of collision volume, the camera's distance, and the speed of movement.
Conclusion
It is possible to walk through scenes in real time with Autodesk Navisworks. You can record and playback viewpoint animations in Autodesk Navisworks as you navigate. You can control the speed and realism of navigation of a 3D model by using the realism tools on the Viewpoint tab, Navigate panel. So, for instance, you can descend stairs, stay on terrain, duck under objects, and use an avatar to represent yourself on the 3D model.
4)
NWF
An NWF file contains an index of all model files you are using. It also stores all other Navisworks data. For example, if you have a DGN file open in Navisworks and add Presenter materials to it, such as viewpoints and redlining, the NWF file will contain a pointer to the DGN file and all of the Presenter materials you have added.
It is strongly recommended that you use the NWF file format when working with ongoing projects because any updates made to the original CAD drawings will be reflected the next time you open the model.
NWD
You can only save NWD files if you have a Navisworks license. This file format stores all of the Navisworks specific data that the NWF file format stores, as well as the geometry of the model. NWD files are generally more compact than the original CAD files and can be loaded more quickly into Navisworks.
These files are intended to be used to publish and distribute a compiled version of the current project for others to review. The advantage of NWD files is that other users can review them even if they do not have Navisworks, using Freedom, the Navisworks free viewer. In addition, it is not necessary to send all of the source drawings to others, only a single secure NWD file.
NWC
NWC files are not intended for general use. They contain a cached version of the converted model geometry and are created by the Navisworks exporters to allow users to pass files into Navisworks to be saved in the NWF or NWD file format. They are also created when you open a model in Roamer to load the model more quickly the next time it is opened. You cannot save to the NWC file format
NWC - Cache Files
NWC files format is not intended for general use. It contains a cached version of the converted Revit model geometry. It allows users to open files into Navisworks which can be saved in NWF or NWD file format. NWC files are created to load the model more quickly when opened next. However, it does not allow users to save NWC file format.
NWD - CAD File
NWD files are lighter than CAD files (less loading time) and users can only save it if they have a licensed version. It is used to publish and share the compiled version of the ongoing project for others to review, even if they do not have Navisworks, they can use Freedom (free viewer). This allows the user to retain the source file and can share a secure NWD file.
NWF - Federated Files
An NWF file contains indexed data of all the model files that are being used. It stores all the other data opened in Navisworks. It is recommended to use the NWF file format while working with an ongoing project as any changes or updates made with the original drawings will get reflected in the next time the model gets opened in Navisworks.
5)
The TimeLiner tool enables you to link your model to an external construction schedule for visual time and cost based planning. This feature is available for Autodesk Navisworks Manage and Navisworks Simulate users.
TimeLiner imports schedules from a variety of sources. You can then connect tasks in the schedule with objects in the model to create a simulation. This allows you to see the effects of the schedule on the model, and compare planned dates against actual dates. Costs can also be assigned to tasks to track the cost of a project throughout its schedule. TimeLiner also allows the export of images and animations based on the results of the simulation. TimeLiner will automatically update the simulation if the model or schedule changes.
You can combine the functionality of TimeLiner with other Navisworks tools:
-
Linking TimeLiner and Object Animation together enables the triggering and scheduling of object movement based on start time and duration of project tasks, and can help you with workspace and process planning. For example, a TimeLiner sequence may indicate that when a particular site crane moves from its start point to its end point over the course of a particular afternoon, a workgroup working nearby causes an obstruction along its route. This potential obstruction problem can be resolved before going to site (e.g., the crane can be moved along a different route, the workgroup moved out of the way, or the project schedule altered).
-
Note: This feature is available for Autodesk Navisworks Manage users only.
-
Linking TimeLiner, Object Animation, and Clash Detective together enables clash testing of fully animated TimeLiner schedules. So, instead of visually inspecting a TimeLiner sequence to make sure, for example, that the moving crane didn't collide with a workgroup, you can run a clash test.
-
AIM: To use the architecture/structural project file developed from week 6-8, Export the Revit file to Navisworks cache file.
TOOLS/COMMANDS USED :
- Architectural file.
- file.
- Open
- Export.
- NWC.
- Navisworks.
- View.
- 3D view.
PROCEDURE :
1.the Revit file which is to be exported to the Navisworks file is to be opened with the help of the file icon.
2.Click on File and select export option and choose NWC, the exporting work gets finished, Now open Navisworks software and click on open tool from the file menu.

3.Open dialog box appears, select the file which we want to open in Navisworks and select the NWC extension and click on ok.
_LI_1612159277.jpg)
4.The Revit file gets opened in the Navisworks software, then we can manage the components in the Navisworks and perform necessary changes.
_1612159825.png)
RESULT :
We have successfully exported Revit architectural and structural model to Navisworks cache file with the help of Navisworks software.
TOOLS USED :
- Architecture file.
- Navisworks.
- Viewpoint.
- save viewpoint.
- Walk.
- Record.
- Stop.
- Arrow keys for movement.
PROCEDURE :
- Open the architecture file which we want to export to Navisworks.
_1612159988.png)
_1612160198.png)
2.Then Click on the viewpoint tool and select save viewpoint option.
_1612160300.png)
3.views are to be saved by giving appropriate names.
4.Now select walk option and use the cursor to select where we want to start the walk. with the help of arrow keys, the view in the project can be moved.
5.Now with the help of walk tool we can move to the desired position where we wish and change the design according to our wish.


6.with the help of the record option, we could record the walk then The pictures will be saved as frames.
_1612163328.png)
RESULT :
with the help of navigate tool we have created walk through to rooms and recorded moving as animation in Navisworks file