American Chopper Modelling
Design of American Chopper using Solidworks
Introduction
This report contains a detailed explanation of design an American Chopper using Solidworks from part modeling to final rendering of the assembly.
Objective:
The objective of this project is to learn the tools and its operations in solid works.
*Design the model of different components.
*Assemble all parts of the chopper in the assembly.
*Finally render the American chopper.
Parts Modeled for Chopper:
The following Parts of the American Chopper are Modeled and assembled in SolidWorks.
- Transmission Belt
- Kickstand
- Front fender
- Rear fender
- Chain
- Oil Tank
- Pedal
- Front Wheel
- Rear Wheel
- Front Fork
- Chassis
- Engine
- Gas Tank
FEATURES DESCRIPTION:
SKETCH:
- Sketch is a two-dimensional representation of the model with respect to the plane / view from the outside of the model. There are distinct sketch possibilities available
in solid works to create a sketch. These are referred to in solid works as Entities. The following are the parts available in Line, Arc, Spline, Circles, Rectangular solid works.
OFFSET:
- A specified distance includes one or more sketch entities, selected model edges, or model faces. For example, you may offset sketch entities such as
splines or arcs, model edge sets, loops, and so on. Finite lines, circles, and splines may be offset.
EXTRUDE BOSS/BASS:
- Extrude is a form of function available for transforming a 2D sketch into a 3D model in solid works.
LOFTED BOSS/BASS:
- The loft function creates a single feature to produce complex geometry. It provides this by interpolating surfaces between a model's different cross-sections. Sketches, faces, or edges
may be these cross-sections. These cross-sections are called 'Loft Profiles' in the loft interface.
FILLET:
-
A rounded internal or external face on the component is created by Fillet / Round. All the edges of a face, selected sets of faces, selected edges, or edge loops can be filled.
CHAMFER:
-
A cut on something's edge or corner that makes it slope slightly instead of being perfectly accurate.
SPLIT:
-
The Split tool is used to project an object onto other surfaces or curved / planar faces (sketch, solid, surface, face, plane, or surface spline). You're also capable of splitting faces intodifferent bodies with one order.
DOME:
-
Choose one or two planar or non-planar faces. For faces whose centroid lies outside the face, you can apply domes. This helps you to add domes to contours which are irregularly shape.
EXTRUDE CUT:
-
Another great feature, Extrude cut, helps remove materials from the 3D model.It is just the opposite of the boss / base extrude feature, since while extruding, it cuts a sketch profile.You can cut in both directions and use them exclusively to create holes, channels, slots, etc.
REVOLVE:
-
Create a sketch containing one or more profiles and a centerline, line, or edge that can be used as the axis around which the feature revolves. Tap on one ofthe following revolving tools.
DYNAMIC MIRROR:
-
The important tool in solid works is the Dynamic Mirror. When you sketch the entities, the pre-selected sketch entity mirrors them.
COMBINE:
-
Combine is the type of feature available for manually merging the two bodies in solid works.
TRIM ENTITIES:
-
Based on the entities you choose to trim or expand, pick the trim form. With 2D sketches and 2D sketches on 3D planes, all trim forms are available. Any of the following trimoptions can be used: Power trim.
SHELL:
-
For determining the thickness of thin and thick shell components, the Shell Definition Property Manager is used.
LINEAR PATTERN:
-
To create a different number of instances needed to create the pattern linearly, the linear parent bodies / features are used.
CIRCULAR PATTERN:
-
To generate a different number of instances needed to create the pattern circularly, the circular parent bodies / functions are used.
SURFACE MODELING:
-
Surface modelling allows you the opportunity to produce a visual depiction of the exterior of an object and its contours. It is, in other words, a surface. Parts such as the seat andthe classic 350 fuel tank are surface-modeled.
APPEARANCES:
-
An appearance, including colors and textures, determines the visual properties of a model. Physical properties, which are determined by materials, are not affected by appearances.A default appearance that emulates the look of the material is given to any material.
DESCRIPTION OF THE PARTS AND FEATURES USED:
- Transmission Belt:
* The transmission belt is used to transfer power from the output shaft of the engine to the input shaft of the gear box. Polyster material with the layers or kevlar and sandwich with
metallic wires is usually made. It's a combination of different components that gives it strength to transfer the full horse power produced from the motor to the gear box.
* The transmission belt profile is produced according to the dimensions of the front plane, with a thickness of 3.5 mm provided to the belt. The belt is extruded after
FEATURES USED:
- Boss Extrude
- Fillet




2. Kick stand:
Kick stand is a supportive framework provided to a bicycle or motorcycle to help it stand while stationary in a vertical position.
FEATURES USED:
- Sketch
- Loft
- Dome
- Extrude Boss
- Extrude cut
- Fillet
- Split
- Appearances




3.FRONT FENDER:
- Sketch
- Offset Entities
- Trim entities
- Revolve
- Dynamic mirror
- Split
- Appearances




- Sketch
- Offset Entities
- Trim entities
- Revolve
- Appearances




5.CHAIN
Chain is the connection used to transmit power from the engine to the rear wheel. It passes over toothed member known as sprockets.
FEATURES USED:
- Sketch
- Trim
- Fillet
- Blocks
- Extrude
- Mirror
- Patterns
- Appearances




6.OIL TANK
- Sketch
- Boss Extrude
- Combine
- Fillet
- Shell
- Appearances




7.PEDAL
FEATURES USED:
- Sketch
- Extrude
- Fillet
- Linear pattern
- Dome
- Chamfer
- Appearances




8.FRONT WHEEL
FEATURES USED:
- Extruded Boss
- Cut Extrude
- Revolved Cut
- Circular Pattern
- Combine
- Fillet
- Chamfer




FEATURES USED:
- Sketch
- Revolve
- Trim
- Fillet Entities
- Boss/Base Extrude
- Planes
- Revolve Cut
- Linear pattern
- Chamfer
- Fillet Features
- Cut Extrude
- Circular Pattern
- Appearances




10.FRONT FORK
FEATURES USED:
- Extruded Boss
- Revolved Boss
- Fillet
- Extruded Cut
- Dome
- Revolved Cut
- Swept Boss
- Project Curve
- Mirror
- Combine
Project Curve:
Sweep:




- Sketch
- Offset
- Convert entities
- Project Curve
- Trim
- Plane
- Sweep
- Split
- Revolve
- Cut Extrude
- Fillet
- Combine
- Appearance




12.ENGINE
FEATURES USED:
- Sketch
- Convert entities
- Trim
- Revolve
- Boss extrude
- Cut extrude
- Offset
- Dome
- Fillet
- Project curve
- Composite curve
- Sweep
- Mirror
- Circular Pattern
- Split




13.GAS TANK
FEATURES USED:
- Sketch
- Trim
- Project curve
- Convert entities
- Sweep Surface
- Loft Surface
- Fill surface
- Surface trim
- Surface knit
- Sweep cut
- Fillet
- Appearances
LOFTED SURFACE:
-
Loft surfaces are surfaces developed by several 3D curves or existing edges that create a smooth tangency between the curves chosen.
SWEPT SURFACES:
-
Sweep Surfaces are surfaces created along a path from a segment curve.
FILLED SURFACE:
-
A surface patch with any number of sides is built by the Filled Surface function, inside a boundary defined by existing model edges, sketches, or curves, including composite curves.
SURFACE TRIM:
-
It is mainly used to cut material away from a board, and offers two modes: Normal and Shared.
EXTEND SURFACE:
-
To expand the surface that is already made, Extend Surface is used. On the expanded board, there are various choices available. We can expand the surface to the same surface, orwe can extend the tangent of the surface to the surface.
SURFACE KNIT:
-
The two free edges / open edges of the surfaces are knit together by Surface Knit. It also eliminates the distance between the two surface edges.




Assembly of the American Chopper
FEATURES USED:
- Mates
- Insert part
Mates:




-
Rendering is the method of making with the reality accurate representations of the Photorealistic model.
-
In SolidWorks, rendering has been accomplished in two respects. The two manners are as follows,
-
360 Photoview
-
Visualize Solidworks
-
Any of the mate conditions and locations arealtered in the photorealistic model to make realistic ones.
Then, from various perspectives, the photorealisticmodel is turned into functional pictures.




Conclusion :
-
The components of the chopper are sketched and modelled in SolidWorks.
-
The components are placed into the setting of the assembly and assembled by applying the mates' chopper.
-
Using 'Photoview 360 & SolidWorks Visualize', the realistic image was rendered.