Challenge

Week 9:- 2D Detailing Challenge

Q.1) what are the Drawing templates?

Ans:

Drawing templates are the files of frames and title block which convey the design information that are used to generate 2 D drawing from 3 D part.

Neat and detailed Drawing templates convey more information from designer to manufacturer. so we can avoid misunderstanding and make a very effective parts, which saves time and money.

Drawing templates are change as par the company standards,

Drawing templates are provide by the customer at the starting of the project ,if not then we should finalize at starting of project.

Drawing templates has n number of information such as:

  1. Company name
  2. Project Name
  3. Sheet size
  4. Sheet number
  5. Angle of projection
  6. Revision Number/latter(if its revision drawing)
  7. Signature or name of drawn by, checked by, responsible engineer and approved by
  8. Parts detail
  9. Quantity
  10. Additional notes(Surface finish,heat treatment, material detail, etc)
  11. Scale, date,unit of measurement

* Note : Above points can vary as per company standards

Q.2) What do you understand by angle of projection?

Ans:

  1. - Angle of projection

    The angle at which an observer draw an object to convert it from 3D to 2D plane such as real object image to a plane paper is known as angle of projection.

    This is such a type of drawing in which Parallel Projection is used for the preparation of the drawing of an object.

    These lines are perpendicular to the plane.

    In this drawing, it is assumed that the object is at infinity.

    The shape of an object is seen in actual size in such drawing.

    A plane is an imaginary surface on which pictures are prepared imaginably. Then it is transferred to the paper.

    This plane is faced toward the object whose view is to be prepared.

    Generally, three views of an object are prepared. These are Top View, Front View, and Side View.

    If the plane is kept in a vertical position, then it is called the vertical plane.

    If the plane is kept in a horizontal position, then it is called the horizontal plane.

    The plane, horizontal or vertical, which are kept perpendicular to each other are called Principal Planes.

    These include the Frontal Plane, Profile Plane, and Horizontal Plane: In addition to this, if a plane is placed at any other place, then it is called Auxiliary Plane.

    These are used to draw inclined surfaces of an object. If these are placed in such a way that they form four Quadrants, then this figure is called Dihedral angle.

    If these are placed in such a way that they form eight quadrants, then this figure is called Trihedral angle.

    If the first Quadrant is used to draw the projections, then this system is called First Angle System.

    If the third quadrant is used, then this system is called the Third Angle System.

    In the First Angle System, the top view is placed below while the front view is upward and the side view is by the side of the front view.

    In the Third Angle System, the top view is upward while the front view is downward and the side view is towards, aside from the front view.

    Views of Orthographic Projection.

    Following views are formed of an object in Orthographic Projection.

    1. Front View.

    2. Top View.

    3. Back View.

    4. Bottom View.

    5. Right Side View.

    6. Left Side View.

    Generally, the Following Three views are prepared in the orthographic drawing.

    1. Front View:

    This view is prepared by placing the object in front. The length and height of an object are shown in this view.

    2. Top View:

    This view is prepared by looking to the object from the upper side. The length and breadth of the object are shown in it.

    3. Side View:

    This view is prepared by looking to the object from the right side or left side. The breadth and height of the object are shown in it.

    Principal Plane.

    A plane is an imaginary and invisible clear surface. The drawing constructed on this imaginary curtain is transferred on the drawing sheet.

    For example, if we look at some object through glass or plastic piece, then the picture of the object will be seen there.

    This piece will work as a plane.

    However, this plane is not a material body.

    It is only an imaginary curtain, which is used to give the shape of a drawing by placing it in different positions.

    This plane can be put in different positions.

    However, the plane placed in the following positions is called the Principal Plane.

    Besides such positions, the plane will be called Auxiliary Plane.

    1. Frontal Plane.

    2. Profile Plane.

    3. Horizontal Plane.

    1. Frontal Plane.

    Such a plane which is placed in front of an object, while projections are drawn, is called the Frontal plane.

    2. Profile Plane.

    Such a plane which is placed to the right or left of an object. Side view of the object is drawn on this plane.

    3. Horizontal Plane.

    This is a plane which is placed upward or downward in the horizontal position of an object. Top view of the object is constructed on this plane.

    Drawing of Orthographic Projection.

    For drawing Orthographic Projection, different planes are placed in a particular order.

    Then a specific view is drawn through every plane.

    A plane is placed in the following two Methods.

    1. Dihedral Angle.

    2. Trihedral Angle.

    1. Dihedral Angle.

    In this method, two principal planes are kept perpendicular to each other. One of these planes is Frontal, while other is horizontal.

    Four right angles are obtained in this way which is called Dihedral Angle.

    Each right angle is called a quadrant. The object is placed in any of these right angles to take orthographic projection.

    The front view is taken on the frontal plane, and the top view is taken on the horizontal plane.

    Profile plane is used to take side views.

    This plane is held perpendicular at the ends of the other two planes.

    2. Trihedral Angle.

    In this method, all the three Principal planes are taken perpendicular to one another, and eight right angles are formed.

    Thus, these are called Trihedral angle.

    Each right angle is called an Octant. An object is placed in any of these right angles to take orthographic projection.

    The front view is taken on the frontal plane, and the top view is taken on the horizontal plane. Profile plane is used to take side views.

    Systems of Orthographic Projection.

    To prepare an orthographic drawing, the selection of one quadrant of dihedral and or one octant of a trihedral angle is made.

    In this way the following four systems are formed:

    1. First Angle System.

    2. Second Angle System.

    3. Third Angle System.

    4. Fourth Angle System.

    Generally, First Angle System and Third Angle System are used. It is because in the Second Angle System and Fourth Angle System, the lines of views of the object overlap.

    Therefore, clear pictures cannot be obtained.

    1. First Angle System:

    The views of an object should be taken by placing it in the first quadrant of dihedral and or first octant of a trihedral angle.

    Such a system is called First Angle System.

    By taking the Front view on the frontal plane, top view on the horizontal plane and side view on the Profile plane, the planes are then straightened by rotation.

    In this way, the front view comes over the top view; side view comes beside the front view.

    Characteristics of First Angle Projection:

    1. Front view always comes over the top view.

    2. Top view always comes under the front view.

    3. Right side view always comes to the left at the front view.

    4. Left side view always comes to the right of the front view.

    5. The view is always in opposite direction to the observer.

    6. The object is always in the middle of the view and the observer.

    2. Third Angle System.

    If the views of an object are taken by placing it in the third quadrant of dihedral or third octant of a trihedral tingle.

    Such a system is called Third Angle System.

    Here, front view forms on the frontal plane, top view forms on the horizontal plane and side view forms on the profile plane.

    After making the views, the planes are set straight by rotation.

    In this way, the top view comes over the front view, while side view forms by the side of front view.

    Characteristics of Third Angle Projection:

    1. Top view always comes over the Front view.

    2. Front view always comes under the top view.

    3. Right side view always comes to the right of the front view.

    4. Left side view always comes to the left of the front view.

    5. The view is always formed to the side of the observer.

    6. The view is always in the middle of the object and the observer.

    Rules of Orthographic Drawing.

    Following rules should be followed while forming orthographic drawing.

    1. Front view and top view always form over/under each other.

    2. The front view shows the length and height of an object.

    3. The side view shows the breadth and height of an object.

    4. The top view shows the length and breadth of an object.

    5. Side view always forms beside the front view.

    6. Projection line always forms by the meeting of two surfaces.

    7. The hidden detail of an object is always shown by dotted line.

    Selection of View.

    Following points should be kept in mind at the selection of view,

    1. The more detailed view should be selected.

    2. The selection of view with maximum detail should be made.

    3. The selection of view with more internal details should be made.

    4. The selection of view of required details should be made.

3) What is the First angle & Third angle projection? and why can't we use the 2nd and 4th angle of projection?

Ans-

1) First angle projection is a method of creating a 2D drawing of a 3D object. It is mainly used in Europe and Asia and has not been officially used in Australia for many years.

Note- the symbol for first angle orthographic projection. This is important information for the person interpreting the drawing because if you examine the diagram below you will note that in first angle orthographic projection: Symbol for First angle

  • the view from the front is in the middle
  • the view from the left is on the right
  • the view from the right is on the left
  • the view from the top is on the bottom
  • the view from the bottom is on the top
  • the view from the rear is on the far right.

2) third angle projection is a method of creating a 2D drawing of a 3D object. In Australia it is the preferred method for orthographic projection drawing as recommended by the Australian Standard 1100 Part 101.

Note- the symbol for third angle projection. This is important information for the person interpreting the drawing because in third angle projection:

Symbol for Third angle

  • the view from the front is in the middle
  • the view from the left is on the left
  • the view from the right is on the right
  • the view from the top is on the top
  • the view from the bottom is on the bottom
  • the view from the rear is on the far right.

*Difference between First & Third Angle

In first angle of projection the vertical plane is behind the object whereas the horizontal plane is underneath the object. And in third angle of projection the vertical plane is in front of the object and horizontal plane is above the object. So we called the vertical plane in 1st angle non transparent whereas in 3rd angle we called it transparent.

*why can't we use the 2nd and 4th angle of projection?

Second and fourth angle projection system has some limitations. Therefore only First and Third angle projection Systems are used to prepare engineering drawings. In this article we will discuss the limitations of 2nd and 4th angle projection.

To understand why 2nd and 4th angle projection are not used? Firstly we need to understand the concept behind the orthographic projection system.

How Projection System Works?

Let’s consider a point in A and B in 1st and 3rd quadrant respectively. As per rule of projection, to bring drawing views from three dimensional to two dimensional planes. Horizontal plane (HP) is rotated in the clockwise direction.

As per rule of projection, to bring drawing views from three dimensional to two dimensional planes.

As shown, Point A in 1st quadrant lies in between observer and projection plane. Therefore Front view of point A will be in vertical plane (V.P.) and top view will be on horizontal plane.

Similarly Point B in 3rd quadrant can be projected on the horizontal and vertical plane.

To understand why the 2nd and 4th angle projection system are not used. We will repeat the above experiment in second and fourth quadrant.

Let’s consider rectangular parts X and Y are placed in 2nd and 4th quadrant respectively.

In the Second quadrant, vertical plane (VP) lies in between object X and observer. Therefore the front view of object x will lie on vertical plane whereas top view will lie on horizontal plane. As per rule of projection when horizontal plane is rotated 90 degree in clockwise direction, top and front view will overlap.

Overlapping projection views in 2nd and fourth angle projection create confusion in the drawing.

Overlapping projection views create confusion in the drawing. Therefore the 2nd angle projection system is not used.

Similarly when the object is placed in 4th quadrant both top and front view will overlap. Therefore fourth angle projection is also not used.

*Conclusion

To sum up, Because of overlapping of front and top views 2nd and 4th angle projections are not used. First and third angle projection systems are recommended for orthographic projections.

4)What is GD&T? What are the benefits of GD&T?

Ans-

- Geometric dimensioning and tolerancing (GD&T) is a system for defining and communicating engineering tolerances.

- It uses a symbolic language on engineering drawings and computer-generated three-dimensional solid models that explicitly describe nominal geometry and its allowable variation.

- It tells the manufacturing staff and machines what degree of accuracy and precision is needed on each controlled feature of the part.

- GD&T is used to define the nominal (theoretically perfect) geometry of parts and assemblies, to define the allowable variation in form and possible size of individual features, and to define the allowable variation between features.

- Dimensioning specifications define the nominal, as-modeled or as-intended geometry. One example is a basic dimension.

- Tolerancing specifications define the allowable variation for the form and possibly the size of individual features, and the allowable variation in orientation and location between features. Two examples are linear dimensions and feature control frames using a datum reference (both shown above).

- There are several standards available worldwide that describe the symbols and define the rules used in GD&T. One such standard is American Society of Mechanical Engineers (ASME) Y14.5., International Organization for Standardization (ISO).

- The Y14.5 standard has the advantage of providing a fairly complete set of standards for GD&T in one document. The ISO standards, in comparison, typically only address a single topic at a time.

*Benefits of GD & T

1) Saving Money — GD&T enhances design accuracy by allowing for appropriate tolerances that maximize production. For many projects, the process provides extra or bonus tolerances, further increasing cost effectiveness.

2) Ensuring Dimensional and Tolerance Requirements — By explicitly stating all design requirements, a thorough GD&T process guarantees accurate fulfillment of all dimensional and tolerance specifications.

3) Assisting Digital Design Methods — Clear, concise GD&T data is readily adaptable to digital design programs, including nearly universally used 2D and 3D CAD files.

4) Offering Uniformity and Convenience — As a single, consistent language, GD&T reduces guesswork and interpretation while ensuring consistent geometries across design and manufacturing.

5) Providing Accurate Communication — Today’s intricate designs demand the most accurate and reliable communication. GD&T enables designers, manufacturers, and inspectors to communicate clearly with one other, saving time and making the process more efficient.

Q.5)Explain all the symbols used in GD&T

1)Flatness

Symbol:

Relative to Datum: No

MMC or LMC applicable: Yes – New in 2009

Drawing Callout:

Description:

GD&T Flatness is very straight forward. It is a common symbol that references how flat a surface is regardless of any other datums or features. It comes in useful if a feature is to be defined on a drawing that needs to be uniformly flat without tightening any other dimensions on the drawing. The flatness tolerance references two parallel planes (parallel to the surface that it is called out on) that define a zone where the entire reference surface must lie. Flatness tolerance is always less than the dimensional tolerance associated with it.

Tolerance Zone:

Two Sets of Parallel Planes where the entire referenced surface must lie.

Gauging / Measurement:

Flatness is can be measured using a height gauge run across the surface of the part if only the reference feature is held parallel. You are trying making sure that any point along the surface does not go above or below the tolerance zone. Modern CMM’s are best for measuring the part as they can create virtual planes that the true surface profile can be compared to. This is a 3D measurement so points must be measured across the length and width of the part to ensure the entire surface is in tolerance. Flatness cannot be measured by simply placing the part on a granite slab and running a height gauge or microheight over it. This would be measuring parallelism instead as you are fixing the bottom of the part as a datum.

Relation to Other Symbols:

Flatness is the 3D version of surface straightness – Instead of the tolerance zone between two lines; the tolerance zone exists between two planes.

When Used:

When you want to constrain the amount of waviness or variation in a surface without tightening the dimensional tolerance of said surface. Usually, flatness is used to give a surface an even amount of wear or for sealing properly with a mating part. Commonly used on a fixture that must mate flush with another part without wobbling, but where orientation is not important.

Example:

If you want to make sure that a tabletop is perfectly flat, if you did not have a flatness callout, you would have to constrain the height of the table very tightly to make sure that the entire surface is straight. With flatness, you can allow the table to be flat without constraining the tabletop thickness very tight. (You would be rejecting tables that were good thicknesses and normally in spec if using GD&T)

Flatness Example 2 Table without GD&T

Table using the GD&T flatness Symbol

Final Notes:

Flatness is not the same as parallelism. Parallelism uses a datum to control a surface while flatness does not. Think of a table with two missing legs at an angle to the floor. The tabletop may be within flatness tolerance but would not be parallel to the floor.

2) Straightness

Special Note:

Straightness actually has two very different functions in GD&T depending on how it is called out. In its normal form or Surface Straightness, is a tolerance that controls the form of a line somewhere on the surface or the feature. Axis Straightness is a tolerance that controls how much curve is allowed in the part’s axis. This is usually called out with an included call to maximum material condition. Both callouts are very different from each other!

GD&T Symbol:

Relative to Datum: No

MMC or LMC applicable: Yes – Axis Straightness

Drawing Callout:

Surface Straightness

Axis Straightness with Maximum Material Condition

Note: Surface Straightness is called out on the surface of the part. Axis straightness is called out next to the size dimension of the axis.

Description:

Surface Straightness:

The standard form of straightness is a 2-Dimensional tolerance that is used to ensure that a part is uniform across a surface or feature. Straightness can apply to either a flat feature such as the surface of a block, or it can apply to the surface of a cylinder along the axial direction. It is defined as the variance of the surface within a specified line on that surface.

Axis Straightness:

The form of straightness that controls the central axis of a part is sometimes referred to as Axial Straightness. This tolerance callout specifies how straight the axis of a part is (usually a cylinder). By definition, axis straightness is actually a 3D tolerance that constrains the center axis of the part preventing it from bending or twisting too far.

Maximum Material Condition further specifies this by controlling the size of the feature in addition to the allowed “bend” of the axis. Although a control of the axis, when MMC is called out, the entire part is used to determine if the tolerance has been met with a Go-Gauge. (See Gauging Section)

GD&T Tolerance Zone:

Surface:

Two Parallel Lines on either side of a surface line where the surface must lie (2D)

Axis:

A cylindrical boundary around the true central axis of the part, where the derived midpoint axis of the part must fit into.

Gauging / Measurement:

Surface:

A part is constrained and a gauge measures along a straight line. In this example, the height variance is measured to see how flat or straight the line is along this surface.

Axis:

To gauge axis straightness effectively, MMC is commonly called out. To ensure that a part or feature is axially straight, a cylinder gauge is used to determine if the part fits in its total envelope at MMC. This is both a control of the diameter and of the axial straightness. The ID of the cylinder gauge represents the maximum virtual condition of the part.

Gauge Cylinder ID = Max Ø part (MMC) + Straightness Tolerance

See the 2nd Example below for how axis straightness is used with a maximum material callout.

Note on Bonus Tolerance: When a functional gauge is used to measure axis straightness, the straightness tolerance can have bonus tolerance added when the part diameter is smaller than MMC. The goal of a maximum material condition callout is to ensure that when the part is in its worst tolerances, both straightness and dimensionally, that the part will always fit a given size hole. This means that if you make a part smaller in OD, you gain bonus tolerance and can actually have it be less straight! Remember – the goal of this callout is functional: The part must fit in a specific envelope.

Bonus Tolerance = difference between MMC and the actual size of the part.

For more detail, see the sections on Maximum Material Condition.

Relation to Other GD&T Symbols:

Surface:

Straightness can be considered the 2-Dimensional version of Flatness as both are measured without a datum and controls and refine the size of the feature. While flatness measures the variance across a 2D plane, Straightness only measures the variance on a straight line.

Axis:

Axis Straightness is also closely related to axis parallelism and axis perpendicularity since they both are controlling a center axis with a cylindrical tolerance zone. When MMC is applied, all of these callouts constrain the central axis to a specific variance amount ensuring the even at the worst-case tolerances, the part will function properly.

When Used:

Surface:

Commonly used for sealing surfaces or surfaces that mate with another part. For example, hydraulic channel cover in a transmission would need to make steel on steel contact in order to seal off the open hydraulic channels and maintain pressure. With a straightness call out you can specify which lines on the surfaces are most critical to making sure the pressure is maintained.

Axis / Max Material Condition:

Used mainly on pins or cylindrical surfaces which must be installed with clearance into a bore or hole. The straightness callout ensures that even in the Maximum material condition; the part will still fit its mating hole or section. Straightness is commonly used to control the curve of some parts that may be prone to bending during manufacturing.

Surface Straightness Example:

A steel bar is welded in a T pattern to another steel bar. If you want to make sure that the surface of the tube is always uniform, where the weld occurs, you would need to either greatly tighten the dimensional diameter of the tube, (which would be very costly for such a simple part!), or callout straightness along the mating surface.

Ensuring straightness without GD&T

Controlling the surface of the tube in the weld area with GD&T straightness callout.

Axial Straightness with MMC Example:

A boss pin on an engine housing is inserted into the chassis of a car to set the alignment before being bolted in. The pin is always in the correct position, however since it is so critical the dimension of the chassis mating hole is very tight. To ensure that this pin is always a correct fit for the hole, straightness is called out on the axis with maximum material condition.

Ensuring straightness on the drawing

To quickly check for this a gauge was made to check that the pin always fits into the hole in the maximum material condition. Using the calculation below the ID of the cylinder gauge can be determined to check for this during production.

Gauge Cylinder ID = MMC + Straightness

Gauge ID = Maximum Material Condition of Part + Straightness Bonus Tolerance

Gauge ID = 10.100 + 0.050

Gauge ID = 10.150 mm

Gauge control for axis/MMC straightness

If the part is close to MMC, it has to be a tighter straightness tolerance than if it was smaller and closer to the least material condition. As long as the entire part envelope fits within the 10.15 cylinder, the part is in specification. This extra tolerance on the straightness is the bonus tolerance

Final Notes:

Straightness and Perpendicularity with maximum material condition are most commonly used when controlling the form of a pin – while straightness controls the curve or bend of the center axis, perpendicularity controls the angle at which the pin is to a datum. Both constrain the axis of a pin feature and used gauges to control the entire feature’s boundary.

3) Circularity

GD&T Symbol:

Relative to Datum: No

MMC or LMC applicable: No

Drawing Callout:

Description:

The circularity symbol is used to describe how close an object should be to a true circle. Sometimes called roundness, circularity is a 2-Dimensional tolerance that controls the overall form of a circle ensuring it is not too oblong, square, or out of round. Roundness is independent of any datum feature and only is always less than the diameter dimensional tolerance of the part. Circularity essentially makes a cross-section of a cylindrical or round feature and determines if the circle formed in that cross-section is round.

GD&T Tolerance Zone:

Two concentric circles, one inner and one outer, in which all the points within the circular surface must fall into. The tolerance zone lies on a plane that is perpendicular to the central axis of the circular feature.

Gauging / Measurement:

Circularity is measured by constraining a part, rotating it around the central axis while a height gauge records the variation of the surface. The height gauge must have total variation less than the tolerance amount.

Relation to Other GD&T Symbols:

Circularity is the 2D version of cylindricity. While cylindricity ensures all the points on a cylinder fall into a tolerance, circularity only is concerned with individual measurements around the surface in one circle. If you think of a stack of coins, circularity would be a measurement around one coin while cylindricity would have to measure the entire stack. (cylindricity is actually a combination of circularity and straightness)

When Used:

Circularity is a very common measurement and is uses in all forms of manufacturing. Any time a part needs to be perfectly round such as a rotating shaft, or a bearing, circularity is usually called out. You will see this GD&T symbol very often on mechanical engineering drawings.

Example:

If you had a hole that was around a rotating shaft, Both pieces should be circular and have a tight tolerance. Without circularity, the diameter of the hole and shaft would have to be very tight and more expensive to make.

Example 1: Controlling circularity without GD&T Symbol

Example 2: Controlling both features with circularity allows the diameter tolerances of the part to be opened up much larger.

Why isn’t the circularity 0.08 to replace ±0.08 of size tolerance?

You may be thinking, “well hang on – if it is ± 0.08 and circularity is the radial distance between the two circles, wouldn’t that mean the circularity should be only 0.08 since it would be on both sides? No – and this is because of how the two-point measurement of any feature would work when compared to the smallest size vs the biggest size it could be. In GD&T there is a rule that states you need perfect form at the MMC size – meaning at the largest size for a pin (smallest for a hole), your shape of this round feature cannot let it outside of a size of 10.08 for the first example.

Here is a diagram showing where the surface is allowed to lie without any circularity added for a size tolerance of 20±0.5. As you can see the max size can cause the shape of the part to go to 20.5 – just like you would assume. However due to the rule in the GD&T standard – the LMC size – in this case, the smallest size tolerance, only needs to be inspected with a two-point measurement. For an odd-number lobed part – geometrically this means that the circularity is limited by the TOTAL size tolerance. So for a size tolerance of 1.0 (±0.5), your equivalent circularity control would be 1.0.

To Recap – you need to be within a perfect boundary at MMC (largest pin, smallest hole) but for the LMC (smallest pin, largest hole size) you only need to take a 2-point measurement.

Final Notes:

Roundness:

Circularity in GD&T is sometimes also referred to as Roundness. Since it is a 2-Dimensional tolerance sometimes multiple sections of the same feature must be measured to ensure that the entire length of a feature is within roundness. Usually, two or three measurements are taken to ensure the part meets roundness for each segment of the part.

Statistical Tolerance Stacks:

Because circularity specifies the form of the surface in a specific area it needs to be considered when calculating a statistical tolerance stack. For example, if you have a part with a specified diameter and circularity callout, you must use both in your statistical stack since the geometric tolerance can contribute to a large part envelope than just the diameter tolerance alone. This will skew the statistical tolerance slightly higher and should be considered since parts are rarely perfectly circular.

4) Cylindricity

GD&T Symbol:

Relative to Datum: No

MMC or LMC applicable: No

Drawing Callout:

Description:

The Cylindricity symbol is used to describe how close an object conforms to a true cylinder. Cylindricity is a 3-Dimensional tolerance that controls the overall form of a cylindrical feature to ensure that it is round enough and straight enough along its axis. Cylindricity is independent of any datum feature the tolerance needs to be less than the diameter dimensional tolerance of the part. Cylindricity essentially forms a perfect cylindrical boundary around the object that the entire 3-Dimensional part must lie in.

GD&T Tolerance Zone:

Two concentric cylinders that run the entire length of the feature – one inner and one outer, in which all the points on the entire surface of the cylindrical feature must fall into. The entire length of the called out feature would be controlled.

Gauging / Measurement:

Cylindricity is measured by constraining a part on its axis, and rotating it around while a height gauge records the variation of the surface in several locations along the length. The height gauge must have total variation less than the tolerance amount.

Relation to Other GD&T Symbols:

Cylindricity is a merger of circularity and surface straightness. It is the 3-Dimensional version of circularity along an entire cylinder length. While circularity only is concerned with individual measurements around the surface in one circle, cylindricity takes into account how straight the axial portion of the cylinder is. Thinking of stack of coins, cylindricity would measure to make sure that the entire stack is straight up and that every coin is round. Circularity would only be measurements of the roundness of the individual coins.

When Used:

Cylindricity is a fairly common callout for shafts, pins and any critical cylindrical element. When a part needs to be both round and straight along its axis, such as a sliding shaft, or a dynamic locating pin, cylindricity is usually called out. You will see this GD&T symbol very often in automotive drawings and mechanical systems.

Example:

If you had a bushing that was to be pressed into a housing, the bushing would take the form of the housing bore when inserted. To ensure that the bushing maintains its round shape, and wears evenly along its surface, the housing bore needs to be very cylindrical. To do this without GD&T you would need very tight dimensions on the diameter of the bore, which may be very hard to control when being machined (and expensive)

Cylindricity example 1: Controlling cylindricity without GD&T Symbol

Controlling the circularity and the straightness of the bore with cylindricity.

This GD&T control allows the diameter tolerances of the part to be opened up much larger, and better controls the entire length of the bore. You can now accept a much broader range of hole sizes as long as the cylindricity is met.

Final Notes:

Statistical Tolerances:

Because cylindricity specifies the form of the surface, it must be considered when calculating a statistical tolerance stack. For example, if you have a part with a diameter and cylindricity callout, you must input both into your statistical stack since the cylindricity can contribute to a large part envelope than just the diameter tolerance alone. There are different theories on doing this and how to implement it; however, it can make a slight impact on skewing the results higher. Normal tolerance stacks do not require this since due to the envelope principle; the maximum radial envelop cannot exceed your maximum diameter tolerance due to rule #1 of GD&T.

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