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SKILL LYNC PROJECT REPORT MODELLING OF AMERICAN CHOPPER ON SOLIDWORKS BY, Vikas Biswas INTRODUCTION This project explains about the designing of different parts of chopper and assembling them to get a complete model of the…
VIKAS BISWAS
updated on 02 Dec 2021
SKILL LYNC
PROJECT REPORT
MODELLING OF AMERICAN CHOPPER
ON SOLIDWORKS
BY,
Vikas Biswas
INTRODUCTION
This project explains about the designing of different parts of chopper and assembling them to get a complete model of the chopper using Solidworks. It also tells about the rendering of the model using Solidworks Visualize to make the chopper more natural and realistic.
MODELLING & ASSEMBLING FEATURES
The various modelling features used for modelling the American Chopper are discussed as follows:
The Extruded Boss is the most basic of all SOLIDWORKS features and extrudes a sketch along a straight-line path to add material. As a sketched feature, it requires a sketch before use. Once the sketch has been created, exit the sketch and select the Features tab of the Command Manager. Then, click the Extruded Boss/Base command. If a yellow dialog box appears in the Property Manager asking you to create a new sketch, don’t worry – simply click on the sketch in the graphics area to use it for the feature. The Property Manager for the Extruded Boss allows you to control starting location, extrude depth and draft for the feature, among several other parameters:
Adds material by revolving a sketch around an axis. Remember, once geometry has been created in your model, any flat face can be used as a sketching surface. It is very important to draw an axis in the sketch which needs to be revolved.
A sweep tool is used to sweep a closed 2D sketch along an open or closed path. This tool is generally used for making tubes and bars. A closed loop and a path to sweep are required.
Fillets are classified as applied features, and as such do not require a sketch to be used. Fillets serve to round off edges and/or corners by adding or removing material, depending on whether the edge is internal or external. It should be noted that fillets of different sizes must be created as separate features. Typically, it is best practice to create the largest fillets first and follow with smaller fillets.
A chamfer is used to remove a sharp edge by creating a sloped edge, vertex or face. Distance and angle of the chamfer are defined.
Creates a copy of a feature, (or multiple features), mirrored about a face or a plane. You can select the feature, or you can select the faces that comprise the feature. Bodies to Mirror: Select a body in a single model or multibody part to create a mirror entity. Multibody parts: Apply features to one or more multibody parts by selecting Geometry Pattern and using Feature Scope to choose which bodies should include the feature.
The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces. If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses. The thickness of the shell is defined.
The Linear Pattern Command is used to drive features, faces, or bodies in a linear direction. The Circular Pattern Command is an excellent tool used to replicate features, faces, or bodies in a rotational manner about an axis.
You can project a sketched curve onto a model face to create a 3D curve. You can also create a 3D curve that represents the intersection of two extruded surfaces generated by creating sketches on two intersecting planes. You can create multiple closed or open-contour projected curves from a single sketch. You can also use 3D sketches as input for the Projected Curve tool. Note: the Projected Curve tool does not support projections of intersecting curves.
MATES:
Some examples include:
Mates are solved together as a system. The order in which you add mates does not matter; all mates are solved at the same time. You can suppress mates just as you can suppress features.
Now as we have completed discussion of how the features work under solid works let us see the application of the features in the chopper that we have built. We are going to discuss part by part as shown in the flowchart.
DESIGNING APRROACH
MODELLING
Belts may be used as a source of motion, to transmit power efficiently or to track relative movement. It was modelled by using basic tools like extrude and fillets. Finally, appearance was given to the belt.
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A Fender is the part of a car, truck or motorcycle that surrounds the wheel well. The primary function of a Fender is to prevent dirt and debris from being thrown into the air by the tire. It was very easy to model these fenders. Both fenders are modelled by using features like revolve, split and other features with different dimensions.
FRONT REAR
Now in this part we have first outlined the path of the chain with helps of arcs and lines then created the front and back link which we saved as a block diagram and then simultaneously applied with a concentric relation to one joint of the path then calculatedly we began with the process of curve path arrangement from on joint of the path to another determining the angles and the number of blocks required until the entire loop is completed finally after sorting out the arrangements we mirror the face of the links to the pins in the block diagram with respect to the mid plane. A fine finished chrome plate metal is used as the appearance of the linked part.
Whether it is a car or a bike, a vehicle's engine is dependent on the fuel tank for continuous fuel supply. In the future, it may be replaced by batteries in electric vehicles. Oil tank was modelled by using dynamic mirror entity and combine features. Shell feature was used to make it hollow. It was a simple model.
The design starts with outlaying the sketch of the base of pedal on the front plane and an extruded boss is created with dimensioned circular holes for the foot rest and the pins which are extruded the second time, now a sketch is created on the top plane for the foot rest which is then revolved to make an 3d image the top of the rest is applied with a dome and the edges and joints are filleted to avoid sharp cuts, the front and the rear extruded cylindrical parts are then chamfered to attain a proper finish and a circular pattern is extruded on each of the front facing extrudes which are then arranged using linear pattern and fillet is applied to all the edges and the joints of the last pattern.
The designing of both the wheels are similar the differences is in the size of the wheels. To begin a revolved part is created on the right plane which is the rim now the spokes are sketched on the right plane and extruded which is merged with the hub now to attain the spider web design on the spokes a sketch is made on the face of the spoke using the spline tool, converting entities and mirroring the part with proper references and construction geometries the sketch is then cut extruded and then a circular pattern is made along the edge of the rim to make three forks, now we design the disc or the hub of the wheel on the same plane offsetting it to a level and then extruding it now the designs are made on it and cut extrude is applied, the calipers are sketched now on the face of the disk and extruded both sides which is then chamfered to attain the desired look and the edges are filleted, now the sprocket is designed on the same plane and with an extruded cylindrical hub which is attained by revolving now the pattern is sketch on the face of the sprocket and cut extrude is applied which is then patterned in the entire sprocket, now the final sketch is made and revolved around to be the tire of the wheels and the sketch of the grips in the tires are drawn on the face of it using three point rectangles and then the entire geometry is cut extruded and a fillet is applied to all the sharp edges finally the layout is again patterned in a circular arrangement to make a realistic look and appearances are applied on the different solid bodies. The entire wheel consists of five solid parts Chrome finished Rims, Sienna metal painted Caliper, Chrome finished sprocket and matte rubber tires.
This part consists of front fork, handle bar, head lights, break and clutch levers, wires and handle grips. The idea to design the fork is to make one side of the fork or half the fork and then mirror it along the face and make cables and handle grips. The design is started with revolving a cylindrical fork along right plane then on the top of it the face is sketched and extruded which is mirrored and linearly patterned then with two cylindrical extrudes to join the upper deck and the mirror side of the fork. Another extruded part is curved along the top of the handle facing down which is the headlight. To make it hollow a part is extrude cut internal from the face of the headlight. The edges of the part is filleted to give it a headlight curved look. After all we focus on the handle which is sweeped using two curve used to form a projected curve and similarly on the front face of the sweeped area handle grips are made using the revolve feature and on the inner face of handle bar we draw the geometry required for the levers and extrude them the sharp edges are filleted and then comes another projected curve made to sweep the wires for the brake and clutch now we create a plane from which the other side of the fork is mirrored and all the parts are combined together to form the desired 3D shape.
The design of chassis begins with drawing two projected curve to attain the lower curved path of the block which is sweeped along the path which is then mirrored to attain the lower geometry, a sketch is made and extruded from the open end of the base and a block is created a part from the block is extruded out calculatedly to attain the desired shape and the base of the block is chamfered and the sharp edges are filleted both on the exterior and the interior two more sweeps are created and two more extruded geometry is made from the block to make the attachment required to join it with the sprocket, to make the upper rod of the chassis one more sweep is created from the front face of the block and the split tool is used to cut off the excessive materials, to join the chassis with the front fork a revolve part is created at the front and other the joints between the two sweeped rods is extruded, now to make the attachments with the pedals and the kick stand two geometries are created extruded and the undesired part is extruded out. At the end all the sharp edges undergo desired fillet and a plane is added for the purpose of the further assembly purposes.
A sketch is made on the front plane and extruded which is the design of the base of motor and several bosses are created along with the same sketch to attain a proper shape next the upper curved part is extruded and all the edges are filleted to attain the shap .
Now on the rear side of the motor two revolved features are made to make the arrangement for the transmission belt and the spokes are made using the extrude and linear pattern around the circular region and same process is used on the other side of the extrude too. The front of the cylindrical extrude is then cut out with the desired shape
The back of the motor the engine case and the top of the case is sketched and extruded one after the other and merged with the entire body a part from the engine body is cut out to make the fin which is linearly patterned throughout the surface as shown in the fig. and the fillets and chamfer are used . Now at the top a sketch is made and the spark plug is created with that the shape of the engine is now mirrored for the twin cylinder. Then the front gear is made for the chain link using extrude and cutting the edges of the 3D circular extrude as the design demands, and at the base of the engine hub the four stand are made for the assembly purposes a link is then sweeped between both the engines. Now comes the designing of the exhaust pipe from the engine to do that two projected curve is made both the curves are then joined together to form a composite curve which is sweeped all the way from the starting face of the engine to the back according to the dimensions the same process is carried out for the second pipe and at last the wires are attached to the spark plug with two different sweeps. The total appearance given to the engine is chrome plate metal.
To start off we must know all the features used in this come under the surface section of modeling, we begin by making an additional reference plane and draw two sketches on it which is surface sweeped to attain the basic layout of the gas tank, now the edge is surface trimmed to attain the design of the tank one more plane is added and a surface loft is created as the front face of the tank now with the help of boundary sweep feature the front face and the side face are joined together with the rear of the gas tank now mirroring the entire part and knitting them together we get the entire gas tank structure, now at the rear end we make a seat by extruding the surface and filleting the edges of the seat to give a rounded off look now with surface loft and knitting tools we give a covering to the bottom of the gas tank, a sketch is drawn at the face of the gas tank to cut the u section for the assembly of the tank with the chassis and all the sharp ends are then filleted a shell is created at the end to make it hollow. Again the base sienna color has been applied to the part and a grey cotton material is used for the seat the decals are used which will be discussed under rendering the part.
ASSEMBLY OF THE CHOPPER
All the parts modelled were imported to assemble them. In assembly, mate feature was often used to locate and relate the parts with one another. Chassis was inserted initially and fixed. The other components were inserted and related to the chassis. Some parts were modified during assembly to make it perfect.
After making all the parts the most important part of assembling the entire chopper to a single file begins. To start we begin by bringing in the chassis first and using its plane and geometry as a base for the entire solid assembly, the second part we bring in is the engine the base stand of the engine is matted coincident with the base of the chassis then the planes of the engines are mated so it is a fixed body and doesn’t move at last a distance mate is applied so that the part is fully defined, after that we bring in the pedal the pedal has the pins which are mated with the holes in the chassis and a coincident mate is formed to make the part fixed now as we need pedal on both the sides the same pedal is then mirrored on the other side of the chassis with defining the properties of the opposite side, now we bring in the kick stand here he first mate made is a concentric with the hole created in the chassis and the extruded part in the stand the to define the angular rotation of the kick stand an angular mate is provided with the body so that there is no disturbance with model, now we bring the transmission belt which is mated on the engine drivers to fully define this with the mates we provide an angle to make the joint coincident with the drivers, next we bring in the oil tank which is directly placed and matted above the engine, now comes in the rear wheel which is concentrically matted with the chassis and the hub of the wheel the planes are mated accordingly and a parallel mate is applied to fully define the sketch, the rear fender is now applied above the rear wheel, now the chain link is brought on to start a width mate between the chain link parts and the sprockets of the rear wheel and the engine, now the gas tank is fixed with a distance mate and a parallel mate with respect to the chassis, the front fork is mated coincidently with the upper part of the chassis and a width mate is applied to retain the vertical motion of the fork now for the turning angle of the front part of the chopper an angle mate with certain limitations is applied with the fork and the chassis, finally the front wheel is attached with the front fork as it was attached in case of the rear wheel and the fender is placed above the front wheel as shown in the diagram.
RENDERING OF THE CHOPPER
The final step of the bike to make it look realistic as we have already discuss the uses of rendering a model here we try to make it look as realistic as it was possible we started off with checking the appearance added on all the parts then we to make it look more stylish we add some decals on the rear fender and the face of the oil tank, now we try to make it more realistic by giving it a camera view setting the desired lights and the focal distance creating the angle of the view and saving the camera angle which gave a realistic view to the chopper. Now we take our assembly file into solid works visualize where we start making the product more and more realistic with adding the background changing the and adjusting the brightness, shadow density and gamma levels according to the different requirements of the different backgrounds changing the color of the model and checking what suits the best with which background until we get the desired and astonishing product ready
THANK YOU
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