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Yacht Assembly Objective: To design individual parts of the yacht with fully defined sketches and appropriate appearances. To assemble all the individual parts of the yacht model by assigning suitable constraints. To render the yacht model by adding appearances, decals, lights, cameras, and background…
Srikanth Chikkam
updated on 24 Sep 2020
Yacht Assembly
Objective:
Introduction:
Solid works: Solid works is a product of Dassault systems company. It is a software used for designing, assembling and real time rendering of the real time models. Any kind of complicated and sensitive designs can be easily modeled using the tools and interface of this software. The basic tools and its usage are explained in the description section
Yacht Assembly: Yacht is a private vehicle which have all luxurious facilities to stay overnights. The basic parts in the yacht are propeller, radar, hull, garage door, front seat, middle seat, rear seat, super structure, radar mast
Design methodology:
Description:
Propeller:
Front view
Side view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circles
Spline: To draw curves through interpolation of points
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Lofted-Boss/Base: To create surface between the profiles
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch
Reference plane: To construct a reference plane if existed references are not suitable or far away
Fillet: To convert sharp internal or external edges into smooth or round edges
Circular pattern: To create a pattern of feature or body along a circular reference
Smart dimensions: To add or edit dimensions of sketches
Radar:
Front view
Side view-1
Side view-2
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Hexagon: To draw hexagon
Arc: To draw arc
Convert Entities: To convert edges or curves into lines
Intersection curve: To get an intersection curve obtained from projection of two curves
Boss-sweep: To obtain a solid body along the profile path
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch
Mirror: To mirror features or sketches along the selected reference
Split line: To separate or split solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Sketch-pattern: To create a pattern of feature or body with sketch reference
Text: To add text on the face
Smart dimensions: To add or edit dimensions of sketches
Blue print Setup:
Front view
Side view
Isometric view
Tools & Features used:
Sketch picture: To insert pictures for reference
Hull:
Front view
Side view
Back view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circles
Arc: To draw arc
Spline: To draw curves through interpolation of points
Convert Entities: To convert edges or curves into lines
Offset Entities: To offset edges or lines to duplicate the edges
Intersection curve: To get an intersection curve obtained from projection of two curves
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-sweep: To obtain a solid body along the profile path
Surface-loft: To create surface along the profiles
Surface-extrude: To create an extruded surface
Surface-fill: To create a surface between the edges/curves/sketches
Surface-knit: To combine adjacent non intersecting features
Surface-sweep: To sweep along the sketch to obtain surface
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Helix/spiral: To create helix or spiral sketches
Mirror: To mirror features or sketches along the selected reference
Split line: To separate or split solid bodies
Linear Pattern: To create a pattern of feature or body along a linear reference
Reference plane: To construct a reference plane if existed references are not suitable or far away
Smart dimensions: To add or edit dimensions of sketches
Garage door:
Front view
Side view
Back view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Mirror: To mirror features or sketches along the selected reference
Text: To add text on the face
Reference plane: To construct a reference plane if existed references are not suitable or far away
Shell: To convert solid bodies into shells
Smart dimensions: To add or edit dimensions of sketches
Front seat:
Front view
Side view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Surface-sweep: To sweep along the sketch to obtain surface
Surface-extrude: To create an extruded surface
Surface-trim: To trim unwanted surface
Surface-fill: To create a surface between the edges/curves/sketches
Surface-knit: To combine adjacent non intersecting features
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion
Mirror: To mirror features or sketches along the selected reference
Dome: To create dome surfaces on flat surfaces
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Smart dimensions: To add or edit dimensions of sketches
Middle seat:
Front view
Side view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Boss-Extrude: To obtain 3d solid from 2d sketch
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion
Mirror: To mirror features or sketches along the selected reference
Reference plane: To construct a reference plane if existed references are not suitable or far away
Smart dimensions: To add or edit dimensions of sketches
Rear seat:
Front view
Side view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Boss-Extrude: To obtain 3d solid from 2d sketch
Reference plane: To construct a reference plane if existed references are not suitable or far away
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion
Surface-extrude: To create an extruded surface
Surface-extend: To extend surface
Surface-trim: To trim unwanted surface
Surface-loft: To create surface along the profiles
Surface-knit: To combine adjacent non intersecting features
Surface-offset: To offset the surface
Surface-sweep: To sweep along the sketch to obtain surface
Ruled surface: To create surface along the edges
Mirror: To mirror features or sketches along the selected reference
Smart dimensions: To add or edit dimensions of sketches
Superstructure:
Front view
Side view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Convert Entities: To convert edges or curves into lines
Intersection curve: To get an intersection curve obtained from projection of two curves
Surface-extrude: To create an extruded surface
Surface-extend: To extend surface
Surface-trim: To trim unwanted surface
Surface-loft: To create surface along the profiles
Surface-knit: To combine adjacent non intersecting features
Surface-offset: To offset the surface
Surface-sweep: To sweep along the sketch to obtain surface
Ruled surface: To create surface along the edges
Boss-Extrude: To obtain 3d solid from 2d sketch
Boundary surface: To create surface along boundary edges
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch
Delete face: To delete unwanted face
Reference plane: To construct a reference plane if existed references are not suitable or far away
Mirror: To mirror features or sketches along the selected reference
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Smart dimensions: To add or edit dimensions of sketches
Radar mast:
Front view
Side view
Isometric view
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circle
Arc: To draw arc
Spline: To draw curves through interpolation of points
Intersection curve: To get an intersection curve obtained from projection of two curves
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Dome: To create dome surfaces on flat surfaces
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Mirror: To mirror features or sketches along the selected reference
Smart dimensions: To add or edit dimensions of sketches
Assembly & rendering:
Front view
Side view
Top view
Isometric view
Camera view
Rendering with environment
Tools & Features used:
Mates: To create constraints between surfaces
Decals: Graphics or deisgns used
Lights & cameras: To adjust lighting and set camera
Render preview: To preview the final render
Render: to render in required quality and sizes
Conclusion:
Thus the yacht is modelled, assembled and rendered using solid works software
links of part files and assembly : Yacht_modelling & Assembly
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