Challenge

Assembly of Yacht

Yacht Assembly

Objective:

  • To design individual parts of the yacht with fully defined sketches and appropriate appearances.
  • To assemble all the individual parts of the yacht model by assigning suitable constraints.
  • To render the yacht model by adding appearances, decals, lights, cameras, and background scenes.

Introduction:

Solid works: Solid works is a product of Dassault systems company. It is a software used for designing, assembling and real time rendering of the real time models. Any kind of complicated and sensitive designs can be easily modeled using the tools and interface of this software. The basic tools and its usage are explained in the description section

Yacht Assembly: Yacht is a private vehicle which have all luxurious facilities to stay overnights. The basic parts in the yacht are propeller, radar, hull, garage door, front seat, middle seat, rear seat, super structure, radar mast

Design methodology:

Description:

Propeller:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circles

Spline: To draw curves through interpolation of points

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Lofted-Boss/Base: To create surface between the profiles

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch

Reference plane: To construct a reference plane if existed references are not suitable or far away

Fillet: To convert sharp internal or external edges into smooth or round edges

Circular pattern: To create a pattern of feature or body along a circular reference

Smart dimensions: To add or edit dimensions of sketches

Radar:

Front view

Side view-1

Side view-2

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Hexagon: To draw hexagon

Arc: To draw arc

Convert Entities: To convert edges or curves into lines

Intersection curve: To get an intersection curve obtained from projection of two curves

Boss-sweep: To obtain a solid body along the profile path

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch

Mirror: To mirror features or sketches along the selected reference

Split line: To separate or split solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Sketch-pattern: To create a pattern of feature or body with sketch reference

Text: To add text on the face

Smart dimensions: To add or edit dimensions of sketches

Blue print Setup:

Front view

Side view

Isometric view

Tools & Features used:

Sketch picture: To insert pictures for reference

Hull:

Front view

Side view

Back view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circles

Arc: To draw arc

Spline: To draw curves through interpolation of points

Convert Entities: To convert edges or curves into lines

Offset Entities: To offset edges or lines to duplicate the edges

Intersection curve: To get an intersection curve obtained from projection of two curves

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-sweep: To obtain a solid body along the profile path

Surface-loft: To create surface along the profiles

Surface-extrude: To create an extruded surface

Surface-fill: To create a surface between the edges/curves/sketches

Surface-knit: To combine adjacent non intersecting features

Surface-sweep: To sweep along the sketch to obtain surface

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Helix/spiral: To create helix or spiral sketches

Mirror: To mirror features or sketches along the selected reference

Split line: To separate or split solid bodies

Linear Pattern: To create a pattern of feature or body along a linear reference

Reference plane: To construct a reference plane if existed references are not suitable or far away

Smart dimensions: To add or edit dimensions of sketches

Garage door:

Front view

Side view

Back view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Mirror: To mirror features or sketches along the selected reference

Text: To add text on the face

Reference plane: To construct a reference plane if existed references are not suitable or far away

Shell: To convert solid bodies into shells

Smart dimensions: To add or edit dimensions of sketches

Front seat:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Surface-sweep: To sweep along the sketch to obtain surface

Surface-extrude: To create an extruded surface

Surface-trim: To trim unwanted surface

Surface-fill: To create a surface between the edges/curves/sketches

Surface-knit: To combine adjacent non intersecting features

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion

Mirror: To mirror features or sketches along the selected reference

Dome: To create dome surfaces on flat surfaces

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Smart dimensions: To add or edit dimensions of sketches

Middle seat:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Boss-Extrude: To obtain 3d solid from 2d sketch

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion

Mirror: To mirror features or sketches along the selected reference

Reference plane: To construct a reference plane if existed references are not suitable or far away

Smart dimensions: To add or edit dimensions of sketches

Rear seat:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Boss-Extrude: To obtain 3d solid from 2d sketch

Reference plane: To construct a reference plane if existed references are not suitable or far away

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion

Surface-extrude: To create an extruded surface

Surface-extend: To extend surface

Surface-trim: To trim unwanted surface

Surface-loft: To create surface along the profiles

Surface-knit: To combine adjacent non intersecting features

Surface-offset: To offset the surface

Surface-sweep: To sweep along the sketch to obtain surface

Ruled surface: To create surface along the edges

Mirror: To mirror features or sketches along the selected reference

Smart dimensions: To add or edit dimensions of sketches

Superstructure:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Convert Entities: To convert edges or curves into lines

Intersection curve: To get an intersection curve obtained from projection of two curves

Surface-extrude: To create an extruded surface

Surface-extend: To extend surface

Surface-trim: To trim unwanted surface

Surface-loft: To create surface along the profiles

Surface-knit: To combine adjacent non intersecting features

Surface-offset: To offset the surface

Surface-sweep: To sweep along the sketch to obtain surface

Ruled surface: To create surface along the edges

Boss-Extrude: To obtain 3d solid from 2d sketch

Boundary surface: To create surface along boundary edges

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch

Delete face: To delete unwanted face

Reference plane: To construct a reference plane if existed references are not suitable or far away

Mirror: To mirror features or sketches along the selected reference

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Smart dimensions: To add or edit dimensions of sketches

Radar mast:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circle

Arc: To draw arc

Spline: To draw curves through interpolation of points

Intersection curve: To get an intersection curve obtained from projection of two curves

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Dome: To create dome surfaces on flat surfaces

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Mirror: To mirror features or sketches along the selected reference

Smart dimensions: To add or edit dimensions of sketches

Assembly & rendering:

Front view

Side view

Top view

Isometric view

Camera view

Rendering with environment

Tools & Features used:

Mates: To create constraints between surfaces

Decals: Graphics or deisgns used

Lights & cameras: To adjust lighting and set camera

Render preview: To preview the final render

Render: to render in required quality and sizes

Conclusion:

Thus the yacht is modelled, assembled and rendered using solid works software

links of part files and assembly : Yacht_modelling & Assembly

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