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Industry Demand is Skyrocketing – Get the Skills to Succeed!

🚀 The Automotive & Aerospace industries are evolving rapidly, and companies are hiring skilled mechanical design engineers to work on next-gen vehicles and aircraft.

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Hands-on Learning – Industry projects & real-world applications
Master In-Demand Tools – NXCAD, AutoCAD, CATIA V5, ANSYS, HyperMesh
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Available Courses:

1Automotive BIW Design and Development using CATIA / NXCAD

Dive deeper into Body-in-White (BIW) structures and gain expertise in advanced automotive design principles.

Course Syllabus:

Week 01 - Vehicle Architecture

  • The various sub-assemblies of a car
  • Need for 3 zones of a car
  • Purpose of crumple and crush proof zones in a passenger car

BIW Materials

  • The individual components of a passenger car
  • The various materials used for the BiW components such as
  • Steel(MS,HSS,AHSS,UHSS)
  • Aluminium
  • Magnesium Alloys
  • Carbon Composites
  • Advantages and dis-advantages of various materials
Vehicle Development Process

  • The four main stages of the Vehicle development cycle.
  • Their sequence, significance and importance.
  • Car platforms
  • Tophats

Benchmarking

  • Important sub-stage of the Pre-Design and Development stage of the Vehicle Development Process, Benchmarking are studied
  • The aim of this process is to ascertain the design and functional features of the vehicle.
  • Two case studies are discussed and benchmarking is performed for alternate designs/products.

Introduction to manufacturing processes

  • Stamping
  • Deep Drawing
  • Forming
Design of Hood

  • Design Requirements
  • Functional Requirements
  • Euro NCAP Regulations
  • Gap and Flushness Requirements
  • Manufacturability

Design of Fender

  • Design Requirements
  • Functional Requirements
  • Fender Wheel Arch requirements
  • Gap and Flushness Requirements

Design of Roof

  • Design Requirements
  • Functional Requirements
  • Criteria for Bow roof rail positioning
  • Gap and Flushness Requirements
  • Manufacturability

2Automotive BIW Fixture Design using CATIA V5

Master fixture design for automotive assembly lines with real-world industry applications.

Course Syllabus:

Introduction to BIW-Fixture

In this session, you will learn

  • Definition of BIW, Jigs, & Fixture
  • BIW-Nomenclature
  • Types of Fixtures & their applications
  • BIW stations & their uses
  • Basic terminologies

BIW-Fixture Basics

In this session, you will learn 

  • Project activities
  • Different welding processes
  • 3-2-1 Principle
  • Body planes

Pre-Design Processes

In this session, you will learn

  • Design methodology
  • Structuring a design tree
  • Different types of fixture units

Units Design-1

In this session, you will learn 

  • Different types of Pin Unit Design
  • Different types of Clamp Unit Design
  • Different types of Rest Unit Design

Units Design-2

In this session, you will learn 

  • Dump Unit Design
  • Slide Unit Design
  • Base Unit Design

Finishing of the design

In this session, you will learn 

  • 3D-finish
  • Rough locators
  • Pneumatic routing
  • Valve banks & selection
  • Gun study
  • Sensors & selection

2D-Detailing Basics

In this session, you will learn

  • Drawing templates
  • Angles of projection
  • Basic GD&T used in fixturing
  • Scaling & views
  • Various detailing patterns

2D-Detailing

In this session, you will learn

  • Key Sheet detailing
  • Unit detailing
  • Child parts detailing

2D-Detailing - Child Part & BOM

In this session, you will learn

  • Child parts detailing
  • Material selection
  • BOM Preparation

Documentations, Sequence Sheet & Process Sheets

In this session, you will learn

  • Creation of BOM sheets 
  • Creation of BOP sheets 

3Automotive Class A Surfacing using ALIAS

Learn to create aesthetically appealing Class A surfaces used in high-end automotive designs.

Course Syllabus:

Week 01 - Digital Design Foundation 1, Curves Introduction & Why Use Curves

In this session, you will learn:

  • Introduction to ALIAS
  • What is Design? About CAID/CAD Design
  • User interface and Navigation Tools
  • Basic Object Selection and viewing
  • Importing Sketches as images or canvases
  • Working with layers
  • Introduction to curve tools. Basics, U’s & V’s, spans.
  • Create Symmetrical Curves
  • Transform Curves, Creating Curve Fillets, Curve Sections and offset curves

Week 02 - Digital Design Foundation 2 & Building and Controlling Simple Geometry

In this session, you will learn:

  • Controlling Geometry, Mirroring, Grouping, and Duplicating Objects 
  • Object Lister, CV Sculpting, and Concept Sculpting

Week 03 - Digital Design Foundation 3, Surface Editing & Introduction to Different Continuities

In this session, you will learn:

  • Surface toolbar, edit and shade
  • Difference Between Surfaces and Solids
  • Surfaces from Boundaries
  • Bezier Surfaces 
  • Nurbs & Slab Modeling
  • What are Parent Surfaces?
  • Primary Surfaces
  • Secondary Surfaces
  • Sharp Surface Models
  • Primary Fillets and Blends
  • Secondary Fillets and Blends
  • Chord Fillet and Radius Fillet
  • Trimming, Creating Curves on Surfaces
  • Trimming Surfaces, Intersect Surfaces, Filleting Surfaces
  • Adding Variable Radius Fillets
  • G0 - Positional
  • G1 - Tangent
  • G-2 - Curvature
  • G-3 - Curvature

Week 04 - Workflow 1: Concept Modeling

In this session, you will learn: 

  • Introduction to Concept Modelling 
  • Introduction to Construction Options
  • Dimensions 
  • Overlay Canvasses for Design and Presentation 
  • Building with Curves & Surface Tools 
  • Modelling Approaches and Surface Distribution 
  • Working Accurately

Week 05 - Workflow 2: Concept Modelling

In this session, you will learn: 

  • Overlay Canvass for Design
  • Surface Understanding by Three-quarter Views
  • Building with Curves & Surface Patching 
  • Modelling Approaches and Surface Distribution

Week 06 - Workflow 3: Concept Modelling

In this session, you will learn: 

  • Component design 
  • Hypothetical surfaces to create patch layout 
  • Work more on the Creative side: Imagine the surfaces

Week 07 - Workflow 4: Concept Modelling

In this session, you will learn: 

  • Component design 
  • Hypothetical surfaces to create patch layout 
  • Work more on the Creative side: Imagine the surfaces

Week 08 - Workflow 5: Concept Modelling

In this session, you will learn:

  • Surfaces, patches, and layout 
  • The idea of how to divide surfaces 
  • Building techniques, and where to start 
  • Make your way up to the top 
  • Parent Patches- Foundation

Week 09 - Technical Surfacing (A- Class Knowledge)

In this session, you will learn: 

  • Introduction to Technical Surfacing
  • Surface Evaluation - Reflection Lines
  • Surface Evaluation - Cross Sections & Comb Plots
  • Construction Tolerances between Surface Patches
  • Transform CV - Fine-Tuning Control Points
  • Working with Trimmed Edges - Fit Curve & Align Project

Week 10 - Class B Surfaces Modelling

In this session, you will learn:  

  • A well-thought patch construction 
  • Patches with proper CV layout 
  • Proper passing of positional, tangent, and curvature surfaces 
  • Properly evaluated surfaces 
  • Making way up to Class-A Model

Week 11 - Reverse Engineering

In this session, you will learn: 

  • Introduction to Reverse Engineering 
  • Working with Mesh Data 
  • Working with Sections 
  • Creating a Surface onto a Mesh 
  • Analyzing and Displaying Deviation 
  • Reference Manager for Handling Large Data Sets

Week 12 - Presenting Your Design

In this session, you will learn: 

  • Rendering in ALIAS
  • Hardware Rendering, Shades, Lighting and Environments 
  • Creating Image Files

4Automotive Lighting Design using CATIA V5

Understand the engineering behind automotive lighting systems and optimize designs for efficiency.

Course Syllabus:

Basic of Lighting & Software Overview

In this session, you will learn: 

  • Some Old school phenomena of Physics-related to lighting
  • How basic physics are used in real-time application
  • Basic name and application of Automobile lighting Eg., Headlight, tail light etc. 
  • The function of light, eg., Turn indication, High beam, Low Beam
  • CATIA basic model, workbench, some basic commands (in CATIA)
  • Some practice sessions on basic features, Like, boss, Locators (in CATIA)

Basic of Regulation & Start of Making Lamp

In this session, you will learn: 

  • Information about regulations and their function
  • Start making Lamp (Class A analysis) (in CATIA)
  • B surface creation (all into separate parts in CATIA) 
  • Feature implementation (in CATIA)
  • More deep information for Regulation and How to Check into 3D
  • Draft analysis, Basic check for Model(in CATIA)

Advance Level of Regulation with 3D Model & Plastics Introduction

In this session, you will learn:

  • Basic Plastic, understanding while designing parts (in CATIA)
  • Making joining section (Glue, hot plate, Vibration etc)
  • Making all in single files (in CATIA)
  • Publish command in CATIA and join all parts together
  • Making mounting concept with 3,2,1 Principle surrounding check (in CATIA)
  • C regulation into 3D (in CATIA)

Basic Tooling Check & Drawing Making

In this session, you will learn:

  • Data as per tooling requirement(only basic) in CATIA
  • Start making a 2D drawing from 3D (in CATIA)
  • Tolerance and Dimension (in CATIA)
  • Complete revision (basic only)
  • Making small Lamp again as per regulation, plastic, and Tooling requirement
  • Understanding Industry requirements, Optics, thermal, RFQ, and other key elements to getting into this domain  

5Automotive Plastic Design using CATIA V5

Get hands-on experience designing plastic components for modern vehicle interiors and exteriors.

Course Syllabus:

Design Overview In Automotive Industry

In this session, you will learn:

  • Product Life Cycle
  • Design Life Cycle

Plastics in Automotive Industry

In this session, you will learn: 

  • Types of plastics (Thermoset Plastics, Thermoplastic)
  • Engineering plastic Materials
  • Manufacturing Process
  • Injection Molding

Introduction to CATIA

In this session, you will learn:

  • Basic commands and operation
  • Save feature, pan feature, rotate feature, etc

Sketcher workbench

In this session, you will learn the following:

  • Commands
  • Rules to follow
  • Working in exercise

Part Design Workbench

In this session, you will learn:

  • Pad and pocket
  • Working on exercise

Advanced part design

In this session, you will learn:

  • Boolean operations
  • How to work on a Boolean exercise
  • How to work on After Tool Go modification on Automotive components. (OEM Working procedures)

2D Drawing creation

In this session, you will learn to: 

  • Create a PCB Bracket using Boolean operations

Basic Surface Design Workbench

In this session, you will learn the following: 

  • Commands (Types of Sweep)
  • Working on exercise
  • Draft analysis
  • How to work on a surface exercise

Advanced Surface Design Workbench

In this session, you will learn the following: 

  • Commands 
  • Creation of Closed body, Thickened body
  • A parting line and parting surface

Creation of Door Switch Bezel and adding thickness to it

In this session, you will learn: 

  • How to create tooling direction and do the draft analysis to ensure the part can be taken out of the tool?
  • Adding the right thickness to the part and solving the issues.
  • Create the parting line for the bezel.

Tooling Feasibility

In this session, you will learn: 

  • What is a mounting feature?
  • How to create a locator and dog house?
  • Integrating the mounting features to the base part with Boolean operations

Modeling Exercise

In this session, you will learn: 

  • The Clip mounting feature is in Plastic design.
  • Design considerations for creating this feature
  • Tooling analysis for the clip feature

Drafting Workbench

In this session, you will learn:

  • Drafting workbench
  • Creation of detail drawing for the Components
  • Views creations (basic view & section views)
  • Application of GD&T in drawings
  • Template settings

Mold Design Considerations

In this session, you will learn: 

  • Creation of Paring line
  • Creation of Tooling axis
  • What is undercut and how to solve it

Complex Mold Design Parameters

In this session, you will learn: 

  • Creation of simple mold for the Rear quarter trim Cupholder
  • What are core and cavity
  • Stripper, ejection, and system
  • Draft analysis  
  • Designing a mold gives a good working understanding of the molding aspects of a component

6Electrical and Mechanical Routing Standards

Explore industry-standard routing practices to design efficient electrical and mechanical pathways in vehicles. 

Course Syllabus:

Introduction to Wiring Harness & Electrical Distribution System 

  • Introduction to wiring harness 
  • Scope of wiring harness 
  • Segregation of wiring harness at vehicle level/wiring harness families 
  • Various child components used in wiring harness 
  • Basics of electrical distribution system 
  • Wiring harness design & development process 
  • 3D modeling of wiring harness in CATIA - Part 1 

Various Workbenches Involved in Electrical 3D Modeling 

  • Introduction to electrical part design workbench 
  • Electrical definition to connectors 
  • Electrical definition to clips 
  • Assembly of wiring harness child components 
  • 3D modeling of wiring harness in CATIA - Part 2 / Flattening and drawing creation 

Introduction to Electrical Harness Assembly Workbench 

  • Arrangement of product structure tree for harness designing 
  • Introduction to electrical harness installation workbench 
  • Bundle creation 
  • Manipulation/modification of bundles 
  • Introduction to wiring harness flattening workbench 
  • Drawing creation 
  • Wiring harness design guidelines / Selection guide for wiring harness child components 

Importance of Maintaining Proper Clearance with Surroundings 

  • How to maintain clearance with different subsystems of a vehicle 
  • Selection of wires 
  • Selection of fuse 
  • Selection of relays 
  • Selection of connectors and clips 

7Automotive Seating Design using CATIA V5

Design ergonomic and safety-compliant automotive seating systems using industry-grade tools.

Course Syllabus:

Introduction to Automotive Seating

  • In this section, we will have a brief Introduction to Automotive Structure, Seats & their Nomenclature.

Current Fashion/Trend

  • In this section, we will have a brief on types of Seats, how the seats are defined as per the number of rows in the Car and Number of Movement in the seat.

Component of Seats

This section contains information about the parts/component used to design/develop a seat as per the requirement from the customer. It will also have a basic mechanism used in a seat to provide the movements. It is defined in two segments: 

  • Front Row Components 
  • Rear Row Components

Component Details : Foam

In this section, we will brief about the components of Foam.

The following points will be covered during the course with a hands-on CATIA model.

  • How many types of Foam are available
  • Design Standard for Foam
  • Methods of foam development/Manufacture
  • Defects in Foam

Component Details : Structure

In this section, we will brief about the components – Structure.

The following points will be covered during the course with a hands-on CATIA model.

  • Types of Structure
  • Component of Structure
  • Design guideline
  • The material used in manufacturing
  • Methods used to develop a structure

Component Details : Headrest

In this section, you will learn the following.

  • Types of Headrest used in automotive seats.
  • Components used in making headrest
  • Use of Headrest

Component Details : Trims

In this section, you will learn the following.

  • Types of Trims used in Automotive
  • The terminology used in Trims
  • Defects during the development of trim
  • Methods to assemble trims

Component Details : Plastics

The following points will be covered during the section:

  • Types of Plastic ( Material/Usage differentiation)
  • Nomenclature of plastic parts in the seat
  • Efficient ways to use plastic in a seat
  • Defects occur on plastic components

Component Details : Armrest

In this section, you will learn the following. 

  • Types of Armrest
  • Mechanism of Armrest
  • Components of an Armrest
  • Manufacturing Defects of Armrest

Component Details : Mechanism

In this course we will brief about details of all the mechanisms used in Automotive passenger seats including types of Mechanism used and nomenclature:

  • Recliner – Work/Function and detail study
  • Track – Work/Function and detail study
  • Height Adjuster – Work/Function and detail study

Seat Testing

This course will provide a glimpse of testing of seats at Car/Seat level which will include below:

  • Safety-related Test
  • Regulatory related Test

Comfort and Innovation

This course will provide a glimpse of testing of a seat at Car/Seat level which will include below :

  • Comfort mechanism
  • New Innovation Idea
  • Comfort layouts of Seats

Seat Related Issues

This section of the course will not only be generalized to seating but this method can be used all over the globe in any design-related program:

  • 8D
  • Fish Bone Diagram
  • 5D
  • Man-Machine Diagram

DFMEA and PFMEA

This section of the course will not only be generalized to seating but this method can be used all over the globe in any design-related program :

  • What are DFMEA and PFMEA
  • The process to prepare DFMEA and PFMEA
  • Different Review points of DFMEA and PFMEA

Geometric Dimensioning and Tolerances [GD&T]

This section of the course will not only be generalized to seating but this method can be used all over the globe in any design-related program :

  • Introduction to GD&T
  • Usage of GD&T in seats
  • Different examples to define GD&T with exercise to do

Program Life Cycle

This section of the course will not only be generalized to seating but this method can be used all over the globe in any program :

  • Life Cycle of a program
  • Different stages a program goes
  • Milestones of Customers

8Automotive Sheet Metal Design using CATIA V5

Master sheet metal component design for lightweight and durable vehicle structures.

Course Syllabus:

Vehicle Development Cycle

  • This is an introductory session where you will be introduced to the basics of automobiles along with different models of car bodies.
  • You will learn about the different stages of vehicle development that a car will go through before reaching the customer.
  • You will also learn about the three years of development activity that precedes the development of an automotive model.

Basics of Automotive Body in White

  • In this session, you will be introduced to the basics of automotive BIW.
  • You will be introduced to the basics of steel and its properties in detail as steel is an important component used in the construction of automobiles.
  • The steps that are followed in the selection of the material will be discussed as well.
  • You will be given an introduction to cross-functional teams that exist in an organization, and the need to coordinate with them along with examples of master sections and 3D components of the parts for easy and clear understanding.

Design Methodology of a Hood, Fender, Roof, Back Doors, and Side Doors

In this module, we will focus on the Hood, Fender, Roof, Side doors, and Back doors.

The design procedures for all the afore-mentioned parts can be summarized as follows,

  • Design Requirements
  • Functional Requirements
  • Regulations
  • Gap and Flushness Requirements
  • Safety Requirements

Case study - Converting - Backdoor/Tailgate Inner Panel

In this module, we will present a real-life scenario where the effect of converting an inner panel from an aluminium cast to a steel deep draw part will be shown.

Here is a quick summary of this case. The following design parameters were identified as critical and hence were fully described:

  • The seal surface width was the same as the aluminium liftgate
  • Tailgate outer parting was maintained as the same
  • Liftgate thickness was modified
  • Gap and flushness were maintained

You will be able to clearly understand these design parameters and the decisions that were made. In this case study, the design guidelines were set through a series of CAE simulations.

Design of key mechanism - Lock and Striker

  • In this module, you will study the anatomy of a Locker and Striker mechanism.
  • In order to be a successful product development engineer, it is very important to understand in detail the development process and design requirements for even the smallest component.

Case study Process and challenges with supplier manufactured parts

  • In this module, we will look at two case studies.
  • Both of these studies focus on supplier manufacturing practices.
  • We will discuss the design challenges faced by two Asian Automotive suppliers and then go over the solution methodologies

9Automotive Sheet Metal Design using Siemens NX CAD / CATIA V5

Gain expertise in both Siemens NX and CATIA V5 for versatile sheet metal design applications.

Course Syllabus:

Vehicle development cycle

  • This is an introductory session where you will be introduced to the basics of automobiles along with different models of car bodies.
  • You will learn about the different stages of vehicle development that a car will go through before reaching the customer.
  • You will also learn about the three years of development activity that precedes the development of an automotive model.

Basics of Automotive Body in White

  • In this session, you will be introduced to the basics of automotive BIW.
  • You will be introduced to the basics of steel and its properties in detail as steel is an important component used in the construction of automobiles.
  • The steps that are followed in the selection of the material will be discussed as well.
  • You will be given an introduction to cross-functional teams that exist in an organization, and the need to coordinate with them along with examples of master sections and 3D components of the parts for easy and clear understanding.

Design Methodology of a Hood, Fender, Roof, Back Doors, and Side Doors

In this module, we will focus on the Hood, Fender, Roof, Side doors, and Back doors.

The design procedures for all the afore-mentioned parts can be summarized as follows,

  • Design Requirements
  • Functional Requirements
  • Regulations
  • Gap and Flushness Requirements
  • Safety Requirements

Case study - Converting - Backdoor/Tailgate Inner Panel

  • In this module, we will present a real-life scenario where the effect of converting an inner panel from aluminium cast to the steel deep draw part will be shown.
  • Here is a quick summary of this case. The following design parameters were identified as critical and hence were fully described:
  • The seal surface width was the same as the aluminium liftgate
  • Tailgate outer parting was maintained as the same
  • Liftgate thickness was modified
  • Gap and flushness were maintained
  • You will be able to clearly understand these design parameters and the decisions that were made.
  • In this case study, the design guidelines were set through a series of CAE simulations.

Design of key mechanism - Lock and Striker

  • In this module, you will study the anatomy of a Locker and Striker mechanism.
  • In order to be a successful product development engineer, it is very important to understand in detail the development process and design requirements for even the smallest component.

Case study Process and challenges with supplier manufactured parts

  • In this module, we will look at two case studies.
  • Both of these studies focus on supplier manufacturing practices.
  • We will discuss the design challenges faced by two Asian Automotive suppliers and then go over the solution methodologies

10Automotive Sketching

Build a strong foundation in automotive concept sketching to bring design ideas to life.

Course Syllabus:

Week 01 - Introduction

This is an introductory week, we will first look into what exactly is design and then try opening it up with its family tree & branches as Automobile Design is a categorized part of Industrial Design.

So, the entire process of it will be explained.

  • We will also be discussing what will be the job of a designer in this role.
  • We will also cover the historical perspective along with evolution in design.
  • Towards the end of the module, we will be looking into trends in Elements of Design.
  • Then we will move on to Shape & Form design & its differences.
  • What is Design?
  • Overview- Industrial Design & Introduction – Industrial Designer
  • Overview- Automotive Design & Introduction- Automobile Designer
  • Design Process-Introduction
  • The Basic Design Process 
  • Important roles in the Design Process
  • History of Automobiles
  • Historical perspective on Car Design
  • Evolution of Design
  • Trends in Automobile Design
  • Elements of Design
  • Shapes & Form in Design
  • Introduction to Shapes & Forms
  • What are Forms?
  • Difference Between shape and form

Week 02 - Shape transformation and translation

In this module, we will be having a recap of the content we learned last week.

  • We will give more emphasis to form design topics and will look into how form design is used to build forms, Shape Translation & Transformation.
  • The two important topics of this week are “Elements of Design” & “Principles of Design” teaching.
  • We are giving more importance to these topics as they help us understand the design philosophy.
  • Transformation
  • Form Design-Continuation
  • Deconstruction
  • Forms in Automotive
  • Speed forms
  • Elements of Design
  • Principles of Design

Week 03 - Introduction to car design

  • This week, we will be introducing you to how exactly the exterior body of a car is done.
  • Once this is done, we will move into the aspects that cover automotive design.
  • We will be looking into the entire exterior terminology.
  • This week will also help you understand the industry language for those parts.
  • We will be covering the engineering aspects later. You will finally be starting your practice to generate freehand sketching
  • Automotive Design- Body Styles, Layout, Proportions and Themes
  • Automotive Exterior Terminology
  • Engineering Aspects
  • Introduction to freehand sketching of simple geometries

Week 04 - Introduction to isometric and perspective

  • This week, we move on to a rather peculiar phenomenon or concept of drawing- perspective.
  • But first, we will be looking at how things work in isometric and then we will start with different types of perspectives.
  • Then once completed we will start sketching in perspective.
  • This will help us understand what are the different parameters one needs to keep in mind while drawing each and every sketch.
  • Moving to a car sketching block, while making one in perspective, it is vital that we understand how it affects the angle.
  • Isometric perspective - Working with Isometric grid
  • Types of perspectives
  • 1 point
  • 2 point
  • 3 point
  • Multipoint
  • Learning sketching in perspective: 1 point, 2-point & 3-point perspective.
  • Working with perspective Grid
  • Sketching car block in 1, 2 & 3-point perspectives freehand
  • Exterior and Interior Design
  • Understanding Exterior proportions
  • Sketching car side view proportion boxes- Sedan, SUV, Sports car, compact car & truck

Week 05 - Sketching of Car’s Front and Rear Views

  • After that this week will cover the technical side, and how to make a technical drawing.
  • Coming to the Artistic side we will understand the basics to make different shapes & forms to understand the surface.
  • Sketching car ¾ front view, ¾ rearview Box as per proportions
  • Automotive Aesthetics
  • Vehicle Ergonomics
  • Vehicle Packaging & Benchmarking
  • Technical Drawing
  • Understanding Surface Shapes & Form basics

Week 06- Shading & Basic Reflections

  • This week, we will start with the basics of shading & reflections.
  • Then after that will try a technique to render with different mediums.
  • Will learn how a project basis is formed by desk & market research.
  • Then coming to the user research, you will be learning how to make a design & mood board depending on your requirement and personality.
  • Once completed we will take inspiration and create forms.
  • We will then try to doodle and draw different shapes. And then finally we will see how a car is sketched by a step by step guide.
  • Basic Rendering Technique using a different medium
  • Desk Research & Market Research
  • User Research- Target User
  • Design & Mood Board- Inspiration Board
  • Inspirational Driven form
  • Doodle & Draw
  • How to draw Car side view- A step by step guide

Week 07 - Introduction to sketching as a communicating tool

  • This week, you will learn how to use sketching as a tool to communicate.
  • After that, we will go on to generate new forms and will look at techniques of how to do it.
  • We will also learn about building concept form and the classification of sketches.
  • We will then move on to a step by step guide to making cars in 3/4th perspective views while incorporating concept forms.
  • Form Generation Methods & Techniques
  • Sketches Classification & Basic – Ideation Sketches, Exploratory Sketches
  • Creating Concept forms
  • How to draw Car 3/4 views- A step by step guide

Week 08 - Understanding lights and materials

  • This week, you will try to make a photorealistic render.
  • Then we will move on to understanding how lights & materials work on surfaces.
  • We’ll try rendering techniques & implement all of the learning in the first design project.
  • Photorealistic Rendering
  • Reflection as on Car surfaces- Pencil Rendering & Marker Rendering
  • Design Project- 1
  • Design a Family Sedan

Week 09 - Introduction to Automotive Interior Design

  • This week, you will be introduced to the interiors of the car.
  • Here, you will learn about crucial ergonomics and interior occupant packaging.
  • We will also look into the design for the 95th percentile rule.
  • At last, we will have a brief look at the Panels & Consoles.
  • Car Interior Ergonomics
  • Design for 95th percentile
  • Vehicle Packaging & Benchmarking
  • Understanding the interiors-Occupant Packaging
  • Introduction to Interiors- Instrument panel & Consoles

Week 10 - Sketches Classification & Basic – Explanatory Sketches and Persuasive sketches

  • This week firstly will learn another classification of sketches and will start with the basics for the interior.
  • We will have a look at the interior elements to understand the principle behind each element.
  • After that, we will focus on sketching the interior as a whole.
  • A study of trend Analysis & forecasting will be covered to learn about the upcoming trends so it is easy to predict the future.
  • Understanding the Interior Elements
  • Back to Basics- Forms & Shapes
  • Interior Sketching- 1 Detailed Interior Components
  • Trend Analysis & Forecasting

Week 11 - Automotive Technologies

  • This week you will be learning about the relationship between automotive technologies and design.
  • We will then be moving to the interior as a whole, here, we will look into each element and discuss its role while experimenting it with different mediums.
  • We will also be having a lesson on sketching with a sketchbook.
  • So, you sketch directly onto your PC digitally.
  • Interior sketching
  • Different mediums for sketching - Explorations & its effects
  • Digital sketching - Sketchbook

Week 12 - Design Project

  • This week before introducing something new, you will be getting an assignment.
  • You will be making an interior of a car with all the elements.
  • Later on, we will move to digital data & See how to render a car in a sketchbook.
  • Design a Certain type of vehicle interior with all the requirements of Interior needs.
  • Effectiveness of Digital Work & Refinements
  • How to Render cars in sketchbook?

Week 13 - Nature and form, Biomimicry in transportation design

  • This week you will understand the influence of nature in form.
  • You will learn the use of biomimicry in design and will implement it in your design.
  • There will be a small project in which you will find and adapt to what nature has to offer.
  • Designing a vehicle while replicating a reptile or any mammal
  • Taking and breaking down its characteristics and using it in your own vehicle.
  • It can be a combination of 2 or a single project.
  • The characteristics of that reptile or mammal should be highlighted.

Week 14 - Products and brand management

  • Here, you have to understand Product & Brand management.
  • The main reason we are focussing on it is because it will help you to create a peculiar product for a potential customer.
  • Later on, we will move onto a new project in which we will redesign a certain car, with its brand intact.
  • Redesigning an existing vehicle (pre-existed or current)
  • Understand the brand what they offer or the reason why they made that particular Vehicle.
  • Propose your Ideas while keeping the form and design intact from that original vehicle.
  • When you look at both of them the resemblance should be there.

Week 15 - Transportation Design - Design of a minimised roadster with a complete interior and exterior

  • In previous weeks, you have covered several Projects in which a particular topic was only in play.
  • This week we will be doing another project which is bigger at play and has all that you have learned.
  • Start with a design process.
  • This particular week, we will decide the concept and ideation.
  • Later on, we will refine the design and finalize the exterior. 
  • Exterior Preliminary Sketches
  • Initial sketches for concept generation and ideation for exterior or have an idea in mind what you will propose.
  • Exterior Refinements & Finalization
  • Status updates on whatever changes or refinements suggested on the exterior design & finalize exterior design first.

Week 16 - Interior design

  • In this module, you will be focusing on the interior part of the car.
  • As the exterior of the car is finalized, design the interiors with the same process.
  • Start with preliminary concepts and then finalize the interiors.

Week 17 - Transportation design project 2

  • This week again, you will start with a new project.
  • The entire process of Research, Boards & Finalization will be followed.
  • More emphasis is given to projects as this is a subject which can only be learnt with hands-on practice and this way you learn and get used to things happening in the industry.
  • For this, we are actually going to design something for the year 2033, in which a lot will be depending on the research that you will do.
  • Mobility Design 2033- Decide your Concept 2033
  • Find a problem, build a solution, think of a concept, decide an action plan, propose proposals and presentations.
  • Design Research- Brand Identity, Target Customer, Concept
  • Sketch Presentation- Form Sketches, Proposal Sketches
  • Rendering- Selected Sketches, Final Rendering
  • Exterior Design
  • Exterior Preliminary Sketches Initial sketches for concept generation and ideation for exterior or have an idea in mind what you will propose.
  • Exterior Refinements & Finalization Status updates on whatever changes or refinements suggested on the exterior design & finalize exterior Design first

Week 18 - Interior design

  • Following last week, the exterior is completed and now we start with the interiors.
  • Firstly, try to focus on the elements, after that focus on the design part.
  • Get everything rendered in a sketchbook and submit it as a presentation.
  • Following are the checkpoints to be covered for the same:
  • Interior Preliminary Sketches
  • Initial sketches for concept generation and ideation for interior
  • Interior Refinements & Finalization

Week 19 - Introduction to transportation design (final project 1)

  • This week, we are going to start this project which will be completely your own.
  • You will make a brief of what you want to make, decide your users, and follow the entire process of design to take your idea to a final stage.
  • Make your own brief.
  • Design Research - Desk & Market Research.
  • User Research- Target Customer, Design/Mood & Inspiration Board.
  • Research the Automotive technologies.
  • Prepare a Trend Analysis & Forecasting Report.
  • Build for a brand- Product & Brand management Report.

Week 20 - Design Brief- sketching after Ideation, Inspiration and Exploration (Final Project 2)

  • This week, you will start with the conceptual phase by taking inspiration.
  • You will then provide the ideations for your design.
  • You have a lot of time to think and explore your ideas.
  • Try to solve/create something better or different from your design.

Week 21 - Exterior design finalisation (Final Project 3)

  • This week, our main focus is to finalize the exterior design, the refinements have to be implemented early so that we can make technical drawings of it.
  • Later on, we wish to start with the preliminary sketches of interior design if the entire exterior design is finalised

Week 22 - Interior design sketching (Final Project 4)

  • This week we start on the interior design aspect of your design.
  • First, try to think of your vehicle and then start experimenting with the things that you need for your interior.
  • Try to build a relation between interior & exterior and try to be more expressive by using different perspective views.
  • Focus on interior components, the looks and functions.
  • Do an ideation sketch so everything becomes clear.

Week 23 - Interior design finalisation

  • This week is totally focused on finalising the interior design.
  • The main focus is to finalise the direction of our ideation and purpose.
  • Later on, work on refinements and finalize the interior with detailed Interior elements sketches.

Week 24 - Final Renders

  • In this last week, you will do the rendering & produce your design within a presentation.
  • So the entire design process is clear to someone who will look at the presentation.
  • In the end, we will be having a session where we will be discussing techniques to better present your product.
  • We will also discuss techniques that we need to focus on while designing.

11Automotive Wiring Harness using CATIA V5

Learn to design robust wiring harness systems for complex automotive electrical networks.

Course Syllabus:

Basics of Vehicle Electrical Distribution System & Wiring Harness

In this session, you will learn: 

  • Introduction to Vehicle Electrical Distribution System (EDS) 
  • Introduction to wiring harness assembly
  • Wiring harness design process for New Product Development (NPD)
  • Introduction to CATIA V5 electrical workbench

Introduction to CATIA V5 Electrical Workbench & Electrical Part Design

In this session, you will learn: 

  • Customized settings for electrical environment
  • Wiring harness routing process for CATIA V5
  • CATIA V5 – electrical part design

Electrical Part Design

In this session, you will learn: 

  • Clip/clamps/support part definition
  • Backshell definition
  • Protective covering definition

Harness Assembly & Installation – Part 1

In this session, you will learn: 

  • Preparation of harness assembly
  • Creating the wire harness geometrical bundle
  • Inserting harness components into a geometrical bundle
  • Positioning your inserted electrical parts
  • Connecting & Disconnecting electrical components
  • Defining the wiring harness routing

Harness Assembly & Installation – Part 2

In this session, you will learn: 

  • Wiring harness routing on external references 
  • Modifying the wire harness bundle segments
  • Wire harness protective coverings
  • Use of electrical splices
  • Bundle continuity check/analysis
  • Geometrical bundle warnings
  • 3D annotation

Harness Assembly & Installation – Part 3

In this session, you will learn: 

  • Modifying the wire harness bundle segments
  • Modifying the branch point location
  • Deleting bundle segment
  • Bundle continuity check/analysis
  • Geometrical bundle warnings
  • 3D annotations
  • Important commands, tips, & techniques

Wiring Harness Flattening

In this session, you will learn: 

  • Wiring harness flattening workbench
  • Flattening workbench settings
  • Flattening the 3D harness assembly
  • Modify flatten assembly
  • Saving the flatten files
  • Drawing, creation & contents

Component Specifications & Selection Guide

In this session, you will learn: 

  • Wiring harness component specifications & selection parameters
  • Available suppliers in the market (India)

Wiring Harness Routing & Packaging Basics – Session 1

In this session, you will learn: 

  • Definitions
  • Routing & packaging process
  • Design criteria (generic) for wiring harness 
  • Packaging rules & best practices
  • Guidelines for battery cables routing

Wiring Harness Routing & Packaging Basics – Session 2

In this session, you will learn: 

  • Clearance management
  • Water ingress protection
  • Thermal protection management
  • Chaffing protection
  • Vibration protection
  • Routing on/near dynamic parts ( engine, wheel)
  • Harness bending rules (harness & battery cables)
  • Interconnection connector parking

12Design for Manufacturability (DFM)

Learn how to optimize product designs for efficient and cost-effective manufacturing processes.

Course Syllabus:

Week 1 - Design Optimization

  • Birth of DFMA
  • Purpose and Benefits of using DFMA
  • Concurrent Engineering
  • Mechanical Design Process
  • Design for Assembly

Week 2 - Design Optimization - Beginner to Expert Level

  • Design for Assembly (Manual)
  • Guidelines for the Evaluation of Component Handling
  • Guidelines for the Evaluation of Component Mating
  • Design for Assembly (Automatic)
  • Design for Manufacturing - 1
  • Material and Process Selection Overview
  • Design for Injection Molding

Week 3 - Design Optimization - Beginner To Expert Level

  • Design for Manufacturing - 2
  • Design for Die-Casting
  • Design for Powder Metallurgy
  • Design for Machining

Week 4 - Design for Quality

  • Design for Manufacturing - 2
  • Design for Sheet Metal Working
  • DFA and DFM Collaboration
  • Design for Quality

Week 5 - Design for Additive Manufacturing

  • Design for Additive Manufacturing

13Geometric Dimensioning and Tolerancing

Master the application of GD&T principles for precise engineering specifications.

Course Syllabus:

Introduction to GD&T

In this module, you will study GD&T and its uses. After your first class, you will be able to understand the basics such as:

  • Difference between traditional dimensioning and GD&T
  • Benefits of GD&T
  • How to read a feature control frame
  • Technical standards- ASME Y14.5M-2009
  • Different symbols used in GD&T, cover, and feature of size

Rules, Symbols, and Form Tolerances

In this module, you will learn about the governing rules of GD&T. After this class, you will have an understanding of:

  • Rule No. 1 (i.e. Taylor principle a.k.a envelope principle)
  • Rule No. 2 (Regardless of feature size)
  • 14 symbols used in GD&T
  • Flatness, straightness, cylindricity, and circularity tolerances
  • MMC, LMC, and RFS conditions
  • Various examples for form tolerances

Datums, Modifiers, Virtual Condition

In this segment, you will study the following topics:

  • What are datums and how to apply datums to parts
  • Datum reference features
  • Datum feature modifiers
  • How to calculate virtual condition
  • Conjugated datums

Orientation Tolerance and Profile Tolerance

At the beginning of this section, you will have built a good base for learning complex tolerances. In this section you will learn:

  • Profile of a surface and profile of a line
  • Perpendicularity tolerance, parallelism tolerance, and angularity tolerance
  • Composite profile tolerance
  • Various examples for orientation and profile tolerances

Position Tolerance

Position tolerance is the most widely used tolerance in GD&T.

In this section we will go through:

  • Understanding true position
  • Projected tolerance
  • Composite tolerances
  • Tolerance zones- cylindrical, rectangular, spherical
  • Examples of position tolerance

Co-axiality, Symmetricity, Run-outs

By now, you will have enough knowledge to read an entire GD&T drawing and understand it. In this section, you will learn about some tolerances that are not widely used in the industry but are mentioned in the ASME standard

You will learn:

  • Coaxiality
  • Symmetricity
  • Circular and Total Run Outs
  • Examples

Understanding GD&T Drawing

In this part, you will study complex GD&T drawings and understand every individual tolerance and the message the tolerance conveys.

14Mold Design using SOLIDWORKS

Learn to create industry-standard molds using SOLIDWORKS for plastic injection molding processes.

Course Syllabus:

Week 01 - Basics of Injection Molding / SOLIDWORKS Modelling

In this week, the following topics are covered. 

  • Injection molding process
  • Plastic processing methods 
  • Rotational molding
  • Extrusion
  • Vacuum forming
  • Blow molding
  • Gas-assisted injection molding
  • Mold cycle and the factors affecting it
  • Thermoplastics and thermosets
  • Current trends in the industry
  • Types of plastics 
  • Properties of plastics 
  • Selection of plastics
  • Basics of sketching
  • Basics of using features in SOLIDWORKS

Week 02 - Basics of Mold Design / SOLIDWORKS Surfacing

In this session, the following topics are covered.

  • Product development process 
  • Various departments in plastic manufacturing industries and the workflow
  • Parts of mold
  • Core, cavity, guide pillar, sprue, register ring, guide bush, ejector pin,  return pin, spacer blocks, core plate, cavity plate, ejector plates, etc.
  • 2 plate & 3 plate molds
  • Drafts
  • Parting lines
  • Various surface tools for designing in SOLIDWORKS

Week 03 -DFM and Defects

In this module, we will be covering theory related to various concepts and terms used in mold design.

The topics we shall cover are:

  • Concept of machine tonnage and its calculation
  • DFM study
  • Gate point, wall thickness, cores, tolerance, venting, ejector pads, inserts, ejector inserts, guide pillar, support block, relief, free play inserts, multi-gate position, and flow leader.
  • Defects in mold design process
  • Short shots, flash, weld lines, sink marks, blisters, jetting, burn marks, warpage, gloss differences, hesitation, overpacking, and unbalanced flow.

Week 04 - Parting Surface / Mold Design Tutorial 1

In this module, we will be studying the theory behind parting surfaces.

The topics that will be covered are as follows:

  • Parting surface
  • Types of parting surfaces
  • Flat stepped
  • Angled
  • Profiled
  • Example cases to understand the selection of parting surfaces
  • Matching drafts
  • Shrinkage 
  • Inserts 
  • Mold design tutorial
  • Doing draft analysis for the model
  • Creating parting lines
  • Creating shut-off surfaces
  • Creating parting surfaces
  • Create basic mold blocks

Week 05 - Sliders and Ejection System/ Mold Design Tutorial 2

In this module, we will be looking at the topic of sliders and ejection systems.

The topics that will be covered are:

  • Need for sliders and their working
  • General types of sliders
  • Sliding split type molds
  • Angular lift pin type molds
  • Methods of actuating the sliders
  • Finger cam
  • Dog leg
  • Cam track
  • Spring
  • Hydraulic actuation
  • Concept of slider locking
  • Types of ejector systems
  • Pin
  • Sleeve
  • Stripper
  • Blade ejector systems
  • Creating a mold for the outer cover of a disposable camera
  • Creating parting lines, shut-off surface, parting surface, and mold blocks for the model
  • Creating ejector pins for the mold
  • Creating inserts for the mold

Week 06 - Gates and Runners / Mold Design Tutorial 3 - Part 1

In this module, we will be learning about runners and gates.

The various topics covered are as follows:

  • Types of gates: Sprue, edge, tab, overlap, fan, disk, ring, spoke, film, pin, submarines, and cashew gates
  • Runner diameter calculation
  • Types of runners
  • Runner configurations
  • Why engravings are used in cavities?
  • Creating a mold for a door bezel model
  • Creating the parting lines, shut-off surfaces, and parting surfaces of 3D profile for the model
  • How to work in assemblies and how to arrange files in a specific format?
  • How to align the sprue of the mold with the origin of the assembly?
  • How to select proper dimensions for the mold blocks?
  • Creating mold blocks for door bezel

Week 07 - Mold Design Tutorial 3 - Part 2

In this module, we will continue working on the door bezel model from the previous session and learn the following topics:

  • Locating undercuts in the model
  • Understanding the use of sliders in solving the undercut issue
  • Creating slider split
  • Assigning proper dimensions to the slider
  • Editing the core cavity blocks according to the shape of the slider
  • Creating bolts, washers, and locking mechanisms for the sliders

Week 08 - Mold Design Tutorial 4 - Part 1

In this module, we will start creating a mold for a CPU fan case model and we will learn the following topics:

  • Complex parting line selection 
  • Providing correct matching drafts for the model
  • Creating the core-cavity surfaces for the model.
  • Aligning the sprue location
  • Selecting dimensions
  • Creating the mold blocks for the CPU fan case in the assembly
  • Adding reliefs for the core-cavity blocks

Week 09 - Mold Design Tutorial 4 - Part 2

In this module, we will continue working on the CPU fan case model and we will learn the following topics:

  • Locating undercuts in the model 
  • Creating a slider split for the undercuts
  • Assigning proper dimensions for the sliders
  • Providing reliefs for the sliders
  • Creating inserts for the model

Week 10 - Mold Design Tutorial 5 - Part 1

In this module, we will start creating a mold for a plastic knob model and we will learn the following topics:

  • Creating the parting line, shut-off surface, and the parting surfaces for the plastic knob model
  • Automatic and manual shut-off surface creation
  • Core-cavity surfaces for the plastic knob model
  • Sprue alignment
  • Selecting dimensions and creating the mold blocks for the plastic knob in assembly
  • Theories behind the cooling channels for a mold

Week 11 - Mold Design Tutorial 5 - Part 2

In this module, we will continue working on the plastic knob model and we will learn the following topics:   

  • Creating multiple inserts for the model
  • Creating holes for fixing the inserts
  • Locating undercuts and creating a slider split for it
  • Complex slider creation
  • Assigning proper dimensions for the slider

Week 12 - Mold Design Tutorial 5 - Part 3

In this module, we will continue working on the plastic knob model and we will learn the following topics:  

  • Creating an ejector system
  • Angled ejector pins
  • Reliefs
  • Ejector plates
  • Ejector backplates
  • Making channels for plastic injection
  • Sprue
  • Runner
  • Gate 
  • Use of air vents in a mold
  • Creating channels for air passage
  • Selection of the dimensions and positions of the cooling channels
  • Creation of cooling channels

15AutoCAD Essentials for Mechanical Engineers

Master 2D and 3D drafting to create precise mechanical components.

Course Syllabus:

Week 01 - Course Introduction

In this session, you will learn: 

  • Overview of AutoCAD & drafting principles
  • The interface of AutoCAD – New file, Save, and open DWG files.
  • Drafting fundamentals: Line, circle, arc, ellipse, erase, oops

Week 02 - Coordinate Systems & Editing Fundamentals

In this session, you will learn: 

  • Introduction to coordinate systems
  • Absolute, relative rectangular, relative polar coordinate systems
  • Perspectives
  • Drafting settings
  • Object snap
  • Dynamic inputs
  • Limits and units
  • Editing fundamentals: Move, copy, array, break, Mirror, offset, etc.

Week 03 - Navigation & Selection Techniques

In this session, you will learn: 

  • Navigation techniques – Zoom, pan, steering wheels
  • Selection techniques – Box, fence, group, multiple, single, auto
  • More drafting: Solid, donut

Week 04 - Emend

Here is a list of features that you will learn in this course.

  • Editing techniques: Text, mtext, styles, color, line type, line weight
  • Editing with grips -Stretch, scale, extend, join, trim, rotate, trim, lengthen

Week 05 - Manufacturability

The following key concepts are covered to teach you how to implement techniques that make your designs manufacturable.

  • Bhatch, Pline, Pedit, Fillet, chamfer, spline
  • Inquiry techniques: Id, list, dist, radius, angle, area, volume

Week 06 - Quality Assurance

  • In order to produce quality parts, a set of specifications that are logical, needs to exist.
  • These are called GD&T requirements.
  • In this module, we will first give you an overview of GD&T and teach you different Dimensioning techniques that need to be followed to make designs more readable by the Manufacturing, Assembly and Quality Control teams.
  • We will also teach you additional quality and file management tools such as, Tolerance, Leader, multileader, revcloud, Dimensioning edits

Week 07 - Collaborate effectively, Broadcast your work and Productivity Enhancements

  • Once we have completed the core fundamentals, we will teach you tools that you can use to focus on improving your productivity.
  • The following key tools and techniques are covered to help you with this.
  • External referencing - xref, xbind, AutoCAD design centre, tool pallets, Xplode
  • Plotting, plot styles and publish drawings
  • Layout management, model space and paper space, floating viewports


The Ultimate Platform for CAD & Mechanical Design Mastery!

  • Learn from Industry Experts – Courses are designed by professionals working at top automotive and aerospace firms.

  • Work on Real-World Projects – Apply concepts with hands-on assignments and portfolio-building tasks.

  • Job Assistance & Placement Support – Connect with recruiters and get job recommendations.

  • Lifetime Access & Certification – Revisit courses anytime and earn recognized certificates.

  • Cutting-Edge Curriculum – Stay updated with industry trends and latest design methodologies.

  • Tamil Nadu Government Partnership – We have trained 20,000+ students across 350+ colleges in collaboration with the government.

  • Partnered with Leading Universities – Including IIT Bombay, Anna University, and Wadhwani Foundation.


More than Just Courses – A Career Transformation Platform

  • Live Weekly Sessions – Engage in interactive discussions with experts.

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Real Success Stories – From Learning to Top Engineering Careers!

🚀 "Skill-Lync's coursework and industry projects gave me hands-on experience that helped me land my dream job at Tata Motors!"Rahul M., Mechanical Engineer at Tata Motors

🚀 "Coming from a theoretical background, I struggled to break into core mechanical engineering roles. Skill-Lync’s project-based approach and expert guidance made all the difference. Now, I work at Mahindra as a CAD Design Engineer!"Sneha R., CAD Design Engineer at Mahindra

🚀 "I transitioned from a service role to a high-paying position at Airbus, thanks to the advanced skills I gained through Skill-Lync's aerospace design courses!"Vikram S., Aerospace Design Engineer at Airbus

We Have Helped 3000+ Engineers Transition Into Core Engineering Roles!

🎯 Case Studies & Industry Partnerships:

  • Worked with Tier-1 suppliers on upskilling engineers for real-world automotive projects.

  • Collaborated with OEMs to bridge skill gaps and provide career-ready engineers.

  • Partnered with Tata Motors, Hyundai, and Boeing to create specialized training programs.

95% of learners report career advancement within 6 months of completing their course.

🎯 Hiring Partners Include: Tata Motors, Mahindra, Hyundai, Ola Electric, Maruti, and more.


Frequently Asked Questions

Q1: Who are these courses for?
A: These courses are perfect for mechanical engineering students, working professionals, and career changers looking to enter the automotive, aerospace, and core engineering industries.

Q2: Do I get a certificate after completing the course?
A: Yes! Skill-Lync provides an industry-recognized certificate that boosts your resume and job prospects.

Q3: Are these courses online or offline?
A: All courses are 100% online, allowing you to learn at your own pace with access to live mentorship sessions.

Q4: What kind of projects will I work on?
A: You will work on real-world industry projects used by companies like Tata Motors, Mahindra, Hyundai, Boeing, and more.

Q5: What career support do you provide?
A: We offer placement assistance, resume-building workshops, mock interviews, and direct recruiter connections.


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