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Modeling and final assembly of Sunseeker Predator Yacht
Introduction:
In this project, we will discuss detailed Modeling of Sunseeker Predator Yacht by using SolidWorks software & Photo-Realistic Rendering of our final assembly by the use of Solidwork Visualize. Solidworks is one of the most use software for solid modeling, creating 3D parts from 2D Sketches creating mechanisms doing simulation, and much more. It is a handy tool to work on complex geometries to create 3D solid parts with exclusive Features & tools to work on your geometry and create your imagination in reality great software to create models which are endeavors. Sunseeker is a British organization that is masters in creating luxurious yachts and speedboats. So, in this project, we will do complete part modeling of this yacht and do the final assembly.
The main objectives of this project are
Design Methodology of Sunseeker Predator Yacht :
Blueprint Setup:
To start with our modeling first we need to set up a working environment for our yacht this can be done by using Blueprints.
Blueprint: Blueprint is an interesting technical way of showing the design of the conceptual work with details that can be understood by all the technical staff within the team to create the component. This is used in almost all the engineering fields and to explain the details of the workflow and components. This concept was introduced by John Herschel in 1842. It is a detailed document to understand the different technicalities of the construction of the project. So, blueprints play a crucial role in the development of any new component in our yacht case also we are setting the blueprint set up to start our modeling.
Procedure to be followed for setting up Blueprint:
1) Front Plane- Front Plane
2) Top Plane- Top Plane
3) Right Plane- Mid Plane
Follow similar steps to setup other blueprints and complete the setup as shown below
Once we have finished the blueprint setup we can now proceed with the first part model that is the Propellor
Propellor:
This is the important component of the yacht as it is used to propel i.e to move the yacht by forcing the water in the backward direction by rotational motion of the propellor consist of several curved vanes all over the body of the propellor which when rotates forces the water in the backward direction their by producing a thrust force acting in backward direction and the yacht moves in forwarding direction.
Features use to create Propellor:
Sketch: To start with our model we have to create our sketch for the propellor.
The Sketch is the 2D representation of the model which afterward gets transformed into the 3D object in Solidworks there are different sketch entities provided to draw our sketch such as line, Rectangle, spline, circle, arc, etc.
Revolve:
This feature is used to sweep a sketch entity, profile along with an axis or centerline at a 360-degree angle to give a solid part or model.
Cut-Extrude:
This feature is used to remove unwanted material from our solid body to give us the required part or model.
Loft:
This feature is used to add material between two or more sketch profiles to form a solid feature.
Fillet:
This feature is used to create round internal or external faces by selecting edges, faces of a solid body, or surfaces.
Circular Pattern:
This feature is used to create a pattern of the selected entity against a circular path we can provide an angle in between two entities which are patterns along a circular path in the case of our propellor we have created a circular pattern of our vanes.
Procedure to be followed to create Propellor:
Radar:
Radar is a detection system that uses radio waves to determine the range, angle, or velocity of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. So, this radar acts as a navigator for our yacht as it shows different objects which remotely located from our ship or are underwater.
Features use to create Propellor:
Procedure to be followed to create Radar:
Hull:
The hull of a ship is the most notable structural entity of the ship. To define the hull, it can be said that it is the watertight enclosure of the ship, which protects the cargo, machinery, and accommodation spaces of the ship from weather, flooding, and structural damage. So, it is the main body of the ship which has its own crucial functions to execute to protect the ship therefore, this part must be designed with considering all the technical aspects also looking at the aesthetic looks of the ship.
Features use to create Hull:
Projected Curve: This feature is used to create complex curves by combining two sketches drawn on two different planes. This feature is very helpful for creating complex geometry curve in our hull model we have used this feature many times as creation of hull requires complex curve to created as a surface and then convert it into solid geometry.
Surface Loft: This feature is used to create a lofted surface between two or more sketch profiles or curves generated. In our Hull model, we have used this feature to create a lofted surface by selecting two curves as shown below.
Surface Trim: This feature is used to trim the intersecting surfaces thereby removing the unwanted surfaces.
Surface extrude: This is used to create an extruded surface from a previously drawn sketch.
Surface Fill: This feature is used to create a surface patch within a boundary defined by existing model surfaces, sketches, curves, etc.
Shell: Removes material from the solid body thereby producing a thin-wall feature this is a very helpful feature to create hollow thin-walled structures.
Cut-Extrude: This feature is used to remove unwanted material from our solid body to give us the required part or model.
Boss Extrude: Extrudes the sketch profile into one or both directions thereby producing a solid body.
Fillet: This feature is used to create round internal or external faces by selecting edges, faces of a solid body, or surfaces.
Chamfer: Creates a chamfer or bevel along a selected edge or chain of edges, vertex.
Surface Knit: This feature is used to joined selected surfaces together to form a single surface by filling up the gaps between the two surfaces.
It is very important to knit the surfaces so, as to form a solid body from the surface body.
Sweep: This feature is used to sweep a sketch profile along an open or closed path to create a solid part.
Helix Spiral: This feature adds a helix curve or spiral from a sketch circle.
Revolve: This feature is used to sweep a sketch entity, profile along with an axis or centerline at a 360-degree angle to give a solid part or model.
Procedure to be followed to model Hull:
Superstructure:
It is a complex structure that is constructed on an existing part of the ship that mostly comes in the upward direction from the deck surface. In our model we have created a luxurious superstructure on the deck surface it is the control room of the ship we can control the ship from the superstructure. Its design is done in such a way that it does not hinder the speed of the ship or the mobility of the ship. Most designers do it in a fashion way as it is part which is most easily visible so, it gives an identity to the ship.
Features use to create Superstructure:
To start with modeling of superstructure First, open the Blueprint setup file and then add a part by going into insert>part>open hull part. Select the only surfaces option in the dialogue box opened and click ok to default set the position of the part.
surface extrude: This feature is used to create an extruded surface from an existing sketch thereby creating a surface.
Surface sweep: This feature creates a surface by sweeping a closed or open profile along a closed or open path.
Ruled surface: This feature generates a surface from a selected edge of the existing surface or solid body.
Surface Trim: This feature is used to trim the intersecting surfaces of a plane or a sketch thereby removing the unwanted surfaces.
Projected Curve: This feature is used to create complex curves by combining two sketches drawn on two different planes. This feature is very helpful for creating complex geometry curve in our hull model we have used this feature many times as creation of hull requires complex curve to created as a surface and then convert it into solid geometry.
Surface Loft: This feature is used to create a lofted surface between two or more sketch profiles or curves generated. In our superstructure model, we have used this feature to create a lofted surface by selecting two curves as shown below.
Surface Fill: This feature is used to create a surface patch within a boundary defined by existing model surfaces, sketches, curves, etc.
Surface extend: This feature extends edge or multiple edges or a face on a surface based on end conditions and extension type.
Boss Extrude: Extrudes the sketch profile into one or both directions thereby producing a solid body.
Cut-Extrude: This feature is used to remove unwanted material from our solid body to give us the required part or model.
Thicken: This is used to create a solid feature by thickening one or more adjacent surfaces as shown below.
Surface Knit: This feature is used to joined selected surfaces together to form a single surface by filling up the gaps between the two surfaces.
It is very important to knit the surfaces so, as to form a solid body from the surface body.
Mirror: This feature is also very useful as it mirrors selected entities such as features, bodies, or sketches along a reference plane, face. Thereby saving a lot of time and effort to recreate those.
Front Seat: This part is located in the front portion of our ship in front of the superstructure this is designed to give aesthetic look to our model and also to provide a comfortable seat to rest. This consists used of complex curves to give a smooth curvature to the seat.
Features used to create Front seat:
Middle Seat: This seat is located in the middle of our model designed to give elegant look to our model with a small table in the middle of the seat.
Features used to create Front seat:
Rear Seat: This part consists of complex curves involved to create the rear seat located in the rear portion of our ship to enhance the look of our complete model.
Features used to create Rear seat:
Radar Mast: This part consist of a radar system located at the top portion of the superstructure. The radar acts as a navigation system it senses the obstacles coming in the way of the ship by protecting the ship from a collision with any foreign matter.
Features used to create Radar Mast:
Assembly of Sunseeker Predator Yacht:
After all, the individual parts of the Yacht are created the next step is to assemble them to prepare our final complete yacht.
Assembly is the systematic arrangement of all parts with required relations to form a complete product or model we can also create a mechanism with the help of assembly for that purpose we need to create a new assembly in Solidworks software.
Procedure to be followed for assembly of Yacht:
Features use for assembly of Yacht:
Mates :
By using this feature in the assembly menu we can provide a relationship between the different parts of our assembly the main purpose of applying mates is to restrict the motion of our part i.e the degree of freedom. This is only possible through applying mates there are several types of mates which we can provide they are as follow:
By providing this mate we can fully define our assembly there is an advanced mate option by using which we can provide restricted motion to different parts of our assembly, we can provide angular motion to the parts by using this option and it is also helpful to create a certain type of mechanism.
Rendering:
Photoview 360:
This is provided in Solidworks software as an Add-in option it is a visualization and rendering solution providing different environments and appearances options for our model and then render it into that environment to create a photo-realistic image of the model.
Solidworks Visualize:
Solidwork Visualize is completely separate software for transforming our 3D cad files into realistic high-quality images with an en-number of tools. We can create from images to animations, interactive web content, and immersive Virtual Reality with ease and in a faster way.
Conclusion:
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