Radar Mast & Final Assembly of Yacht
1. Radar Mast


ISOMETRIC VIEW

FRONT VIEW

RIGHT SIDE VIEW






FEATURE MANAGER TREE
2. Yacht Assembly

ISOMETRIC VIEW

FRONT VIEW










































































FEATURE MANAGER TREE
PROJECT REPORT
MODELLING OF YACHT ON SOLIDWORKS
INTRODUCTION
In this project, we are to learn the entire modelling of a Yacht on solid works. This software is mainly used to model 3D parts using 2D sketches. It also has material appearances look for the model which we create and apply the exact material for each of the parts individually after with help of photoview360 Add-in the final model to make it look photorealistic. In this project, we learnt about the detailed design of Yacht parts, Assembly, and rendering.
OBJECTIVE:
The main objectives of this project are:
- To create individual parts of Yacht.
- To assemble all the individual parts to Yacht.
- To create the photorealistic model by rendering using photoview 360 and SolidWorks Visualize.
Design Methodology/Approach:

Radar:
Radar is mandatory aid to navigation, the radar is used in identifying, tracking and positioning of vessels it safely navigates the ship from one place to another place.

Features used to create Radar:
- Sketch
- Extrude boss
- Extrude cut
- Fillet
- Offset
- Pattern
- Mirror
Sketch:
The sketch is a basis for a 3D model. Sketch entities tools are line, arc, circle, ellipse, splines, etc.
Extrude boss:
It converts 2D sketches into 3D models.
Extrude cut:
This feature is used to remove materials for single and both directions.
Fillet:
This feature converts internal and external faces into rounded. E.g.- face, edge etc.
Offset:
You can offset sketch entities, lines, spline, arc, model edges by a specified distance.
Patterns:
- Linear sketch pattern - when you pattern one or more features along one or two linear paths on horizontal & vertical planes.
- Circular sketch pattern - when you pattern one or more features around an axis in circular type profiles.
Mirror:
Mirroring is another way that SolidWorks can create a “copy” of an existing object. Additionally, you must choose a plane to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.
Propeller:
A propeller is a rotating fan-like structure that is used to propel the ship by using the
power generated and transmitted by the main engine of the ship.

Features used to create propeller:
- Sketch
- Revolve
- Cut Extrude
- Fillet
- Loft
- Plane
- Patterns
Revolve:
The revolve feature Creates a solid, a thin feature, or a surface. Select an axis around which the feature revolves. This can be a centreline, line, or an
edge, depending on the type of revolve feature you create.
Loft:
The loft feature is used to create complex geometry. Only the first and last profiles can be points it including guided curves to create single 3D model.
Blueprint:
A blueprint is a two-dimensional set of drawings that provides a detailed visual representation of how an architect wants a building to look. Its purpose is to visualise the overall “architecture” of the course to guide the design, development, and cooperation process.

Hull:
The body of a boat is called its hull. At the upper edges of the boat's hull are the
gunwales. The gunwales provide extra rigidity for the hull. The cross-section of the
stern, where you attach an outboard motor, is called the transom.

Features used to create hull:
- Sketch
- Projected curves
- Extrude surface
- Surface loft
- Trim surface
- Knit surface
- Surface fill
- Shell
- Offset
- Trim
- Boss extrude
- Chamfer
- Slot
- Sweep
- Plane
- Loft
- Fillet
- Cut extrude
- Pattern
Projected curves:
The projected curve is a kind of 3D curve projected based on two different 2D sketches from different planes.
Extrude surface:
Extrude the boundary edges of a face of a solid body or edges of a surface body in a customized direction. A planar face of a rectangular cube is extruded. Also, a planar surface body is used to extrude its boundary edges.
Surface Loft:
Loft Surfaces are surfaces generated by multiple 3D Curves or existing edges creating a smooth tangency between the selected curves. Match Points are created between each selection denoting the orientation and path of the loft surface.
Surface trim:
Create two or more surfaces that intersect at one or more points or create a surface that intersects with a plane or has a sketch on its face. Then surface trim will remove the surface that doesn’t we need.
Surface knit:
The Knit surface is the most used feature in creating a solid body in SOLIDWORKS. It is a tool that can combine two or more surfaces by a single one.
Fill surfaces:
The Filled Surface feature constructs a surface patch with any number of sides, within a boundary defined by existing model edges, sketches, or curves.
Shell:
Shell feature is used to define the thickness of the element/surface.
Trim entities:
Power trim - You can use Power trim to trim multiple, adjacent sketch entities by dragging the pointer across each sketch entity. Trims open sketch entities outside of two bounding entities.
Extend entities - You can use extend entities to extend sketch entities along with them
natural paths.
Extrude boss:
It converts 2D sketches into 3D models.
Extrude cut:
This feature is used to remove materials for single and both directions.
Chamfer:
Chamfering is the process to remove material by a 45-degree angle to remove a 90-degree edge to make a slope.
Sweep:
The sweep feature creates a shape by moving a 2D sketch along with a profile to form a 3D model.
Garage door:
A garage door is a large door on a garage that opens either manually or by an electric motor. Garage doors are frequently large enough to accommodate automobiles and other vehicles. Small garage doors may be made in a single panel that tilts up and back across the garage ceiling.

Features used to create Engine:
- Sketch
- Extrude cut
- Shell
- Fillet
- Mirror
- Plane
Seat (Front, middle & Rear):
A seat is a place to sit. The term may encompass additional features, such as back,
armrest, head restraint but also headquarters in a wider sense.

Features used to create Seat (Front, middle & Rear):
- Sketch
- Surface sweep
- Surface trim
- Fill surface
- Surface loft
- Knit surface
- Chamfer
- Revolve
- Cut extrude
- Fillet
- Mirror
- Dome
- Fillet
Sweep surface:
Sweep by Two Guide Curves is defined as moving and adjusting a section curve along two guide curves.
Dome:
This feature is used on faces majorly. You can apply dome to faces whose centroid lies outside the face. It allows applying dome for irregular shapes.
Superstructure:
The superstructure consists of the parts of the ship or a boat, including sailboats, fishing boats, passenger ships, and submarines, that project above her main deck.

Features used to create superstructure:
- Sketch
- Surface extrude
- Surface sweep
- Surface knit
- Fillet
- Ruled surface
- Trim surface
- Planes
- Surface loft
- Projected curve
Ruled surface:
creates surfaces that extend out in a specified direction from selected edges. Examples of how you can use ruled surfaces: Add tangent extensions to complex surfaces. Create drafted sidewalls. Replace non-drafted surfaces on imported models with drafted surfaces.
Radermast:
They are electronic navigation instruments that use a rotating antenna to sweep a narrow beam of microwaves around the water surface surrounding the ship to the horizon, detecting targets by microwaves reflected from them, generating a picture of the ship's surroundings on a display screen.

Features used to create a Radermast:
- Sketch
- Plane
- Boss extrude
- Fillet
- Revolve
- Sweep
- Mirror
- Chamfer
Assembly of the Yacht:
- In this model, we used the Bottom-up assembly approach to assembly the whole Yacht by inserting parts and using mates to position the parts. To change the parts, you must edit them individually. These changes are then seen in the assembly.
- Initially, the hull part is inserted in the assembly by using insert parts in the option and clicking ok to fix the hull.
- After those other parts of the Yacht are inserted into the assembly and given possible mate conditions.





Features used to assemble Yacht:
- Inserting parts
- Mates
Mates:
Mates create geometric relationships between assembly components. As you add mates, you define the allowable directions of linear or rotational motion of the components. You can move a component within its degrees of freedom, visualizing the assembly's behaviour.
Rendering:
- Rendering is the process of generating a photorealistic image of a 2D or 3D model by using rendering.
- Rendering is done by two was in Solidworks.
- Photoview 360
- Solidworks visualize
Photoview 360:
It is an add-on in Solidworks that produce photorealistic rendering images based on appearances. We edit appearances lights, colour, material, decades, and cameras.
With a model open, click Tools > Add-In and add in PhotoView 360.




In the photorealistic model, some of the mate conditions and positions are changed due to rendering realistic models. Then the models are rendered into realistic images with different views.
Camera view:
You can modify unlocked camera views using View tools, with the lights and Camera Property Manager adding a camera.
A camera edit screen appears to adjust the angle and view of the model on the left side screen. Check your results on the right pane of camera orientations.

Solidworks visualize:
SOLIDWORKS Visualize Professional allows designers to tell a deeper 3D story about your product. SOLIDWORKS Visualize enables users to easily generate photo-quality stills and interactive animations to effectively communicate the most complex design details.





Conclusion:
- Knowledge learns about SolidWorks features & tools to create 2D & 3D models.
- Gain knowledge of how to assemble the parts and approaches of the assembly.
- Learn about SolidWorks visualize to render realistic images.