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Code: #include #include #include enum GearState { RETRACTED, EXTENDED, TRANSITIONING}; // switch statesenum SwitchState { OPEN, CLOSED}; // Function to simulate hydraulic pump controlvoid hydraulicControl(enum GearState *gear, const char *action) { if (action == "extend") { if (*gear == RETRACTED)…
Omkar Madhavi
updated on 08 Aug 2023
Code:
#include
#include
#include
enum GearState {
RETRACTED,
EXTENDED,
TRANSITIONING
};
// switch states
enum SwitchState {
OPEN,
CLOSED
};
// Function to simulate hydraulic pump control
void hydraulicControl(enum GearState *gear, const char *action) {
if (action == "extend") {
if (*gear == RETRACTED) {
printf("Extending gear...\n");
*gear = TRANSITIONING;
sleep(2); // Gear transition time
*gear = EXTENDED;
}
} else if (action == "retract") {
if (*gear == EXTENDED) {
printf("Retracting gear...\n");
*gear = TRANSITIONING;
sleep(2);
*gear = RETRACTED;
}
} else {
printf("Unknown action\n");
}
}
int main() {
enum GearState noseGear = RETRACTED;
enum GearState leftGear = RETRACTED;
enum GearState rightGear = RETRACTED;
enum SwitchState squatSwitch = CLOSED;
// Simulating cases
// Case 1: Plane is about to take off, emergency comes, abort takeoff
hydraulicControl(&noseGear, "retract");
hydraulicControl(&leftGear, "retract");
hydraulicControl(&rightGear, "retract");
sleep(2); // Simulating emergency
hydraulicControl(&noseGear, "extend");
hydraulicControl(&leftGear, "extend");
hydraulicControl(&rightGear, "extend");
// Case 2 : During takeoff, check squat switch for 4 seconds
sleep(4);
if (squatSwitch == OPEN) {
printf("Squat switch open, raising gear...\n");
hydraulicControl(&noseGear, "retract");
hydraulicControl(&leftGear, "retract");
hydraulicControl(&rightGear, "retract");
} else {
printf("Squat switch closed, not raising gear\n");
}
return 0;
}
Result:
Extending gear...
Extending gear...
Extending gear...
Squat switch closed, not raising gear
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