Project 2 - Implement the Code for controlling the retraction and extension of Airplane’s landing gear
Project2:
Implementation of the code for controlling the retraction and extension of airplane’s landing gear
Aim:
- To implement the code for control retraction and extension of airplanes landing gear implementation using Finite State Machine (FSM).
Objective:
- Controlling the direction of valve.
- Controlling the retraction and extension of airplane’s landing gear.
Principle:
- The airplane has three gears for landing such as nose gear, left gear and right gear.
- There is a hydraulic pump which is exerting pressure tothe gears to bring it down or pull it up using electrical driven pump.
- When the direction of the valve is down then it is landed or gear down position.
- Similarly when the direction of valve is up then it is in rising gear or taking off.
- When gear is up then light status is off.
- Gear is down then the light status is green.
- Gear is raising or lowering then the colour of light is red.
Process:

- Gear down
- Checking before take off
- Raising gear
- Gear up
- Checking before landing
- Lowering gear
| State Type | Switch Status | Pilot Lever Status | Hydraulic Mechanics Status |
| GR_DWN | Open | Rising | Working |
| CHK_BFR_TKFF | Close | Falling | Malfunctioning |
| RSING_GR | Up | ||
| GR_UP | Down | ||
| CHK_BFR_LND | |||
| LWRNG_GR |
Code:
Main1.c:
#include
#include "States.h"
static void(*state_table[])(void) = {Gear_Down, Checking_Before_Takeoff,Raising_Gear,
Gear_Up, Checking_Before_Landing, Lowering_Gear};
int main()
{
Init_State_Machine();
while(1)
{
state_table[current_state]();
}
}
States.h:
#ifndef STATES_H_
#define STATES_H_
void Init_State_Machine();
void Gear_Down();
void Checking_Before_Takeoff();
void Raising_Gear();
void Gear_Up();
void Checking_Before_Landing();
void Lowering_Gear();
typedef enum State
{
GR_DWN,
CHK_BFR_TKFF,
RSING_GR,
GR_UP,
CHK_BFR_LND,
LWRNG_GR
}State_Type;
typedef enum Switch
{
Open,
Close
}Switch_Status;
typedef enum Pilot_Lever
{
Rising,
Falling,
UP,
DOWN
}Pilot_Lever_Status;
typedef enum Hydraulic_Mechanism
{
Working,
Malfunctioning
}Hydraulic_Mechanism_Status;
static volatile Switch_Status squat_switch;
static volatile Switch_Status limit_switch;
static volatile Pilot_Lever_Status pilot_lever;
static volatile Hydraulic_Mechanism_Status hydraulic_mechanism;
State_Type current_state;
typedef struct
{
char* current_state_indication;
char* light_status;
char* direction_valve_status;
char* hydraulic_pump_control_status;
char* gas_pressurized_spring_status[2];
}State_Table;
static State_Table State_Machine[6] = {
{"GearDown","Green","Down","Enabled",0,0},
{"Checking Before Take Off","Green","Down","Enabled",0,0},
{"Raising Gear","Red","Up","Enabled",{"Disabled","Enabled"}},
{"Gear Up","Off","Null","Disabled",0,0},
{"Checking Before Landing","Red","Down","Enabled",0,0},
{"Lowering Gear","Green","Down","Enabled",{"Disabled","Enabled"}}
};
#endif
Init_State_Machine.c:
#include"States.h"
void Init_State_Machine()
{
current_state = GR_DWN;
printf("\nState Machine is initialized & Program is in Gear_Down State & Light Status: %s\n"
,State_Machine[current_state].light_status);
}
Gear _Down.c:
#include"States.h"
#include
void Gear_Down(void)
{
current_state = GR_DWN;
printf("\n Enter the Pilot's Lever Position and Squat Switch Status:");
fflush(stdout);
scanf("%d %d",&pilot_lever,&squat_switch);
if(pilot_lever == Rising && squat_switch == Open)
{
current_state = CHK_BFR_TKFF;
printf("\nCurrent State: %s\n",State_Machine[current_state].current_state_indication);
printf("Light Status:%s\n", State_Machine[current_state].light_status);
}
else
{
Gear_Down();
}
}
Checking_Before_Takeoff:
#include "States.h"
#include
void Checking_Before_Takeoff()
{
current_state = CHK_BFR_TKFF;
printf("\nEnter the Pilot's Lever Position,Squat Switch Status and Hydraulic Mechanism Status:");
fflush(stdout);
scanf("%d %d %d",&pilot_lever,&squat_switch,&hydraulic_mechanism);
printf("\nWait for 2 secs\n");
if(pilot_lever == Falling || squat_switch == Close)
{
Gear_Down();
}
else if(pilot_lever == UP && squat_switch == Open && hydraulic_mechanism == Working)
{
current_state = RSING_GR;
printf("\nCurrent State :%s\n",State_Machine[current_state].current_state_indication);
printf("Light Status: %s\n", State_Machine[current_state].light_status);
printf("Direction Valve Status:%s\n\n", State_Machine[current_state].direction_valve_status);
}
else if(pilot_lever == UP && squat_switch == Open && hydraulic_mechanism == Malfunctioning)
{
current_state = RSING_GR;
printf("\nCurrent State :%s\n",State_Machine[current_state].current_state_indication);
printf("Light Status: %s\n", State_Machine[current_state].light_status);
printf("Direction Valve Status:%s\n", State_Machine[current_state].direction_valve_status);
printf("Gas Pressurized Spring System Status:%s\n",State_Machine[current_state].gas_pressurized_spring_status[hydraulic_mechanism]);
}
}
Rising_Gear.c:
#include"States.h"
#include
void Raising_Gear()
{
current_state = RSING_GR;
printf("\nEnter the Limit Switch Status,Pilots Leaver Status:");
fflush(stdout);
scanf("%d %d",&limit_switch,&pilot_lever);
printf("\nWait for 1 sec\n");
if(pilot_lever == Falling && limit_switch == Open)
{
current_state = CHK_BFR_LND;
printf("\nCurrent State: %s\n",State_Machine[current_state].current_state_indication);
printf("Light Status:%s\n",State_Machine[current_state].light_status);
printf("Hydraulic Control for Landing Gear Status:%s\n",State_Machine[current_state].hydraulic_pump_control_status);
}
else if(limit_switch == Close && pilot_lever == UP)
{
current_state = GR_UP;
printf("\nCurrent State: %s\n",State_Machine[current_state].current_state_indication);
printf("Light Status: %s\n", State_Machine[current_state].light_status);
printf("Hydraulic Control for Landing Gear Status:%s\n", State_Machine[current_state].hydraulic_pump_control_status);
}
else
{
Raising_Gear();
}
}
Gear_Up.c:
#include"States.h"
#include
void Gear_Up()
{
current_state = GR_UP;
printf("\nEnter the Pilot's Lever Position:");
fflush(stdout);
scanf("%d",&pilot_lever);
if(pilot_lever == Falling)
{
current_state = CHK_BFR_LND;
printf("\nCurrent State: %s\n",State_Machine[current_state].current_state_indication);
printf("Light Status:%s\n", State_Machine[current_state].light_status);
printf("Hydraulic Control for Landing Gear Status:%s\n",State_Machine[current_state].hydraulic_pump_control_status);
}
else
{Gear_Up();
}
}
Check_Before_Landing:
#include "States.h"
#include
void Checking_Before_Landing()
{
current_state = CHK_BFR_LND;
printf("\nEnter the Pilot's Lever Position and Status of Hydraulic Mechanism:");
fflush(stdout);
scanf("%d %d",&pilot_lever,&hydraulic_mechanism);
if(pilot_lever == DOWN && hydraulic_mechanism == Working)
{
current_state = LWRNG_GR;
printf("\nCurrent State:%s\n", State_Machine[current_state].current_state_indication);
printf("Light Status:%s\n", State_Machine[current_state].light_status);
printf("Direction Valve Status:%s\n", State_Machine[current_state].direction_valve_status);
}
else if(pilot_lever == DOWN && hydraulic_mechanism == Malfunctioning)
{
current_state = LWRNG_GR;
printf("\nCurrent State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light Status:%s\n", State_Machine[current_state].light_status);
printf("Direction Valve Status:%s\n", State_Machine[current_state].direction_valve_status);
printf("Gas Pressurized Spring System Status:%s\n",State_Machine[current_state].gas_pressurized_spring_status[hydraulic_mechanism]);
}
else if(pilot_lever == (UP || Rising || Falling))
{
Checking_Before_Landing();
}
}
Lowering_Gear.c:
#include "States.h"
#include
void Lowering_Gear()
{
current_state = LWRNG_GR;
printf("\nEnter the Limit Switch Status,Pilots Leaver Status:");
fflush(stdout);
scanf("%d %d",&limit_switch,&pilot_lever);
if(limit_switch == Close && pilot_lever == Rising )
{
current_state = CHK_BFR_TKFF;
printf("\nCurrent State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light Status:%s\n",State_Machine[current_state].light_status);
}
if(limit_switch == Open && pilot_lever == DOWN)
{
current_state = GR_DWN;
printf("\nCurrent State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light Status:%s\n",State_Machine[current_state].light_status);
printf("Hydraulic Controlfor Landing Gear Status:%s\n",State_Machine[current_state].hydraulic_pump_control_status);
}
else
{
Lowering_Gear();
}
}
Program:
Main1.c:

States.h:


Initial State Machine.c:

Gear Down.c:

Checking Before Taking Off:

Rising Gear:

Gear Up:

Checking Before Landing:

Lowering Gear:

Output:
Main1.c:
- State table conditions are declared in main1.c.
States.h:
- Static table functions are defined in this header file of states.
- It consists of the various states of retraction and extension of airplanes landing gear modes.
States:
GR_DWN
CHK_BFR_TKFF
RSING_GR
GR_UP
CHK_BFR_LND
LWRNG_GR
Switch state:
Open
Close
Pilot lever state:
Rising
Falling
UP
DOWN
Hydraulic mechanism:
Working
Malfunctioning
Initial_State Machine.c:

- After inititializing the code ,current state is in Gear Down with green light.
Gear Down.c:
- Pilots lever position :Rising /Squat Switch: Open leads to Checking Before Takeoff Mode
- Else it returns back to Gear Down mode.
- 0 and 0 values are given as input:

Checking Before Takeoff.c:
Pilot lever:Up /Switch:Open / Hydraulic Mechanics:Working leads to Raising Gear Mode

Pilot lever:Up /Switch:Open/ Hydraulic Mechanics:Malfunctioning leads to Raising Gear Mode

Rising Gear.c:
Pilot lever: Falling/ Switch:Open leads to Check Before Landing Mode

Pilot lever:Up/Switch:Close leads to Gear Up Mode

Gear Up.c
Pilot lever: Falling leads to Check Before Landing Mode

Check Before Landing.c
Pilot lever:Down/Hydradulic Mechanism:Working leads to Lowering Gear Mode

Pilot lever:Down/Hydradulic Mechanism:Malfunctioning leads to Lowering Gear Mode

Lowering Gear.c:
Pilots lever:Rising/Switch:Close leads to Check Before Takeoff Mode

Pilots lever:Down/Switch:Open leads to Gear Down Mode

Result:
Thus a program code is created to control retraction and extension of airplanes landing gear implementation using Finite State Machine (FSM).
- Dhruv Panchalthis program is run in vs code & gdb ?