All Courses
All Courses
Courses by Software
Courses by Semester
Courses by Domain
Tool-focused Courses
Machine learning
POPULAR COURSES
Success Stories
TITLE : SIMULATION OF A FRONTAL CRUSH OF A DODGE NEON BIW AIM : Simulate the frontal crush of the dodge neon on a rigid wall and to post proccess the forces generated or transfer through specific cross-sectional areas of the car using Hypermesh (Radioss) and Hypercrush. INTRODUCTION A crash test is a form…
Leslie Enos
updated on 18 Nov 2020
TITLE : SIMULATION OF A FRONTAL CRUSH OF A DODGE NEON BIW
AIM : Simulate the frontal crush of the dodge neon on a rigid wall and to post proccess the forces generated or transfer through specific cross-sectional areas of the car using Hypermesh (Radioss) and Hypercrush.
INTRODUCTION
A crash test is a form of destructive testing usually performed in order to ensure safe design standards in crashworthiness and crash compatibility for various modes of transportation (see automobile safety) or related systems and components.
Full car model
Reduced Frontal car
UNIT SYSTEM
The unit system which was used in this model was kg ms mm
PROCEDURE
CONTACT INTERFACE
A self contact is created for the car using the Type 7. All parts are selected as its a self contact interface interaction Properties used can be seen below.
PENETRATION AND CONNECTIVITY CHECK
it is very important to check for element which have penetrated into the gap because this can affect the simulations results and drops to negative. The simulation becomes unstable. Below is an image of the penetration check in hypercrush. As it can be seen there where no penetration found in the model.Also checked below is the connectivity of all parts and ther was no unconnected parts
RIGID WALL CREATION
Rigid wall is a body with very high stiffness and is made to be static and to receive the frontl crush of the dodge. The cordinates of the rigid wall is defined first by picking a node on the bumper to specify the tail cordinates. The head cordinates is created by copying that of the tail and only giving a little gap to the normal direction. This gap is defined as small as possible in order to reduce CPU computing time during simulation.The search distance of possible slave nodes that could hit the rigis wall is be selected together with a search tolerance. 0.1 sliding frequency is selected for the wall.
MASS BALANCING
iT IS IMPORTANT TO CONTROL THE DISTRIBUTION OF MASS IN THE MODEL TO REFLECT THE ACTUAL POSITION OF THE C.O.G OF THE FULL MODEL OF THE CAR. The full model of the car has its centre of gravity somewhere closer to the front drivers seat. Masses are added at the front and back seats to push the COG to the middle part of the car.This masses must also be added to reach a desired weight of 700kg. The current weight before balancing was 187kg. 132kg was added too the frobt seats and 380kg is added to the back seats. The centre of gravity can be seen in place as a dot in the car model below.
INITIAL VELOCITY
Intial velocity kinematic condition of 35mph is added to propel the model horixontally in the x direction to the rigid wall to simulate the crush , with a friction of 0.1
CREATION OF CROSS-SECTION
Cross-sections are created for specific parts in order to study the force distribution in these parts. Parts are listed below
TIME STEP
Custom time step is specified with the following parameter
CREATING TH OUTPUT REQUEST
In order to post proccese the results of the simulation , the required data must be rquested. It can be seen below the requested uotput file ad the variables selcted is left at default (DEF). All the sections are requested together with an accelerometer, springs and rigid wall (was created automatically). AN OUTPUT IS REQUESTED FOR TWO SPRINGS WHICH ARE CREATED AT THE FOOT AND BRAKE PEDAL IN ORDER TO DETERMINE THE INTRUSIONS DEVELOPED DURING THE CRUSH.
CREATION OF ANIMATION OUTPUT REQUEST
In order to post proccese the results of the simulation , the required data must be rquested. The animation of vonmisses ,hourglass and specific energy, Time step and Mass variation is request by creating with ANIM_ELTYPE_RESTYPE.
ACCELEROMETER
An accelerometer is placed at the b pillar to record the acceleration of that part. This is requested in the th output.
This is placed at both opposite sides and a skew is defined for the cordinates.
MODEL QUALITY CHECK
It is important to check for possible errors that may occur during simulation and model checker shows all the errors together with warnings. Below it can be seen that no errors was seen during this check
TIMESTEP AND ENERGY ERROR DEBUGGING
The time step through the simulation was as expected with the minimum time step not less than 0.0001ms and the energy error was well below 15%. No mass change occurred
POST PROCCESING ANIMATION OUTPUT
VON-MISSES
MAXIMUM VON MISSES STRESS=0.41GPa
DISPLACEMENT
MAXIMUM DISPLACEMENT =1202mm
ENERGY TIME DATA
The flow of energy through the simulation was fairly as expected . The kinetic energy decreasing with significant increase in internal energy with time.Because energy absorption is the goal ,the whole of K.E which starts at the highest value should get dissipated and transferred to the internal energy. The more internal energy the more the deformation of the components. The copntact energy which is the energy spent in moving penetrations out of the gap zone is almost constant with a slight increase. This is good as its supposed to be less than 0 to 5% of the total energy. The total energy was slightly decreasing due to the loss of energy and this is expected from the negative energy error recorded. This is due to the timestep control of using CST applying small strain switching element deformation. Hourglass is well stabilized as its seen constant.
MASS PLOT
The mass is constant from beginning to end due to the fact that no mass error was detected during simulation .Mass addition was not needed for time step stabilization
TIME-STEP PLOT
The time step was kept above the critcal value of 0.0001ms.
Energy error of -2.0 was recorded this indicates some energy being dissipated
Simulation Time = 11648.79 s
No of cycles = 395010
CROSS-SECTIONAL FORCES
Bumper -Forces
Forces shown in the graph above indicate that energy absorption began from the bumper because its the first contact of the crush. The rail and the shotgun starts to receive the energy from the bumper after peak force 9KN and after 10 ms the energy absorption in the bumper reduces significantly.
Rail_Forces
The front rail plays an inportant role in energy absorption. The energy absorbed is maximum compared with the other part of almost 40KN. iT can be observed that maximum absorption occured only after the 10ms. Before this time energy was being absorbed by the bumper to a certain limit then the rail also begun to receive energy. The energy which starts at the bumper is transfered gradually through to the rail ,shotgun and A pillar which receives the least energy.
Shotgun_Forces
The energy which was not absorbed by the rail is transferred to the shotgun a which peaked 12KN at 40ms. More energy is absorbed here compared to the bumper but way lesser than the rails
A_Pillar Forces
The A pillar receives the least energy as expected because its always required that less energy reaches the passenger seat area. The amount of energy is reduced significantly to only 700N.
INTRUSIONS ON THE DASH WALL
The intrusion on the dashwall is calculated by creating springs at both foot and brake pedals to determine the distance moved by those springs. It can be seen that the spring moved a distance of 170mm after the impact. Placing more components such as the engine would absorb more energy to reduce this intrusion to the dashboard.
ACCELERATION ON THE B_PILLAR
The acceleration of the car where the occupants are located is 1.45mm/ms^2 on the right and 1mm/ms^s. This is optained by placing of the accelerometers
CONCLUSION
Leave a comment
Thanks for choosing to leave a comment. Please keep in mind that all the comments are moderated as per our comment policy, and your email will not be published for privacy reasons. Please leave a personal & meaningful conversation.
Other comments...
Week 3 - Solving second order ODEs
Python for Mechanical EngineersBy Enos LeslieMechanical Engineer23rd October 2024AIMThis project aims to write a code in Python to simulate the behaviour of simple pendulum using ODE and animate it. PROCEDUREInitially, the math, matplotlib, numpy, and scipy modules were imported for their respective functionalities.…
23 Oct 2024 01:09 PM IST
Week 2 Air standard Cycle
LS DYNA – Python for Mechanical EngineersBy Enos LeslieMechanical Engineer2nd October 2024AIMThis project aims to write a code in Python to solve and plot an otto cycle and solve for its thermal efficiency. PROCEDUREThe Otto cycle is an air-standard cycle, we will assume the gamma value to be 1.4. At the initial…
02 Oct 2024 03:07 PM IST
Week - 4 - Crash Box Simulation
LS DYNA – Crush SimulationBy Enos LeslieMechanical Engineer18th August 2024OBJECTIVEThe project aims to understand the crashworthiness of the crash box design and evaluate the effect of thickness on its energy absorption and structural integrity during an impact.PROCEDUREThe crush box is made up of a shell rectangular…
18 Aug 2024 06:16 PM IST
Bird Strike - Project - 2
LS DYNA – Bird StrikeBy Enos LeslieMechanical Engineer 09th August 2024Bird Strike in Aero EngineThis is a classic nonlinear transient dynamics problem similar to car crash and mobile drop. While accurate modelling of the problem requires advanced techniques such as SPH, this problem can be solved using generic…
11 Aug 2024 04:28 PM IST
Related Courses
0 Hours of Content
Skill-Lync offers industry relevant advanced engineering courses for engineering students by partnering with industry experts.
© 2025 Skill-Lync Inc. All Rights Reserved.