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INTRODUCTION A lubricant is a substance, usually organic, introduced to reduce friction between surfaces in mutual contact, which ultimately reduces the heat generated when the surfaces move. It may also have the function of transmitting forces, transporting foreign particles, or heating or cooling the surfaces. The…
Shouvik Bandopadhyay
updated on 17 Oct 2019
INTRODUCTION
CASE DESCRIPTION
LUBRICANT PROPERTIES
Lubricant Name |
Density (in Kg/m3) |
Viscosity (in Kg-m/s) |
Water |
998.2 |
0.001003 |
Oil |
871 |
0.04006889 |
GEOMETRY
1. SOLID MODEL
2. FLUID VOLUME
3. 2D PLANE EXTRACTION OF THE FLUID VOLUME FOR LOW CLEARANCE GEAR
4. 2D PLANE EXTRACTION OF THE FLUID VOLUME FOR HIGH CLEARANCE GEAR
MESHING
GEAR |
MESHING METHOD |
ELEMENT SIZE |
PROMIXITY CAPTURE |
PROXIMITY DETAILS (for less than 0.12 mm elements) |
NUMBER OF ELEMENTS |
Low Clearance |
Tetrahedral Dominant |
1 mm |
Yes |
At least 1 element |
28513 |
High Clearance |
Tetrahedral Dominant |
1 mm |
Yes |
At least 1 element |
30178 |
SIMULATION SETUP
Primary Phase: Air
Secondary Phase: Corresponding lubricant
DYNAMIC MESHING METHOD |
SUB-PARAMETERS |
VALUE |
Smoothing |
Method |
Diffusion Based |
Diffusion Function |
Boundary-distance |
|
Diffusion parameter |
0 |
|
Remeshing |
Method |
Local Cell |
Minimum Length Scale |
0.198 mm |
|
Maximum Length Scale |
1.72 mm |
|
Maximum Cell Skewness |
0.581775 |
|
Size Remeshing Interval |
1 |
Portion |
Volume patching material |
Bottom 1/3rd |
Corresponding Lubricant |
Top 2/3rd |
Air |
Time for 1 revolution = 2⋅πω = 0.0314 sec
UDF CODE
#include \"udf.h\"
DEFINE_CG_MOTION(right_motion, dt, vel, omega, time, dtime)
{
vel[0] = 0.0;
vel[1] = 0.0;
vel[2] = 0.0;
omega[0] = 0.0;
omega[1] = 0.0;
omega[2] = 2.0e2; /* [rad/s]*/
}
DEFINE_CG_MOTION(left_motion, dt, vel, omega, time, dtime)
{
vel[0] = 0.0;
vel[1] = 0.0;
vel[2] = 0.0;
omega[0] = 0.0;
omega[1] = 0.0;
omega[2] = -2.0e2; /* [rad/s]*/
}
RESULTS
1. RESIDUALS
1.1. LOW CLEARANCE GEAR WITH WATER AS LUBRICANT
1.2. LOW CLEARANCE GEAR WITH OIL AS LUBRICANT
1.3. HIGH CLEARANCE GEAR WITH WATER AS LUBRICANT
1.4. HIGH CLEARANCE GEAR WITH OIL AS LUBRICANT
2. ANIMATIONS
2.1. LOW CLEARANCE GEAR WITH WATER AS LUBRICANT
2.2. LOW CLEARANCE GEAR WITH OIL AS LUBRICANT
2.3. HIGH CLEARANCE GEAR WITH WATER AS LUBRICANT
2.4. HIGH CLEARANCE GEAR WITH OIL AS LUBRICANT
CONCLUSIONS
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