Challenge

Week 2 - Flow over a Cylinder.

Introduction

Vortex Sheding

An oscillating flow is formed when a fluid flows over an object. Vortices are formed behind the body, In our case it is a cylinder. The fluid flow over the object forms alternating low-pressure vortices on the downstream side of the object. The object will move to the low-pressure zone.

Strouhal number Sr , is a dimensionless quantity which is used to measure frequency of shedding.

Flow Over Cylinder

On Ansys Workbrnch , a Fluid Flow system is launched and named as ' Flow Over Cylinder'

Geometry is launched using Spaceclaim

Changing Units to Meters

Drawing Circle of 2 Meters

Creating Computational Domain

From Inlet to centre of Diameter = 10D = 20 m

From Outlet to centre of Diameter = 20D = 40 m

Total Length of Inlrt = 10 D = 20 m

A rectangle is formed using above dimensions.

After selecting Pull Option , Geometry is converted to surface.

Selecting the circle inside and deleting it , Deleting Construction Lines

Concluding with the geometry

Meshing

Insert Method - Automatic Method - Triangles

Mesh - Element Size - 2 m

Insert Edge Sizing to generate refined mesh near circle

No. of Elements - 36

Inflation Layer helps in achieving body fitted mesh.

It helps in capturing boundry layer phenomena

Insert - Inflation

Wall is selected as a geometry and edges of a circle as boundry

Inflation Option - First Layer Thickness , First Layer Height = 5e-3 , Maximum Layers = 6

Assigning names

Fluent Setup

Steady State - Pressure Based

Viscous Model - Laminar , max. Re no. = 100, hence no turbulence will be present

Defining new user material

Cell zone conditions ( which define volume) - Assinged with new material

Deleting air from materials

Assigning values as

Density = 1 kg/m^3 , Viscocity = 0.05 kh/m s

Because at these values a vortex shaadig phenomenon is observed even in laminar flow.

This is called as karman vortex street phenomenon

Boundry Condition

Velocity Inlet = Velocity at Inlet = 1 m/sec Guage Pressure = 0 Pa i.e 1 Atm Pressure

No Slip Condition at Wall

Definitions

We need to create a monitor point

4*D to the right side of cylinder

Result - Point Surface - Giving Co-ordinates

Name of point - Monitor Point

Definitions - Surface Reort - Vetrex Averge - Velocity

Creating Vortex Velocity Average at Monitor Point

Initializing Domain - Hybrid

Creating Velocity Contours

Initial Velocity Contours are shown

Pressure Contours

Solution Methods

Residual Monitors

Unchecking Convergence Criteria

Reynold's Number (Re)

Re = U D / ν

free stream velocity = U

cylinder diameter = (D)">D

kinematic viscosity = v

Mesh Element Size changed to 0.2 m

Vortex Shedding occurs when the Reynold's Number is greater than 40, even when the flow is laminar.

1. Simulating Flow with Steady Case

Re = 20

Mu = 0.1 m^2 / sec

Density = 1 kg/m^3

Solution is converged at 25th Iteration

Residuals

Vertex Average of Velocity Magnitude

Velocity Contour

Pressure Contour

2. Simulating Flow with Unsteady Case

Re = 100

Mu = 0.02 m^2 / sec

Density = 1 kg/m^3

Residuals

Vertex Average of Velocity Magnitude

Velocity Contour

Pressure Contour

The Strouhal number is a dimensionless parameter describing the oscillating frequency of a flow.

The Strouhal Number is a function of the Reynold's Number.

Unsteady Case - Transient Simulation

Time Step Size = 0.03 sec

No. of Time Steps = 2000

Scaled Residulas

Vertex Average of Velocity at Monitor Point

Velocity Contour

Pressure Contour

Strouhal Number = f * L / v

f = Frequency , No of Cycles / Time = 1 / (160 - 155.6) = 1 /4.4 = 0.22

L = Characteristic Length = 2 m

v = Flow Velocity = 1 m /sec

Strouhal Number = 0.22 * 2 / 1 = 0.44

Part - 2

  1. Calculate the coefficient of drag and lift over a cylinder by setting the Reynolds number to 10,100,1000,10000 & 100000. (Run with steady solver)

Formula for Reynold's Number :

Re = ρ * v * L / μ

Varying Velocity for Various Reynolds Numbers

ρ = 1 kg / m ^3

L= D = 2 m

μ = 0.02 kg / m - sec

Re = 100*v

Re Velocity
10 0.1
100 1
1000 10
10000 100
100000 1000

Steady State Simulation

We need to calculate Coefficient of Lift and Drag.

Case 1 - Reynold's Number = 10 , Velocity = 0.1

Project Schematic - B

1. Scaled Residuals

2. Vertex average of Velocity

3. Velocity Contour

4. Pressure Contour

5. Drag Ceofficient

6. Lift Coefficient

drag-coefficient = -1.6031678e-05

lift-coefficient = -0.054394119

Case 2 - Reynold's Number = 100 , Velocity = 1

Project Schematic - C

1. Scaled Residuals

2. Vertex average of Velocity

3. Velocity Contour

4. Pressure Contour

5. Drag Ceofficient

6. Lift Coefficient

drag-coefficient = 0.23951594

lift-coefficient = -2.2044919

Case 3 - Reynold's Number = 1000 , Velocity = 10

Project Schematic - D

1. Scaled Residuals

2. Vertex average of Velocity

3. Velocity Contour

4. Pressure Contour

5. Drag Ceofficient

6. Lift Coefficient

drag-coefficient = -54.165498

lift-coefficient = -123.69882

Case 4 - Reynold's Number = 10000 , Velocity = 100

Project Schematic - E

1. Scaled Residuals

2. Vertex average of Velocity

3. Velocity Contour

4. Pressure Contour

5. Drag Ceofficient

6. Lift Coefficient

drag-coefficient = 3223.0228

lift-coefficient= -10398.516

Case 5 - Reynold's Number = 10000 , Velocity = 1000

Project Schematic - F

1. Scaled Residuals

2. Vertex average of Velocity

3. Velocity Contour

4. Pressure Contour

5. Drag Ceofficient

6. Lift Coefficient

drag-coefficient = 360110.23

lift-coefficient = -1150225

Conclusion -

1. Here the values of Cd and Cl are different than expected because of the different orientation of the geomerty.

Geometry is Vertical in this case.

2. If we look at the values of Cd and Cl, they tend to increase as the Reynolds Number is Increased.

3. Vertex Sheding phenomenon is captured more precisely in the case of Transient Simulation.

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