Challenge

Radar Mast & Final Assembly of Yacht

AIM:-To model Radar Mast using Solid works.

RADAR MAST

1:-FRONT VIEW:-

2:-RIGHT VIEW:-

3:-SYMETRIC VIEW:-

RADAR MAST FEATURE TREE:-

REPORT ON ASSEMBLY

Objective:The main objective is to produce a detailed model of different parts of yacht with the help of blue prints and some
given demensions, and assembling the entire model.

Introduction:

-Solidworks software is a mechanical cad software which helps the designers to show their idea of a part or
model in a realistic view in a virtual representation wothout actually producing a real part,which is so helpful to
make corrections or to make new changes in the model easily before making a physical part product.

-In the process of modelling a sunseeker predator yacht we design a part or model by using initial 2D
sketches,and then we turn them into 3d models using the tools like surface tools,featuring tools etc.

-Assembling and visualization plays an important role in any model that we create in a cad software.

-Here almost 90% of the model is modelled using surface modelling and the we make them into a solid body.

-Most of the part bodies are modelled using blue prints only.

DESIGN METHODOLOGY DESIGN APPROACH:

TYPES OF COMMANDS

Sketch:Create the sketches and decide how to dimension and where to apply relations.

Features:Select the appropriate features, such as extrudes and fillets, determine the best features to apply, and in what
order to apply those features must be decided.

Surfaces:Surfaces are a type of geometry that can be used to create solid features.

Assembly:Select the components to mate and apply the mates.

1.SKETCH:Creating a model usually begins with a sketch. From the sketch, we can create features. We can combine one
or more features to make a part. Then, we can combine and mate the appropriate parts to create an assembly.
From the parts or assemblies, we can then create drawings.

3-D SKETCH:When sketching in 3D, we can snap to the major directions, X, Y, or Z, and constraints are applied Along X, Y, Z
respectively. These are constraints to the global coordinate system.
When sketching on a plane, we can snap to the horizontal or vertical directions in the plane, and constraints are
applied to the Horizontal and the Vertical. These are constraints to a plane, planar face, etc.

SKETCH COMMANDS:

Smart Dimension - Creates a dimension for a selected sketch entity.

Line - Line is one of the first sketching tools in Solid works Sketch Command Manager which can be drawn
horizontally, vertically or at any angle. It plays very important role to complete the 2D drawing of the product or part
and very easy to utilize its features.

Circle - The circle is another important sketching tool which enables to create the circular drawing on the graphics
area. There are two circle tools are available and they are "Centre circle" and "Perimeter circle".

Rectangle - Sketches rectangles or square with a centre point at a selected angle. Parallelogram sketches a
standard parallelogram.

Spline - A 20r 3 dimensional curves defined by a set of control points. Points within a spline can be added or deleted.
Sketch Fillet - A tangent arc in between two sketch entities can be created.

Point - Inserts a point or vertex into a sketch entity. This cannot be deleted if it is part of sketch endpoint or centre
point.

Text - It can be used to write the text necessary wherever required either it's a plane or face.

Offset Entities - Copy a sketch entity to a specified distance from the original entity. Must have a sketch entity
already drawn and selected to use this tool.

Sketch Picture - Insert an image file into the background of a sketch. This allows the user to 2D sketches based off of
the image. Use the sketch picture property manager to alter the inserted image.

Convert Entities - Convert Entities enables you to copy model edges into your active sketch. These sketch elements
are automatically fully defined and constrained with an On Edge relation. Convert Entities is like Offset Entities except
that the offset distance is always zero.

2.FEATURES:

Some sketch-based features are shapes such as bosses, cuts, and holes. Other sketch-based features such
as lofts and sweeps use a profile along a path. Another type of feature is called an applied feature, which does not
require a sketch. Applied features include fillets, chamfers, or shells. They are called "applied" because they are
applied to existing geometry using dimensions and other characteristics to create the feature. Typically, we create
parts by including sketch-based features such as bosses and holes. Then we acd applied features. It is possible to
create a part without sketch-based features.

FEATURE COMMANDS:

Extruded Boss/Base - One of the oldest commands in the SOLID WORKS software is the boss/base extrude
command. An Extruded Boss Base feature will allow us to take a 2D sketch and add thickness to it in the third
dimension.

Extruded Cut - It's a tool to remove material by projecting a sketched section normal to the sketching plane.

Split - Lines are used to divide model faces into two. Split lines are created like any other sketched feature. They can
be one or more connected sketch entities. They must be oriented so that they will pass through model faces when
projected normal to the sketch plane.

Dome - It can add one or more domes to the selected planar or non-planar faces. The software calculates the
distance using the radius of the arc as a basis for the dome.

Pierce Relationships - The Pierce relationship is used in sweeps. It can be thought of as a 3D Coincident relationship.
In our spring, the circle will follow the helix. Think of the helix as a thin piece of wire and the profile sketch as being
drawn on a piece of paper. If we stick the wire through the paper at the centre of the circle, this would be a pierce
relationship. When we perform the sweep, the paper will slide along the wire, held at the pierce point.

Project Curve - Select Bi-directional to create a projection that extends on both sides of the sketch. The curve can be
used as a path for a sweep.

Composite Curve - We can create composite curves by combining curves, sketch geometry, and model edges into
a single curve. Composite curve can be used as a guide curve when creating a loft or a sweep.

3.SURFACE MODELLING
Surface modelling is a method of creating planar or non -planar complex geometry which has zero thickness. zero
thickness geometry is known as surface. The surfaces are generally used to create models of complex shapes. We
can convert surface models in solid models. We can also extract a surface from a solid model using the tools
available for surface modelling.

Advantages of Surfaces:
-Surfaces give mush more flexibility when creating complex shapes that cannot be done using solid features.
-Surfaces can be used to build a shape face-by-face rather than all at once.
-Surfaces can be used as reference geometry.
-Surfaces can be more efficient than solid features depending on object.

SURFACE COMMANDS:

Lofted Surfaces - Creates a lofted surface between two or more profiles or sketches. Specify start and end
constraints and add guide curves to control the path shape.

Boundary Surfaces - The boundary surface feature lets us to create surfaces that can be tangent or curvature
continuous in both directions (all sides of the surface). In most cases, this delivers a higher quality result than the loft
tool.

Extruded Surfaces - Extrudes a sketch or selected sketch contours in one or two directions two create a surface
features

Revolved Surfaces - Revolves a sketch or selected sketch contours around an axis to create a surface features.

Swept Surfaces - It Sweeps a closed profile along an open or closed path to create a surface feature. It uses a
tangent plane at the end of the path so that the path is normal to the swept surtace.

Filled Surfaces - Patches a surface within a boundary defined by edges, sketches, or curves. We can use constraint
curves to fill surfaces and adjust resolution control to improve surface finish.

Ruled Surfaces - Inserts ruled surfaces in a specified direction from edges. Tangent to surface, Normal to surface,
tapered to vector, perpendicular to vector or sweep can be selected. We can also trim and knit the surfaces and
remove any connecting surfaces.

Trim Surface - It trims the surfaces where a surface intersect with another surface, a plane or a sketch

Knit Surface - It combines two or more adjacent, non-intersecting surfaces into a single surface body. The surfaces
must joint at an edge. If the resulting knit surface encloses a volume, we can create a solid body from the Property
Manager.

Move/copy surfaces - Moves or copy surfaces about a plane or a sketch.

Offset Surface - Offsets surfaces using one or more contiguous faces. This tool helps us to create an offset surface
with gaps.

Extend Surface - Extends one or more edges or faces on a surface, based on end conditions and extension type.

Mirror surfaces - A mirror feature is a copy of a selected feature, mirrored about a plane or planar face. A mirror
sketch entity is a copy of a selected sketch entity that is mirrored about a centerline. If the original feature or sketch is
modified, the mirrored copy is updated to reflect the change.

Reference plane - We can create planes in part or assembly documents. We can use planes to sketch, to create a
section view of a model, for a neutral plane in a draft feature, and so on.

Projected curve - A projected curve is typically used either in sweeps and lofts as path or guide curve. There are two
types of projected curves:
Sketch on Sketch: Use two sketches to make a single curve
Sketch on surface: Use a sketch to project on a surtace.

Split line - The Split Line tool projects an entity (sketch, solid, surface, face, plane, or surface spline) to surfaces, or
curved or planar faces. It divides a selected face into multiple separate faces. We can split curves on multiple bodies
with one command.

Split point - We can split a sketch entity to create two sketch entities. Conversely, we can delete a split point to
combine two sketch entities into a single sketch entity.

Fillet - A fillet is an internal rounding of a corner or edge in a sketch, or an edge on a surface.

PART MODELING DESCRIPTION:

BLUE PRINT SETUP:
A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on
light-sensitive sheets. A blueprint is a guide for making something, it's a design or pattern that can be followed. They
were easier to read and faster to make.

The above shown Blueprint was used to model the Yacht in a fully defined constraints. For setting up the Blueprint the
Sketch pictures options were used and placed the different blueprints at the required planes.

-PROPELLER:

There can be one, two or three propellers. It is the most important part of the ship without which a ship can't
move. So, the main function of propeller is to propel the ship in the forward direction by producing thrust on water. Its
working principles are Newton's third law of motion and Bernoults theorem.

COMMANDS USED TO MODEL

In Sketch

-Spline

-Circle

-Line

In Features

-Revolved Boss/Base

-Lofted Boss/Base

-Extruded Cut

-Reference Plane

-Circular Pattern

-Fillet

2.RADAR:

Marine radars are X band or S band radars on ships, used to detect other ships and land obstacles, to
provide bearing and distance for collision avoidance and navigation at sea. They are electronic navigation
instruments that use a rotating antenna to sweep a narrow beam of microwaves around the water surface
surrounding the ship to the horizon, detecting targets by microwaves reflected from them, generating a picture of the
ship's surroundings on a display screen.

COMMANDS USED TO MODEL

In Sketch

• Line

• Text

• Circle

• Point

In Features

-Extruded Boss/Base

-Extruded Cut

-Sketch Pattern

-Fillet

-Mirror

-Split Line

3.HULL:
A hull is the watertight body of a ship or boat. The hull may open at the top (such as a dinghy), or it may be
fully or partially covered with a deck.….. The line where the hull meets the water surface is called the waterline.
The hull of a ship is the most notable structural entity of the ship. To define the hull, it can be said that it is the
watertight enclosure of the ship, which protects the cargo, machinery, and accommodation spaces of the ship from
the weather, flooding, and structural damage.

-The hull is a watertight body of a vessel which may be open or may be partially covered with a deck.

-Hull has several watertight decks and bulkheads as the major transverse membrane.

-The intermediate member of the hull consists of girders, webs and stringers.

-Depending on the structural arrangements, there may be longitudinal members for strengthening purpose.

CUMMANDS USED TO MODEL

In Sketch

-Line

-Spline

-Circle

-Rectangle

-ArC

-Slot

-3-D Sketch

-Sketch picture

In Surfaces

-Extruded Surface

-Revolved Surface

-Lofted Surface

-Surface Trim

-Surface Fill

-Surface Knit

-Delete Face

-In Features

-Project Curve

-Chamfer

-Fillets

-Reference Plane

-Split

-Split Line

-Extruded BossBase

-Extruded Cut

-Mirror

4.GARAGE DOOR:

A garage door is a large door on a garage that opens either manually or by an electric motor (a garage
door opener). Garage doors are frequently large enough to accommodate automobiles and other vehicles. The
operating mechanism is spring-loaded or counterbalanced to offset the weight of the door and reduce human or
motor effort required to operate the door. Less commonly, some garage doors slide or swing horizontally. Doors are
made of wood, metal, or fiberglass, and may be insulated to prevent heat loss.

COMMANDS USED TO MODEL

In Sketch

-Line

-Spline

-Circle

-Text

In Features

-Extruded Cut

-Reference Plane

-Fillet

-Shell

-Mirror

-SUPERSTRUCTURE:

A superstructure is an upward extension of an existing structure above a baseline called ground level and it
usually serves the purpose of the structure's intended use. A superstructure is a decked structure on the freeboard
deck, extending from side to side of the ship.

COMMANDS USED TO MODEL

In Sketch

-Sketch Picture

-3D Sketch

-Line

-Spline

-Circle

-Rectangle

-Center Point Arc

-In Surfaces

-Extruded Surface

-Swept Surface

-Ruled Surface

-Knit Surface

-Trim Surface

-Extend Surface

-Filled Surface

-Lofted Surface

-Revolved Surface

-Fillet

-Chamfer

In Features

-Project Curve

-Reference Curve

-Convert Entities

-Split

-Split Line

6.FRONT SEAT:

Front seats feature two connected seats that are built back-to-back from one and other. They have a
built-in storage unit underneath them. Lounge seats can also full, recline right back to make it easier for you to kick
your feet up and get more comfortable. The front seat in our model was placed before the superstructure and also it
has sun pads to rest on it. Sun pads are a great way to reclaim lost space on our boat

COMMANDS USED TO MODEL

In Sketch

-Sketch Picture

-Line

-Spline

-Circle

-Arcs

-In Surfaces

-Extruded Surface

-Lofted Surface

-Trim Surface

-Filled Surface

-Knit Surface

-Swept Surface

-Revolved Surface

-In Features

-Extruded Cut

-Revolved Boss/Base

-Chamfer

-Fillet

-Mirror

-Dome

7.MIDEDLE SEAT:

The middle seat in our model was placed just behind the superstructure. It is provided with a luxury table to
dine out. It can also be used to have casual meetings with co-passengers.

COMMANDS USED TO MODEL

In Sketch

-Sketch Picture

-Line

-Rectangle

-In Features

-Extruded Boss/Base

-Chamfer

-Fillet

-Mirror

-Reference Plane

8.REAR SEAT:

The rear seat was placed at the end of the deck surface. The rear seat consist of locker racks and steel doors
for our stairs. The flag was also placed behind the rear seat since it's the end part of our yacht. To have a nice view
from the yacht while having a drink the rear seat was also provided with a slots to rest the glass or mug.

COMMANDS USED TO MODEL

In Sketch

-Sketch Picture

-Line

-Spline

-Circle

-Arcs

-Rectangle

-In Surfaces

-Swept Surface

-Extruded Surface

-Off-set Surface

-Filled Surface

-Knit Surface

-Ruled Surface

-Lofted Surface

In Features

-Reference Plane

-Extruded Boss/Base

-Revolved Boss/Base

-Fillet

-Mirror

9.RADAR MAST:

A mast is a vertical ship structure mounted on top of bridge and forward of the forecastle towards the ship's
bow. It accounts for the support platform for the ships derrick and hold necessary equipment's such as radars,
navigation light and ships horn in case of foremast. They are made of high tensile steel with added rigidity based on
the size of derricks it holds. Other than that a ships main mast is also used to hoist ships flag.
Out of different parts of ship the main job of mast is to hold necessary equipment such as radar receiver, navigation
lights, ships horn, flags and derricks in some case.

COMMANDS USED TO MODEL

In Sketch

-Sketch Picture

-Line

-Spline

-Rectangle

-Arcs

In Feature

-Extruded Boss/Base

-Lofted Boss/ Base

-Revolved Boss/Base

-Swept Boss/Base

-Reference Plane

-Projected Curve

-Fillet

-Mirror

-Dome

-Shell

ASSEMBLY:

An assembly is a document in which parts, features, and other assemblies (sub-assemblies) are mated
together. The parts and subassemblies exist in documents separate from the assembly. For example, in an assembly,
a piston can be mated to other parts, such as a connecting rod or cylinder. This new assembly can then be used as a
sub-assembly in an assembly of an engine. The extension for apolidWorks assembly file name is SLDASM.

FEATURE TREE:

ASSEMBLY COMMANDS:

-Smart Mate - A Smart mate is an assembly mating relation that is created automatically.

-Mate - A mate is a geometric relationship, such as coincident, perpendicular, tangent, and so on, between
parts in an assembly.

-Mate group - A mate group is a collection of mates that are solved together. The order in which the mates
appear within the mate group does not matter.

-Sub-Assembly - A sub-assembly is an assembly document that is part of a larger assembly. For example, the
steering mechanism of a car is a subassembly of the car.

-Insert Components - We can insertmultiple instances of the group of components without closing the Property
Manager.

-ASSEMBLY PROCEDURE:

Import all the parts manually by using Insert Components option.

-Then fix the Hull part by applying the coincident mate to the Top, Right and Front planes of the Assembly and
Hull respectively.

-Then for each part apply the necessary mates required by the Blueprint using Coincident mates, Angle Mates,
Distance mates etc.

-Advanced mate was also used wherever required.

PIC...

RENDERING:

Rendering of the Solidworks model is done using PhotoView 360 and Solidworks Visuals.

PHOTO VIEW 360:

PhotoView 360 is distinguished from RealView in that it is not a process of the GPU, and photorealistic renderings can
be achieved regardless of the graphics card used. This is because it is entirely calculated on the CPU on your PC and
is rendered in a sequential event and is therefore not dynamic. PhotoView 360 renderings are more photorealistic
than RealView because light rays and reflections are more accurately calculated.

PhotoView 360 rendering supports:

-Self-reflection (reflection of objects in one another)

-HDRI (environmental) lighting.

-Appearances

Appearances control the way the surfaces of the model look. They can be applied at the assembly, part, body,
feature or face of a model. All surface of a model have an appearance applied to them.

Materials vs Appearances
Appearances are different from materials. When we applied a material to a part, it defines the physical properties of
the part such as density and strength. Included in the material definition is a default appearance, however this can
be changed. As an example, if we were modeling a body component for an automobile, the material would be steel.
however the final component would be painted, so the appearance could be something other than what was
applied with the steel material.

Photorealistic Rendering
Photorealistic rendering is the process of photography except that we are using a computer model instead of a
physical model. Prior to actually producing a product we may need to show the customer what the product will look
like or we may need to produce marketing materials.

The PhotoView 360 software

Photoview 360 is a software solution from Solidworks, fully integrated into the Solidworks software to create
photorealistic images directly from Solidworks models. Renderings may be created from Solidworks parts and
assemblies, but not drawings. PhotoView 360 can produce photorealistic images to add visual impact to
presentations and documents.

Some of the key features of PhotoView 360 are:

-Photorealistic images directly from Solidworks models

-PhotoView 360 interacts with the 3D geometry created with the Solidworks software. All changes to Solidworks
models are accurately represented in the PhotoView 360 images.

-Fully integrated into Solidworks.

-Photoview 360 software is suppied as a Soliqworks acid -in

Appearances in PhotoView 360

Appearances affect the way a surface reacts to light. They may be applied to parts, features or faces.Appearances
are of two general types,

Procedural Appearances
Procedural appearances are defined by some procedure and consist of one or more colors and the way the
appearance reacts to light. Procedural appearances can be thought of as 3D, that is they go all the way through the
part. This is like adding dye to a plastic to be injected; the color will go all the way through the finished part.

Texture Appearances
Texture appearances are applied like wallpaper. During application, they can be stretched, shrunk, rotated, and
reoriented to make them fit the surface. The pattern will be duplicated as many times as necessary to cover the
entire surface.

Lighting

Lights may be added in the same way a photographer adds lights when taking photographs. PhotoView 360 uses the
same lights as SolidWorks but also uses lighting from the rendering environment or scene. PhotoView 360 has the
sophistication to trace light rays and reflections.

Scenes

Each SolidWorks model is associated with a PhotoView 360 scene, for which you can specify properties such as
environments and backgrounds. Scenes help to put products in context.

Decals

Images, such as company logos, can be applied to models.

Output
The rendered output from PhotoView 360 can be viewed on the screen, or saved to a graphics file.

Options

PhotoView 360 has its own options. Options allow you to customize the PhotoView 360 settings to reflect your
preferences. Options are divided into Output Image Settings, Render Quality, Bloom, Contour Rendering and Direct
Caustics.

Scenes

PhotoView 360 scenes are made up of the things we see in the rendering that are not the model. They can be
thought of as a virtual sphere around the model. Scenes are composed of backgrounds, foreground effects, and
scenery. PhotoView 360 has numerous predefined scenes to make initial renderings quick and easy.

SOLIDWORKS VISUALIZE:

Quickly and easily create professional, photo-quality images, animations, and other interactive 3D content to get
your products to market faster.

SOLIDWORKS Visualize allows us to leverage our 3D CAD data to create photo-quality content in the fastest and
easiest way we can-from images to animations, interactive web content, and immersive Virtual Reality. It brings our
products to life. SOLIDWORKS Visualize is the "camera" for our CAD data.
Some renderers are fast but output low-quality images. Some produce great quality but take six months to learn.
Others are easy to use, but take four hours to render an image. SOLDWORKS Visualize provides the right combination
of quality, speed, and ease of use, and is the best renderer.

SOLIDWORKS VISUALIZE PROFESSIONAL:

With SOLIDWORKS Visualize Professional we can tell a deeper 3D story about our product using our CAD data. It
enables us to easily generate photo-quality stills and interactive animations to effectively communicate the most
complex design details.

The features of SOLDWORKS Visualize Professional are listed below:

-Demonstrate products more effectively with full animation of parts, models, appearances, cameras, and
environments

-Import our SOLDWORKS CAD Motion Studies for truly photographic animations

-Quickly show off the final design with one-click 360-degree spins

-Create interactive web content such as Interior Panoramas and Exterior VRS
Present and compare varying design solutions side-by- side with multiple viewports and included Configurator
tool.

-Unleash our creative side with customizable Camera Filters

SOLIDWORKS Visualize Professional also includes key features to help increase productivity. The integrated Render
Queue allows us to stack up jobs on our machine or a dedicated render farm to automatically complete one after
the other, providing remarkable time savings.

CONCLUSION:

By this project i have learned.

-How to design a part or a model with proper 2D sketching and dimensioning.

-How to make a fully defined sketch.

-How to model a part or component using different features like surface modelling and solid modelling etc..

-How to make an assembly by using proper mates.

-How to make a photo realistic view of a model by using photoview360 and solidworks visualize.

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