Challenge

Photo Realistic Rendering

Design and Assembly of American Copper Bike Using SolidWorks.

OBJECTIVE.

The Aim of this project is to design and assembly The American Copper Bike and give a realistic view using Photo 360.

INTRODUCTION:-

SolidWorks is a 3D mechanical CAD program that helps in product development solution that lets you also conceptualize create ,validate, manage and transform your innovative ideas into great product designs

SolidWorks provides a full range of integrated modelling, simulation, visualization, communication and validation tools that product designers need to develop better products faster and at lower cost. In addition, its unique capabilities enable the mechanical designer to concentrate on the product design.

Modules in SolidWorks

SolidWorks extends design applications through full integration with best-in-class solutions.

The following modules will be discussed in the concepts

  • Sketching
  • Part Modelling
  • Assembly Modelling
  • Surface Modelling
  • Sheet Metal Design
  • Rendering
  • Drawing

This project includes Sketching, Part, Assembly, Surface Modelling, and Rendering giving a Real view using Photo view 360.

METHODOLOGY.

Terms to Beginning SOLIDWORKS: Origin, Plane, Axis, Face, Edge and Vertex

Origin Marked with blue with three axis X,Y and Y . this is the centre point where XYZ planes meet. Origin is shown only when there is a active sketch. Origin represents (0,0,0) co ordinate system

Plane:- Is a construction geometry used for making 2D sketches.

Axis:- Centre straight line used for References.

Face:- particular side of a mould.

Edge:- Intersection of two or more faces or planes.

Vertex- Intersection point of two or more lines or faces.

SKETCH CREATION TOOLS

  • Sketch Elements: Origin, Plane, Driving dimensions, Driven dimensions, Sketch definitions, Sketch complexity, Where to start a sketch and Sketch snaps.
  • Sketch Entities: Inference line, Line, Centerline line, Mid-point line, Circle, Perimeter circle, Arc, Ellipse, Rectangle, Slot, Polygon, Parabola, Spline, Equation driven curve, Point, Text, and grid. Sketch Relations: Co-incident, Co-linear, Concentric, Equal, Fix, Merge, Parallel, Perpendicular, Symmetric and Tangent.
  • Dimensions: Smart dimension, Instant 2D, Horizontal dimension, Vertical dimension, locking dimension, Ordinate dimension, Path length dimension, Dimension between two arcs, using centreline for radial and diameter dimensions, and Fully define sketch.

SKETCH EDITING TOOLS

Sketch tools: Construction geometry, Fillet, Chamfer, Offset, convert entities, Trim, Extend, Split, Jog, Mirror, Dynamic Mirror, Move, Copy, Rotate, Scale, Stretch, and Sketch patterns, make a path, Close Sketch to Model, Sketch picture, Check Sketch for Feature

Blocks: Make a block, edit a block, insert block, rebuild block, save block, and explode block.

Sketch diagnosis, sketch expert, Rapid sketch.

Line- Line is the staring command in the sketching tool for making simple lines or complex shapes

Circle- circle tool is used to make circular shapes in the drawing plane.

Rectangle – suing this tools four sides shapes are drawn like rectangle, square and different types of parallelogram based on geometric preferences like centre point of sides.

Spline- Smooth curve defined my set of centre points which can be deleted or edited.

Ellipse- sketch a complete ellipse.

Arc- a small part of circle.

Mirror Entities Reflected copy of an selected entities about a reference axis or plane

Move entities: Move entities to a desired location.

Liner sketch Patterns- making a copies of sketch in desired direction

Convert Entities:- allow you copy edges or mould to active sketch and they are fully defined.

Intersection Curve: - Intersion cure is a open cureve sketch. Different kinds of intersetions are

A plane and surface or a model face.

Two faces

A surface and a model face.

A plane and the entire part

A surface and the entire part

Trim entities:- Required sketch can be trimmed using Trim entities

Extend Entities: - Enables to extend a line or an arc until next intersection

PART MODELING FEATURES COMMANDS

Feature commands used in this project are as bosses, cuts, and holes. Other sketch-based features such as lofts and sweeps use a profile

Extruded Boss Feature will allow us to take a2D sketch and add thickness and convert it to 3D

Extruded Cut -Itsa tool to remove material by projecting a sketched section

Circular Patters Create copies or instances, in a crcular pattern by giving a circular reference

Linear Patter – Makes copies in a line but desired direction

Curve Driven Pattern - The Curve Driven Pattern tool allows us to create patterns along a planar or 3D curve. To define the patter, we can use

Sketch Driven Pattern - The sketch driven pattern creates copies of existing features and places the wherever we've added a point in a sketch.

Shell- The shell tool hollows out apart, leaves open the faces we select and creates thin-walled features on the remaining faces. I we do not

Edit Feature ~ Edit Feature provides a simple method to change the information used to create a feature. To edit any feature, right-lick the

Revolved Features - Material can be added or removed from a model by using the Revalve command. Revolves add or remove material by

Fillet -Fileting refers to both filets and rounds. The distinction is made by the geometric conditions, not the command isell Files are created

Chamfer tool creates beveled faces. A chamfer, leaflet, is an applied Feature, and does not require you to make a sketch to create the

Section View - Section View cuts the view using one or more section planes.

Mirror - Features can be mirrored about a plane or planar face.

Split - Lines are used to divide model faces into two..

Combine - In a multi body part, we can combine multiple bodies to create a single body. We can only combine bodies contained within one multi body part file. We cannot combine two separate parts.

Dome - It can add one or more domes to the selected planar or non-planar faces. The software calculates the distance using the radius of the arc as a basis for the dome.

Sweeps - Sweeps take a sketch, called a Profile and move it along a Path.

Lofts - Lofts create a solid by connecting a series of loft profiles.

Reference Geometry - Reference geometry defines the shape or form of a surface or a solid. Reference geometry includes items such as planes, axes, coordinate systems, and points.

Project Curve - Select Bi-directional to create a projection that extends on both sides of the sketch. The curve can be used as a path for a sweep.

Composite Curve - We can create composite curves by combining curves, sketch geometry, and model edges into a single curve. Composite curve can be used as a guide curve when creating a loft or a sweep.

Split Line - The Split Line tool is used to project an entity (sketch, solid, surface, face, plane, or surface spline) onto other surfaces or curved/planar faces. We are also able to split faces on multiple bodies with one command.

Assembly Exploded Views - Exploded views are created to make it easier to see how an assembly is put together and to see the parts that are normally hidden from view

Making Of America Chopper :-

Trasnission Belt-

Transmission belt is a link used for two or more rotating shafts mechanically.

Commands used to model

In Sketch

  • Line
  • Arc

In Features

  • Offset
  • Extrude
  • Fillet
  • Appearances

2. Kick stand.

Kick stand is a device that support bike to stand.

Command Used to the Model

In Sketch

  • Ellipse
  • Spline

In Features

  • Pierce
  • Split
  • Lofted Boss
  • Extrude Cut
  • Extrude Boss

3.Chain

A Chain Transmits power from Motor to the wheels. And make the wheels role.

Command Used to the Model

In Sketch

  • Circle
  • 3 point Arc

In Features

  • Slot
  • Block
  • Fillet
  • Curve Driven Pattern
  • Mirror

4.Rear Fender.

Fender is component which saves water and mud from wheels reaching the driver of bike.

Command Used to the Model

In Sketch

  • 3 point Arc
  • Spline
  • Offset Entities
  • Extend Entities
  • Trim Entities

In Features

  • Revolved Boss
  • Fillet
  • Shell

5.Rear Wheel.

Rear wheel is in the back of the chopper. Wheel is connected to transmission system of the chopper with chain.

Command Used to the Model

In Sketch

  • Line
  • 3-point Arc
  • Spline
  • Offset Entities
  • Extend Entities
  • Trim Entities
  • Corner Rectangle
  • 3-point rectangle
  • Convert Entities
  • Intersection curve
  • Linear Sketch pattern

In Features

  • Extrude Boss
  • Revolved Boss
  • Extrude Cut
  • Revolved Cut
  • Circular Pattern
  • Fillet
  • Champer
  1. Pedal

The Gear shift lever is located o the lower left side of the motorcycle.

Command Used to the Model

In Sketch

  • Line
  • Circle
  • Spline

In Features

  • Extrude Boss
  • Revolved Boss
  • Revolved Cut
  • Fillet
  • Champer
  • Dome

7.Front Fender.

Fender is component which saves water and mud from wheels reaching the driver of bike.

Command Used to the Model

In Sketch

  • 3 point Arc
  • Spline
  • Offset Entities
  • Extend Entities
  • Trim Entities

In Features

  • Revolved Boss
  • Fillet

8.Front Wheel.

Front wheel of the bike is to balance the bike and driving direction.

Command Used to the Model

In Sketch

  • Line
  • 3-point Arc
  • Spline
  • Offset Entities
  • Extend Entities
  • Trim Entities
  • Corner Rectangle
  • 3-point rectangle
  • Convert Entities
  • Intersection curve
  • Linear Sketch pattern

In Features

  • Extrude Boss
  • Revolved Boss
  • Extrude Cut
  • Revolved Cut
  • Circular Pattern
  • Fillet
  • Champer

9.Oil Tank

American chopper has oil tank because the engine has a dry sump system. Meaning the oil is constantly pumped through the engine.

Command Used to the Model

In Sketch

  • 3 point Arc
  • Line

In Features

  • Shell
  • Fillet
  • Combine
  • Extrude Boss
  1. Front Fork.

A motorcycle fork connects a motorcycles front wheel and axle to its frame.

Command Used to the Model

In Sketch

  • Line
  • Circle
  • Spine

In Features

  • Extrude Boss
  • Revolved Boss
  • Extrude Cut
  • Revolved Cut
  • Circular Pattern
  • Fillet
  • Champer
  • Fillet
  • Combine
  • Dome
  • Linear pattern
  • Project Curve
  • Body Move

11.chasis

A chasis is the load Bearing for the bike. This frame work holds and support all the part of the bike.

Command Used to the Model

In Sketch

  • Line
  • Circle
  • Spine

In Features

  • Extrude Boss
  • Revolved Boss
  • Extrude Cut
  • Revolved Cut
  • Circular Pattern
  • Fillet
  • Champer
  • Fillet
  • Combine
  • Dome
  • Linear pattern
  • Project Curve
  • Body Move

12.Engine

An Engine is the main component of bike which produces energy. It convert any form of energy to mechanical energy

Command Used to the Model

In Sketch

  • Sketch pictures
  • Line
  • Circle
  • Spine

In Features

  • Extrude Boss
  • Revolved Boss
  • Extrude Cut
  • Revolved Cut
  • Circular Pattern
  • Fillet
  • Champer
  • Fillet
  • Combine
  • Linear pattern
  • Project Curve
  1. Fuel tank –

A fuel tank is a surface container which holds burning fluids to burn in the engine.

Command Used to the Model

In Sketch

  • Sketch pictures
  • Circle
  • Spine

In surface

  • Extrude surface
  • Sweep surface
  • Knit surface
  • Surface Trim
  • Lofted surface

In Features

  • Project Curve
  • Mirror
  • Fillet
  • Extrude Cut
  • Shell

ASSMEBLY

An assembly design is defined as a design consisting of two or more components assembled

together at their respective work positions.

CLASSIFICATION OF MATES

Standard mates

  • Coincident
  • Parallel
  • Perpendicular
  • Tangent
  • Lock
  • Concentric
  • Distance
  • Angle

Advanced mates

  • Symmetric
  • Width
  • Path
  • Linear

Mechanical mates

  • Cam
  • Gear
  • Screw
  • Hindg

RENDERING

In solidworks Rendering can be done in using add-in Photo view 360 and Visualize.

PhotoView 360 is a visualization and rendering solution included with solidworks.

SOLIDWORKS Visuslize:- Provides a suite of standalone software tools that combine industry-Leading rendering capabilities with visual design-Oriented features.

Appearances in photoview 360

Appearances affect the way a surface reacts to light.

Texture Appearances

Texture appearances are applied like wallpaper. During the application, they can be stretched , shrunk, rotated and oriented to make the fit in the surfaces.

Lighting

Lighting is same as the traditional way of adding lights to the scene and environment to make part brighter.

Scenes

This provide us to change the background and environment and adjust them according to our setup.

Decals.

Images such as stickers and logos

Options

Here there is a possibility to arrange the reflections , render quality images , bloom, contour Rendering and Direct Caustics

Conclusion:-

The modelling of American chopper is made use of solid works and real appearance is given using photo view 360

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