Automotive Sketching

Automotive Sketching

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A Quick Overview

Automotive design is a very competitive and tough field that requires the person to be at his/her creative toes. Any opportunity that a person is offered to succeed should be grabbed as each course shall increase your probability of landing a job in that field. This course is one such that increases your probability. The Automotive Sketching course is a versatile one meant to provide the student with all the basic foundation for creating professional car design drawings and have an understanding of the automotive design terms. This will take you from an amateur to an expert in no time. The lessons covered are the same coursework that is taught at major design colleges and universities around the world but with additional industry knowledge. This course will give you a head start and help you improve your skills.


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COURSE SYLLABUS

1Introduction

This is an introductory week. We will first look into what exactly is Design and then try opening it up with its family tree & branches as Automobile Design is a categorized part of Industrial Design. So, the entire process of it will be explained. We will also be discussing what will be the job of a designer in this role? We will also cover the history perspective along with evolution in design. And towards the end of the week, we will be looking into trends in Elements of Design. Then we will move on to Shape & Form design & its differences.

 

  • What is Design?
  • Overview- Industrial Design & Introduction – Industrial Designer
  • Overview- Automotive Design & Introduction- Automobile Designer
  • Design Process-Introduction
  • The Basic Design Process 
  • Important roles in the Design Process
  • History of Automobiles
  • Historical perspective on Car Design
  • Evolution of Design
  • Trends in Automobile Design
  • Elements of Design
  • Shapes & Form in Design
  • Introduction to Shapes & Forms
  • What are Forms?
  • Difference Between shape and form

2Shape transformation and translation

This week, we will be having a recap of the content we learned last week. This week, we will give more emphasis to form design topics, we will look into how to form design is used to build forms, Shape Translation & Transformation. The two important topics of this week are “Elements of Design” & “Principles of Design” teaching. We are giving more importance to these topics as they help us understand the design philosophy.

  • Transformation
  • Form Design-Continuation
    • Deconstruction
    • Forms in Automotive
    • Speed forms
  • Elements of Design
  • Principles of Design

3Introduction to car design

This week, we will be introducing you to how exactly the exterior body of a car is done. Once this is done, we will move into the aspects that cover automotive design. We will be looking into the entire exterior terminology. The week’s videos will also help you understand the industry language for those parts. We will be covering the engineering aspects later. You will finally be starting your practice to generate freehand sketching

  • Automotive Design- Body Styles, Layout, Proportions and Themes
  • Automotive Exterior Terminology7
  • Engineering Aspects
  • Introduction to freehand sketching of simple geometries

4Introduction to isometric and perspective

This week, we move on to a rather peculiar phenomenon or concept of drawing- perspective. But first, we will have a look at how things work in isometric and then we will start with different types of perspectives. Then once completed we will start sketching in perspective. This will help us understand what are the different parameters one needs to keep in mind while drawing each and every sketch. Moving to a car sketching block, while making one in perspectives it is vital that we understand how it affects the angle.

  • Isometric perspective - Working with Isometric grid
  • Types of perspectives
    • 1 point
    • 2 point
    • 3 point
    • Multipoint
  • Learning sketching in perspective: 1 point, 2-point & 3-point perspective.
  • Working with perspective Grid
  • Sketching car block in 1, 2 & 3-point perspectives freehand
  • Exterior and Interior Design
  • Understanding Exterior proportions
  • Sketching car side view proportion boxes- Sedan, SUV, Sports car, compact car & truck

5Sketching of Car’s Front and Rear Views

This week, you will be taken up a bit with ¾th perspective sketching, later on, you will learn about aesthetics. It will also give you an idea about the important vehicle ergonomics & packaging. After that will cover the technical side, and learn how to make a technical drawing. Coming to the Artistic side we will understand the basics to make different shapes & forms to understand the surface.

  • Sketching car ¾ front view, ¾ rearview Box as per proportions
  • Automotive Aesthetics
  • Vehicle Ergonomics
  • Vehicle Packaging & Benchmarking
  • Technical Drawing
  • Understanding Surface Shapes & Form basics

6Shading & Basic Reflections

This week, we will start with the basics of shading & reflections. Then after that will try a technique to render with different mediums. Will learn how a project basis is formed by desk & market research. Then coming to the user research, you will be learning how to make a design & mood board depending on your requirement and personality. Once completed we will take inspiration and create forms. We will then try to doodle and draw different shapes. And then finally we will see how a car is sketched by a step by step guide.

  • Basic Rendering Technique using a different medium
  • Desk Research & Market Research
  • User Research- Target User
  • Design & Mood Board- Inspiration Board
  • Inspirational Driven form
  • Doodle & Draw
  • How to draw Car side view- A step by step guide

7Introduction to sketching as a communicating tool

This week, you will learn how to use sketching as a tool to communicate. After that, we will go on to generate new forms and will look at techniques of how to do it. We will also learn about building concept form and the classification of sketches. We will then move on to a step by step guide to making cars in 3/4th perspective views while incorporating concept forms.

  • Form Generation Methods & Techniques
  • Sketches Classification & Basic – Ideation Sketches, Exploratory Sketches
  • Creating Concept forms
  • How to draw Car ¾ views- A step by step guide

8Understanding lights and materials

This week, you will try to make a photorealistic render. Then we will move on to understanding how lights & materials work on surfaces. We’ll try rendering techniques & implement all of the learning in the first Design Project.

  • Photorealistic Rendering
  • Reflection as on Car surfaces- Pencil Rendering & Marker Rendering
  • Design Project- 1 (1 week)
  • Design a Family Sedan. Keeping the brief in mind.

9Introduction to Automotive Interior Design

This week, you will be introduced to the interiors of the car. Here, you will learn about crucial ergonomics and interior occupant packaging. We will also look into the design for the 95th percentile rule. And at last, we will have a brief look at the Panels & Consoles

  • Car Interior Ergonomics- Crucial Role
  • Design for 95th percentile
  • Vehicle Packaging & Benchmarking
  • Understanding the interiors-Occupant Packaging
  • Introduction to Interiors- Instrument panel & Consoles- Brief

10Sketches Classification & Basic – Explanatory Sketches and Persuasive sketches

This week firstly will learn another classification of sketches and will start with the basics for the interior. Will have a look at the interior elements to understand the principle behind each element. After that, I can focus on sketching the interior as a whole. A study of trend Analysis & forecasting to learn about the upcoming trends so it is easy to predict the future.

  • Understanding the Interior Elements
  • Back to Basics- Forms & Shapes
  • Interior Sketching- 1 Detailed Interior Components
  • Trend Analysis & Forecasting

11Automotive Technologies

This week you will be learning about the relationship between automotive technologies and design. We will then be moving to the interior as a whole, here, we will look into each element and discuss its role while experimenting with it with different mediums. We will also be having a lesson on sketching with a sketchbook. So, you sketch directly onto your pc digitally.

  • Interior Sketching- 2 Detailed Interior Components
  • Different mediums for sketching- Explorations & its Effects
  • Digital Sketching- Sketchbook

12Design Project

This week before introducing something new, you will be getting an assignment. You will be making an interior of a car with all the elements. Later on, we will move to digital data & See how to render a car in a sketchbook.

  • Design a Certain type of vehicle interior with all the requirements of Interior needs.
  • Effectiveness of Digital Work & Refinements
  • How to Render cars in sketchbook

13Nature and form, Biomimicry in transportation design.

This week you will understand the influence of nature in form. You will learn the use of biomimicry in design and will implement it in your design. As nature is the best creator. So, this is again a small project in which you will find and adapt to what nature has to offer. And Make something unique.

  • Designing a vehicle while replicating a reptile or any mammal
  • Taking and breaking down its characteristics and using it in your own vehicle.
  • It can be a combination of 2 or a single
  • The characteristics of that reptile or mammal should be highlighted.

14Products and brand management

This week we will again start with a new topic. Here, you have to understand Product & Brand management. The main reason we are focussing on it is because it will help you to create a peculiar product for a potential customer. Later on, we will move onto a new project in which we will redesign a certain car, with its brand intact.

  • Redesigning an existing vehicle (pre-existed or current)
  • Understand the brand what they offer or the reason why they made that particular Vehicle.
  • Propose your Ideas while keeping the form and design intact from that original vehicle.
  • When you look at both of them the resemblance should be there.

15Transportation Design- design of a minimised roadster with a complete interior and exterior.

In previous weeks, you have covered several Projects in which a particular topic was only in play. This week we will be doing another project which is bigger at play and has all that you have learned. Start with a design process. This particular week we will decide the concept and ideation, later on, we will refine the design and finalize the exterior. 

  • Exterior Preliminary Sketches
    • Initial sketches for concept generation and ideation for exterior or have an idea in mind what you will propose.
  • Exterior Refinements & Finalization
    • Status updates on whatever changes or refinements suggested on the exterior design & finalize exterior Design first

16Interior design

This week is an extension of the previous week. In this, you will be focusing on the interior part of the car. As the exterior of the car is finalized now with the same process, design the interiors. Start with preliminary concepts and then finalize the interiors.

17Transportation design project 2

This week again you will start with a new project. This will be again for 2 Weeks in which the entire process of Research, Boards & Finalization will be followed. We are giving more emphasis on projects as this is a subject which can only be learnt with hands-on practice and this way you learn and get used to things happening in the industry. For this, we are actually going to design something for the year 2033. In which a lot will be depending on the research that you will do. A certain brief will be provided to you so you actually go on and work from the basics. You will be working on a tight timeline so plan accordingly.

  • Mobility Design 2033- Decide your Concept 2033
  • Find a problem, build a solution, think of a concept, decide an action plan, propose proposals and presentations.
    • Design Research- Brand Identity, Target Customer, Concept
    • Sketch Presentation- Form Sketches, Proposal Sketches
    • Rendering- Selected Sketches, Final Rendering
  • Exterior Design
    • Exterior Preliminary Sketches Initial sketches for concept generation and ideation for exterior or have an idea in mind what you will propose.
    • Exterior Refinements & Finalization Status updates on whatever changes or refinements suggested on the exterior design & finalize exterior Design first

18Interior design

Following last week, the exterior is completed and now we start with the interiors. Firstly, try to focus on the elements, after that focus on the design part. Be free with your ideas! as there is no limit on thinking. We are creating for the future. But, think realistically. At last, get everything rendered in a sketchbook and submit it as a presentation.

  • Following are the checkpoints to be covered for the same:
    • Interior Preliminary Sketches
  • Initial sketches for concept generation and ideation for interior
    • Interior Refinements & Finalization

19Introduction to transportation design (final project 1)

Welcome to the final project. This week, we are going to start this project which will be completely your own. You will make a brief of what you want to make, decide your users, and follow the entire process of design to take your idea to a final stage.

  • Make your Own Brief
  • Design Research- Desk & Market Research
  • User Research- Target Customer, Design / Mood & Inspiration Board
  • Research the Automotive technologies
  • Prepare a Trend Analysis & Forecasting Report
  • Build for a brand- Product & Brand management Report

20Design Brief- sketching after Ideation, Inspiration and Exploration (Final Project 2)

As the procedure for doing research and collection of data is clear to you, this week you will start with the conceptual phase by taking inspiration. You will then provide the ideations for your design. You have a lot of time to think and explore your ideas. Try to solve/create something better or different from your design.

21Exterior design finalisation (Final Project 3)

This week, our main focus is to finalize the exterior design, the refinements have to be implemented early so that we can make technical drawings of it. Later on, we wish to start with the preliminary sketches of interior design if the entire exterior design is finalised

22 Interior design sketching (Final Project 4)

This week we start on the interior design aspect of your design. First, try to think of your vehicle and then start experimenting with the things that you need for your interior. Try to build a relation between interior & exterior and try to be more expressive by using different perspective views. Focus on interior components, the looks and functions. Do an ideation sketch so everything becomes clear.

23Interior design finalisation

This week is totally focused on finalising the interior design. The main focus is to finalise the direction of our ideation and purpose. Later on, work on refinements and finalize the interior with detailed Interior elements sketches.

24Final Renders

In this last week, you will do the rendering & produce your design within a presentation. So the entire design process is clear to someone who will look at the presentation. And in the end, we will be having a session where we will be discussing techniques to better present your product. We will also discuss techniques that we need to focus on while designing.


Projects Overview

Project 1

Highlights

1. Try to draw different shapes and assume the light, material and shade areas
2. Trying photorealistic Rendering and submit one.
3. Try the Reflection techniques with pencil and markers
4. Complete the entire Design project with all the views with pencil shading. Try to explore your options.
5. Basic Beginner rules for sketching & Practice

Project 2

Highlights

1. Try to make sketches which explains a function & try to communicate idea by persuasive sketches

2. First understand the interior elements & following the process using basics, try out different shapes for interior.

3. Try to cover all the elements

4. Make a report on trend analysis & Forecasting, Considering 

Project 3

Highlights

1. Make a report on Automotive Technologies and there use in industry

2. Make all the components of interior like Steering, door panel etc.

3. While sketching tries to work with different mediums to explore the efficiency and quality

4. Practice sketching on the digital media but stick to pencil n paper for now. First get your hands on this.

5. Basic Beginner rules for sketching & Practice

Project 4

Highlights

1. Complete the Design Project, again imagine the user and make an interior sketch.

2. Try to Sketch directly into sketchbook and then use the tools to render by applying the same principles we covered in pencil & marker rendering.

Project 5

Highlights

1. Submit a Report- Nature & Form- Research about what is going to be the problem and your solution from nature.

2. Mention the reptile or mammal you are taking as inspiration, its properties. Point out the reasons, theory behind why or because of what reason It is like this. Ad how It is a best fit for your solution.

3. Derive the Ideation, take inspiration, and come up with the Form and its functional usability and Finish this project. Request you not to copy.

Project 6

Highlights

1. Submit the Report in which state a brand, year of vehicle & what was the brand offering during that time. Now, what has changed.

2. Start with the brand & Redesign in a sense that at first looks they both look similar. Try to understand what the company, their Design language, brand identity, etc.

3. Finish the project in a manner that a differentiation can be carried out of what was there, and what you made.

Project 7

Highlights

1. Follow the Design Brief and completed the exterior for Minimised Roadster.

2. Submit the finalized Design sketches or render it is up to you. If you are Comfortable in Sketching & Shading, those finalized sketches are also fine.

3. Design interior with same design language & follow the same process

4. Ideate Interior and Finalize a design which you thing well suits with your Design.

5. For final submission you can make a presentation and put in your sketches. Rendering the interior is up to you with any medium. (Not necessary for this project)

Project 8

Highlights

1. Prepare & Submit the report on the technologies which are currently in the market incorporated in the automobile industry and what are the future trends

2. Depending on which what problems you think will be there and What is your solution.

3. Follow the entire Design process of User Research, Target user, Make Design Boards- Mood Board & Inspiration Board.

4. Exterior Design ideation, Explorations & Finalize your Exterior Design.

5. Complete the entire sketch finalization of interior & Render the views.

6.Submit a presentation of all the projects in which everything will be mentioned like all the boards, users & sketches for both interior & exterior and then final renders.

Project 9

Highlights

1. Submit the entire presentation containing your Design brief- Explained

2. Desk Research, Market Research, User Research (Provide separate links as well for Data research)

3. Mood Board & Inspiration Board with Keywords

4. Automotive Technologies, Trend Analysis & Forecasting Report

5. Start with ideation if data is completed. 

6. Submission of the Preliminary Sketches and mention of the direction that you want to go ahead with. Prepare a presentation so it is easy to check the entire Process, or you can make it an addition in the previous presentation

7. Submission of Finalized exterior Sketches in the direction that you chose earlier.

8. A technical drawing for the same with the entire packaging data.

9. Addition in the previous presentation.

10. Submission of Interior ideation & exploratory Sketches and mention of the direction that you want to go ahead with.

11. Addition in the previous presentation

12. Submission of Interior Finalized sketches.

13. Addition in the previous presentation

14. The necessary Final 3 views have to be submitted are Side view, front 3/4th quarter view & rear 3/4th quarter view. Rest you can do additional if you like.

15. Submit the presentation containing all the process from start till the final



WHO IS THIS COURSE FOR ?


  • For students of Mechanical and Automotive Engineering
  • Those who are interested in Automobile Sketching

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Frequently Asked Questions

1Who can take this course?

Our courses are open to anyone with a passion for the automotive, who admires the beauty of the cars around. There are few perquisites for students enrolling for this course. The inclination towards developing creative design ideas & to build and see there imagination coming in the real world. Basic Formal education & having a diploma and/or a bachelor's degree will have an added advantage when you will be looking for building a career at the reputed firm.     

2What is included in your course?

This course has been packed to teach you from fundamentals to advance level of car design. You will learn basic and advanced sketching followed by digital tools and advanced rendering. The course takes you from all the aspects of design.

3What will the student gain from your course?

There is much more to gain and the possibilities are endless regardless of which industry you choose to work for. Whether it is automotive, industrial, Product etc. As even when you start working in this field there are lot of levels for you be a designer, a Physical or a digital modeler, You are the ones who are top of the chain and helps to start the designing process.

4What skills are you teaching and how well are these tools used in the industry?

The skills we are teaching varies from basics to foundational, From conceptual Stage to Production Stage. These skills are the basic of every sketching and help you to put your idea in front of others. These practises are widely used not only in the automotive industry but also other industries.

5What is the real world application for the tools and techniques will you teach in this course?

The techniques you will be learning through this course are applied at starting of every design project. Be it for a needle or for an aircraft. The industries you will be working for namely automotive, marine, products, etc. have their way of utilizing this resource. And at the end of it all, the basic idea which was in your mind comes out as a real product. 

6Which companies use these techniques and for what?

Companies namely Mercedes, BMW, Hyundai and so on, even design studios, and service providers across the globe. And even if you are not satisfied a normal vendor who needs a new product for its line-up also use these same techniques. As using these techniques actually clarifies the end result and helps to make that idea a better reality.

7How is your course going to help me in my path to MS or PhD?

This course is just a starting phase, there is much more to learn. This is not wrong to say that this course is sufficient for the learning you are hoping for but at the end even when you want t0 go for masters you know all the basics of it so there is more time to focus on those which require more time and learning.

8How is this course going to help me get a job?

There is a great demand for Designers I will not namely say automobile designer but yes The need for designers are increasing day by day. Most of the automakers and automotive OEM manufacturers has turned their faces towards countries like India and China. Hence there is a great need for car designers in India, Moreover the career opportunities that you have are more compared to any other course. You can be a car, bike, yacht, mobility system designer and even more.


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