Challenge

Radar Mast & Final Assembly of Yacht

RADAR MAST AND FINAL ASSEMBLY OF YACHT

1. RADAR MAST

Isometric view:-

Front view:-

Top view:-

Side view:-

Feature tree:-

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2. YACHT MODELLING

I. Objective:-

In this project, the yacht model is to be created Solidworks and rendered the yacht in Solidworks visualize software.

II. Introduction:-

Yacht:-

  • A yacht is a sailing or power vessel used for pleasure, cruising, or racing. There is no standard definition, so the term applies to such vessels that have a cabin with amenities that accommodate overnight use. to be termed a yacht, as opposed to a boat, such a pleasure vessel is likely to be at least 33 feet (10m) in length and may have been judged to have good aesthetic qualities.
  • The commercial yacht code classifies yachts 79 ft (24m) and over as large. Such yachts typically require a hired crew and have higher construction standards.
  • Racing yachts are designed to emphasize performance over comfort. Charter yachts are run as a business for profit. As of 2020, there were more than 15000 yachts sufficient to require a professional crew.

III. Design methodology:-

IV. Description:-

Features/Tools in the Yacht modelling,

Sketch Tools used:-

Line, Circle, Arc, Rectangle, Spline, Slot, Sketch fillet, Trim entities, Mirror entities, Offset entities, Convert entities, Geometrical constraints, Smart dimensions.

1. Propeller:-

Features used:-

  • Revolve - To create a solid volume by revolving a sketch about a selected axis.
  • Loft - To create a solid volume joining two or more sketches created on different planes.
  • Fillet - To apply radius at the edges.
  • Cut Extrude - To remove material by extruding the sketch.
  • Circular pattern - To create multiple instances of selected features around an axis.

2. Radar

Features used:-

  • Boss-Extrude - To create a solid volume by adding height to the selected sketch.
  • Fillet - To apply radius at the edges.
  • Cut-Extrude - To remove material by extruding the sketch.
  • Mirror - To create a mirror copy of the features.
  • Split line - Split the solid object into two.

3. Blueprint

4. Hull

Features used:-

  • Curve - To create a curve by projecting the two sketches.
  • Surface Loft - To join two open or closed sections to form a surface.
  • Surface Trim - To remove the desired portion of the surface by using a sketch or other surfaces.
  • Surface Extrude - To extrude a close or open sketch to the specified height to form a surface.
  • Surface Knit - Used to combine two or more surfaces at their common edges.
  • Surface Fill - Used to fill the gap by selecting the close boundary.
  • Shell - To make a solid part hollow and remove one or more faces.
  • Boss Extrude - To create a solid volume by adding height to the selected sketch.
  • Cut Extrude - To remove material by extruding the sketch.
  • Fillet - To apply radius at the edges.
  • Chamfer - To bevel the sharp edges.
  • Sweep - To create a solid volume by moving a sketch along the selected path.
  • Revolve - To create a solid volume by revolving a sketch about a selected axis.
  • Dome - To create a concave shape of the surface.
  • Linear pattern - To create a linear pattern of solid features in the modelling environment
  • Mirror - To create a mirror copy of the features.
  • Combine - Used to combine the two or more solid features.

5. Garage Door

Features used:-

  • Cut Extrude - To remove material by extruding the sketch.
  • Shell - To make a solid part hollow and remove one or more faces.
  • Fillet - To apply radius at the edges.
  • Mirror - To create a mirror copy of the features.

6. Front Seat

Features used:-

  • Surface sweep - Used to sweep a section along the selected path to form a surface.
  • Surface Extrude - To extrude a close or open sketch to the specified height to form a surface.
  • Surface Trim - To remove the desired portion of the surface by using a sketch or other surfaces.
  • Surface Fill - Used to fill the gap by selecting the close boundary.
  • Surface Loft - To join two open or closed sections to form a surface.
  • Surface knit - Used to combine two or more surfaces at their common edges.
  • Chamfer - To bevel the sharp edges.
  • Revolve - To create a solid volume by revolving a sketch about a selected axis.
  • Cut Extrude - To remove material by extruding the sketch.
  • Fillet - To apply radius at the edges.
  • Mirror - To create a mirror copy of the features.
  • Dome - To create a concave shape of the surface.

7. Middle Seat

Features used:-

  • Boss Extrude - To create a solid volume by adding height to the selected sketch.
  • Chamfer - To bevel the sharp edges.
  • Fillet - To apply radius at the edges.
  • Mirror - To create a mirror copy of the features.
  • Cut Extrude - To remove material by extruding the sketch.

8. Rear Seat

Features used:-

  • Surface Sweep - Used to sweep a section along the selected path to form a surface.
  • Surface Offset - Create a surface at an offset distance from the selected face or surface.
  • Surface Trim - To remove the desired portion of the surface by using a sketch or other surfaces.
  • Ruled Surface - Create a combination of surfaces adjoining each other.
  • Surface Knit - Used to combine two or more surfaces at their common edges.
  • Surface Extend - To extend the selected surface by the specified value.
  • Surface Loft - To join two open or closed sections to form a surface.
  • Boss Extrude - To create a solid volume by adding height to the selected sketch.
  • Cut Extrude - To remove material by extruding the sketch.
  • Chamfer - To bevel the sharp edges.
  • Fillet - To apply radius at the edges.
  • Sweep - To create a solid volume by moving a sketch along the selected path.
  • Mirror - To create a mirror copy of the features.
  • Revolve - To create a solid volume by revolving a sketch about a selected axis.

9. Superstructure

Features used:-

  • Surface Extrude - To extrude a close or open sketch to the specified height to form a surface.
  • Surface Sweep - Used to sweep a section along the selected path to form a surface.
  • Surface Knit - Used to combine two or more surfaces at their common edges.
  • Fillet - To apply radius at the edges.
  • Ruled Surface - Create a combination of surfaces adjoining each other.
  • Surface Trim - To remove the desired portion of the surface by using a sketch or other surfaces.
  • Curve - To create a curve by projecting the two sketches.
  • Surface Loft - To join two open or closed sections to form a surface.
  • Surface Fill - Used to fill the gap by selecting the close boundary.
  • 3D Sketch - A sketch that is not confined to one plane only.
  • Surface Extend - To extend the selected surface by the specified value.
  • Boss Extrude - To create a solid volume by adding height to the selected sketch.
  • Cut Extrude - To remove material by extruding the sketch.
  • Surface Offset - Create a surface at an offset distance from the selected face or surface.
  • Thicken - Used to add thickness to the surface.
  • Dome - To create a concave shape of the surface.
  • Sweep - To create a solid volume by moving a sketch along the selected path.
  • Split Line -
  • Mirror - To create a mirror copy of the features.
  • Chamfer - To bevel the sharp edges.

10. Radarmast

Features used:-

  • Boss Extrude - To create a solid volume by adding height to the selected sketch.
  • Fillet - To apply radius at the edges.
  • Revolve - To create a solid volume by revolving a sketch about a selected axis.
  • Sweep - To create a solid volume by moving a sketch along the selected path.
  • Mirror - To create a mirror copy of the features.
  • Curve - To create a curve by projecting the two sketches.
  • Chamfer - To bevel the sharp edges.
  • Dome - To create a concave shape of the surface.
  • Shell - To make a solid part hollow and remove one or more faces.

V. Yacht Assembly:-

Features Used:-

  • Coincident mate
  • Concentric mate
  • Distance mate
  • Limit angle mate

Isometric View:-

Front View:-

Rear View:-

Side View:-

Top View:-

Bottom View:-

Camera Setup View:-

VI. Rendering Image:-

I. Part Model

1. Propeller

2. Radar

3. Hull

4. Garage Door

5. Front Seat

6. Middle Seat

7. Rear Seat

8. Superstructure

9. Radarmast

II. Assembly Model

VII. Conclusion:-

From this project, I learnt Surface and Solid modelling with a yacht model and rendered the model using Solidworks Visualization.

Link:-

1. Part and Assembly Model

2. Part and Rendered images

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