Challenge

Photo Realistic Rendering

DESIGN OF AMERICAN CHOPPER USING SOLIDWORKS

OBJECTIVE

The objective of the project is to model an AMERICAN CHOPPER using CAD(computer aided drafting)solidwhere like SOLID

WORKS and to render it with SOLIDWORKS VISUALIZE to create a photorealistic view of it.

INTRODUCTION

This project explains the designing of American chopper using CAD software SOLIDWORKS from sketching the parts and

modeling them to final rendering of the assembly to give a photo realistic view.

METHODOLOGY

• Part Modelling

• Assembly

• Rendering

PART MODELLING

In part modeling first the 2D sketch of the part is sketched using the tool in the sketch tab and then the 2D sketch is

converted into 3D part using features in the features tab.

FEATURES USED

Boss Extrude :- This features is used to expand the object in 3d according to sketch plane

Extrude Cut : This feature is used to cut / move the 3D object in linear path according to sketch.

Fillet : This is a feature used for making round internal or external edges to avoid sharp edges and make it smooth.

Lofted Boss/Base : This is a feature used to achieve complex shapes. It does this by interpolating aurface between

various cross section of a model.These cross section can be sketches,faces or edges.

Split : This is used to split angles solid part into two solid parts into two solid parts . it is used to project an entity onto

other surfaces or curved/planae faces.

Dome : Dome is a feature used to make dome shaped extrude including elliptical dome.

Shell : Shell feature is used to make to hollow space in solid part by selecting outer wall of the solidpart and so removes

the inner part . It is also used to reduce the specific thickness.

Combine : combine tool is used to make intergration of two solid parts which intersect each other as same solid part.

Chamfer : Chamfer is used to make a sharp edge or corner slightly trapered rather than being a pefect square.

Linear Pattern : The linear pattern is used to create a different numner of instances required to create the pattern

linearly.

Curve Driven Pattern : Curve driven pattern is a feature used to make any pattern which follower by the curve is

sketched before.

Circular Pattern : Circular pattern is a feature used to make 3D feature into circular pattern according to number of

instances.

Revolve Boss Base : Revolve feature is used to make cylindrical or circular 3D extrude along with along with along with

a given reference axis as per drawn sketch.

Revolve Cut : Revolve cut is used to cut or reduce the extrude of cylindrical round surface.

Move/Copy Body : This feature is used to move/ copy the 3D body to one place to another place.

Mirror : Mirror is used to mirror a feature or body by reference of the selected place.

Sweep : This feature is used to sweep any kind of fully defined sketch along with the path.

Sweep Cut : Sweep cut is same as sweep feature but its directly proportional to sweep which makes a cut along with the

sweep path.

Sweep Surface : It is used to make a surface along with a path the curve is driven.

Assembly

Assembly is most often reffred to putting components together in an assembly line,but more specifically ,it refers to

creating a complete product that performs an intended function. Changes in the component are automatically reflected

in the assembly i.e The rebuild option will automatically take place or else it will ask the user to rebuid the document.

Assembly Approaches In Solidworks

• Top-Down Approach

• Bottom-Up Approach

Rendering

Rendering or image synthesis is the automatic process of generating a photo realistic image from a 2D or 3D model

using a computr program .The resulting image is reffered to as the render.

Major Categories In Rendering

• Real - Time Rendering

• Pre - Rendering

Softwares Used

• Photoview 360

• Solidworks Visualize

Components Designed

• Transmission Belt

• Kick Stand

• Front Fender

• Rear Fender

• Chain

• Oil Tank

• Pedel

• Front Wheel

• Rear Wheel

• Front Fork

• Chassis

• Gas Tank

DESCRIPTION :

Transmission Belt

Features Used

1. Offset Entities

2. Extrude Boss

3. Fillet

4. Appearances

This transmission belt is designed to adapt to the two pulleys created on one side of the engine block. It is a simple model

created using very fewer tools like line, curve and extrude boss/base

Kick Stand

Feature Used:

1. Loft Boss

2. Extrude Boss

3. Extrude Cut

4. Dome

5. Split

6. Fillets

7. Appearance

Kickstand for this bike is of a very simple kind make by the application of sweep feature. An opening is kept for it to the

chassis and the dome is applied at the ends of the kickstand.

Front Fender

Feature Used :

1. Offset Entities

2. Trim Entities

3. Revolve Boss

4. Dynamic Mirror

5. Split

6. Fillets

7. Appearance

Front fender for this bike is designed simply by revolving the cross section and cutting away material at the end to make

it pointed. Revolve and split tools are the most used tools here.

Rear Fender

Feature Used :

1. Offset Entities

2. Trim entities

3. Revolve Boss

4. Split

5. Fillets

6. Appearance

The rear fender is thicker but shorter compared to the front fender. It doesn't have a pointed end like the front fender,

rather rounded end as the idea of sketch ,Revolve and split tools are the most used tools here

Chain

Feature Used:

1. Trim entities

2. fillet

3. Blocks

4. Linear Patters

5. Appearances

It is the most complex part of the whole design project .it consist of 390 bodies including sperate bodies for all the inner

plates, outer plates and the pins. The major features used in the parts is the curve driven pattern which allows each

instance of the chain parts to follow the curv driven initially for the chain. It is essential to keep all tha elements of this

chain as a seperate body because it has to rotate along the curve and around the procket which is possible if it is merged

to make a single body

Oil Tank

Feature Used:

1. Boss extrude

2. Fillet

3. Combine

4. Shell

5. Appearances

The oil tank is placed above the engine block which is also made hollow inside. Extrude and shell are the major features

used in this part.

Pedel

Features Used:

1. Dome

2. Fillet

3. Chamfer

4. Extrude Boss

5. Linear patterns

6. Appearances

These are two pedels, left and right, Among them , only the right pedel was sketched and designed in the part design

envioenment and the left was made using the in -context features of the assembly enviornmaent. It is designed to sit into

the holes provided at the bottom of the chassis on both sides.

Front wheel

Features Used

1. Boss extrude

2. Revolve Boss

3. Trim Entities

4. Fillet

5. Revolve Cut

6. Linear pattern

7. Chamfer

8. Cut Extrude

9. Circular Pattern

10. Appearance

The front wheel is thinner than th rear wheel. It is designed to be a multi- body part consisting of the rotor ,sproket ,rim

tire and the calliper all are made to be single bodies. mostly used features include revolve,extrude cut and circular

pattern

Rear wheel

Features Used

1. Boss extrude

2. Revolve Boss

3. Trim Entities

4. Fillet

5. Revolve Cut

6. Linear pattern

7. Chamfer

8. Cut Extrude

9. Circular Pattern

10. Appearance

The rear wheel is thicker than the front wheel . It is designed to be a multi-Body part consisting of the rortor, sproket,

rim ,tire and the calliper all are made to be single bodies. Mostly used features include revolve, extrude cut and circular

pattern.

Front Fork

Feature Used:

1. Boss extrude

2. Revolve Boss

3. Trim Entities

4. Fillet

5. split

6. Move/Copy Bodies

7. Dome

8. Combine

9. Projected Curve

10. Cut Extrude

11. Sweep Boss

12. Appearance

It is the most unique part of the american chopper bike. It is longer than usual bikes and the angle is extremely low

with respect to the horizontal. The handles are shorter and are customized according to their comfort. For this model

revolve features is mostly used .It consists of two head lights.

Chassis

Feature Used :

1. Boss extrude

2. Revolve Boss

3. Trim entities

4. Fillet

5. Split

6. Move/Copy Bodies

7. Dome

8. Cut Extrude

9. Sweep Boss

10. Appearances

The chassis is the frame that bears most of the load on the bike in the design process of this chassis. the mostly applied

feature are splies,sweep,project,curves,split etc. The lower tube is mirror with respect to the mid-plane.The rear plane

supports the rear arm which holds the hub from only one direction so it is designed to be stiff enough.

Engine

Feature Used:

1. Trim entities

2. Revolve Boss

3. Extrude Cut

4. Offset Entities

5. Dome

6. Fillet

7. Projected Curve

8. Composite Curve

9. Sweep Boss

10. mirror

11. Circular pattern

12. Split

13. Appearance

The engine used in the bike is a v endine with two exhaust pipes.Although, It is the solid modeling of the engine block,

it covers most of the aspect of the engine block,it incorporates the cooling fins,spark plug representation, intake and

exhaust manifolds, transmission unit with the transmission belt and pulleys.

Gas tank

Feature used :

1. Sketch

2. Surface sweep

3. Surface trim

4. Project curve

5. Surface loft

6. Surface boundary

7. Surface knit

8. Split line

9. Mirror

10. Surface extrude

11. Fillet

12. Cut sweep

13. Shell

The fuel tank for this American chopper is designed as per the info sketch. It is hollowed out to make a tank for the fuel

inside. The most applied feature include extrude surface,boundary surface,and knit surface. Sienna is assigned and

decals are applied.

Assembled American Chopper

Assembly is most often refered to putting components together in an assembly line ,but more specially it refers to

creating a complete product that performs an intended function.changes in the component are automatially reflected

in the assembly ie. The rebuild option will automatically takeplace or else it will ask the user to rebuld the document.

American chopper is assembled using the feature valled mates.each and every part is mated with the other or the base

part with specific relation .some relations that are used to mate the parts of american chopper are mentioned below.

1. Concentric

2. Coincident

3. Parallel

4. Tangent

5. width

Final Renders Of American Chopper

Conclusion

Thus the parts of the american chopper are designed and assembled using SOLIDWORKS and are rendered to

Photorealistic images using PHOTO VIEW 360 and SOLIDWORK VISUALIZE

Google Drive Link

https://drive.google.com/drive/folders/1cupyBtT-QaSVWThjG96GEbdXn_2IoqqN?usp=sharing

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