Photo Realistic Rendering
Modeling of American Chopper in Solidworks :
Introduction :
Solidworks is one of the prominanant modelling
Software available. This software is mainly used
To model 3D parts using 2D sketch. It also has
The option to specify the material and look for
The model which we create. It has other Add-in
Features like photoview360 which helps in
Rendering of the final model to make look
Photo realistic. In this project we learned about
Detailed design of American chopper parts and
Assembling them and rendering the final
Chopper after the assembly.
American Chopper is an American reality
Television series that airs on Discovery Channel,
Produced by pilgrim Films & Television. The
Series centers on paul teutul sr., and his son
Paul Teutul jr., who manufacture custom
Chopper-style motorcycles.
Objective :
The main objectives of this project are:
- To create individual parts of chopper using solidworks.
- To assemble all the individual parts into a chopper
- To know the application of decals,lights,camera etc.
- To create photorealistic model and render it using photoview 360 and solidworks visualize.
Design Methodology/Approach:

Kickstand:
It is also known as side stand. It is used to
Support the chopper while it needs to rest on
The ground.

Features used to create Kickstand:
- Sketch
- Loft
- Dome
- Extrude boss
- Extrude cut
- Fillet
- Split
Sketch:
The sketch is a 2D representation of the model.
These are known as entities in solidworks. e.g.:
Line,rectangle,spline,circle,arc etc.
Loft:
The loft feature allows you to generate
Complex geometry. It does this by interploting
Surfaces between various cross section of the
Model. These cross sections can be sketched,
Faces or edges. In the loft interface the cross
sections are considered as loft profiles.
Dome:
This feature is majorly applied to faces. Select
One or more planar or non-planar faces. You
Can apply dome to faces whose centroid lies
Outside the face. This allows you to apply
Domes to regularly shaped contourd.
Extrude Boss/Base:
This feature is used to convert a 2D sketch into
3D model.
Extrude Cut:
This feature is used to remove materials from
The 3D model. It is just opposite to extrude boss
Because it cuts a sketch profilr while Extruding.
You can cut in both directions and mainly used
For creating holes,channels,slots etc.
Fillet:
This feature create a rounded internal or
External face on the part. You can fillet all the
Edges of a face, edges, loops etc.
Split:
This tool is used to project an entity onto other
Surface or curved or planar faces. You can also
Split faces on multiple bodies with one
Command.
Procedure followed to create model of
Kickstand:
- First open a new solidworks part.
- Before creating the sketch change the
Default planes as follows:
- Front plane-front plane
- Top plane-top plane
- Right plane-mid plane
- Then, select midplane and start sketch
- Then 2D sketch is created in the front
Plane and dimensions are gives and
Sketch is fully defined,while sketching we
Use spline and trim commands.
- There are two new planes created and
Elipse is drawn in the new plane as per the
Requirement.
- Then loft command is used to create
Loft for the kickstand.
- The extrude cut is used to cut parts which
are not required for the stand.
- Then the dome feature is applied to the
Smaller face of the kickstand to make the
face round and smooth.
- Fillets are applied on the sharper edges for
required radius.
- Then finally the part is saved by the name
“kickstand”.
Transmission Belt:
This is used to transmit power from engine to
Gear box.

Feature used to create Transmission Belt:
- Sketch
- Offset
- Extrude
- Fillet
- Appearances
Offset:
Offset one or more entities, selected
Model edges or model faces by specified
Distance. For e.g. you can offset sketch entities
Such as splines or arcs, set of model edges,
Loops and so on. You can offset finite lines, arcs
And splines.
Procedure to create a model of transmission
Belt:
- Firstly, open a new solidworks part.
- Then, select the front plane and select the
Sketch.
- The 2D sketch is created in the frony plane
And dimensions and relations are given to
Make the sketch fully defined.whilw
Sketching offset command is used to make
A duplicate sketch to some distance.
- After this process the sketch is closed.
Then the extrude command is used to
Covert 2Dsketch to 3D model.
- Then fillet is given to the belt as per the
Given dimensions.
- Then finally the model is saved on the
Name “Transmission Belt”.
Front Fender:
The front fender is mounted on the front
Fork above the wheel to protyrct the rider and
The chopper other parts from the debris and
Foreign particles.

Features used to create Front fender:
- Sketch
- Offset entities
- Trim entities
- Revolve
- Dynamic mirror
- Split
- Appearances
Revolve:
Create a sketch that contains one or more
Profiles and a centre line or an edge to use as
The axis round which feature revolve tools.
Dynamic Mirror:
Dynamic mirror, it is used as you sketch the
Entities, they are mirrored about the
Presketched sketch entity.
Rear Fender:
The use of rear fender is same as front
Fender. The rear fender is mounted on the
Chassis of the rear part above the rear wheel.

Features used to model Rear Fender:
- Sketch
- Offset entities
- Trim entities
- Revolve
- Appearances
Chain:
Chain is a type of transmission system that is
Used to transmit a power from the engine to
The rear wheel. The sprocket is used to transmit
The power to the chain. The sprocket is
Connected with the shaft with the help of a key.

Features used to create Chain:
- Sketch
- Trim
- Fillet
- Blocks
- Extrude
- Patterns
- Appearances
Trim entities:
You can make, save, edit and insert blocks for
Drawing items and sketch entities that you use
Often, such as standard notes, title blocks, label
Positions and so on. You can attach blocks to
Geometry or to drawing viws and you can
Insert them into sheet formats.
To make blocks:
- Create a sketch
- Click make block (tools>block>make block)
- Select the entity you want to make as a
Block for block entities
- Click ok and save the first block
- Repeat steps 2-4 for another block
- With the sketch in edit mode, add
Necessary relations.
- Finally save the part
Patterns
The curve driven pattern tool allows you to
Create patterns along a pattern or3D curve. You
Can base your pattern on aopen curve or on a
Closed curve such as circle. In the chain part
Curve driven pattern is used.
Oil tank:
The oil tank is used to store the oil required to
Run the engine. It is a hollow one. The thickness
Of the oil tank is given by 3 mm in our chopper
Model.

Features used to create oil tank:
- Sketch
- Boss extrude
- Combine
- Fillet
- Shell
Shell:
The shell feature is used to define the thickness
Of thin and thick shell elements.
Combine:
Combine feature is used to combine manually
Two bodies like add, substract ets…
Pedal:
Pedal is external part attached to the
Chassis. The pedal is used to place the leg on
Top of that to give comfort to the rider.

Features used to create pedal:
- Sketch
- Extrude
- Fillet
- Linear pattern
- Dome
- Chamfer
Chamfer:
A cut on the edge or corner of something that
Makes it slope slightly rather being perfectly
Square.
Linear pattern:
It is also same as circular pattern. The feature or
The bodies are pattern linearly.
Front wheel:
A wheel is acircular block made of steel/alloy
Material. On the top of wheel, the tire is
Covered. The tire is made of rubber and it has
Thin wires within it.

Feature used to create front wheel:
- Sketch
- Revolve
- Trim
- Fillet sketch
- Boss extrude
- Revolve cut
- Linear pattern
- Chamfer
- Cut extrude
- Circular pattern
Circular pattern:
Circular pattern is used to create a pattern of
Spokes and the pattern of groves available in
The tire. It is also used to creates holes in the
Discs of the front wheel. The parent
Bodies/feature are used to create number of
Instances required to create the pattern
Circularly.
Rear wheel:
A circular object that revolves on an axis and is
Fixed below a vehicle or other object enabling it
To move easily over the ground
The disc and sprocket are attached with rear
Wheel.
The chain is connected between the engine and
Rear wheel.

Features used to create rear wheel
- Sketch
- Revolve
- Trim
- Sketch fillet
- Extrude boss
- Planes
- Revolve cut
- Linear pattern
- Chamfer
- Fillet feature
- Extrude cut
- Cicular pattern
Front fork:
Most motorcycles today use telescopic forks for
The front suspension. The forks can be most
Easily understand as simply large hydraulic
Shock absorbers with inernal coil springs. They
Allow the front wheel to react to imperfections
In the road while isolating the rest of the
Motorcycle from that motion.

Features used to create Front fork:
- Sketch
- Extrude
- Trim
- Revolve
- Split
- Move/copy bodies
- Dome
- Mirror
- Combine
- Projected curve
- Sweep
Move/copy Body:
By using mirror faces with a midplane selected
Only the chosen faces within the revolve will be
Mirrored. Mirroring bodies can be used whether
In a single or multibody part and allows you to
Select solid geometry instead of the features
And faces in a body. In the fork part thr one part
Is created and the other part is mirrored. Then
The parts are manually combined.
Projected curve:
Projected curve is a kind of a 3d curve which is
Projected based on the two different 2d
Sketches.
Sweep:
With the sweep feature we can create a shape
By moving a 2D sketch profile along a 2D or 3D
Sketch path.
Chassis:
A chassis or a frame forms its skelton. All the
Components of a motorcycles like suspension,
Wheels, fuel tank,seats,handle bars etc. are
Attached to this base structure which lends a
Motorcycle its strength and ability to handle
Well.

Features used to create chassis:
- Sketch
- Offset
- Convert entities
- Project curve
- Trim
- Sweep
- Split
- Revolve
- Cut extrude
- Fillet
- Combine
Engine:
Engine is the prime mover for the bike. The
Engine converts a chemical energy into the heat
Energy and then the heat energy is converted to
Mechanical work.
The mechanical work in the engine is a
Rotational motion. This rotation is transmitted to
Wheel with the help of chain and sprocket
Through the gear box and clutch.

Features used to create engine:
- Sketch
- Trim
- Revolve
- Boss extrude
- Extrude cut
- Offset
- Dome
- Fillet
- Projected curve
- Composite curve
- Sweep
- Mirror
- Circular pattern
- Split
Composite curve:
This feature is used to join two curves and make
Them a single curve. E.g. combining a projected
Curve to another curve etc.
Gas tank:
Gas tanks are used to store gas and its gas
To the engine when required.

Features used to create Gas tank:
- Trim
- Projected curve
- Sweep surfaces
- Loft surfaces
- Fill surface
- Surface trim
- Surface knit
- Sweep cut
- Fillet
Loft surfaces:
Loft surfaces are surfaces generated by multipl
3D curves or existing edges creating a smooth
Tangency between the selected curves.
Sweep surfaces:
Sweep surfaces are surfaces that are generated
From a section curve positioned along a path
Fill surface:
The fill surface feature constructs a surface path
With any number of sided with in a boundary
Defined by existing model edges, sketches or
Curves including composite curves.
Surface Trim:
Primarily used to cut away material from a
Surface and provides two modes: standard and
Mutual.
Surface knit:
Surface knit is used to knit two free edges/
Open edges of the surface together. Also it
Reduces the gap between two edges of the
Surfaces.
Assembly of the chopper:
- Initially the chassis part is inserted in the
assembly by using insert parts in the
option. After that the part is inserted in the
assembly environment and click ok to fix
the chassis.
- After that the other parts of the chopper
Inserted into the assembly and given
Possible mate condition.





Features used to assemble chopper:
- Inserting parts
- Mates
Mates:
Mates create geometric relationship between
The assembly componenets. Ass we add mates,
We define the allowable directions of linrar or
Rotational motion of the componenents. We can
Move a componenet within its degree of
Freedom, visualising the assembly behaviour.
Rendering:
- Rendering is a process of creating realistic
Images of the photorealistic model with
The environment.
- Rendering has been done in two ways in
Solidworks:
- Photoview 360
- Solidworks visualize
In the photorealistic model some of the mate
Conditions and positions are changed to render
Realistic models.
Then, the photorealistic model is rendered into
Realistic images with different views.
Photoview 360:
Photoview 360 is a visualization and rendering
Solution includes with solidworks. providing a
Highly interactive environmrnt for viewing
Designs as well as for creating photo- realistic
Rendering it can be used to showcase our
Designs as well.
Solidworks visualize:
Soliworks visualize provides a suite of Stand
alone software tools that combine Industry
leading rendering capabilities with Visual
design-oriented featres and workflows,
Allowing easy and fast creation of visual content
That communicates a design vision, passion
And emotion.





Conclusion:
- The parts of the chopper are modelled.
- The parts are inserted into the assembly
Environment and the chopper is Assembled.
- The realistic image was rendered with the
use of the photoview 360 and solidworks visualize.