Challenge

Creation of geometries by Coordinate system methods using AutoCad

Absolute Coordinates

Absolute coordinates are based on the UCS origin (0,0), which is the intersection of the X and Y axes. Use absolute coordinates when you know the precise X and Y values of the point.

With dynamic input, you specify absolute coordinates with the # prefix. If you enter coordinates on the command line instead of in the tooltip, the # prefix is not used. For example, entering #3,4 specifies a point 3 units along the X axis and 4 units along the Y axis from the UCS origin.

Relative Coordinates

Relative coordinates are based on the last point entered. Use relative coordinates when you know the location of a point in relation to the previous point.

To specify relative coordinates, precede the coordinate values with an @ sign. For example, entering @3,4 specifies a point 3 units along the X axis and 4 units along the Y axis from the last point specified.

The following example draws the sides of a triangle. The first side is a line starting at the absolute coordinates -2,1 and ending at a point 5 units in the X direction and 0 units in the Y direction. The second side is a line starting at the endpoint of the first line and ending at a point 0 units in the X direction and 3 units in the Y direction. The final line segment uses relative coordinates to return to the starting point.

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