Challenge

Creating Bar Bending schedule, Different Door types, and Creation of standard drawing templates using AutoCad

1) AIM: Create the templates as shown in Figures.

INTRODUCTION : Assume the size of the paper. Use text and attributes wherever required. After creating the title block you need to save it as a block with names: Custom1_titleblock and Custom2_titleblock, respectively.

PROCEDURE :

(a)

  • First create a table of assumed dimension.For that you use different layers to differentiate between boundary and other components of this template.

  • Here i use only text not attributes. Name the box as per required.

  • after creating this template now type "b" for block
  • name it Custom1_titleblock and choose pick point and after that select the object.

  • now type I for insert then you see a block names as "Custom1_titleblock" appeared it.

(b)

  • First create a table of assumed dimension.For that you use different layers to differentiate between boundary and other components of this template.

  • Here i use only text not attributes. Name the box as per required.

  • after creating this template now type "b" for block
  • name it Custom2_titleblock and choose pick point and after that select the object.

  • now type I for insert then you see a block names as "Custom1_titleblock" appeared it.

RESULT :

2) AIM: Create the doors type for warehouse as shown in the Figure.

INTRODUCTION : You need to create each door type as per standard size or given dimensions. Create the blocks of this door type after creating them.

PROCEDURE :

(a)

  • first create layers for panal,text and boundary.
  • First create outer boundary for door

  • now creating interior small panal for door. Here its dimension is assumed.

  • now after creating the object then type "b" to make this object block.
  • name this block Door 1 and select pick point and select object.

(b)

  • first create layers for panal,text and boundary.
  • First create outer boundary for door

  • now creating interior small panal for door. Here its dimension is assumed.

  • now after creating the object then type "b" to make this object block.
  • name this block Door 2 and select pick point and select object.

RESULT :

3) AIM:Create each symbol as a block with the name given in the legend.

INTRODUCTION :First create block after that given name as a legend.

PROCEDURE:

  • first create different blocks that is given in figure

  • now create table for legend

  • now arrange all blocks in it as shown in figure.
  • Now go to filed command and select object and name it

  • now select it and assign property to shown in the legend.

RESULT :

4) AIM : Create the door type for residential building as a block.

INTRODUCTION : Save the name of the blocks as type. Use given dimensions or assume dimensions as per industry standards.

PROCEDURE :

(a)

  • first create layers for panal,text and boundary.
  • First create outer boundary for door

  • now creating interior small panal for door. Here its dimension is assumed.

  • now after creating the object then type "b" to make this object block.
  • name this block D1 and select pick point and select object.

(b)

    • first create layers for panal,text and boundary.
    • First create outer boundary for door

    • now creating interior small panal for door. Here its dimension is assumed.

    • now after creating the object then type "b" to make this object block.
    • name this block D2 and select pick point and select object.

(c)

    • first create layers for panal,text and boundary.
    • First create outer boundary for door

    • now creating interior small panal for door. Here its dimension is assumed.

    • now after creating the object then type "b" to make this object block.
    • name this block D3 and select pick point and select object.

(d)

    • first create layers for panal,text and boundary.
    • First create outer boundary for door

    • now creating interior small panal for door. Here its dimension is assumed.

    • now after creating the object then type "b" to make this object block.
    • name this block D4 and select pick point and select object.

(e)

    • first create layers for panal,text and boundary.
    • First create outer boundary for door

    • now creating interior small panal for door. Here its dimension is assumed.

    • now after creating the object then type "b" to make this object block.
    • name this block D5 and select pick point and select object.

(f)

    • first create layers for panal,text and boundary.
    • First create outer boundary for door

    • now creating interior small panal for door. Here its dimension is assumed.

    • now after creating the object then type "b" to make this object block.
    • name this block D5 and select pick point and select object.

RESULT :

5) AIM : Create each shape as a block as shown in the Figure.

INTRODUCTION:Save the block and insert them on the table as shown in the Figure.

PROCEDURE :

  • first create shape as block
  • after that create table and add title and block in it.

  • now fill the property of each block in it.

RESULT:

THANK YOU..

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