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Mechanical

Modified on

11 Feb 2025 07:30 pm

Understanding Constraints in Multibody Dynamics Using MotionView and MotionSolve

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Skill-Lync

Welcome to the Multibody Dynamics for Automotive Applications using MotionView and MotionSolve blog series! In this chapter, we take a deep dive into constraints in multibody dynamics simulation, focusing on higher pair constraints. Constraints are fundamental in multibody dynamics for automotive applications, as they define how different parts of a mechanical system interact and move relative to each other. 


Types of Constraints in MotionView and MotionSolve 

In multibody simulation software, constraints are categorized into: 

  • Lower Pair Constraints – These include ideal joints such as revolute joints, which constrain movement between two bodies in a way that mimics real-world mechanical interactions (e.g., a hinge joint). 
  • Joint Primitives – These are used to constrain individual degrees of freedom between bodies. Unlike lower pair constraints, they often do not have direct mechanical equivalents. 
  • Higher Pair Constraints – These constraints involve point, curve, and surface interactions, such as point-to-curve or curve-to-curve joints, which define rolling or sliding behavior. 
  • Motion Constraints – These prescribe displacement, velocity, or acceleration to a body in a specific direction, replacing free degrees of freedom with defined movements. 
  • Other Constraints – These include couplers and gear constraints, used to define algebraic relationships between multiple joints. 


Focusing on Higher Pair Constraints 

Higher pair constraints are essential in automotive dynamics analysis, particularly for vehicle system modeling, as they simulate realistic mechanical interactions without resorting to complex 3D contact modeling. Multibody dynamics software like MotionView and MotionSolve enables the use of higher pair constraints to simplify simulations and reduce computational time. 


Key Types of Higher Pair Constraints 

Point-to-Curve Joint 

  • Restricts a specified point on a body to move along a predefined curve on another body. 
  • Used in robotic arms and cam-follower mechanisms to simulate controlled motion paths. 


Point-to-Surface Joint 

  • Constrains a point to move along a specific surface. 
  • Commonly used in needle-based mechanisms or guided linear motion applications. 


Curve-to-Curve Joint 

One of the most widely used higher pair constraints. 

  • Defines how a curved body (e.g., a roller) moves along another curved body (e.g., a cam profile). 
  • Used in cam-follower mechanisms, eliminating the need for complex 3D contact modeling. 


Curve-to-Surface Joint 

  • Used when a thin curved surface interacts with a larger body’s surface. 
  • Less common but useful for specialized simulations. 


Surface-to-Surface Joint 

  • Models friction and contact losses between two interacting surfaces. 
  • Provides an alternative to 3D contact modeling, reducing simulation complexity and runtime. 


Advantages of Using Higher Pair Constraints 

  • Reduced Complexity – Eliminates the need for time-consuming 3D contact models. 
  • Faster Simulations – Reduces the number of equations the solver needs to process. 
  • More Stable Solutions – Avoids issues with solver convergence that arise in traditional contact modeling. 


Conclusion 

Higher pair constraints are an essential feature in multibody dynamics using MotionView and MotionSolve. By utilizing point-to-curve, curve-to-curve, and surface-to-surface constraints, engineers can accurately model real-world vehicle dynamics while optimizing computational efficiency. In the next chapter, we will explore a cam-follower simulation using MotionSolve for automotive engineers to demonstrate these concepts in action. 


This blog is part of our ongoing Multibody Dynamics blog series. If you missed the previous posts, check them out here.  

Would you like to have a more interactive experience going through the Multibody Dynamics? 

Skill-Lync has released a FREE comprehensive course covering Multibody Dynamics for Automotive Applications using Motionview and Motionsolve in detail! Check it out here.

If you’re looking to go deeper into Multibody Dynamics check out Skill-Lync’s Multibody Dynamics Course. 

Check out our hands-on course today and add Multibody Dynamics to your list of skills!  

Let’s get #IndustryReady together, one skill at a time! 

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Author

Uma Maheswari K


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