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Welcome to the Multibody Dynamics for Automotive Applications using MotionView and MotionSolve blog series. In this blog, we will explore how to set up 3D contact modeling for a ball bearing system using MotionView software. This process involves importing CAD models, meshing the geometry, defining contacts, and running simulations in MotionSolve software.
Importing the Ball Bearing CAD Model
To begin, we import the ball bearing model using the CAD import utility in MotionView for automotive engineers. Since 3D contact modeling requires accurate meshing, we enable mesh control and set the slider value to 5 for an optimal mesh size.
The CAD file format used is Parasolid (.XT), and upon importing, MotionView invokes HyperMesh in the background. This automatically:
Meshes the surfaces
At this stage, users can modify the density values before finalizing the import.
Reviewing the Model Components
After successfully importing the model, we navigate through the model browser in MotionView software to identify the key components:
Meshing and Creating Joints
To ensure a stable multibody dynamics simulation, we enable mesh lines visualization to check the uniform mesh quality.
We then define:
Creating Contact Entities
With the joints in place, we now define 3D contact forces between:
Since there are six balls, this results in 18 contact definitions.
The MotionView tutorial allows two methods for adding contacts:
We also ensure that the mesh elements are properly aligned using the Highlight Contact Side feature. This step helps verify that contact normals are oriented in the correct direction.
Defining Contact Properties
For normal force calculations, we use the Impact Contact Model, with:
We initially disable friction, allowing a frictionless simulation before refining the model.
Conclusion
Setting up 3D contacts in a multibody dynamics automotive model requires careful geometry preparation, meshing, and contact definition. In our next blog, we will simulate the model, analyze contact forces, and interpret the simulation results using MotionView and MotionSolve.
This blog is part of our ongoing Multibody Dynamics blog series. If you missed the previous posts, check them out here.
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Uma Maheswari K
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