Modified on
24 Feb 2025 12:25 pm
Skill-Lync
Welcome to the Multibody Dynamics for Automotive Applications using MotionView and MotionSolve blog series. In this chapter, we take a deep dive into multibody dynamics simulation by starting with a simple suspension system. This exercise is part of a series where we progressively build a full vehicle model, incorporating front and rear suspension, body, and seating system. By using MotionView software, we will explore key concepts such as joints, hard points, and spring damper entities, which are essential for vehicle system modeling.
Exploring the Initial Model
Before adding any new entities, let's examine the existing multibody simulation software model:
1. Three bodies: Ground body (default), knuckle, and wheel.
2. Two graphics: One for the wheel and one for the knuckle.
3. Two joints:
4. Three types of motion:
5. Five hard points:
It is important to note that hard points are created as pairs (left and right), ensuring symmetry. This multibody dynamics modeling technique allows us to parameterize the right side based on the left, optimizing the automotive engineering simulation.
Creating the Spring Damper Entity in MotionView
To add a spring damper entity, follow these steps:
Use either method:
Set connectivity:
Once created, select "symmetric properties" and assign the left side as the master. Any changes applied to the left will automatically update the right, ensuring consistency in automotive dynamics analysis.
Adjusting Properties and Visual Representation
Although these changes do not affect simulation results, they improve multibody dynamics training by making components easier to identify.
Adding Explicit Graphics for the Damper
To further enhance the automotive multibody simulation, we add explicit graphics for the damper:
1. Create "Damper Top" using a cylinder:
2. Create "Damper Bottom" with similar steps:
Running and Testing the Suspension System
Once the suspension system is built, follow these steps to verify it:
Visualize force vectors:
This completes the multibody dynamics essentials of suspension system modeling. In the next blog, we will package this suspension system into a reusable module and prepare it for full vehicle integration.
This blog is part of our ongoing Multibody Dynamics blog series. If you missed the previous posts, check them out here.
Would you like to have a more interactive experience going through the Multibody Dynamics?
Skill-Lync has released a FREE comprehensive course covering Multibody Dynamics for Automotive Applications using Motionview and Motionsolve in detail! Check it out here.
If you’re looking to go deeper into Multibody Dynamics check out Skill-Lync’s Multibody Dynamics Course.
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Uma Maheswari K
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