Week 8 - Challenge 6 - Core & Cavity Design
Create the Core and cavity blocks for the switch bezel designed in the earlier challenge.
SWITCH BEZEL CORE AND CAVITY BLOCK

TOOLING AXIS
- In this object the product can be produced by Z-axis and meets the plastic design concept
- For creating tool axis, we are using bisecting method. It is created by bisecting X-axis line and Y-axis line
- For creating X-axis line we use intersecting command to intersect class-a surface in X direction
- Create the line from intersecting line of surface that is parallel or angular to Z direction
- Bisecting line is made by line created in intersecting line. Now we get X-axis line
- For creating Y-axis line, we use intersecting command to intersect class-A surface in Y direction
- Create the line from intersecting line of surface that is parallel or angular to Z direction
- Hence, we have open surface in Y direction. We are creating a line with angle of 3o
- Now we got Y-axis and Z-axis. Then we create bisecting line with Y-axis and X-axis.
- The line created is our tooling axis.

DRAFT ANALYSIS
- For this process we use feature draft analysis command.
- Make sure martial mode is in customise material mode and select material in mesh option from view option.
- In draft analysis select the element as our design and select compass from direction dialog box.
- Align the compass on tooling axis and click lock option to avoid change in compose direction.
- Now click display option and give value and colour to measure the draft angle.
- In this process we found draft angle of the object. As draft angle is 3o for plastic the surface got cleared in this process.


CORE BLOCK
CAVITY BLOCK

PARTING SURFACE AND PARTING LINE

FINAL CORE AND CAVITY BLOCK
