Week 8 - Challenge 3 - Switch Bezel Design
Introduction
In automotive design, a class A surface is any of a set of freeform surfaces of high efficiency and quality. Although strictly, it is nothing more than saying the surfaces have curvature and tangency alignment – to ideal aesthetical reflection quality, many people interpret class A surfaces to have G2 (or even G3) curvature continuity to one another (see free form surface modeling).
Class A surfacing is done using computer-aided industrial design applications. Class A surface modellers are also called "digital sculptors" in the industry. Industrial designers develop their design styling through the A-Surface, the physical surface the end-user can feel, touch, see, etc.
A common method of working is to start with a prototype model and produce smooth mathematical Class A surfaces to describe the product's outer body. From this, the production of tools and inspection of finished parts can be carried out. Class A surfacing complements the prototype modeling stage by reducing time and increasing control over design iterations.
Class A surfaces can be defined as any surface, that has styling intent, that is either seen, touched or both and mathematically meets the definition for Bézier.
- Automotive design application
- Product design application
- Aerospace design application
- Clay modeling
- Notable software
Creating B & C Surfaces with the reference of Class A Surface.
Class-A Surface: The top-most surface which is the present exterior of the component is said to be a Class-A Surface
Class-B Surface: The Surface which is interior to the component is said to be a Class-B Surface.
Class-C Surface: The Surface which joins the Class-A & 8 Surfaces is our Class-C Surface
PROCEDURE
- Create a sketch on the ZY plane and the Switch Bezel to create a reference tooling axis.
- Create a sketch on the ZX plane and the Switch Bezel to create a reference tooling axis.
- From the above two reference axis, Bisect the lines to create the TOOLING AXIS.
- Draft analysis for the Switch Bezel by quick analysis mode.
- Draft analysis for the Switch Bezel by Full analysis mode.
- Draft analysis for the Switch Bezel in Isometric view.
- Draft analysis for the Switch Bezel in Front view.
- Draft analysis for the Switch Bezel in Side view.
- Draft analysis for the Switch Bezel in Top view.
- Class B surface WALLS after extract, Surface Untrim, Extrapolate, Trim.
- Class B surface SWITCH BEZEL ARMREST after Extract, Offset, Surface Untrim, Extrapolate, Trim.
- Class B surface SWITCH BEZEL BASE after Extract, Offset, Surface Untrim, Extrapolate, Trim.
- Final Class B surface.
- Final Class C surface.
- Draft analysis for the Switch Bezel by quick analysis mode.
- Draft analysis for the Switch Bezel by Full analysis mode.
- The final surface of the Switch Bezel with 2.5mm thickness.
- The final surface of the Switch Bezel with Close Surface.
CONCLUSION:-
- A detailed report is been done explaining the draft analysis and the tooling axis creation.
- An explanation is been given on the way of creating the tooling axis by Bisecting method.
- Screenshots of the Draft analysis report.
- Image of the complete Draft analysis.
- Images of the color scale variant.
- Screenshots of the model with the proper color code of the draft angle in various orientations (Isometric, Front, Side, and Top View.
class A

tooling axis

Class A draft analysis

class b surface after untrim , extrapolating and trimming


class c before trimming

closed surface

solid body / switch bezzel

fillet value checking

final draft analysis

