Radar Mast & Final Assembly of Yacht


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Title: - SUNSEEKER PREDATOR YACHT MODELLING
Objective: - Design & modelling of Yacht with CAD tool Solid works & bring realistic view with render tool.
INTRODUCTION:
- The following project will teach you how to design a yacht.
- Firstly, start with positioning of Blueprints to modelling of various parts in solid works.
- In the last after modelling each component, with the mates how to assemble and make a Yacht.
- In the last realistic view created with Photo view 360 & Solid works Visualize.
DESIGN METHODOLOGY:
The approach is to create each part of yacht with respect to positioned Blueprints in the solid works by keeping dimensions accurate with proper sketch constraints. Later with respect to Blueprints assemble all parts. Lights, Cameras, Decals, Scene & background set & rendering is done.

- Part Modelling
- Blueprint Setup
- Propeller
- Radar
- Hull
- Garage door
- Front seat
- Middle seat
- Rear seat
- Superstructure
- Radar mast
- Assembly
- Mating of all parts
- Assemble in constraints
- Rendering
- Decals
- Appearance
- Cameras
- Lights
- Scene
- Background
- Final render
DESCRIPTION: Below mentioned the entire procedure of modelling.
- BLUEPRINT SETUP:
Blueprints are actual images from different orientation. i.e., Front, Side, Top, Bottom etc. Before starting the modelling setup of blueprints in proper manner mandatory.

- PROPELLER: Propellers are mandatory part of Yacht which provide the kinetic energy to the whole Yacht and help yacht to move in water. Commands used in modelling propeller are mentioned belo
- REVOLVE: After making desired profile of sketch create centre line which use as axis of around which the feature revolves.
- Loft: It is used to create shape by making transitions between multiple profiles and guide curve.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- Cut Extrude: It is used to remove specific portion material from solid part.
- Circular Pattern: It is used to make any command in repetition in circular path with desired numbers & PCD.

- RADAR: It is used to detect object and their location relative to current location. Mainly it is used for navigation purpose when visibility is less.
Commands used in modelling propeller are mentioned below,
BOSS EXTRUDE: It is used to create a solid part from defined closed sketch.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- CUT EXTRUDE: It is used to remove specific portion material from solid part.
- SKETCH PATTERN: It is used to make pattern of sketch.
- MIRROR: It is used to mirror a sketch.
- SPLIT LINE: it is used to divide a surface into parts.

- HULL: It is the main body part of yacht which is directly contacted to water. The upper portion is called deck which is flat surface.
Commands used in modelling propeller are mentioned below,
- PROJECT CURVE: It is used to create a 3D curve from the projection of 2D curve.
- SURFACE LOFT: This is used to create surface between two curves guided by some entities.
- SURFACE TRIM: It is used to eliminate some part of surface with reference to another surface.
- SURFACE EXTRUDE: It is used to create a surface out of a curve in selected direction.
- SURFACE KNIT: It is used to combine two or more surfaces together by knitting.
- BOUNDARY SURFACE: It is used when a surface with regular tangency or curvature is needed at all existing boundary.
- SURFACE FILL: This simply just fills cavity or a section with a surface with no constraint in number of edges there be.
- SHELL: This feature creates a uniform cavity or hollowness inside a solid body.
- BODY EXTRUDE: It is used to create a solid part from a defined and closed sketch.
- CUT EXTRUDE: It is used to remove specific portion material from solid part.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- CHAMFER: It is used to give an angular surface to an edge.
- SWEEP: This is used to draw defined sketch over a curve and give.
- REVOLVE: It is used to get a revolved part through a defined sketch over specific axis.
- DOME: It is used to give a dome shape to a surface.
- HELIX/SPIRAL: This is used to create a helix with specific number of turns and pitch length.
- LINEAR PATTERN: It is used to create pattern of an entity in linear direction.
- DELETE FACE: Used to delete an existing face.
- MIRROR: This one is used to mirror a sketch.
- SPLIT: It is used to divide a surface into many parts.

- GARAGE DOOR: This acts as a shutter to an enclosed area, provided for parking vehicles.
Commands used in modelling propeller are mentioned below,
- CUT EXTRUDE: It is used to remove specific portion material from solid part.
- SHELL: This feature creates a uniform cavity or hollowness inside a solid body.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- MIRROR: This one is used to mirror a sketch.

- FRONT SEAT: Seats are provided to sit, relax, and have food and seek sun bath.
Commands used in modelling are mentioned below,
- SURFACE SWEEP: It used to draw curve over another curve and create surface as result.
- SURFACE EXTRUDE: It is used to create surface out of curve in selected direction.
- SURFACE TRIM: It is used to eliminate some part of surface with reference to another surface.
- SURFACE FILL: This simply just fills cavity or a section with a surface with no constraint in number of edges there be.
- SURFACE LOFT: This is used to create surface between two curves guided by some entities.
- SURFACE KNIT: It is used to combine two or more surfaces together by knitting.
- CHAMFER: It is used to give an angular surface to an edge.
- REVOLVE: After making desired profile of sketch create centre line which use as axis of around which the feature revolves.
- CUT EXTRUDE: It is used to remove specific portion material from solid part.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- MIRROR: It is used to mirror a sketch.
- DOME: It is used to give a dome shape to a surface.

- MIDDLE SEAT: Seats are provided to sit, relax, and have food and seek sun bath.
Commands used in modelling are mentioned below,
- BOSS EXTRUDE: It is used to create a solid part from defined closed sketch.
- CHAMFER: It is used to give an angular surface to an edge.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- Mirror: It is used to mirror a sketch.
- CUT EXTRUDE: It is used to remove specific portion material from solid part.

- REAR SEAT: Seats are provided to sit, relax, and have food and seek sun bath.
Commands used in modelling are mentioned below,
- SURFACE SWEEP: It used to draw curve over another curve and create surface as result.
- SURFACE OFFSET: It is used to make an offset surface.
- SURFACE TRIM: It is used to eliminate some part of surface with reference to another surface.
- RULED SURFACE: It is used to create surface which extend out in specific direction.
- SURFACE EXTEND: It extend the same surface in same direction OR linear direction.
- SURFACE KNIT: It is used to combine two or more surfaces together by knitting.
- SURFACE EXTRUDE: It is used to create a surface out of a curve in selected direction.
- SURFACE LOFT: This is used to create surface between two curves guided by some entities.
- SURFACE EXTRUDE: It is used to create a surface out of a curve in selected direction.
- SURFACE LOFT: This is used to create surface between two curves guided by some entities.
- BOSS EXTRUDE: It is used to create a solid part from defined closed sketch.
- CUT EXTRUDE: It is used to remove specific portion material from solid part.
- CHAMFER: It is used to give an angular surface to an edge.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- SWEEP: It is used to mirror a sketch along axis.
- MIRROR: It is used to mirror a sketch.
- REVOLVE: After making desired profile of sketch create centre line which use as axis of around which the feature revolves.

- SUPERSTRUCTURE: It is the second main body on deck surface, having an attractive design and increase the value of Yacht.
Commands used in modelling are mentioned below,
- SURFACE EXTRUDE: It is used to create a surface out of a curve in selected direction.
- SURFACE KNIT: It is used to combine two or more surfaces together by knitting.
- SURFACE SWEEP: It used to draw curve over another curve and create surface as result.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- RULED SURFACE: It is used to create surface which extend out in specific direction.
- SURFACE TRIM: It is used to eliminate some part of surface with reference to another surface.
- PROJECT CURVE: It is used to create a 3D curve from the projection of 2D curve.
- SURFACE LOFT: This is used to create surface between two curves guided by some entities.
- SURFACE FILL: This simply just fills cavity or a section with a surface with no constraint in number of edges there be.
- SURFACE EXTEND: It extend the same surface in same direction OR linear direction.
- BOSS EXTRUDE: It is used to create a solid part from defined closed sketch.
- CUT EXTRUDE: It is used to remove specific portion material from solid part.
- DELETE FACE: Used to delete an existing face.
- SURFACE OFFSET: It is used to make an offset surface.
- THICKEN: Create a solid feature by thickening one or more adjacent surface.
- DOME: It is used to give a dome shape to a surface.
- SWEEP: This is used to draw defined sketch over a curve and give.
- EXTRUDE THIN: It takes the sketched profile and create a constant thickness.
- SPLIT LINE: it is used to divide a surface into parts.
- MIRROR: It is used to mirror a sketch.
- CHAMFER: It is used to give an angular surface to an edge.

- RADAR MAST: It is an electronic navigation system that detects location, things, target etc.
Commands used in modelling are mentioned below,
- BOSS EXTRUDE: It is used to create a solid part from defined closed sketch.
- FILLET: It is used to make any sharp edge in circular face with radial dimension.
- REVOLVE: After making desired profile of sketch create centre line which use as axis of around which the feature revolves.
- SWEEP: This is used to draw defined sketch over a curve and give.
- MIRROR: It is used to mirror a sketch.
- PROJECT CURVE: It is used to create a 3D curve from the projection of 2D curve.
- CHAMFER: It is used to give an angular surface to an edge.
- DOME: It is used to give a dome shape to a surface.
- SHELL: This feature creates a uniform cavity or hollowness inside a solid body.

- FINAL ASSEMBLY: After selecting assembly module in solid works importing all the parts and mate them with each other. After the complete assembly our model is ready for final rendering.

FRONT VIEW

SIDE VIEW

TOP VIEW

ISOMETRIC VIEW

CAMERA VIEW
- FINAL RENDER:
After completion of assembly Decals are added. Also, appropriate lights added, and camera set for better view. To give it a realistic view background added. After these all-final render gives best view.

- CONCLUSION:
Started with some references like Blueprint images, converted them to 3D models and assemble them all together in solid works. After that as per our skills of imagination added some camera views, lights, scenes and done the final render. By following this process, we have completed Yacht model from scratch.