Challenge

Radar Mast & Final Assembly of Yacht

1. Radar Mast and Final Assembly of Yacht:

Radar Mast

Assembly of Yacht

Render

2. Introduction:

The project gives detailed instruction about the designing of different parts of a yacht-like

1. Propeller

2. Radar

3. BluePrint setup

4. Hull

5. Garage door

6. Front seat

7. Middle seat

8. Rear seat

9. Superstructure

10. Radarmast

And also provides instruction about the assembly of all these parts using solid works. It also explains the rendering of the designed model which makes it look realistic and presentable.

3. Design Methodology:

The design of the Sunseeker predator yacht is divided into 5 main stages like

  • Blueprint setup
  • Creating Parts in Solidworks
  • Assemble the Parts
  • Add Decals in Models
  • Using Photoview 360 Render Images

5. Description:

1. Blueprint setup:

In this step, all the images i.e. front view, side view, top view, bottom view and back view are set properly.

2. Creating parts in Solidworks:

1. Propeller:

Boat propellers include blades that turn on the shaft, which is powered by the motor. Propellers can have 3, 4 or 5 blades. Propeller blades displace water, to create the forces that move a ship forward. The basic propeller shaft creates the torque, or energy required to turn the blades. A propeller is a device with a rotating hub and radiating blades that when rotated, exerts linear thrust upon a working fluid, such as water or air.

Revolve:

To create a revolve feature: Create a sketch that contains one or more profiles and centerline, line or edge to use as the axis of rotation around its axis. Revolved assembly features-can cut through other parts.

Loft Boss:

The loft feature allows you to generate complex geometry in a single surface feature. The loft feature is used to fill the gap between two curved surfaces. we create using two or more profiles. For solid loft, the first and last profiles must be model faces.

Fillet:

Fillet is used for creating smooth edges in order to avoid sharp edges. Fillet/Round creates a rounded internal or external face or edges on the part. We can fillet all edges of a face, select sets of faces, select edges

Cut Extrude:

Cut Extrude operation allows easily removal of material from solid by extruding a profile along the normal to its plane.

Circular Pattern:

Use circular pattern to create multiple instances of one or more features we can space uniformly around an axis. Pattern instances inherit the feature color of the original feature when the pattern is based on one feature.

2. Radar:

Radar is a precious navigation aid, especially in situations of reduced visibility. It can be used to know the position and distance of other boats, other instructions such as rocks and buoys and coast. For example in fog, radar can be used to avoid collisions. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations and terrain.

Extrude Boss:

Extrude boss feature will allow us to take a 2D sketch. Every few releases, this feature gets some terrific functionality added to it.

Fillet:

Fillet is used for creating smooth edges to avoid sharp edges. Fillet/Round creates a rounded internal or external face or edges on the part. We can fillet all edges of a face, select sets of faces, select edges.

Cut Extrude:

Cut Extrude operation allows easily removal of material from solid by extruding a profile along the normal to its plane.

Sketch Driven Pattern:

wherever you have added a point in a sketch. It's that simple. All it takes is a sketch created specifically to place instances of a feature.

Mirror:

Mirroring is another way that Solidworks can create a copy of an existing object. Additionally, you must choose a plane or face to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.

Split Line:

The split line tool projects an entity to the surfaces or curved or planar faces. It divides a selected face into multiple separate faces. you can split curves on multiple bodies with one command.

3. Hull:

A hull is the watertight body of a ship, boat or flying boat. The hull may open at the top, or it may be fully or partially covered with a deck. A top of the deck may be a deckhouse and other superstructures such as a funnel, derrick or mast. The line where the hull meets the water surface is called the waterline. The hull of a ship is the most notable structural entity of the ship. To define the hull, it can be said that is the water enclosure of the ship, which protect the cargo, machinery and accommodation spaces of the ship from weather, flooding and structural damage.

In this modelling, a lot of features are used.

Projected curve:

1. Click the insert curve command

2. With a focus on the first sketch field, select the first sketch.

3. With a focus on the second sketch field, select the second sketch.

Surface loft:

1. Click the loft command.

2. focus on the first sketch field and select the first sketch.

3. focus on the second sketch field and select the second sketch.

Surface Trim:

Create two or more surfaces that intersect at one or more points or create a surface that intersects with a plane or has a sketch on its face. Trim remove

Surface Extrude:

You can create extruded surfaces from models that include 2D or 3D faces and knit the extruded surfaces to surrounding features.

Click Insert> Surface> Extrude.

Select a face: To extrude from the 3D face, select a 3D face

Surface Fill:

1. To create a filled surface, click filled surface on the surface toolbar, or click Insert > Fill, set the property manager options and click ok.

2. Set the PropertyManager options based on the type of filled surface you want to create.

3. Click ok.

Knit Surface:

Click Insert > Surface > Knit. Create adjacent, non-intersecting surfaces.

In the PropertyManager, under Selections:

Select Gap Control to view edge pairs that might introduce gap problems, and to view or edit the knitting tolerance or gap range.

Click OK.

Sweep Boss:

1. Open a part that has either a closed profile sketch and a sketch path, or a part with a sketch line, edge or curve on the model that you can specify as a path.

2. Click Swept Boss/Base (Features toolbar).

Mirror:

Mirroring is another way that Solidworks can create a copy of an existing object. Additionally, you must choose a plane or face to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.

Final Hull:

Applying a Decals

1. In the Task Pane, select the Appearances, Scenes, and Decals tab.

2. Expand Decals and select the decals folder or a folder containing custom decals.

3. In the lower pane, identify the decal to apply and do one of the following: Drag the decal to an entity of the model, such as a face or surface.

Final Hull:

4. Garage Door:

The garage door opener allows you to open and close the door without any effort other than pushing a button.

Cut Extrude:

Cut Extrude operation allows easily removal of material from solid by extruding a profile along the normal to its plane.

Shell:

The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces.

If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model.

You can also shell a model using multiple thicknesses.

Mirror:

Mirroring is another way that Solidworks can create a copy of an existing object. Additionally, you must choose a plane or face to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.

5. Front Seat:

Mostly used commands during modelling are:

Insert Part:

Surface Sweep:

Click Swept Surface (Surfaces toolbar) or Insert > Surface > Sweep.

Set the PropertyManager options.

Click OK

Surface Extrude:

You can create extruded surfaces from models that include 2D or 3D faces and knit the extruded surfaces to surrounding features.

Click Insert> Surface> Extrude.

Select a face: To extrude from the 3D face, select a 3D face

Surface Trim:

1. Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.

2. Click Trim Surface on the Surfaces toolbar, or click Insert > Surface > Trim.

Surface Loft:

To create a lofted surface:

Create a plane for each profile section of the loft. The planes do not need to be parallel.

Sketch the section profiles on the planes.

If necessary, create guide curves:

  1. Click Lofted Surface (Surfaces toolbar) or Insert > Surface > Loft.
  2. Set the PropertyManager options.
  3. Click OK.

Knit Surface:

Click Insert > Surface > Knit. Create adjacent, non-intersecting surfaces.

In the PropertyManager, under Selections:

Select Gap Control to view edge pairs that might introduce gap problems, and to view or edit the knitting tolerance or gap range.

Click OK.

Surface Fill:

1. To create a filled surface, click filled surface on the surface toolbar, or click Insert > Fill, set the property manager options and click ok.

2. Set the PropertyManager options based on the type of filled surface you want to create.

3. click ok.

Mirror:

Mirroring is another way that Solidworks can create a copy of an existing object.

Additionally, you must choose a plane or face to mirror parts.

In most cases, you will have to create your own plane to have the mirror done the way you need.

6. Middle Seat:

The most used commands during modelling are:

Insert Part:

Boss Extrude:

Extrude boss feature will allow us to take a 2D sketch. Every few releases, this feature gets some terrific functionality added to it.

Mirror:

Mirroring is another way that Solidworks can create a copy of an existing object.

Additionally, you must choose a plane or face to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.

Boss Extrude:

Extrude boss feature will allow us to take a 2D sketch. Every few releases, this feature gets some terrific functionality added to it.

Cut Extrude:

Cut Extrude operation allows easily removal of material from solid by extruding a profile along the normal to its plane.

7. Rear Seat:

Mostly used commands during modelling are:

Insert Part:

Surface Sweep:

Click Swept Surface (Surfaces toolbar) or Insert > Surface > Sweep.

Set the PropertyManager options or select the sketches.

Click OK

Surface Offset:

The Offset Surface tool creates a new surface body from an existing set of faces.
The faces may be solid or surface faces. To create an offset surface:
Click Offset Surface (Surfaces toolbar) or Insert > Surface > Offset.
Surface Trim:
1. To trim a surface: Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.
2. Click Trim Surface on the Surfaces toolbar, or click Insert > Surface > Trim.

Ruled Surface:

The Ruled Surface command creates surfaces that extend out in a specified direction from selected edges.
Examples of how you can use ruled surfaces: Add tangent extensions to complex surfaces.
Replace non-drafted surfaces on imported models with drafted surfaces (using the Tapered or Sweep).
Surface Knit:

Click Insert > Surface > Knit. Create adjacent, non-intersecting surfaces.

In the PropertyManager, under Selections:

Select Gap Control to view edge pairs that might introduce gap problems, and to view or edit the knitting tolerance or gap range.

Click OK.

Mirror:

1. Mirroring is another way that Solidworks can create a copy of an existing object.

2. Additionally, you must choose a plane or face to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.

8. Superstructure:

A superstructure is an extended construction of any building or platform that above rise of the building or platform in a distinct manner. The word comes from a combination of two Latin words, the Latin prefix super means in addition or above or excess of, whereas the stem word 'structure' means to build or heap up. Thus superstructure means to add construction to an already existing structure. In the ship, these names are given to the part of the ship that emerges from the deck. The size of the superstructure has a great influence on the mobility of the vessels. They are designed in a manner so that add value. This is because it is an easily visible part of the ship, in fact, it is the identification of the ship, and so the designer tries to provide it with an identity that is unique.

In this modelling a lot of features are used like:

Insert Part:

Surface Extrude:

You can create extruded surfaces from models that include 2D or 3D faces and knit the extruded surfaces to surrounding features.

Click Insert> Surface> Extrude.

Select a face: To extrude from the 3D face, select a 3D face

Surface Sweep:

Click Swept Surface (Surfaces toolbar) or Insert > Surface > Sweep.

Set the PropertyManager options or select the sketches.

Click OK

Surface Knit:

Click Insert > Surface > Knit. Create adjacent, non-intersecting surfaces.

In the PropertyManager, under Selections:

Select Gap Control to view edge pairs that might introduce gap problems, and to view or edit the knitting tolerance or gap range.

Click OK.

Ruled Surface:

The Ruled Surface command creates surfaces that extend out in a specified direction from selected edges.
Examples of how you can use ruled surfaces: Add tangent extensions to complex surfaces.
Replace non-drafted surfaces on imported models with drafted surfaces (using the Tapered or Sweep.

Surface Trim:

1. Create two or more surfaces that intersect at one or more points, or create a surface that intersects with a plane or has a sketch on its face.

2. Click Trim Surface on the Surfaces toolbar, or click Insert > Surface > Trim.

Project Curve:

1. Click the insert curve command

2. With a focus on the first sketch field, select the first sketch.

3. With a focus on the second sketch field, select the second sketch.

Surface Loft:

To create a lofted surface:

Create a plane for each profile section of the loft. The planes do not need to be parallel.

Sketch the section profiles on the planes.

If necessary, create guide curves:

  1. Click Lofted Surface (Surfaces toolbar) or Insert > Surface > Loft.
  2. Set the PropertyManager options.
  3. Click OK.

Delete Face:

1. Click Delete Face on the Surfaces toolbar, or Insert > Face > Delete. The Delete Face PropertyManager appears.

2. In the graphics area, click the faces you want to delete.

3. Under Options, click Delete.

4. Click OK

Mirror:

1. Mirroring is another way that Solidworks can create a copy of an existing object.

2. Additionally, you must choose a plane or face to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.

3. Click ok.

9. Radar:

Mostly used commands during modelling are:

Insert Part:

Boss Extrude:

Extrude boss feature will allow us to take a 2D sketch. Every few releases, this feature gets some terrific functionality added to it.

Revolve:

1. Create a new 2D sketch.

2. Create all solid sketch geometry on one side of the axis.

3. Choose Revolve Boss/Base from the features menu.

4. Pick the axis you wish to use for the revolve.

5. Specify direction and angle.

6. Accept the Feature.

Sweep:

  1. Swept Boss/Base on the Features toolbar or Insert > Boss/Base > Sweep.

Project curve:

1. Click the insert curve command

2. With a focus on the first sketch field, select the first sketch.

3. With a focus on the second sketch field, select the second sketch.

4. Click OK.

Dome:

Click Dome on the Features toolbar, or click Insert > Features > Dome.

Select one or more faces.

Click OK.

Mirror:

1. Mirroring is another way that Solidworks can create a copy of an existing object.

2. Additionally, you must choose a plane or face to mirror parts. In most cases, you will have to create your own plane to have the mirror done the way you need.

3. Click ok.

Assembly Flow Chart of Yacht:

Your portfolio, next

Ship work like this
in your own course.

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