Challenge

Radar Mast & Final Assembly of Yacht

Name_Radar_Mast

Name_Yatch_Assembly

REPORT

MODELLING, ASSEMBLING & PHOTO REALISTIC RENDERING OF AN AMERICAN PREDATOR YATCH

OBJECTIVE:-

The main objective of this project are:

  • To design and model all the parts of an American Predator Yacht and assembling it to create the Photo Realistic rendering of the yacht.

INTRODUCTION:-

American Predator Yacht is a conceptual model, to understand the 3D modelling methodology of Solid modelling and Surface modelling.
  • Using SOLIDWORKS 2020 all the modelled parts were assembled by adding proper mates and constraints to create the Photo-Realistic rendered image of the Yacht.
  • Photo view 360 is a SOLIDWORKS add-in that produces photo-realistic renderings of SOLIDWORKS models.The rendered image formed with the appearances, lighting, scene, and decals.
  • SOLIDWORKS Visualize allows you to leverage your 3D CAD data to create photo-quality content in the fastest and easiest way you can–from images to animations, interactive web content, and immersive Virtual Reality. Bring your products to life.

DESIGN APPROACH & METHODOLOGY:-

  • BLUEPRINT SETUP:-
The above shown Blueprint was used to model the Yacht in a fully defined constraints. For setting up the Blueprint the Sketch pictures options were used and placed the different blueprints at the required planes.
FRONT VIEW:-
SIDE VIEW:-
BOTTOM, BACK AND TOP VIEWS:-
The blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets. A blueprint is a guide for making something, it's a design or pattern that can be followed. They were easier to read and faster to make.

  • PROPELLER:-

The main function of propeller is to propel the ship in the forward direction by producing thrust on water .

Its working principles are Newton's third law of motion & Bernoulli's theorem.

Features used to create Propeller:-

In Sketch

  • Spline
  • Circle
  • Line

In Features

  • Revolved Boss/Base
  • Lofted Boss/Base
  • Extruded Cut
  • Reference Plane
  • Circular Pattern
  • Fillet

REVOLVED BOSE/BASE:-

Revolved Surfaces Revolves a sketch or selected sketch contours around an axis to create a surface features.

LOFTED BOSE/BASE:-
Lofted Surfaces create a lofted surface between two or more profiles or sketches. Specify start and end constraints and add guide curves to control the path shape.
PROCEDURE TO CREATE A MODEL OF PROPELLER:-
  • The center portion of the Propeller was sketched and revolved using Revolved Boss/Base.
  • Then the Blades were created using the Reference Plane, Lofted Boss/Base and Fillet.
  • Then the remaining five blades were created by using Circular Pattern.
  • Then the center circular portion was removed using Extruded Cut option.
  • Finally the part was saved by adding the appearance.
  • RADAR:-
Is is used to detect other ships and land obstacles, to provide bearing and distance for collision avoidance and navigation at sea. They are electronic navigation instruments that use a rotating antenna to sweep a narrow beam of microwaves around the water surface surrounding the ship to the horizon, detecting targets by microwaves reflected from them, generating a picture of the ship's surroundings on a display screen.

Features used to create Radar:-

In Sketch

  • Line
  • Circle
  • Point
  • Text

In Features

  • Fillet
  • Extruded Boss/Base
  • Mirror
  • Sketch Pattern
  • Extruded Cut
  • Split Line

EXTRUDE BOSS/BASE:-

One of the oldest commands in the SOLIDWORKS software is the boss/base extrude command. An Extruded Boss/Base feature will allow you to take a 2D sketch and add thickness to it in the third dimension. Every few releases, this feature gets some terrific functionality added to it.

SPLIT LINE:-

The SOLIDWORKS Split Line tool is used to project an entity (sketch, solid, surface, face, plane, or surface spline) onto other surfaces or curved/planar faces. You are also able to split faces on multiple bodies with one command.

PROCEDURE TO CREATE A MODEL OF RADAR:-

  • By drawing the required sketch the body of the Radar was created using Extruded Boss/Base.
  • By using the Sketch Pattern the four Dotted holes were created using Extruded Boss/Base and Extruded
    Cut.
  • The Radar has a circular slot underneath which was created using the Extruded Cut.
  • The other half was mirrored with the help of mirror tool.
  • The Text over the Radar was created using the Text option in sketch and then the Split Line was used to
    generate over the face of the radar.
  • At last the radar must be filleted around the edges of the body and also around the four holes.
  • Finally the part was saved by adding appearances.

HULL:-

A hull is the watertight body of a ship, boat, or flying boat. The hull may open at the top, or it may be fully or partially covered with a deck. Atop the deck may be a deckhouse and other superstructures, such as a funnel, derrick, or mast. The line where the hull meets the water surface is called the waterline.

Features used to create Hull:-

In Surfaces

  • Extruded Surface
  • Revolved Surface
  • Lofted Surface
  • Surface Trim
  • Surface Knit
  • Delete Face

In Features

  • Projected Curve
  • Chamfer
  • Fillets
  • Split
  • Mirror
  • Extruded Cut
  • Split Line
  • Refrence Plane
  • Extruded Boss/Base

PROCEDURE TO CREATE A MODEL OF HULL:-

  • The first step for modeling the Yacht was creating a blueprint of it.Then the blue print was placed at the
    required planes, by using it first the hull was designed.
  • To get the shape of the hull the projected curve was produced by drawing the required sketch using splines with the help of blueprint.
  • Then the curves were lofted to create a lofted surface and the remaining unwanted surface was trimmed using surface trim.
  • Then the back portion of the hull were the propeller needs to be placed was extruded using Extruded Surface and all the surface created must be Knitted together to remove the gaps between the surfaces.
  • Then the offset option was used and another surface was created and both surface was filled using surface fill to create the outer shell of the hull which will be converted into a solid body at last.
  • Shell feature was used to create the front portion of the hull where the deck surface meets. Then the deck surface was created using Extruded Boss/Base and Extruded Cut.
  • Then the required chamfers and fillets were created wherever necessary. All the windows and Portholes were created using Extruded Cut and Fillets were add around the edges.
  • For creating the smooth edges around the berth window the reference plane were created and a circle for required dimensions were make pierced and then swept around the edge of the windows.
  • The Rails at the bottom of the yacht were created using Extruded Boss/Base and the chamfers were
    applied both the sides.
  • The Cable Rollers were created using Extruded Boss/Base and Swept Boss/Base and the head part of it was created using Revolved Boss/Base and Extruded Cut was used to cut through the extrude and a Dome was created over it.
  • Helix/Spiral sketch was created to sweep the rope around the Cable Rollers. By using Slot option the Rope hangers were extruded and the dome was applied and then the Linear Pattern was used to create one more.
  • The window bars were created using Extruded Boss/Base & the staircase was created by using extruded boss/base and the hand support bar was created using Swept Boss/Base.
  • The Railings around the Hull was generated with the help of blueprint and the projected curve was produced and the railing reference was swept using Swept Boss/Base.
  • The Axles for the propeller and the surfer were created using Revolved Boss/Base option and using the 3d sketch.
  • The Anchors were created by sketching the first half and extruded using Extruded Boss/Base and the
    other half was mirrored.
  • Finally the Garage Portion was created by using Extruded Cut and the portion was saved for later use by using Split option. By using the Split line option the Painting portion for our hull was split separately.
  • Then the other half of the Hull and the Axle of the surfer and propeller was mirrored to form the complete hull using Mirror tool.
  • Now the part was saved by adding proper appearances and fillets.
  • GARAGE DOOR:-

Opening up the side of the yacht offers a huge amount of additional possibilities to the yacht, such as tender storage, beach clubs and others. Cramm doors are highly reliable even under the toughest sea conditions. The design of the yacht door is based on a 3D model of the client’s yacht, and custom-made in aluminium, steel or stainless steel to enable differing shapes, sizes and weights.

Features used to create Garage Door:-

  • Shell
  • Fillet
  • Text
  • Spline
  • Extruded Cut
  • Mirror
  • Reference Plane

PROCEDURE TO CREATE A MODEL OF GARAGE DOOR:-

  • The solid body split while creating the Hull was imported to model the Garage Door.
  • Then by using the shell feature the solid body for our garage door was created and proper fillets were
    applied.
  • By using the Extruded Cut the Chamfered face for the door was created.
  • Then the door holders on both sides were created using Extruded Cut.
  • Then the second half of the Garage Door was created using Mirror tool after applying the required fillets.
  • Then the text over the garage door "YATCH TUTORIAL.COM" was created using the text option in sketch feature.
  • Finally the part was saved by applying proper appearance.
SUPER STRUCTURE:-
On water craft, the superstructure consists of the parts of the ship or a boat, including sailboats, Passenger Ships and Submarines that project above her main deck. It is a decked structure on freeboard deck.

Features used to create Super Structure:-

  • 3D Sketch
  • Spline
  • Center Point Arc
  • Swept Surface
  • Ruled Surface
  • Knit Surface
  • Trim Surface
  • Extend Surface
  • Fill Surface
  • Lofted Surface
  • Extruded Surface
  • Fillet
  • Chamfer

Ruled Surfaces-Inserts ruled surfaces in a specified direction from edges. Tangent to surface, Normal to surface, tapered to vector, perpendicular to vector or sweep can be selected. We can also trim and knit the surfaces and remove any connecting surfaces.
Trim Surface - It trims the surfaces where a surface intersect with another surface, a plane or a sketch.
Knit Surface - It combines two or more adjacent, non-intersecting surfaces into a single surface body. The surfaces must joint at an edge. If the resulting knit surface encloses a volume, we can create a solid body from the Property Manager.
Move/copy surfaces- Moves or copy surfaces about a plane or a sketch.
Offset Surface - Offsets surfaces using one or more contiguous faces. This tool helps us to create an offset surface with gaps.
Lofted Surfaces-Creates a lofted surface between two or more profiles or sketches. Specify start and end constraints and add guide curves to control the path shape.
Boundary Surfaces-The boundary surface feature lets us to create surfaces that can be tangent or curvature continuous in both directions (all sides of the surface). In most cases, this delivers a higher quality result than the loft tool.
Extruded Surfaces- Extrudes a sketch or selected sketch contours in one or two directions two create a surface features.
Revolved Surfaces- Revolves a sketch or selected sketch contours around an axis to create a surface features.
Swept Surfaces- It Sweeps a closed profile along an open or closed path to create a surface feature. It uses a tangent plane at the end of the path so that the path is normal to the swept surface.
Filled Surfaces- The Filled Surface feature constructs a surface patch with any number of sides, within a boundary defined by existing model edges, sketches, or curves, including composite curves.You can use this feature to construct a surface to fill a gap in a model.

PROCEDURE USED TO CREATE A MODEL OF SUPER STRUCTURE:-

  • The deck surface from the hull was imported and the superstructure was modelled over it.
  • The side surface of the Superstructure was created by using Extruded Surface, Lofted Surface, Filled Surface, Trim Surface and Knit Surface.
  • The Front side of the Superstructure was designed to have four rest beds which were created using Extruded Boss/Base, Fillets and Dome.
  • The front edge of the superstructure was provided with a Water Feature which was created using Extruded Boss/Base, Extruded Cut, and filled with a water appearance.
  • The Windshield was created by Extruded Cut and the wipers were created by using 3D sketch and reference plane with the help of Swept Boss/Base.
  • The Portholes for the Superstructure were created by using Extruded Surface, Trim Surface and Extend Surface.
  • Ruled Surface was used to fill the left out edges.
  • The Back Doors of the Superstructure was created using Extruded Cut, Fillets and Reference Plane.
  • Then all the surfaces generated were Knitted together to form a solid body. The Superstructure consist of two surface bodies and five solid bodies.
  • One of the surface was the Deck Surface the other one was used to place the Radar Mast so it wasrenamed as Radar Mast reference Surface.
  • Then the other half was mirrored and the proper fillets and appearance was added and finally the part was saved.

FRONT, MIDDLE & REAR SEAT:-

Front seats feature two connected seats that are built back-to-back from one and other. They have a built-in storage unit underneath them. Lounge seats can also fully recline right back to make it easier for you to kick your feet up and pads are a great way to reclaim lost space on our boat.
The middle seat in our model was placed just behind the superstructure. It is provided with a luxury table to dine out. It can also be used to have casual meetings with co-passengers.
The rear seat was placed at the end of the deck surface. The rear seat consist of locker racks and steel doors for our stairs. The flag was also placed behind the rear seat since it's the end part of our yacht. To have a nice view from the yacht while having a drink the rear seat was also provided with a slots to rest the glass or mug.

Features used to create Front , Middle & Rear Seat:-

  • Trim Surface
  • Revolved Surface
  • Knit Surface
  • Ruled Surface
  • Lofted Surface
  • Swept Surface
  • Offset Surface
  • Filled Surface
  • Mirror
  • Extruded Boss/Base
  • Fillets
  • Chamfer

PROCEDURE USED TO CREATE A MODEL OF FRONT, MIDDLE & REAR SEAT:-

FRONT SEAT

  • The Front seat of the Yacht was also created with the help of Blueprint.
  • The first half was modelled and the other half was mirrored using Mirror tool.
  • The front seat was placed before the Superstructure facing the Water Feature of the Superstructure and the back end must be placed on the bow of the Yacht.
  • The body of the Front Seat was modelled using Swept Surface, Extruded Surface, Filled Surface, Lofted surface and the unwanted part was removed using Trim Surface.
  • Then the four Rest Beds were created using Extruded Boss/Base and the dome was created over the face of the beds separately.
  • Then the required fillets and chamfers were created with extruded thin surfaces.
  • Finally the part was saved by adding proper appearances.

MIDDLE SEAT

  • The Middle Seat was created using the Extruded Boss/Base and by applying the Chamfers and fillets as required.
  • All the surfaces created must be Knitted together by using the Knit Surface option.
  • The Dining Table was also created using Reference Plane, Extruded Boss/base, Off-set, Chamfers and
    Mirror.
  • Then the second half of the Middle Seat must be Mirrored symmetrically.
  • Finally the part was saved by applying the proper appearances.

REAR SEAT

  • The main body of the Rear Seat was modelled using Swept Surface, Off-set Surface and the remaining portion was trimmed using Trim Surface tool.
  • By using the Reference Plane the Seats were created with the help of Lofted Surface, Surface Trim and
    Extended Surface.
  • The Flag Post was created using Revolved Boss/Base and the Flag was created by drawing the required 3D sketch and then the 3D sketches were lofted to form the Flag.
  • The Tail Lamps were created by using Extruded Boss/Base, Fillets and Mirror tool.
  • The Steel Gates For Stairs was designed by using the reference plane and the Swept Surface.
  • To remove the gaps the all the Surfaces must be Knitted together using Knit Surface.
  • The required fillets and chamfer were created before mirroring the second half using Mirror tool & after mirroring the uncreated areas were filleted again.
  • Finally the part was saved by adding Appearances.

RADARMAST:-
It does so by detecting other ships and land obstacles, to give bearing and distance for collision avoidance and navigation while on water. A marine radar device acts as a major navigation aid for boaters. It helps in detecting boats, birds, landmasses, and weather systems - even if the visibility is less than usual.
Features used to create Radar Mast:-
  • Projected Curve
  • Reference Plane
  • Lofted Boss/Base
  • Swept Boss/Base
  • Revolved Boss/Base
  • Extruded Boss/Base
  • Mirror
  • Dome
  • Shell
  • Fillet

PROCEDURE USED TO CREATE A MODEL OF RADAR MAST:-

  • The first half of the Radar wasModelled with the help of blueprint and then the other half was mirrored
    with the help of Mirror tool.
  • The body of the Radar was created using Extruded Boss/Base and Revolved Boss/Base.
  • The antenna for the radar was also created using the Extruded Boss/Base.
  • The lamp stand along with the connecting rod were created using the Swept Boss/Base and Mirror tool.
  • The lamp was created by using the projected curve and then the curve was swept using swept boss/base.
  • The horns were created using the Revolved Boss/Base, Dome and Shell.
  • Then the fillets and chamfers were applied wherever necessary.
  • Finally the part was saved by applying appropriate appearances.

ASSEMBLING:-

An assembly is a document in which parts, features, and other assemblies (sub- assemblies) are mated together. The parts and subassemblies exist in documents separate from the assembly. For example, in an assembly, a piston can be mated to other parts, such as a connecting rod or cylinder. This new assembly can then be used as a sub-assembly in an assembly of an engine.
ASSEMBLING PROCEDURE:-
  • Import all the parts manually by using Insert Components option.
  • Then fix the Hull part by applying the coincident mate to the Top, Right and Front planes of the Assembly and Hull respectively.
  • Then for each part apply the necessary mates required by the Blueprint using Coincident mates, Angle Mates, Distance mates etc.
  • Advanced mate was also used wherever required.
Smart Mate - A Smart mate is an assembly mating relation that is created automatically.
Mate - A mate isa geometric relationship, such as coincident, perpendicular, tangent, and so on, between parts in an assembly.
Mate group- A mate group is a collection of mates that are solved together. The order in which the mates appear within the mate group does not matter.
RENDERING:-
Rendering of the Solidworks model is done using PhotoView 360 and Solidworks Visualize.
PhotoView 360 is a visualization and rendering solution included with SOLIDWORKS. Providing a highly
interactive environment for viewing designs as well as for creating photo-realistic renderings it can be used to showcase our designs.
SOLIDWORKS Visualize (formerly known as Bunkspeed) provides a suite of standalone software tools that combine industry-leading rendering capabilities with visual design-oriented features and workflows, allowing easy and fast creation of visual content that communicates a design's vision, passion, and emotion.
PHOTO VIEW 360:-
PhotoView 360 is a software package, separate to Solidworks, which generates digital lifelike images (photorealistic images) from SolidWorks files. PhotoView 360 is an easy and quick way to produce high quality photorealistic images.
Environments- Environments can be looked upon as backdrops and can be applied in a similar manner as the appearances are applied to faces or parts.
Appearances - There are a wider range of appearances in PhotoView 360 than in SolidWorks. If we wish to change an appearance just drag and drop the chosen appearance onto the part and it will replace the existing one.
Lighting- Lights may be added in the same waya photographer adds lights when taking photographs. PhotoView 360 uses the same lights as SolidWorks but also uses lighting from the rendering environment or scene. PhotoView 360 has the sophistication to trace light rays and reflections.
Scenes - Each SolidWorks model is associated with a PhotoView 360 scene, for which you can specify properties such as environments and backgrounds. Scenes help to put products in context.
Decals- Images, such as company logos, can be applied to models.
Output- The rendered output from PhotoView 360 can be viewed on the screen, or saved to a graphics file.
Options - PhotoView 360 has its own options. ptions allow you to customize the PhotoView 360 settings to reflect your preferences. Options are divided into Output Image Settings, Render Quality,Bloom, Contour Rendering and Direct Caustics.
SOLIDWORKS VISUALIZE PROFESSIONAL
With SOLIDWORKS Visualize Professional we can tell a deeper 3D story about our product using our CAD data. It enables us to easily generate photo-quality stills and interactive animations to effectively communicate the most complex design details.
The features of SOLIDWORKS Visualize Professional are listed below,
  • Demonstrate products more effectively with full animation of parts, models, appearances, cameras, and environments.
  • Import our SOLIDWORKS CAD Motion Studies for truly photographic animations.
  • Quickly show off the final design with one-click 360-degree spins
  • Create interactive web content such as Interior Panoramas and Exterior VRs.
  • Present and compare varying design solutions side-by-side with multiple viewports and included Configurator tool.
  • Unleash our creative side with customizable Camera Filters.
SOLIDWORKS Visualize Professional also includes key features to help increase productivity. The integrated Render Queue allows us to stack up jobs on our machine or a dedicated render farm to automatically complete one after the other, providing remarkable time savings.
Procedure for creating visualization
With its simple, intuitive user interface, SOLIDWORKS Visualize requires virtually no learning curve and lets users produce content quickly. Even non-technical staff can start creating amazing content instantly.
  • Create new project by importing the required assembly or models into the Solidworks Visualize.
  • Add the required appearance, environments, backplates and lights.
  • By using the camera tool position the designed model in a realistic view.
  • Make sure that the model touches the floor. It can be achieved by using snap to the floor option on Models.
  • By applying the required settings the required outputs can be rendered using output tool.
RENDERED IMAGES:-
CONCLUSION
  • Thus the project Design & Assembling done successfully.
  • Photo-Realistic Rendering of an American Predator Yacht was Modelled and Rendered successfully.
Your portfolio, next

Ship work like this
in your own course.

Talk to a career counsellor

Free 20-minute call. We'll map the right course to where you want to work.

By submitting you agree to our Terms and Privacy Policy.

Talk to a career counsellor

Free 20-minute call. We'll map the right course to where you want to work.

By submitting you agree to our Terms and Privacy Policy.