Challenge

MODELING AND RENDERING OF AN YACHT

1 MODELING AND RENDERING OF AN YACHT

2 OBJECTIVE

  • Model the diffrent parts of an yacht using solidworks.
  • Assemble the parts of yacht.
  • To create photo relistic view of an yacht by rendering the model using solidworks photo view 360.

3 PART MODELING

Part modeling in general means to create a virtual prototype of an item which is used for various purposes, then all parts are need to be assembled together to get a final product.

  • FEATURE DISCRIPTION
  • SKETCH
  1. Sketch is a two dimentional representation of a model with respect to plane.
  2. sketches are used to perform various oparations either solid, surface.
  • FILLET
  1. Fillet creates round face on the 3D modeled part.
  2. Fillet can be applied either on face, edge, corner, or required sharp edge on 3D modeled body.
  • LOFTED BOSS
  1. Loft is used to generate complex geometry in a single feature.
  2. Loft is done by interpolating surfaces between various crossection of model like sketches, faces, edges.
  • DOME
  1. Dome is used to round the flat surface of a body.
  2. Created round surface may be spherical or elliptical.
  • EXTRUDE CUT
  1. Extrude cut is feature used to remove materials from 3D modeled body.
  2. Extrude cut is just opposite to boss extrude, beacause it removes material according to sketches.
  • SPLIT
  1. Split feature is used to separate the section of body as per sketch
  2. It is also used to cut body as per sketch drawn.
  • TRIM ENTITIES
  1. Trim option is used to trim specific section of piece either solid part or surface.
  2. It has many options like power trim or extend.
  • REVOLVE
  1. Revolve feature is used to create a body which has an axis through which it revoved.
  2. It requires an axis line through which sketch is revolved
  • DYNAMIC MIRROR
  1. It is an very handy tool to replicate the 2D sketches, solid bodies about any plane.
  • APPEARENCE
  1. An appearences defines the visual properties of a model including colour and texture.
  2. It not effects properties which is defined by material.
  3. It also gives attractive look to model.
  • COMBINE
  1. This feature is used to combine or join two bodies manually.
  • SHELL
  1. It is used to define thickness of thin and thik shell elements.
  • CHAMFER
  1. It's a cut on edge or corner of a body to make slope.
  • CIRCULAR PATTERN
  1. It is used to replicate diffrent number of instances on a circular pattern.
  • LINEAR PATTERN
  1. IT is used to replicate diffrent number if instances on a certain linear direction.

4 SURFACE MODELING

  1. Surface modeling gives you ability to buildout a visual representation of an object exterior it's counter.
  2. Feature used in parts like HULL, FRONT SEAT, REAR SEAT, SUPERSTUCTURE.
  • FEATURE DISCRIPTION
  • LOFTED SURFACE
  1. Loft surface is generated by multiple 3D curves or existing edge creating a smooth tangency between selected curve.
  • SURFACE FILL
  1. It is used to fill the surface enclosed by enclouser of sketch or edges.
  • SURFACE TRIM
  1. This feature is used to cut away extra surface from designed surface which not required.
  • EXTEND SURFACE
  1. It is used to extend the surface which is already created.
  • SURAFCE KNIT
  1. Surface knit is used to stich two free edges surface together.
  2. It is also used to creat solid body fron surface.
  3. It can only stich up ot (0.1) mm
  • RULED SURFACE
  1. It is a feature used to creat surface which requires only guide curves to extend the surface.
  2. It has many number of options available.
  • SWEEP SURFACE
  1. Sweep surface feature is used to extrude the surface as per sketch followed by guide curves.
  • PARTS MODELED FOR YACHT
  • The following parts of yacht are modeled and assembled together.
  1. PROPELLER
  2. RADAR
  3. HULL
  4. GARAGE DOOR
  5. FRONT SEAT
  6. MIDDLE SEAT
  7. REAR SEAT
  8. SUPERSTUCTURE
  9. RADAR MAST

5 DESCRIPTION OF PARTS AND FEATURE USED

  • PROPELLER
  1. It's a six blade helical propeller which is used to give thrust to yacht to move forward.
  2. It is mounted on a shaft which rotates it.
  • FEATURE USED
  1. REVOLVE
  2. FILLET
  3. LOFT BOSS
  4. CIRCULAR PATTERN
  5. CUT EXTRUDE

  • RADAR
  1. It is a cubical like body
  2. It is mounted on top of radar mast
  3. Rardar is used to locate land area or navigate in sea
  4. It's like yacht's eye
  • FEATURE USED
  1. BOSS EXTRUDE
  2. FILLET
  3. CUT EXTRUDE
  4. MIRROR
  5. SKETCH PATTERN

  • HULL
  1. Hull is the main part in the yacht.
  2. It holds all parts like superstucture, propeller, rear seat, front seat, middle seat.
  3. It is the part which makes contact with water and holds up all aprts.
  • FEATURE USED
  1. SURFACE EXTRUDE
  2. SURFACE LOFT
  3. SURFACE KNIT
  4. SURFACE TRIM
  5. SHELL
  6. BOSS EXTRUDE
  7. CUT EXTRUDE
  8. SWEEP
  9. REVOLVE
  10. HELIX
  11. LINEAR PATTERN
  12. DELETE FACE
  13. 3D SKETCH
  14. MIRROR
  15. SPLIT
  16. FILLET
  17. SURFACE OFFSET
  18. CHAMFER

  • GARGE DOOR
  1. It's a simple door which opens virtically to cover hull's empty are where objects are kept.
  • FEATURE USED
  1. CUT EXTRUDE
  2. FILLET
  3. SHELL
  4. MIRROR

  • FRONT SEAT
  1. Front seat is a sofa placed over hull's surface front portion.
  • FEATURE USED
  1. SURFACE EXTRUDE
  2. SURFACE SWEEP
  3. SURFACE TRIM
  4. SURFACE FILL
  5. REVOLVE
  6. CUT EXTRUDE
  7. MIRROR
  8. DOME
  9. FILLET
  10. CHAMFER

  • MIDDLE SEAT
  1. It is a set of sofa and table placed just behind the superstucture and infront of rear seat.
  • FEATURE USED
  1. BOSS EXTRUDE
  2. CUT EXTRUDE
  3. MIRROR
  4. FILLET
  5. CHAMFER

  • REAR SEAT
  1. It is a sofa placed over rear end of hull's surface.
  • FEATURE USED
  1. SURFACE SWEEP
  2. SURFACE EXTEND
  3. SURFACE LOFT
  4. RULED SURFACE
  5. SURFACE KNIT
  6. SURFACE TRIM
  7. SURFACE OFFSET
  8. BOSS EXTRUDE
  9. CUT EXTRUDE
  10. FILLET
  11. CHAMFER
  12. MIRROR

  • SUPERSTUCTURE
  1. It is the structure placed on hull's surface almost on middle.
  2. It is the place where living room is there and pilot room too.
  • FEATURE USED
  1. SURFACE EXTRUDE
  2. SURFACE LOFT
  3. SURFACE SWEEP
  4. SURAFCE FILL
  5. RULED SURFACE
  6. SURFACE KNIT
  7. SURAFCE TRIM
  8. DELETE FACE
  9. SURFACE OFFSET
  10. BOSS EXTRUDE
  11. CUT EXTRUDE
  12. SWEEP
  13. SPLIT LINE
  14. FILLET
  15. CHAMFER
  16. MIRROR
  17. 3D SKETCH
  18. THICKEN

  • RADAR MAST
  1. It is the complete setup of radar which includes radar latter.
  2. It is placed just over superstucture
  • FEATURES USED
  1. BOSS EXTRUDE
  2. CUT EXTRUDE
  3. REVOLVE
  4. DOME
  5. SHELL
  6. FILLET
  7. CHAMFER
  8. MIRROR

6 ASSEMBLY OF AN YACHT

  • MAIN ASSEMBLY
  1. First hull is imported and fixed then superstucture is also imported and fixed and so on front and middle seats are fixed.
  2. Rear seat and all parts are imported and gave their possible mates.
  • FEATURES USED
  1. INSERT PART
  2. MATES
  1. COINCIDENT
  2. CONCENTRIC
  3. DISTANCE
  4. PARALLEL
  5. ANGLE
  6. PERPENDICULAR

7 FEATURES DISCRIPTION USED TO ASSEMBLE YACHT

  • MATES
  1. Mates creat geometric relation between assembly components.
  2. As we add mates we define allowable direction of linear and rotational motion of component.
  3. we can move or rotate componet within it's degree of freedom.
  • INSERT PART
  1. WE can insert the components which needs to be mated together.

8 RENDERING

  1. Rendering is process of creating realistic image of photo realistic with environment.
  2. It can be done from two ways either phtoview 360 or solidworks visualize.
  3. Here i have used photo view 360 for rendering the assembled part.

9 CONCLUSION

  1. The parts of yacht are modeled.
  2. The modeled parts are inserted into assembly and yacht is assembled.
  3. Photo realistic image was rendered with use of photo view 360.
  4. I would like to thanks my mentor" M.R SOUNDAR RAJAN" for helping me with the challenge.

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