Challenge

MODELING AND RENDERING OF BIKE

1. MODELING AND RENDERING OF AMERICAN CHOPPER USING SOLIDWORKS

2. OBJECTIVE

  1. Model the different parts of american chopper using solidworks.
  2. Assemble the parts of chopper.
  3. To create a photo realistic view of american chopper by rendering the model using solidworks photo view 360.

3. PART MODELING

  1. Part Modeling in general means to create a virtual prototype of an item which is used for various purposes , all parts are need to be assemble together to get final product.
  • FEATURES DESCRIPTION
  • SKETCH
  1. Sketch is two dimentional representation of the model with respect to plane.
  2. Sketches are used to perform various oparations either solid or surface.
  3. Various seketches are like point, line, arc, spline, circle, rectangle.
  • OFFSET
  1. Sketch entities ,modeled edges such as spline, arc are recreated with similar geometry with same distance apart from its parent entities.
  • EXTRUDE BOSS
  1. Extrude is a feature in solidworks to convert 2D sketches in 3D model.
  • FILLET
  1. Fillet creates round face on the 3D modeled part.
  2. Fillet can be applied either on face edges ,corner or requeired sharp edges on 3d body.
  • LOFTED BOSS
  1. Loft is used to generate complex geometry in single feature.
  2. Loft is done by interpolating surfaces between various cross section of model like sketches, faces, or edges.
  • DOME
  1. Dome is used to round the flat surface of body.
  2. Created round surface may be spherical or elliptical.
  • EXTRUDE CUT
  1. Extrude cut is feature used to remove materials from 3d body.
  2. It is opposite to the extrude boss because it removes the material according to respective sketches.
  • SPLIT
  1. Split toll is used to devide the body as per sketches separetly.
  2. It ia also used to cut the body as per sketches drawn.
  • TRIM ENTITIES
  1. Trim oparation is performed to trim the surface , body or any sketches.
  2. Trim has many options like powe trim ,extend.
  • REVOLVE
  1. To create revolve feature sketch must have center line or axis.
  2. In revolve feature sketch should be selected and it's axis line too.
  • DYNAMIC MIRROR
  1. It is an important tool in solid works to mirror your entities about an axis.
  2. Mirror can be done to 2D sketches as well as 3D body.
  • APPEARENCES
  1. An appearences defines the visual properties of a model including colour and texture.
  2. It not affects properties which are defined by materials.
  3. It gives the attractive look to the model.
  • COMBINE
  1. Combine feature is used to combine or join manually two bodies.
  • SHELL
  1. Shell is used to define thikness of thin and thick shell elements.
  • CHAMFER
  1. A cut on the edge or corner of body that makes it slope slightly
  • CIRCULAR PATTERN
  1. A circular pattern is used to create different number of instances required create the pattern circularly
  • LINEAR PATTERN
  1. A linear pattern is used to create copy of bodies in certain linear direction.

4. SURFACE MODELING

  1. Surface modeling gives you ability to build out a visual representation of an object's exterior it's countours.
  2. Parts like seat, fuel tank are modeled
  • FEATURES DESCRIPTION
  • LOFTED SURFACE
  1. Loft surface are generated by multiple 3D curves or existing edges creating a smooth tangency between selected curves.
  • FILLED SURFACE
  1. It constructs a surface patch with any number of sides, with in boundary defined by existing model edges sketches or curves including composite curves
  • SURFACE TRIM
  1. Priminilary used to cut away material from surface.
  2. It provides two modes standerd and manual
  • EXTEND SURFACE
  1. Extend surface is used to extend the surface which is already created.
  2. There are different options available on the extended surface.
  • SURFACE KNIT
  1. Surface knit joins two free edges of surface together.
  2. It reduces the gap between the two edge of surface.

4. PARTS MODELED FOR AMERICAN CHOPPER

  • The following parts of an American chopper is modeled and assembled together.
  1. Transmission belt
  2. Kick stand
  3. Front fender
  4. Rear fender
  5. Chain
  6. Oil tank
  7. Peddle
  8. Front wheel
  9. Rear wheel
  10. Front fork
  11. Chassis
  12. Engine
  13. Gas tank

5. DESCRIPTION OF PARTS AND FEATURES USED

  • TRANSMISSION BELT
  1. It is loop of flexible material used to link two or more rotating shaft mechanically.
  2. Most often it is parallel, but here it is non parallel because it links two different diameter of rotating shaft.
  3. Belt transfers power and motion from one shaft to another.
  • FEATURES USED
  1. Boss extrude
  2. Fillet

  • KICK STAND
  1. Kick stand is a device in motorcycle which uphold the bike without leaning on another object or aid of person.
  2. A kick stand is a metal piece that can flip down from fram and make content with ground.
  3. It is generally located in the middle of bike or it's center of gravity
  • FEATURES USED
  1. Loft
  2. Dome
  3. Cut extrude
  4. Split
  5. Boss extrude
  6. Fillet

  • FRONT FENDER
  1. Fender is an American english term called part of an automobile.
  2. It's main purpose is to prevent sand, mud, rock, liquid and other unwanted material thrown by moving tyre
  • FEATURES USED
  1. Revolve boss
  2. Split
  3. Fillet

  • REAR FENDER
  1. As priviously explained fender is an american english word which means motor cycle part.
  2. It's primary purpose is to prevent sand, mud, rocks, liquids and other unwanted material thrown by moving tyre.
  • FEATURES USED
  1. Revolve boss
  2. Split
  3. Fillet
  4. Shell

  • CHAIN
  1. Chain is very essential component used in bike for power transmission.
  2. It transfer mechanical power and motion from engine output shaft to their respective wheels.
  • FEATURES USED
  1. Extrude boss
  2. Fillet
  3. Projected curves
  4. Curve pattern
  5. Mirror

  • OIL TANK
  1. Oil tank is used in motercycles to store lube oil to lubricate the engine parts to avoid wear and tear due to extreme heat.
  • FEATURES USED
  1. Extrude boss
  2. Fillet
  3. Shell
  4. Combine

  • PEDDLE
  1. A peddle has the function of shifting gear to get the desired speed from engine and also apply breaking force.
  • FEATURE USED
  1. Extrude boss
  2. Fillet
  3. Revolve boss
  4. Dome
  5. Chamfer
  6. Linear pattern

  • FRONT WHEEL
  1. A wheel is a circular block of a hard and durable material where the center has been bored with a circular hole through an axle bearing about which rotates
  • FEATURES USED
  1. Extrude boss
  2. Cut extrude
  3. Revolve cut
  4. Circular pattern
  5. Combine
  6. Fillet
  7. Chamfer

  • REAR WHEEL
  1. A wheel is a circular block of ahard and durable material where the center has been bored with a cirular hole through an axle bearing about which the wheel rotates
  • FEATURES USED
  1. Extrude boss
  2. Cut extrude
  3. Revolve cut
  4. Circular pattern
  5. Combine
  6. Fillet
  7. Camfer

  • FRONT FORK
  1. A bicycle is the part of bike that holds the front wheel.
  2. A fork consists of two blades which are joined at top by frok crown.
  • FEATURE USED
  1. Extrude boss
  2. Revolved boss
  3. Fillet
  4. Extrude cut
  5. Dome
  6. Revolved cut
  7. Swept boss
  8. Projected curve
  9. Mirror
  10. Combine

  • CHASSIS
  1. The chassis mostly consists of hollow tube which serves as a skelton for the gearbox, engine, front fork, peddle, kick stand are mounted
  • FEATURE USED
  1. Swept boss
  2. Projected cuve
  3. Mirror
  4. Extrude boss
  5. Fillet
  6. Extrude cut
  7. Dome
  8. Combine
  9. Chamfer
  10. Split
  11. Revolved boss

  • ENGINE
  1. An engine or motor is a machine designed to convert one form of energy into mechanical energy.
  2. Heat engine like IC engine burn a fuel to create heat which is then used
  • FEATURES USED
  1. Swept boss
  2. Project curve
  3. Mirror
  4. Extrude boss
  5. Fillet
  6. Extrude cut
  7. Dome
  8. Chamfer
  9. Split
  10. Revolved boss
  11. Linear pattern
  12. Composite curve

  • GAS TANK
  1. A gas tank or petrol tank is a storage tank of petrol which is stores petrol in it.
  2. Through storage tank fuel is pumped into engine.
  • FEATURES USED
  1. Surface loft
  2. Surface knit
  3. Project curve
  4. Fillet
  5. Swept surface
  6. Split
  7. Mirror
  8. Swept cut
  9. Plane

6. ASSEMBLY OF AN AMERICAN CHOPPER

  • MAIN ASSEMBLY
  1. Intially the chassis part is inserted in the assembly by using insert part in the option.
  2. After that parts of chopper is inserted in assembly then click ok to fix the chassis.
  3. After that the other part of chopper is inserted into assembly and give possible mate condition
  • FEATURES USED TO ASSEMBLE THE AMERICAN CHOPPER
  1. Mates
  2. Insert part

7. FEATURES DESCRIPTION USED TO ASSEMBLE AMERICAN CHOPPER

  • MATES
  1. Mates create geometric relationships between assembly components.
  2. As we add mates we define the allowable directions of linear or rotational motion of componet.
  3. We can move or rotate component within it's degree of freedom.
  • INSERT PART
  1. We can insert the other components which need to be mated together

8. RENDRING

  1. Rendering is a process of creating realistic images of phorealistic model with environment.
  2. Rendering has been done in two ways in solid works. And the ways are (a) photo view 360 (b) solidworks visualize.
  3. In the photo realistic model some of mate condition and positions are changed to render realistic model.
  4. Then the photo realistic model is rendered into realistic images with diffrent views.
  5. Here i have used both the phto view 360 and visualise for rendering the assembled model

9. CONCLUSION

  1. The parts of american chopper are modeled.
  2. The parts are inserted into assembly and american chopper is assembled.
  3. The photo realistic image was renderd with use of either photo view 360 or solidworks visualise.
  4. I would like to thank my mentor "M.R SOUNDAR RAJAN" for helping me with the challenges.
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