Challenge

Project 2_Creating a 3D rendered model for a Residential Building in AutoCad

1.

AIM:Create a 3d rendered view of residential building

PROCEDURE:

  • creating the plan
  • extruding walls
  • Subtracting windows and door space
  • creating plinth beam
  • creating the roof
  • creating door 3d
  • creating windows
  • adding material into objects

STEP1

  • Go to top view
  • create the plan

Command:XLINE

  • draw a vertical and horizontal line

Command:TRIM

  • Trim the extra line coming out of the edge

STEP2

Command:OFFSET

  • Take offset of vertical and horizontal lline of 9" //for exterior wall starting from down left
  • Take offset of the inner line of 10' in horizontal and 8' vertical direction //For the kitchen
  • Take offset of 9" for walls
  • Take offset of 10' in horizontal 12' in vertical direction //For hall and tv room
  • Take offset of 9" for walls
  • take offset of 8'6" from kitchen walls and 7' vertcally //For the dining hall
  • make 6" inner wall
  • Take offset of wall 10' in vertical and 10' in horizontal direction //For bedroom 1
  • Take offset of 3' in hprizontal direction //For walk passage
  • Take offset of 6'6 in horizontal and 4'6 in vertical direction //For bathroom
  • Take offset of 6" for wall
  • takeoffset of 10' in horizontal and 10' in vertical direction //For bedroom2

STEP3

Command:TRIM

  • TRIM the extra lines exceeding the corners of the room //To make the wall partition clear

Command:LINE

  • Draw lie of 9" vertcally in exterior wall

Command:OFFSET

  • Offset the line for 3'width //For the width of door and window
  • Draaw line and take offset of 4'6" for the Hall window //Bigger in size (3PANEL)

Command:COPY

  • Select the lines for the winodws and copy it tp places required //On exterio and interior walls

//D1 is the main enterance door

STEP4

Command:PRESSPULL

  • Select the region in between walls
  • Select multiple //To pull multiple walls
  • Select the region in between the windows and doors //Pull in upwards direcion
  • Enter the height as 10'
  • Select the winodows region and pull it to 3' height //To keep windows at 3'height

Command:COPY

  • Copy the object you created in the above command
  • paste it on the above of the window from the top side //So thst the open area for winodows is left
  • Paste on the the top the door lintel

//Double click on the object above door and edit height as 3'6" //For the hright of door ill be 6'6"

STEP5

Command:RECTANGLE //Making the winodw W

  • Create a rectangle of 3'x4'
  • Offset it for 2" inside //For winodow border
  • Offset it for 3" inside //For Mullien of window

Command:LINE

  • Draw a line in the middle of the window
  • Take offset of 3" on both side of that line //For making area of glass

Command:TRIM

  • Trim the extra line from the winodow

STEP6

Command:BOUNDARY

  • Select the inner face of the window border ,click OK //Whole winodw is region now

Command:SUBTRACT

  • select the object from which u want to subtract //Select the window
  • slect the object u want to subtract //Select the mullien and glass

STEP7

Command:PRESSPULL

  • Select the region between the border and pull it for 9" //Thickness of the window border
  • Select the mullien and give thickness of 7"
  • Select the glaass and give width of 2" //Thickness of glass

Command:MOVE

  • Select the mullien and move it 1" into the middle of window border //To show the panel arrangement of window
  • Select the glass of window and move 2.5" into the mullien //To keep glass in middle of window

//Repeat the above steps for the 3 panel window [W1] having 4'6" width

STEP8

Command:LINE //MAking CHHAJJA

  • draw linne of 4' horizontal
  • Move 6" downwards

Command:MIRROR

  • select the 6" line
  • mirror it tot the other end of the line //To make sideline of chhajja

Command:OFFSET

  • JOIN the line
  • select the line and offset it for 6" inwards //The width of chhajja
  • Join the end of the offset

STEP9

Command:PRESSPULL

  • Select the region inside the chhajja
  • Pull the length of 1'6" //The chhajja length

Command:COPY

  • Copy the chhajja
  • Select the inside edge of chhajja as basepoint //To make it easier to copy above winodow
  • Paste it on the above of windows

//Repeat the above procdure for 4'6" window witht the width change

STEP10 //MAKING DOOR

Command:RECTANGLE

  • Go to top view
  • Create a rectangle 0f 4"x1"
  • Draw a line of 3' between them //Center to center

Command:MIRROR

  • select the rectangle
  • Select the midpoint as baase line //To mirror the object
  • mirror it on the other side

Command:LINE

  • Draw a line of 0.5" for the hinge
  • draw a line of 2'9" in lateral direction of hinge //for the door panel

STEP11

Command:CIRCLE

  • Take hinge as center point
  • Draw the circle to meet the other border of the door //It show the swing of doorr

Command:TRIM

  • Tri the extra edges of the circle

STEP12

Command:PRESSPULL

  • Select the border and give height of 6'6 inch //Fpr the panel height
  • Select the door panle and give height of 6'5" //Fpr the door height

Command:COPY

  • Selectt eh door
  • select the bottom borderline as basepoint and paste it to their desired location

STEP13

Command:PLANESURF

  • Select two point sin betwwen which u want to form a surface //It creates surface under the objects

Command:CAMERA

  • Create a circle on the surface
  • presspull the cylinder at an viewing height
  • place the camera at the height of cylinder //To make the view angle in rrendering

//house before adding materials

STEP14

Command:SUNSTATUS

  • Activate th sun status which will give sunlight according to th time

Command:VSSSHADOWS

  • Click on "FULL shadow " to get the shadow caused by the sunWall

STEP15

Command:MATBROWSEROPEN

  • Open the panel //To got the the various texture for rendring
  • Go to autodsek library
  • Select the various texture given according to the requirement //Under title type, and category
  • Select the tecture u want and click upload symbol //To move it to your palette
  • Select the object and click "assig to selected object" //To assign the texture to that object

//Here are some texture used in the 3d drawing

WALLS WEAVE-BROWN
WINDOW BORDER RED OAK-STAINED DARK LOW GLOSS
WINDOW MULLIEN STEEL BLUE
GLASS BLUE-GLAZING
STAIRS RUNNING-BROWN
PLINTH SLAB RUBBLE-RIVER ROCK
FLOORING TERRAZO-WHITE(1)
ROOFING WHITE-FLAKING
CEILING SPANISH TILE
DOOR PANEL RED OAK-STAINED DARK LOW GLOSS
CHHAJJA HEADER
PLANESURFACE GRASS (CUSTOM IMAGE)

STEP16

Command:BACKGROUND

  • Select the custom image from the system
  • Adjust the image to "stretch" //To fit the image properly to the backgeound

Command:CAM 1

  • Camera angle saved for rendering purpose
  • Save another camera angle for more height view CAM 2

Command:RR

  • Command is used to render the 3d drawing

//After completion of all applying texure Copy and paste the house 2 more for view purpose

RESULT:

FROM CAM 1

FROM CAM2

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