Photo Realistic Rendering
REPORT ON THE ASSEMBLY OF CHOPPER MODEL
RENDERING OF AMERICAN CHOPPER, ROUTE 66 ENVIRONMENT IN SOLIDWORKS VISUALIZE
OBJECTIVE :
. American Chopper (Bike) modeling is the intermediate step between having an idea and making it real.
. It can be used to create an interactive design of that represents a real-life design.
. Depending on the application, it can also be an important step for testing the structural feasibility of a design.
INTRODUCTION :
. Rendering:
. The term render comes from the graphics world where a rendering is an artist's drawing of what a new structure would look like.
. In computer-aided design (CAD), a rendering is a particular view of a 3D model that has been converted into a realistic image.
. American Chopper:
.A chopper is a type of custom motorcycle which emerged in the US state of California in the late 1950s.
.A chopper employs modified steering angles and lengthened forks for a stretched-out appearance.
.They can be built from an original motorcycle which is modified ("chopped") or built from scratch.
.Some of the characteristic features of choppers are long front ends with extended forks often coupled with an increased rake angle, hardtail frames (frames without rear suspension), very tall "ape hanger" or very short "drag" handlebars, lengthened or stretched frames, and larger than stock front wheel.
. Solid Works:
. At the initial stage, the solidwork is used for planning, visual ideation, modeling, feasibility assessment, prototyping, and project management.
.The software is then used for design and building of mechanical, electrical, and software elements.
Chopper Model:
Chopper is a customized bike which has a powerful engine and simple parts with high precise shapes and edges. The basic parts in the chopper are chassis, engine, front wheel, front fender, rear wheel, rear fender, oil tank, gas tank, front fork, chain part, pedal, transmission belt & kick stand.
DESIGN METHODOLOGY:
DESCRIPTION:
Chassis:
Tools & Features used:
Sketch picture: To insert pictures for reference
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circles
Spline: To draw curves through interpolation of points
Intersection curve: To get an intersection curve obtained from projection of two curves
Boss-sweep: To obtain a solid body along the profile path
Boss-Extrude: To obtain 3d solid from 2d sketch
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch
Reference plane: To construct a reference plane if existed references are not suitable or far away
Mirror: To mirror features or sketches along the selected reference
Split: To separate or split solid bodies
Combine: To combine or merge solid bodies
Dome: To create dome surfaces on flat surfaces
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Smart dimensions: To add or edit dimensions of sketches
Engine:
Tools & Features used:
Sketch picture: To insert pictures for reference
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circle
Arc: To draw arc
Spline: To draw curves through interpolation of points
Convert Entities: To convert edges or curves into lines
Intersection curve: To get an intersection curve obtained from projection of two curves
Boss-sweep: To obtain a solid body along the profile path
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch
Reference plane: To construct a reference plane if existed references are not suitable or far away
Mirror: To mirror features or sketches along the selected reference
Split: To separate or split solid bodies
Combine: To combine or merge solid bodies
Dome: To create dome surfaces on flat surfaces
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Circular pattern: To create a pattern of feature or body along a circular reference
Linear Pattern: To create a pattern of feature or body along a linear reference
Composite curve: To obtain combined composite curve from two or more curves
Smart dimensions: To add or edit dimensions of sketches
Stand:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circle
Arc: To draw arc
Spline: To draw curves through interpolation of points
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Combine: To combine or merge solid bodies
Dome: To create dome surfaces on flat surfaces
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Linear Pattern: To create a pattern of feature or body along a linear reference
Smart dimensions: To add or edit dimensions of sketches
Kick Stand:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Arc: To draw arc
Boss-Extrude: To obtain 3d solid from 2d sketch
Dome: To create dome surfaces on flat surfaces
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch
Loft: To create surface along the profiles
Split: To separate or split solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Smart dimensions: To add or edit dimensions of sketches
Transmission Belt:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Arc: To draw arc
Boss-Extrude: To obtain 3d solid from 2d sketch
Fillet: To convert sharp internal or external edges into smooth or round edges
Smart dimensions: To add or edit dimensions of sketches
Oil Tank:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Split: To separate or split solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Boss-Extrude: To obtain 3d solid from 2d sketch
Combine: To combine or merge solid bodies
Shell: To convert solid bodies into shells
Smart dimensions: To add or edit dimensions of sketches
Rear Wheel:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Convert Entities: To convert edges or curves into lines
Offset Entities: To offset edges or lines to duplicate the edges
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion
Cut-Revolve: To subtract a solid portion from a solid using 2d sketch revolve
Combine: To combine or merge solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Circular pattern: To create a pattern of feature or body along a circular reference
Linear Pattern: To create a pattern of feature or body along a linear reference
Smart dimensions: To add or edit dimensions of sketches
Rear Fender:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Split: To separate or split solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Smart dimensions: To add or edit dimensions of sketche
Chain:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circle
Arc: To draw arc
Spline: To draw curves through interpolation of points
Block: To create separate and save sketch from the existing sketch
Boss-Extrude: To obtain 3d solid from 2d sketch
Mirror: To mirror features or sketches along the selected reference
Combine: To combine or merge solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Curve Pattern: To create a pattern of feature or body along a curved reference
Smart dimensions: To add or edit dimensions of sketches
Gas Tank:
Tools & Features used:
Sketch picture: To insert pictures for reference
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Split: To separate or split solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Boss-Extrude: To obtain 3d solid from 2d sketch
Reference plane: To construct a reference plane if existed references are not suitable or far away
Surface-loft: To create surface along the profiles
Surface-knit: To combine adjacent non intersecting features
Surface-sweep: To sweep along the sketch to obtain surface
Boundary-surface: To create surface from closed profile
Cut-sweep: To cut the surface along the profile through sweep along the reference
Shell: To convert solid bodies into shells
Mirror: To mirror features or sketches along the selected reference
Smart dimensions: To add or edit dimensions of sketches
Front Fork:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circle
Arc: To draw arc
Spline: To draw curves through interpolation of points
Convert Entities: To convert edges or curves into lines
Intersection curve: To get an intersection curve obtained from projection of two curves
Boss-sweep: To obtain a solid body along the profile path
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch
Reference plane: To construct a reference plane if existed references are not suitable or far away
Mirror: To mirror features or sketches along the selected reference
Combine: To combine or merge solid bodies
Dome: To create dome surfaces on flat surfaces
Fillet: To convert sharp internal or external edges into smooth or round edges
Linear Pattern: To create a pattern of feature or body along a linear reference
Smart dimensions: To add or edit dimensions of sketches
Front Wheel:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Circle: To draw circles
Arc: To draw arc
Spline: To draw curves through interpolation of points
Convert Entities: To convert edges or curves into lines
Offset Entities: To offset edges or lines to duplicate the edges
Boss-Extrude: To obtain 3d solid from 2d sketch
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion
Cut-Revolve: To subtract a solid portion from a solid using 2d sketch revolve
Combine: To combine or merge solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Chamfer: To convert sharp edges into bevel edges
Circular pattern: To create a pattern of feature or body along a circular reference
Linear Pattern: To create a pattern of feature or body along a linear reference
Smart dimensions: To add or edit dimensions of sketches
Front Fender:
Tools & Features used:
Sketch: To create required sketches
Line: To drawing lines and construction lines
Spline: To draw curves through interpolation of points
Split: To separate or split solid bodies
Fillet: To convert sharp internal or external edges into smooth or round edges
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body
Smart dimensions: To add or edit dimensions of sketches
Assembly:
Tools & Features used:
Mates: To create constraints between surfaces
Rendering:
Front View:
Back View:
Left Side View:
Right Side View:
Isometric View:
Camra Views :
Top View:
Tools & Features used:
Decals: Graphics or designs used on chopper bodies
lights and camera : To adjust lighting and camera angles
Render Preview: To preview the final render before rendering
Render: To render in required quality and sizes
Detailed Rendering Images:
Conclusion:
.Rendering is the process involved in the generation of a two-dimensional or three-dimensional image from a model by means of application programs.
.Rendering is mostly used in architectural designs, video games, and animated movies, simulators, TV special effects and design visualization.
.Thus the chopper model is modelled, assembled and rendered using solid works software.