Challenge

Photo Realistic Rendering

MODELING, ASSEMBLY AND PHOTO REALISTIC RENDERING OF AMERICAN CHOPPER

OBJECTIVE

  • To design the individual parts of American chopper with required dimensions in SOLIDWORKS.
  • To carryout assembly of designed parts using suitable relations of all part models in SOLIDWORKS.
  • To add Decals, Lights, Camera, Appearance and start rendering the assembled model.
  • Gain knowledge about Photoview 360 and SOLIDWORKS Visualize rendering tools, and obtain realistic view of the model.

INTRODUCTION

In this project, first we get to know user interface of solidworks and how to customize shortcuts in solidworks.

Then with the help of commands we draw the sketches of individual parts of chopper using the given dimensions.

Convert those 2D sketches to 3D model in solidworks. After designing all individual parts we carryout assembly

of the chopper. Next step is to add decals, lights, camera and do rendering in solidworks. To get the realistic view

of the designed model we use Photoview 360 and SOLIDWORKS Visualize rendering tools. Here we add suitable

environment, backplates, appearance and set the image quality for getting realistic view.

The various parts of American Chopper are as follows:

  • Transmission Belt
  • Kickstand
  • Front Fender
  • Rear Fender
  • Chain
  • Oil Tank
  • Pedal
  • Front Wheel
  • Rear Wheel
  • Front Fork
  • Chassis
  • Engine
  • Gas Tank

Design Methodology

In this project we used bottom-up approach : First we design the individual components and then assemble all the

components to make a complete product.

Let us discuss the features which are used while designing the individual components of American chopper.

Extruded Boss

It is the basic feature in SOLIDWORKS. To use this feature, first we need to do a fully defined 2D sketch and

then convert the 2D sketch into a solid body. After choosing the extruded boss option a property manager

window pops-up. Here we add dimensions in the required directions and also we need to choose the start

and end point of the feature. Blind, midplane, from the vertex are some of the available options to use.

Fillet

Some of the 3D shapes have sharp edges which need to be given smoothness. For this purpose we add fillets.

By using this feature the edges get some roundness with appropriate radius. By this we can delete the unwanted

material from the solid body and give it a nice appearance. Constant size, variable size, face and full round fillets

are the types of fillets used.

Revolved Boss

It is used to create solid 3D model around an axis. The sketch can be revolved around an axis to add materials

to it. Hollow cylinders, hollow spheres, solid spheres can be created using this feature. We need to select the

axis of rotation and give it a direction to come into existence.

Extrude Cut

Extrude cut feature removes materials from the part. We can use this tool by projecting a sketched section

Normal to the sketching plane. Both open and closed sections can be used to create a cut. Removing material

using a closed section creates a slot.

Shell

The shell feature hollows out a part, leaves open faces which are selected, and creates thin walled features on

the remaining faces. To create a closed, hollow model we need to simply do not select any face on the model.

Linear and circular pattern

Linear patterns are used to create multiple instances of one or more featues that can be spaced uniformly along

one or two linear paths.

Circular patterns are used to create multiple instances of one or more features that can be spaced uniformly

around an axis.

Mirror

Creates a copy of a feature mirrored about a face or a plane. Select the feature or the faces that comprise the

feature. Bodies to mirror. Select a body in a single model or multibody part to create a mirror entity. This gives

a symmetrical part without really drawing a sketch of it.

Projected Curve

The project curve feature is to create a 3D curve. We can create multiple closed or open contour projected curves

from a single sketch. Create two 2D curves using spline tool on different planes and the project a 3D curve.

The resulting yellow color curve is the projected ones.

Chamfer

The chamfer tool creates a beveled feature on the selected edges, faces, or a vertex. Angle-distance, Distance-

Distance, Vertex, Offset-face and face-face are the types of chamfers.

Sweep

This feature helps sweep a closed profile along a closed or open path.

Mate

Mate creates geometric relationship between assembly and component. When we add mates, it defines the

allowable direction of linear or rotational motion of component within its degree of freedom, visualizing the

assembly’s behaviour.

The feature includes:

i} Coincident mate

ii} Concentric mate

iii} Tangent

iv} Angular mate

Offset

Creates concentric circles, parallel lines, and parallel curves. We can offset an object at a specified distance or

through a point. Offset entities takes a copy of an existing geometry and copies it at an offset.

Now that we have discussed the features used in SOLIDWORKS, we’ll see the application of those features while

designing the individual components.

1. Transmission Belt :

Used to transmit power from one end to another end of the pulley.

Features used

  • Sketch - Line
  • Extruded Boss
  • Offset
  • Fillet
  • Appearance

  1. Kickstand :

A supporting mechanism which is used to prevent the chopper lean on ground and

makes upright.

Features used

  • Sketch – Ellipse, Spline, Centre Rectangle
  • Extruded Boss
  • Fillet
  • Lofted Boss
  • Split

  1. Front Fender :

Fender is a frame like structure which is laying over a wheel used to prevent the

mud, liquids, slippery things which will be flown into the air while rotating at high speed also prevemts

the small stones over the rider.

Features used

  • Sketch – 3 point arc, spline, dynamic mirror, extend entities, trim entities
  • Revolved Boss
  • Split
  • Fillet
  • Dome
  • Extrude cut

  1. Rear Fender :

Fender is a frame like structure which is laying over a wheel used to prevent the

mud, liquids, slippery things which will be flown into the air while rotating at high speed also prevemts

the small stones over the rider.

Features used

  • Sketch – 3 point arc, spline, dynamic mirror, extend entities, trim entities
  • Revolved Boss
  • Split
  • Fillet
  • Shell

  1. Chain :

Chain is used to transmit power from engine to sprocket at rear wheel for acceleration of vehicle.

Features used

  • Sketch – Circle, 3 point arc, blocks, trim
  • Extrude Boss
  • Fillet
  • Curve (Driven pattern)

  1. Oil Tank :

To maintain the internal temperature at cylindrical blocks because of ignition for which the

oil stored in this tank.

Features used

  • Sketch – Arc, spline, dynamic mirror, line
  • Extrude Boss
  • Fillet
  • Shell
  • Combine

  1. Pedal :

Used to make a support for the rider’s foot and prevent the foot from contact to the road.

Features used

  • Sketch – Line, 3 point arc, offset, fillet
  • Extrude Boss
  • Fillet
  • Revolved Boss
  • Dome
  • Chamfer
  • Linear pattern

  1. Front wheel :

Wheels are made to cope with radial and axial forces. They also provide a way of mounting

other critical components such as the brakes, final drive and suspension.

Wheel includes : Rim, Rotor, Caliper, Tyre

Features used

  • Sketch – Line, 3 point arc, fillet, spline, trim, extend entities
  • Extrude Boss
  • Fillet
  • Revolved Boss
  • Extrude cut
  • Linear pattern
  • Circular pattern
  • Chamfer
  • Revolved cut

  1. Rear wheel :

Wheels are made to cope with radial and axial forces. They also provide a way of mounting

other critical components such as the brakes, final drive and suspension.

Wheel includes : Rim, Rotor, Caliper, Tyre, Sprocket

Features used

  • Sketch – Line, 3 point arc, fillet, spline, trim, extend entities
  • Extrude Boss
  • Fillet
  • Revolved Boss
  • Extrude cut
  • Linear pattern
  • Circular pattern
  • Chamfer
  • Revolved cut

  1. Front Fork :

Consists of two narrow tubes acting as shock absorbers along with the axis of front

wheel and another end is fixed with handle bar to control the direction of the vehicle.

It also consists headlight.

Features used

  • Sketch – Line, spline, 3 point arc, projected curve, convert entities
  • Revolved Boss
  • Dome
  • Extrude Boss
  • Split
  • Combine
  • Mirror
  • Sweep

  1. Chassis :

The main frame where all the components are assembled.

Features used

  • Sketch - Line, spline, circle, projected curve, convert entities
  • Revolved Boss
  • Dome
  • Extrude Boss
  • Split
  • Combine
  • Mirror
  • Sweep
  • Fillet
  • Chamfer

  1. Engine :

It is the main part which transmits power to rotate the rear wheel through chain.

Features used

  • Sketch - Line, fillet, 3 point arc, offset, projected curve, convert entities, trim, composite curve
  • Revolved Boss
  • Dome
  • Extrude Boss
  • Split
  • Combine
  • Mirror
  • Sweep
  • Fillet
  • Chamfer
  • Extrude cut
  • Linear pattern
  • Circular pattern

  1. Gas Tank :

Used to store the fuel which is suplied to the engine.

Features used

  • Sketch - Line, 3 point arc, mirror, projected curve, convert entities
  • Sweep
  • Loft surface
  • Knit
  • Sweep cut
  • Shell
  • Fillet
  • Combine

Assembly

  • Now that we have designed all the individual components of the American chopper, we need to

assemle them by creating a new assembly file, importing all the parts which are fully modelled.

  • In assembly, mate feature is most commonly used to locate and relate the parts with one another.

Standard mates include angle, coincident, concentric, distance, lock, parallel, perpendicular and

tangent mates.

Advance mates include limit, linear, path, width mates.

  • Chassis is main component which is inserted first and then fixed. The other components are inserted

one by one. By using planes for reference and giving the mate feature once the part gets fixed

it floats with the main frame.

  • Some parts need to be modified during assembly to make it look smooth.

Decals is a pattern or an image that can be added on any surface to customize it. In this project

decals are added to the Gas Tank, Oil Tank and Rear Fender to get better appearance

RENDERING IMAGES :

Photo Realistic Rendering

  • In this project we get to know about Photoview 360 and SOLIDWORKS Visualize rendering tools,

and obtain realistic view of the model.

  • PhotoView 360 is a SOLIDWORKS add-in that produces photo-realistic renderings of SOLIDWORKS

models. The rendered image incorporates the appearances, lighting, scene, and decals included

with the model.

  • SOLIDWORKS Visualize is the fastest and easiest way to produce photo quality images by bringing

in the chopper model. It generates photo quality image, interactive animations, and 360 degree

spin to effectively communicate the most complex design details.

  • In this we can set scenes,backplates, environment, lights and cameras to get the realistic view and obtain the

rendered images.

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