Challenge

Photo Realistic Rendering

AIM

1)To design and model an American chopper using Solidworks

2)To assemble all the parts of the American chopper

3)To do photorealistic rendering using Solidworks Visualize or Photoview 360

INTRODUCTION

A chopper is a type of custom motorcycles which emerged in California in the late 1950s. The chopper is perhaps the most extreme of all custom styles, often using radically modified steering angles and lengthened forks for a stretched-out appearance.

SOLID MODELLING

A part is made from a sketch using solid feature modelling. Most of the parts are made using this.

SURFACE MODELLING

A part is made using surface features in Solidworks. Gas Tank is made by surface modelling.

MODELLED PARTS

  1. Transmission belt
  2. Kick stand
  3. Front fender
  4. Rear fender
  5. Oil Tank
  6. Chain
  7. Pedal
  8. Front wheel
  9. Rear wheel
  10. Front fork
  11. Chassis
  12. Engine
  13. Gastank

General Procedure to create a part

1 ) Open Solidworks

2) Click on File -> New

3) Choose Part

4) There are three default planes available and can edit the name of the plane

5) Use File -> Save As and name the part and save in preferred location .

TRANSMISSION BELT

It links the shaft of engine to the shaft of gearbox. Thus, transfers power to gearbox.

Features used

  1. Sketch
  2. Offset
  3. Boss Extrude
  4. Fillet

Sketch - It is a two dimensional figure drawn in a plane with help of standard figures in Solidworks.

Offset -It is used to situated a sketch or a line , spline etc in a certain distance away from its original figure in the same plane .

Boss Extrude - It is feature used to converted 2d to 3d .

Fillet – It is used to make the sharp corner round .

KICKSTAND

It helps the bike to lean against the ground .

Features used

  1. Sketch
  2. Reference Geometry (Plane)
  3. Loft
  4. Dome
  5. Cut Extrude
  6. Split
  7. Boss Extrude
  8. Fillet

Reference Geometry – It used to create a plane in by selecting reference points .

Loft - Used to create a complex profile by using two loft profiles which can be sketches,

edges etc .

Dome – Helps to give a dome structure to the face selected .

Cut Extrude - It is used to create cuts in a 3d profile .

Split – Used to project a sketch and then cut it by splitting bodies .

FRONT FENDER

It is mounted on fork to protect the chopper from debris.

Features Used

  1. Reference Geometry (Axis)
  2. Offset entities
  3. Trim entities
  4. Sketch
  5. Dynamic mirror
  6. Split

Reference Geometry (Axis) – It is used to create an axis to revolve .

Revolve – Used to create a 3d figure by revolving a sketch in an axis

Trim entities – It is used to extra figures in a sketch .

Dynamic mirror - It is used to mirror a sketch about an sketch entity .

REAR FENDER

It is mounted on chassis to protect the chopper from debris .

Features used

  1. Sketch
  2. Offset entities
  3. Trim entities
  4. Revolve
  5. Split
  6. Fillet
  7. Shell

Shell – Used to make a 3d figure hollow and give it thickness .

OIL TANK

It is used to store oil to run into the engine .

Features Used

  1. Sketch
  2. Boss Extrude
  3. Combine
  4. Fillet
  5. Shell

Combine - Used to combine to bodies in Solidworks.

CHAIN

It is used to transfer power to the rear wheel from engine .

Features used

  1. Sketch
  2. Boss Extrude
  3. Fillet
  4. Curve Pattern
  5. Block
  6. Mirror

Block – A sketch is saved as block so that it can be used again and again .

Mirror – It is used to copy the 3d figure across a plane etc .

Curve Driven Pattern – It allows to create pattern across a 3d curve .

PEDAL

Driver uses this to support his leg.

Features Used

  1. Sketch
  2. Boss Extrude
  3. Fillet
  4. Linear Pattern
  5. Dome
  6. Chamfer

Chamfer – A cut on the edge of something that makes it slope .

Linear Pattern- Bodies are patterned linearly .

FRONT WHEEL

The front wheel is a part which provides rolling friction for the chopper to move. It has the calliper and brake disc mounted on it.

Features used

  1. Sketch
  2. Revolve
  3. Trim
  4. Sketch Fillet
  5. Boss Extrude
  6. Revolve Cut
  7. Linear Pattern
  8. Chamfer
  9. Fillet
  10. Cut Extrude
  11. Circular Pattern
  12. Combine

Sketch Fillet – It is used to fillet entites in a sketch

Revolve Cut – It is used to cut a 3d figure by reloving a sketch

Circular Pattern – It uses a cirucular profile to pattern the bodies .

REAR WHEEL

It helps the chopper move easily and a sprocket and disc is also attached to it to provide it power from the engine.

Features Used

  1. Sketch
  2. Revolve
  3. Trim
  4. Sketch Fillet
  5. Boss extrude
  6. Revolve Cut
  7. Linear Pattern
  8. Chamfer
  9. Fillet
  10. Cut Extrude
  11. Circular Pattern

FRONT FORK

A motorcycle fork connects a motorcycle's front wheel and axle to its frame, typically via a yoke, also known as a triple clamp. They act as suspensions and allows the front wheel to real to imperfections on road while in motion.

Features Used

  1. Sketch
  2. Trim
  3. Revolve
  4. Boss Extrude
  5. Reference Geometry (Plane )
  6. Fillet
  7. Linear Pattern
  8. Cut Extrude
  9. Dome
  10. Projected Curve
  11. Sweep
  12. Mirror
  13. Combine
  14. Convert Entities
  15. Split
  16. Move / Copy Body

Projected Curve – It is used to make a 3d curve by combining to sketches in different planes .

Convert Entities – It is used to bring out a outline of a edge etc .

CHASSIS

It is the load -bearing framework , which structurally supports the motorcycle in its construction and function . All components like the fuel tank , engine , wheels and suspension are mounted to it.

Features Used

  1. Sketch
  2. Trim
  3. Projected Curve
  4. Sweep
  5. Mirror
  6. Boss Extrude
  7. Cut Extrude
  8. Chamfer
  9. Fillet
  10. Sweep
  11. Split
  12. Reference Geometry (Plane)
  13. Revolve
  14. Combine

ENGINE

It converts chemical energy into mechanical energy and thus transmits power to the wheels via gearbox to move .

Features Used

  1. Sketch
  2. Covert Entities
  3. Trim
  4. Sketch Picture
  5. Boss Extrude
  6. Fillet
  7. Revolve
  8. Reference Geometry (Plane)
  9. Circular Pattern
  10. Dome
  11. Cut Extrude
  12. Chamfer
  13. Linear Pattern
  14. Mirror
  15. Split
  16. Sweep
  17. Project Curve
  18. Composite curve

Composite Curve – It is used to combine to projected curves into one

Sketch Picture – It allows to insert a picture in Solidworks which can be traced .

GASTANK

It stores Gas and gives it to Engine when required .

Features Used

  1. Sketch
  2. Trim
  3. Convert Entities
  4. Surface Sweep
  5. Surface Trim
  6. Projected curve
  7. Surface Loft
  8. Boundary Surface
  9. Mirror
  10. Surface Knit
  11. Split Line
  12. Cut Sweep
  13. Fill Surface

Surface Sweep –Helps generate a 3d figure from a section curve along a path.

Surface Trim - It is used to trim material .

Surface Loft – Surfaces Generated by 3d curve or edges .

Boundary surface – It is used to make a surface out two curves and two guide curves .

Surface Knit – It is used to join all surface together .

Fill Surface – Used to fill a surface made of multiple sketches and edges.

ASSEMBLY OF CHOPPER

In chopper assembly , first chassis is inserted and all parts are inserted into the chassis .

Features Used

  1. Insert Part
  2. Mate

Insert Part – It helps you to insert a part in the assembly.

Mate – It used to give relation between the component so they are assembled together

Types of Mate used

  1. Coincident
  2. Concentric
  3. Angle
  4. Width
  5. Parallel
  6. Distance
  7. Tangent

PHOTOVIEW 360 RENDERING

It is a add-in in solidworks to render images

Features Used

  1. Camera
  2. Environment
  3. Background
  4. Decals
  5. Ambient Light
  6. Spot Light

Camera – In Camera we can fix a camera view and manage its distance with respective to object .

Environment – We can change environment to cloudy , daytime etc .

Background – Change the background colour and scenes .

Decals – Can put images in the part .

Ambient light – It is used to add light to the environment

Spot Light – It is used to add light to a spot .

CONCLUSION

A chopper is designed and its individual parts are assembled . Rendering has been done using Photoview 360 .

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