Challenge

Creating Conceptual mass in REVIT and Creation of Sinusoidal curve and a Parametric stadium using Dynamo

1

Aim - To draw sinosoidal points,curves and surface to the curve

Procedure -

First open new architectural drawing

Then in the manage tab open dynamo

Sinosoidal points

In the search tab insert Integer slider 3 times

For start,end and step

Start 12,end 650,step 10

Then in tghe search import range and give start and step

Then import point by coordinate

And also insert code block two times

Points are displayed

For curve

In search insert MATH.SIN

Connect range to X

Then we get sinosoidal points

Then provide code block as 50 and connect seq to angle

Connect range to x axis

Then we have to make the product

Search product and insert * mark

To make the curve

Connect code block to Z

Next connect math.sin to Y

The sin to product X

Then code block to product y

Finally product varient to Z

Sinosoidal curve

Import nurbs (by controll points)

Then create list

Connect point by coordinate point to points

In list create one more item by clicking +

Connect nurb curve to item 0 and 1

Curve is created

Surface

Insert surface by loft

Connect list to cross sections

Surface is created

2

Aim - To create layout and draw walls and floor

Procedure

Insert two integer sliders

Asiign values of 100 for both

Wall

Insert point by coordinate three times

Connect first slider to X and second to Y

Connect second slider to X and TO THIRD Y

Four points are created

Now draw line through the points

Insert line from search

First point to first start and last end

Second point to 1st end 2nd start

Third point to 2nd end and 3rd start

Fourth point to 3rd end and 4th start

Insert list of 4 items

1st line item 0 and continue to all four lines

Then insert wall type

Select any wall type

And integer slider of no 10

And insert wall (by curve and height)

Connect list to curve

Level to level

Wall type to wall type

And slider to height

Insert floor (floor type)

List to outline curve

choose floor type

Floor type to floor tyep

And level as levels

Floors is also created

Check in the revit

3

Aim - array of model elements in Revit and Use dynamo to vary the properties of model elements by using the slider or code block

Procedure

First place coloumns in the revit

Open dynamo

Insert model element multiple

Insert rotation (family instance)

Add integer slider

Select option

Then select all the coloumns in revit

Then give rotation angle 45

Connect elements to family instance

connect degree ti integer slider

Then the coloumns are rotated

4

Aim -To create conceptual mass in Revit and develop a parametric column by dividing the surfaces and apply the concepts similar to used in parametric walkway modelling and Use triangular bent or square shaped panels to add finish to the parametric column

Procedure

Create a new conceptual mass

In conceptual mass folder select metric mass and open it

In the elevation create a new level at 12'

In the floor plan in the create tool select pline

Place a spline

Set and click on points

Choose circumscribed polygon of 12' and place at excat centre of the coloumn

The make pline as form option

In create tool ctrl + seect spline and polygon

And then create form and solid form

We will get the solid option

Triangular bent

Select all and filter and unselect all except form and OK

Then again select all and divide surface in the top

In the property choose triangular bent

5

Aim - To Use Dynamo and to work on developing a Parametric Stadium then List your parameters and use the visual programming approach to complete the modelling and can use the concepts discussed in parametric high rise tower in class for reference.

Procedure

Import two integer sliders one for levels and other for floor height

Import code block ad give (o..#levels..floor height)

Connect floor height to floor height and level to level

Add origin (coordinate system)

Connect code block to Z

Ass 4 integer sliders

for width of 10,length of 10, bottom floor rotation of 0 and top floor rotation of 200

Then add rectangle by width and length

Connect width to width and length to length

Then add code block (bottom..top..#levels)

Connect top to top, bottom to bottom and levels to levels

Then add point and origin

Connect code block to z

To assign length and floor rotation

Add four integer sliders

For length,width,top floor rotation 100 and bottom rotation 0

Then add rectangle (width length)

Connect coordinate system to cs

Width to width and length to length

Then add code block(bottom..top..#levels)

Then connect bottom to bottom , top to top, and levels to levels

Add rotate

Connect Rectangle to geometry,point to origin,vector to z axis and code block to degree

All are created

Now add surface to it

Select polysurface by loft

Then geometry is created

You can change levels , rotation angle , floor height ... just by sliding

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