Challenge

Week 9 - Challenge 3 - Bumper

BUMPER DESIGN

AIM

To create the BUMPER plastic component from the given Class A Surface as an input.

CLASS A SURFACE GIVEN AS INPUT

There are following steps, which have to perform by using Class A Surface:-

  • First understanding the CLASS A SURFACE.
  • Than creating the TOOLING AXIS.
  • Draft analysis 1 for CLASS A SURFACE.
  • Creating geometrical sets for CLASS B SURFACE.
  • Creating CLASS C SURFACE using boundary and sweep command.
  • FINAL TRIM to get Final Surface.
  • Than go to PART DESIGN to get Close Surface Body.
  • Draft analysis 2 for CLOSE SURFACE BODY.

1. First understanding the CLASS A SURFACE.

  • Class A Surface is given as an input for product design.
  • Class A Surface is thickened by using engineering features.
  • The part which is obtaining after Class A Surface get thickened are use for manufacturing in real time application.
  • The Boundary Condition of Class A Surface must be checked.

2. CREATING THE TOOLING AXIS

  • From Class A Surface, we have to form TOOLING AXIS.
  • The point where the component get molded from injection molding.
  • On that point, create POINT first using EXTRACT surface.
  • On that point, using point direction to form tooling axis.

3. DRAFT ANALYSIS 1 FOR CLASS A SURFACE

  • Draft Analysis technique is used to analyse the product which we design is manufacturable and prevent the part being parallel to the direction of mold opening.
  • The product can not be manufacturable, if it has 90° profile, which is parallel to the TOOLING AXIS.
  • A small draft angle is applied in order to remove the component from the mold.
  • No part is manufacture without the draft angle.

DRAFT ANALYSIS FOR CLASS A SURFACE

ISOMETRIC VIEW

FRONT VIEW

SIDE VIEW

TOP VIEW

  1. The green colour represent the draft angle is upto 3°.
  2. The red colour represent the draft angle is 0°.
  3. The blue colour represent the draft angle is in negative side.

4. Creating geometrical sets for CLASS B SURFACE

  • THICKNESS 3 mm is given as input.
  • The CLASS B SURFACE is obtained from CLASS A SURFACE on giving offset with thickness 3 mm.
  • During offset, some flaws shows so this flaws are now recreated by using EXTRACT COMMAND .
  • And complete all patches one by one where flaws shown.
  • And after completing all patches then use fillet to get proper fillet using thickness properties.

ISOMETRIC VIEW

FRONT VIEW

SIDE VIEW

TOP VIEW

THE OFFSET VALUE FOR FILLET SIZE :-

  1. THICKNESS + RADIUS = OFFSET INSIDE THE CLASS A
  2. THICKNESS - RADIUS = OFFSET OUTSIDE THE CLASS A

5. CREATING CLASS C COMPONENT

  • The CLASS C SURFACE is the final output obtained from the CLASS A and CLASS B Surface.
  • Using boundary of CLASS A SURFACE and sweep the boundary with draft value 3° and also with taking reference surface 90°
  • The CLASS C SURFACE has the thickness 3 mm and draft value as per requirement provided.
  • The CLASS A and CLASS C SURFACE are JOIN and TRIM with CLASS B SURFACE to form the final BUMPER SURFACE

CLASS A + CLASS B + CLASS C = FINAL PRODUCT WITHOUT TRIM

6. AFTER FINAL TRIM SO FINAL BUMPER SURFACE OBTAINED

  • The CLASS A and CLASS C SURFACE are JOIN and TRIM with CLASS B SURFACE to form the final BUMPER SURFACE.

7. GO TO PART DESIGN TO GET CLOSE SURFACE BODY

ISOMETRIC VIEW

FRONT VIEW

SIDE VIEW

TOP VIEW

8. DRAFT ANALYSIS 2 FOR BUMPER FINAL CLOSE BODY

ISOMETRIC VIEW

FRONT VIEW

SIDE VIEW

TOP VIEW

  1. The green colour represent the draft angle is upto 3°.
  2. The red colour represent the draft angle is 0°.
  3. The blue colour represent the draft angle is in negative side.

TREE STRUCTURE OF CLASS A AND TOOLING AXIS

TREE STRUCTURE OF CLASS B

TREE STRUCTURE OF CLASS C

TREE STRUCTURE OF FINAL TRIM

TREE STRUCTURE OF BUMPER CLOSE BODY AND DRAFT ANALYSIS AND PUBLICATION

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