Week 9 - Attachment Feature Creation (Ribs & Screw Boss) - Challenge 1
TOOLING AXIS

BISECTING METHOD
This method is used for the generation of the tooling axis for that purpose first we need to decide the direction of molding and then we create one dummy tooling axis for the reference to the purpose.
In this method, we select the surfaces which can create problems and take intersections in the x and y-direction. By using these curves we draw two lines and then draw a bisecting line from these two lines in the x-direction and y-direction.
If it is done in x-direction then it is called a tooling axis clearing x-direction and if in y then tooling axis clearing y-direction.
After completing this we need to draw a final line bisecting this two tooling axis in the X and Y directions to get our final output.
A SURFACE

DRAFT ANALYSIS IN A SURFACE
Draft angle is nothing but providing some tapered portion to the part for easy removal of the component from the mold during manufacturing. This is especially done in the case of plastic component design having a complex shape. Mostly the 3-degree draft angle is provided but it can vary depending upon the component which is to be designed
In our case of Switch Bezel design, the draft angle is 3 degrees the draft analysis is done during the design of the component to check the feasibility of the product.
Before providing a draft angle we need to decide on the tooling axis also known as the molding axis considering the faces which can cause issues while manufacturing.

PUBLICATION

CREAT B SURFACE

C SURFACE

After class b surface and c surafce joining

Close body surface using

RIP CREATION
principle

sketch
all the sketch are iso-constrained



SCREW BOSS CREATION
PRICIPLE

sketch
all the sketch are iso-constrained


END DRAFT ANALYSIS

3D VIEW
ISOMETRIC VIEW

FRONT VIEW

SIDE VIEW

TOP VIEW
