Challenge

Week - 8 - Morphing

Aim:

To perform morphing on the sheet metal component & hand rest by the video shown in week 8.

Procedure:

Morphing is a tool to change the shape of geometry or FE model to any direction & axis to attain design change.

1) Sheet Metal component - Model 1.

Step 1 :

Pre requesties:

Geometry has been clear with topology cleanup and then geometry check to fix the errors with an Auto fix option & Orient.

Step 2 :

Isolate feature which going to be morphing alone into active window.

Then, we shall go to the ‘Morph’ deck and there we need to go to Boxes > New > Ortho and then Geometry is selected (since we are working on the actual geometry and not a mesh). The protrusions are then highlighted (selected).

we need to work on this region of the component:

It involves a simple morphing process that is carried from the side view of the region. We need to repeat the same process of creating a morph box and then moving the grids as per our requirement.

2) Hand rest component - Model 2.

Step 1 :

The requirement in the case of Model-2 is to increase the height of the dog houses and ribs as shown in the following picture:

2. As we did in the previous component, we need to highlight the particular doghouse & ribs using Boxes > New > Ortho. Since this is not a mesh and is a geometry, the geometry option is selected. After highlighting the doghouse and ribs, the middle mouse is clicked and the morph box is formed as shown:


3. After that, we need to make use of the Box Morphing > Move tool to move these control grids on the morph box. We select the node at the highest point and simply middle-clicking activates the morphing algorithm. Now we are free to move the doghouse and ribs, according to the selected coordinates of course. When done, we simply need to middle-click again for the algorithm to apply the morph.


4. In other cases, such as this rib, simply selecting the rib and creating a box doesn’t seem to help with providing a more proper morph later on.



5. As we don’t want the height-increasing morph process to affect the base of these components (and cause geometrical/graphical issues), we can, instead, split these boxes.

Conclusion:

I done the model & Acheived shape/design change in model.

The whole geometry shape is changed and learned that the geometry of FE entities with changes by shape as per Box Morphing self nodes reposition adjustments.

Your portfolio, next

Ship work like this
in your own course.

Talk to a career counsellor

Free 20-minute call. We'll map the right course to where you want to work.

By submitting you agree to our Terms and Privacy Policy.