Week - 8 - Morphing
AIM: To practice and apply the Morphing techniques on the given models and morph the model as given in the question.
PROCEDURE: We haven been given two models in the challange, so we gone do one by one.
MODEL:1
First we have to import the CAD model to the ANSA software to practice.
As we already know , after the model is imported to ansa we have to perform the topo logical cleaup on the model.
Aftre the cleanup we have to do the geometry check in the checks manager which is present in the tools modules
After the geometry check is completed, we have to check the orentation of the model.
Then the length of the perimetres need to assigined in the mesh modules perimeter option.
Then switch to MORPH MODULE, for creating a box ,as we have to first create a box to morph the model.
To create a box go to NEW command in the BOXES option which is in the MORPH MODULE.
After going into NEW we will be directed to another NEW MORPH.
In new morph wiondo we have to select ORTHO and As we have geometry we have to select GEOMETRY to create a BOX. Apart from this we also have NODES and FE ENTITIES for FE models and Mid surfaces.

MORPH MODULE<BOXES<NEW<ORTHO<GEOMETRY<select the area in the geometry < BOX is created by conforming.
After creating the box, To change the length of any particular part in the model we have go to BOX MORPHING OPTION In MORPH MODULE.
In BOX MORPHING we have a command called MOVE which helps to change the length of the geometry in the partiular part where the box is created.
MORPH MODULE< BOX MORPHING<MOVE<ENTITIE<select the entities ofthe box created and by comforming and moving the mouse we can change the lenght of the selected area in the box according the global axis

MODEL:2
First we have to import the CAD model to the ANSA software to practice.
Do topological and geometry cleanup on the model 2
Now, switch to MORPH MODULE to create boxes in the areas which are need to morphed in model 2. i.e, the height of the dogs houses and the ribs in the model 2which are showed in the image 9.
Before that , measue and store the length of the dog houses and ribs in model 2 to check whether the length is changed or not.
Now, follow step 2 to create the box.Like wise create for all the marked areas as given.
Like wise create for all the marked areas as given

ow, follow Step 4 and change the length or height if the given dog houses and ribs in the model 2 by using move command in BOX morphing option in MORPHE MODULE.
MORPH MODULE< BOX MORPHING<MOVE<ENTITIE<select the entities ofthe box created and by comforming and moving the mouse we can change the lenght of the selected area in the box according the global axis
Finally the height of the dog houses and the ribes are changed by morphing.

LEARNING OUTCOMES:
Learned how to import the geometry.
Learned how to do geometry check and clean the geometry.
Learned how to change the oreantation of the model.
Learned how to create a new box for morphing.
Learned how to split the box created.
Learned how to how to change the lenght of the area in the geometry where box is created by wsing MOVE command and entities of the box.
Learned how to how to morph the FE MODEL.
CONCLUSION:
Finally, we practiced and learned MORPHING on Model 1 and Changed the Height if the dog houses and ribes which are maked by creating Boxes and MORPHING.