Radar Mast & Final Assembly of Yacht
RADARMAST:
a)ISOMETRIC VIEW:

b)SIDE VIEW:

c)TOP VIEW:

d)FRONT VIEW:

e)FEATURE TREE:



REPORT ON YATCH:
PART MODELLING ,ASSEMBLY AND RENDERRING OF YACHT
OBJECTIVE:
The objective of this project to create a 3d model of the Yacht by using Solidworks360. While creating this model we undergo part design and Assembly of all these parts and rendering the created Assembly by rendering tools to give a realistic touch to our model by using the Software Solidworks360.
INTRODUCTION:
Solidworks360 is 3D designing software which is cable of different function ,to create a 3D model of our liking. In this Software there are lot of features to make our model look realistic we use Rendering Features. As being a multi platform for our creation of Yacht model we use this Software for creating model.
In this Yacht Model we are undergoing the part creation and using the render tools for making it realistic appearance. During he Modelling of the yach we will make the most of the Use of Surface modelling and make them to use our individual structures required for the Ytcht model which will led us to design the required different Yacht Parts. After we will use those parts to render and give a realistic appearances by using the render tools in Solid works i.e Photo View360.
DESIGN METHODOLOGY:
To create a Yacht we have to undergo three phases or steps as shown in the Flow chart below.

To create this Yacht Model ,it is different from the any other models. In this we will not concentrate on the inner detailing we will be concentrating on the outer structures which are visible to us , we divided them in to different part structure and undergo part modelling. After that creation we will be using these parts and making them as the references for the other parts by this we will saved of time for mating each other in Assembly. After that we use render tools for the realistic features and we use Solid works visualize for more accuracy.
CREATION OF PARTS AND ASSEMBLY OF THE YACHT:
In the creation of Yacht Model the first step is to create the different parts of the Yacht model by using Solidworks360. Before creating the different parts we have to know the different tools and features which are Available for the part creation of the project. We have listed some different tools and features ,surface features etc are listed below. Which we have used for the part creation:
SKETCH TOOLS:
Sketch: In the sketch tool bar ,there is a sketch icon which allows us to create a 2D sketch on the selected plane or selected surface or selected point.
Line: Line tool is used to create a line between any two points and from this tool we can create different types of line like Construction Line ,Midpoint line etc.
Rectangle: This tool is used to create a rectangle in the sketch plane and we can draw the rectangle in different ways like center point, by sides, by diagonal lengths ,three point rectangle and parallelogram.
Slot: This tool is used to create slot which is created by using the center the distance and radius of the slots and there are other options for creating arc slot also.
Circle: This tool is used to create a circle by using the radius length and there is an other option for the creation perimeter circle.
Arc: This tool is used to create a arc by the radius and also by using the sides and also by use three points.
Polygon: This tool is used to crate a polygon by defining the inner circle and the no of side and the angle between the sides in the sketch plane.
Spline: This tool is used to create a curve driven by points between any two points are surfaces and we can create the curve without any uniformity.
Ellipse: This tool is used to create a ellipse based on the major and minor radius and in this tool they are other optio9ns where we can create half ellipse etc.
Sketch Fillet: This tool is used to create rounded corners called as fillet by selecting the corners or the intersection of lines and by entering the radius values.
Sketch Chamfer: This tool is used to create inclined edges by selecting the angles and the distances at the required lines on the sketch.
Point : This tool is created to create a point on the sketch plane to create a reference for our diagram as required applications.
Trim entities: This tool is used to trim or to cut the entities which are intersecting and unwanted lines by selecting By using power trim in the sketch plane.
Convert entities: This tool is used to concert the boundaries of any 3D boundary in to lines for which we can take as reference for creating the sketch .
Extend entities: This tool is used to extend any line or arc to other line meeting arc by selecting extending entity and the boundary of the entity.
Mirror entities: This tool is used to mirror the sketch by selecting the mirroring entities and after that selecting the line with which respective they have to mirrored
Offset entities: This tool is used to offset the required entities or sketch part or sketch lines to be copied inward or out ward of the selected entities to the required distances.
Linear Sketch pattern: This tool is used to create a copy of the sketch in form of a pattern in linear fashion along the selected direction in the sketch.
Circular sketch pattern: This tool is used to create a copy of sketch in circular pattern at an equal intervals of angles in the sketch plane.
3D FEATURES :
Extrude Bose/Base: This is a tool used to convert a 2D closed sketch to a 3D solid by giving the height distance of extrude.
Revolve Bose/Base: This tool is used to create a revolved solid by convert a closed sketch and revolving with respective a axis or plane.
Swept Bose/Base: This tool is used to create a sweep hollow solid me by creating a closed sketch and creating a closed profile along the curve which is selected.
Loft Bose/Base: This tool is used to create a solid body which has a curve guide through two different closed of two cross section and areas.
Extrude Cut: This tool is used to cut or make hole or remove the unwanted surface from a solid body by created a closed profile on the required surface or palne of solid.
Revolve cut: This tool is used to cut a closed sketch profile in revolved manner with respective to the given axis or line removing required material from the solid.
Mirror entities: This tool is used to create a mirrored solid of the same dimensions with reference to the plane or the surface of the body.
Linear pattern: This tool is used to create a linear pattern of solid or cut in solid material in a linear fashion by selecting the number copies and the offset distance between the selected body or cut solid.
Circular pattern: This tool is used to create a circular pattern of copies by selecting a reference a circle from which it would create copies at intervals of angles according to the design.
Fillet/Chamfer: This tool is used to created a rounded surfaces by giving the radius to the selected edges of the solid.
Draft: This is used to create a chamfer between two different area profile combine by inclined way to create a solid.
Reference plane: This is used to create a new plane by taking the reference of different points, lines and curves according to the requirement.
Projection curve: This is used to create a one single curve which is formed by combining to different curves having a joining points but situated in two different planes resulting in smooth curve passing from both planes.
Composite Curve: This curve is combination of two different projection curve to create a one final composite curve which can pass through the two projection curves
Split: This is used to remove or split or cut the unwanted parts or solid bodies intersecting each other to result a perfect one solid body.
Combine: This tool is used to create a combined solid body by two different Solid bodies to get a one body enhanced by the two solids.
3D Sketch: This tool is used to create a 3D sketch by giving the dimension in 3D system.
SURFACE FEATURES:
Extrude Surface : This tool is used to create an extruded surface by creating a closed profile in the chosen direction of required thickness.
Revolve surface : This tool is used to create a revolved surface of specified thickness with respective to the axis .
Swept Surface: This tool is used to create a awept suface along the guided profile or curve with the required thickness of the surface.
Trim surface : This tool is used to trim the unwanted surfaces for the profile by selecting the specified surface which is to be removed.
Knit surface: This tool is used to combine two surface as a single body or surface by knitting and make the both surface boundaries coincident and tangent to one another.
Mirror surfaces: This tool is used to create a mirrored surface of the same surface with respective to the selected plane and selected Boundary of the surface.
Fillet: This tool is used to create a rounded corners by selecting edges of the surfaces and giving them the required surfaces.
Boundary surfaces: This tool is used to create a surface which are connected and going through different boundaries by taking the reference of the edges.
Extend Surfaces: This tool is used to create the surfaces to extend Surfaces normal and tangent proportion by using different boundary conditions.
Split surfaces: This tool is used to split the surfaces and is used to create another models which we can save in different part model.
Lofted surface : This tool is used to create a surface by using the refernce of two guide lines and profile curves.
Filled surface: This tool is used to create a surface by filling the space of closed boundary sketch by creating a suface.
Delete face: This tool is used to delete face which we select , It is also a repair option in which it will delete and add the face by applying tangent proportion to the created surfaces.
Ruled Surface: This tool is used to create a surface based on different properties , By this we can create the surfaces perpendicular and tangent to the vector by determining the angle of tilt.
Offset Surface: This tool is used to create an offset the Selected surface which will divide them with the original surface.
These are the some of the most common tools used in creating our parts required for Yacht. We divided this Yacht Model in to 9 different Parts .First before creating this model we have to Note these points :
- We have to see the units are correctly set to Millimeters ,If no we have to set it by clicking on the Right Hand corner of the workspace.
- The every tool , feature, solid body, appearance and surface we use is updated in the feature tree we can edit and see the feature in this tree.
- If we draw any sketch we have to give the perfect dimensions such that the sketch is fully defined other wise it will rearrange itself if accidently snap those under defined it would change the profile sketch. So we have to be carefully in defining the elements.
- We does not have to Over define the sketch profile such that it will error and we cannot change it to any required solid body. This can be seen in the feature tree beside the sketches solid as symbol ‘-‘(under defined) and ‘+’ for over defined.
- We have to careful in giving the relations between any elements ,in the sketches’ we have to reference it to the origin.(pic of the environment). By keeping these in mind we began to create the parts of the Yacht as described below:
PROPELLER:
- The first step is to create a 2D sketch on the mid plane and revolve it as as to create a solid body by using revolve Bose/base.
- After that create a another sketch on the top plane and after that create another plane which is away from the top plane at distance of 360 mm and create a sketch as show in the figure.
- After that create a lofted body from the two sketches on the different planes and make the guide curve on the same side.




- Add the required fillets to the edges of the lofted body and make the lofted to create a circular pattern and also cut extrude a hole. Propeller is created.

RADAR:
- In this part we create a model of radar , first we create a 2D sketch which is used create a extrude bose base.


- After that create fillets on the four sides as shown in the figure and after that create sketch on one of thye surface and create offset entities.
- We use offset entities to create a extrude bose base which will help us to towards the body side.
- After that use the surface of that side and create a 2D sketch of the circle and use fillet option to create a fillet, we will make another 2D sketch on the surface and create a polygon and use Cut extrude surface.
- We will draw a sketch and create sketch driven pattern to copy the bolted surface on the basis of sketch.


- We will use the moirror option to mirror the entities by using the reference of the mid plane . In this way Radar is created.

HULL:
- Hull is the main body of the yatcht. But before creating the Hull we will first setup the blue print means we will make an collection of images of the top side front front and back of the Yatcht and create planes and create a blue print setup as shown in the figure.


- We will use this setup again and again as a reference for the planes for the creation of the other parts.
- First we will save the blue print and again save as the hull and start drawing the sketch on the side plane by making the side view visible draw a 2D sketch as shown in the figure.


- We will create sketches of the curves on top planes and other planes to create the projection curves after the we create the sketches connecting the projection curves and we will mix the curves by creating a lofted surface as shown in the figure.
- After that we create the some extrude cuts and make the profile by using the sketches and curves as alone in the figure after that we will use the fill surface to top most layer and knit the surfaces.


- After the knitting of the surfaces we will have option to create a solid and make a shell of thickens and make extrude cut inside the solid created.
- After that we will again take the railing as reference and create a surface make a sketch and make another sketch by taking the offset of the outer edge of the hull and projection curve is created.


- After this we will make the windows by creating the 2d sketches and make a extrude cut by the feature offset from the surface . create a plane by taking the vertex and making a 3d sketch as a profile for the sweep.

- In this way we will create the profile of the hull by checking the side views. After all these we will create a offset surface which will help us making the superstructure.
- After this we will add decals for the floor and appearances for the and the below the hull is created.

GARAGE DOOR:
- Garage door we will use tethe poart that is created by the refernce of splitting the Hull by opening the part we will create the garage door.


- We will create a sketch and make thye extrude cut as shown in the figure and we will create a shell by selecting the inner sides of the body.
- After that we will create an extrude cut athe side as hole and after that we create the fillets required.

- After that mirror by the right plane of the body ,after that we will create a plane and create a sketch to make a text.
- After that we will make an add the appearance by creating an extrude cut by creating the selected the counters and will make the appereance white and remaing all blue.The garage door will be created as shown in the figure.

REAR SEAT:
- First we will use the blue print and save as the file rear sit. After that we will go the insert and select the part and go to the hull and select only the surfaces and select it.


- After that we will create a sketch on the mid plane we sweep and create a profile with thye help of the plane created by the surface of the hull intersecting the sketch of the profile point.after that we create a profile of surface as shoen in the figure.


- After this we create a offset of the surface we will create a sktech on the front plane to trim the surface off set and the original surface .Now we will create a 3D sketch and will create a profile create a new plane and using the profile for sweep .
- We will use the ruled surface to extend the surface and we will use the trim surfaces to create sweep profile and we will use lofted surface to close one side of the surface .


- We will knit the surfaces and make them knitted and and create an 3D profiles by creating 3D sketch option and fill the surfaces. After that we a will create another profile on the hull surface and make them extend the surface to the line.
- After that we will trim the surfaces of the hull and make it a closed surface and knit the surfaces and create a solid .After this we will make an extrude surfaces and as shown in the figures and create an offset of the surfaces and create an extrude and surface and we will create a fillets.


- After this wee will mirror the entities with respective to the right plane and make a sit and we will created plane respective to the and c create a profile and sweep it perpendicular the sweep sketch and mirror it.


- After that we will create flag pole at the mid plane and create a four the 3D sketches to create an filled surface as shown in the figure.


- In this way we have created the rear seat and appearances are given.

MIDDLE SEAT:
- In this we again open the blueprint file and save as the middle seat and inert the hull part and select only the surface. After that create a sketch on the hull surface and extrude it as shown in the figure.


- After that create a another offset sketch as shown and extrude the sketch and after that create a plane from the surface distance of 5mm and make a sketch as shoen in the figure and extrude it.


- After that create a chamfers as shown in the figure and create mirrors as shown in the figure.

- After that create a sketch and extrude as shown in the and create another sketch on the surface and make an extrude in this way we will create the above body.
- After that we will create the extrude cut by creating the sketch as shown I the below .
- After the required appreances are give na dthe middle seat is created.

FRONT SEAT:
- We will again a open the blue print and save the blue print in the name of front seat and after that we will insert the hull part and slect only the surfaces.


- After that create a sketch on taking the reference of the blue print and create a sketch on the hull as a shown and again create a plane by taking the end point as reference and create a another profile.


- After that extrude the surface and create a surface and create a sketch on the surface of hull and make it a surface and use trim and create the profile.
- After that create and another profile for trim and create a lofted surface and make it as shown in the figure and trim the surface and fill the upper surface and the lower surface and create a solid.


- After creatin the solid make a chamfer and make a sketch and revolve base as shown in the figure and also create an another sketch and cut extrude.
- After creatin the sketch on the offset of the revolve again the revolve the surface and make an extrude cut and create a mirror entities .

- After creating the mirror entities create fillets and required dome surface on the surfaces and the front seat is created.
- In this way we will give the appearances as we requires and following is the front seat created.

SUPER STRUCTURE:
- We will again open the blue print and create a new file on the name of the super structure and we insert the component hull making the only surfaces visible.


- We will create a new sketch on the hull surface and make it the resemble the curve in the top view of blue print and extrude it and create a new plane draw new sketch perpendicular a line and sweep it all over the curve extrude.
- After that create a tapered curve and make an extrude surface and create an curve as alone in the figure afte3r we will create a two sketches for projecting the sketches on the surfaces. In this way create and surface an trim where we did no want.
- After that create another projected curve and the after create an profile using that create sweep of the surfaces and make it trim at the intersection
- We will trim theses surface and we will create a two curves as by taking the top plane a view and create and extrude we will split the ,line for the convenience and create lofted surface.
- After that create and surfaces at the edge and for the steps and make it as shown in the figure and sketch which will make one half surface of the super structure.

- After create a extrude solid circle create extrude boss base and after that we will make an extrude cut and create delete face by selecting the all edges and we will be able to create a hollow surfaces.
- After that creat and extrude cuts on the surface and mirror it as shown in the figure to get the super structure .
- We will the appearances and create the decals to finish the surfaces and at the we create an offset of the surface for the radar mast which will help us for the creation.
- We will create the super structure by changing the windows and making the appearance and the super structure has been created.

RADAR MAST:
- In this we open the blue print and we insert the component of radar mast and will select only the surfaces .


- After that create a sketch and create a plane and extrude the sketch on that plane . give necessary fillets for the extrude Bose base.
- After that create another plane parallel to the front plane at at distance and create a sketch and revolve the profile.


- After create another plane and draw sketch and create sweep profile and mirror the profile with reference to the before plane .
- Draw a sketch on the first plane and create a extrude on both side create a profile . we will create a curve and create a sweep as shown in the figure .
- After while taking the mid plane we will create a profile and extrude it and after that we create an other profile and create a revolve to half.


- In this by mirror in the required featured we get the full complete profile after that we make sketch on the plane and create dome surface and have shell of the thickness and make plane and mirror by using the sketch pattern option.
- In this way radar mast has been created and the appearances are given to it.

ASSEMBLY OF THE YACHT:
- Assembly of the yacht in this we will create assembly of the yacht and after that we will insert the first component in the assembly window.
- We will click ok it automatically aligns with the planes and get fixed. After that we will take the Super structure and also select ok it will also gets fixed at the right position because of our construction made over the3 surface of the hull.
- As like as hull we also select the front and middle seats and it will also gets aligned with same position having fixed.
- After that we will select the rear seat we will drop it somewhere and apply the coincident relation to the mid plane of the rear seat to the hull mid plane, and also the coincident relation to the surface of the hull and the lower surface of the rear seat. We will make distance relation to keep constrained.
- We will also make the garage door unconstrained as it can swing open and closed . we will select the radar mast and click ok it automatically gets fixed with the upper portion of the Radar mast.
- After that we will make the concentric relations to the propellers and coincident relation with the surface of the propellers and itt gets fixed.
Isometric view:
Top view:

Side View:

Front view:

RENDERRING THE ASSEMBLY OF THE YACHT:
- Rendering is nothing but adding some realistic features to make our Assembly realistic and also adding some of the features to make the parts to make real out door picture.
- We use Photoview360 to render image but first we have to make sure that these tools are on by adding the SolidWorks add ins.
- To look realistic first we have to see some of the fiture in view tab like lights and adding camera to view like our real time Yacht.
- First we make use Decals , these are the designed graphics where we can place our parts to look more realistic we use our decals on the to add it in the hull and stair and flooring on the Hull and Radar mast
- Now make the Assembly to final render and make the Image processing properties and make it look more realistic. These are the some Views of the Final Assembly after adding decals and environments.
- Now we cannot have any water surface in the solid works we will download the image we will visualize it by using the SolidWorks Visualize
- In this we will create areal time Yacht by selecting all the appearances option and make the back ground Environment as we see fit.
- In this we can make our Yacht make it look more real.
Camera View:

Isometric view ( changed background):



CONCLUSION:
In this we have created Parts through Part Modeling through doing these ,we have acquired the details of the different tools and their drawing procedures and we have also know different Mating Techniques to create an Assembly and we have learned to some rendering techniques such that when we created a render image by Photoview360 we have a made realistic image and also used the Solid Visualize to make it more real.